Forming Effective Teams. UC Santa Cruz CMPS 171 Game Design Studio II 25 January 2011

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Forming Effective Teams UC Santa Cruz CMPS 171 Game Design Studio II www.soe.ucsc.edu/classes/cmps171/winter11 ejw@cs.ucsc.edu 25 January 2011

Lab Update Still working on most outstanding issues Accounts on machines request in for Macs Question: PC machines? PS3 dev kit network access Should be set up Decrease temp. in lab Request in, HVAC folks should be out sometime Red-ringed Xbox Request is in for machine to be sent back to Microsoft Speakers for lab addition computers (wires?) More games (LBP 2) Final Dell machine imaging One more machine to go VicViper Global Game Jam January 28-30 Please avoid using game lab this weekend, starting late Friday afternoon OK to conduct a daily scrum meeting (but then should find another place to work) Only time during year you ll be kicked out for a long time.

Upcoming deadlines Today (Jan. 25) Updated Sprint burndown chart and scrum board Tomorrow I want to be able to looks over burndowns and be confident they are up to date Thursday (Jan. 27): end of Sprint 1 Friday (Jan. 28): Sprint I report Features accomplished Postmortem Final burndown chart Report on rate of accomplishing tasks Friday (Jan. 28): Start Sprint II Start sprint planning activities Friday (Jan. 28): team status reporting Due by midnight Report on team activities this week Be sure to use CS 171 team status reporting template See http://www.soe.ucsc.edu/classes/cmps171/winter11/team-status-report-template.html Scrum Masters use different template from rest of team Tuesday (Feb. 1): Sprint 2 plan User stories, broken into tasks, which have been estimated and prioritized

Growing a productive team A key challenge in any project, software or otherwise, is creating an effective team This is especially true in a student project class Team members don t know each other as well as in professional settings Fewer experienced people to provide guidance Less socialization about teams and less experience working in teams Wider variation in skill levels among team members So, how does a team go about trying to make it all work?

Jelled team A jelled team is a group of people so strongly knit that the whole is greater than the sum of the parts. Peopleware, DeMarco & Lister, Chapter 18 An esprit-de-corps A group of people fuses into a team that is capable of achieving challenges beyond the capabilities of the individuals combined. A challenge provides the reason for the team coming together. The challenge is important because it allows the team to focus on it together. The nature of the challenge itself isn t so important here what is important is its role in bringing the team together.

Behavior of a Jelled team In the best work groups, the ones in which people have the most fun and perform at their upper limits, team interactions are everything. They are the reason people stick it out, put their all into the work, overcome enormous obstacles. Peopleware, DeMarco & Lister, Part IV introduction Prior to a team s jelling, the individuals on the team might have had a diversity of goals. But as part of the jelling process, they have all bought on to the common goal. This corporate goal takes on an enhanced importance because of its significance to the group. Even though the goal may seem arbitrary to team members, they pursue it with enormous energy. Peopleware, DeMarco & Lister, Chapter 18

Signs of a jelled team Low turnover during projects (and in the middle of well-defined tasks) Team members are personally committed to the task, and want to see it get completed Commitment to the team overcomes issues such as money, status, position for advancement Strong sense of identity Team members strongly feel they are members of the same team, and that membership means something Indicators include: use of a team s name, shared catch phrases or slang, spending time together outside of work Sense of eliteness Team members feel they are part of something unique Sense of being better than average in capabilities SWAT team like attitude

Signs of a jelled team (cont d) Joint ownership of the product Team members take pride in their contribution to the product Achieving high quality completion is personally important to team members; they are willing to make sacrifices for this to happen People are pleased to have their names associated with the product Obvious enjoyment The team is having a good time completing the product Interactions on the team are easy, confident, and warm

How to form jelled teams? So, how do you form jelled teams? No clear consensus on this Some research suggests that high social cohesion is a good predictor of team performance social cohesion offered the best prediction of individual performance, suggesting that improved individual success may be due to the greater effort invested by individuals in the context of a socially cohesive team. there is considerable anecdotal and research evidence that teams in high cohesion perform better than do teams low in cohesion. Applied Social Psychology, Coutts, Gruman, and Schneider, 2005 So, having your team go out and do something together, socially, can help the team do its work better. Is it even possible to engineer a jelled team? You can t make teams jell. You can hope they will jell; but you can t make it happen/ The process is much too fragile to be controlled. Peopleware, DeMarco and Lister, Chapter 20

Teamicide There is more consensus on why teams don t manage to jell. Defensive management Putting processes in place that have, as an underlying assumption, that team members aren t trusted People who feel untrusted are unmotivated to form a cooperative team Bureaucracy When a project has too high a paperwork burden, this stifles creativity, saps energy Challenge: some amount of writing things down is necessary for good group communication. What is the minimum paperwork for maximum gain?

Teamicide (cont d) Physical separation When teams are scattered over multiple distinct locations, so they can t work together in the same place at the same time Physically separated team members miss out on opportunities for casual interactions These are critical for building jelled teams Fragmentation of time Working on too many projects at the same time Makes it hard to focus on one project, and achieve high quality there People spend all of their time changing gears It s impossible to be on multiple jelled teams

Teamicide (cont d) The Quality-Reduced Project A joke; typically goes under the name reduced cost project Hard on the self-esteem of developers Who wants to work hard on a product you know is guaranteed to be low quality? No joint sense of accomplishment Phony deadlines A deadline that is so clearly artificial that it is demotivating instead of motivating People are usually pretty good about detecting artificial deadlines But wait, aren t Sprints a series of essentially phony deadlines? Yes, but there are important distinctions. In a Sprint, a team has control over the user stories and tasks to implement, and commits to accomplishing them Since the team has bought-in to an iterative process, they have bought into frequent, artificial deadlines as a way of pushing the project forward in small increments

Teamicide (cont d) Clique control Another name for a tightly-knit team is a clique Breeze vs draft Both mean cold current of air, but have different connotations When management takes active steps to break apart a team at the end of a project To reallocate people to new projects Or, fails to take active steps to keep team together

Class exercise Find one other member of your team (two others if your team has odd number of people in class today) Discuss your team, and its culture Develop 2-3 ideas on what your team could do to become more jelled and cohesive List things that happen in your team that might be hurting team cohesion After 10 minutes, get together with the rest of your team, and go round-robin, sharing your results Pick one person in the group to report top findings back to the class