ONLINE VIRTUAL CLASSROOM NURFATIN ZAYANI BINTI SAHAR

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ONLINE VIRTUAL CLASSROOM NURFATIN ZAYANI BINTI SAHAR This Report Is Submitted In Partial Fulfillment Of Requirements For The Bachelor Degree of Electronic Engineering (Computer Enginering) Faculty Kejuruteraan Elektronik dan Kejuruteraan Komputer Universiti Teknikal Malaysia Melaka June 2013

ii UNIVERSTI TEKNIKAL MALAYSIA MELAKA FAKULTI KEJURUTERAAN ELEKTRONIK DAN KEJURUTERAAN KOMPUTER BORANG PENGESAHAN STATUS LAPORAN PROJEK SARJANA MUDA II Tajuk Projek : ONLINE VIRTUAL CLASSROOM Sesi Pengajian : 1 2 / 1 3 Saya NURFATIN ZAYANI BINTI SAHAR mengaku membenarkan Laporan Projek Sarjana Muda ini disimpan di Perpustakaan dengan syarat-syarat kegunaan seperti berikut: 1. Laporan adalah hakmilik Universiti Teknikal Malaysia Melaka. 2. Perpustakaan dibenarkan membuat salinan untuk tujuan pengajian sahaja. 3. Perpustakaan dibenarkan membuat salinan laporan ini sebagai bahan pertukaran antara institusi pengajian tinggi. 4. Sila tandakan ( ) : SULIT* *(Mengandungi maklumat yang berdarjah keselamatan atau kepentingan Malaysia seperti yang termaktub di dalam AKTA RAHSIA RASMI 1972) TERHAD** **(Mengandungi maklumat terhad yang telah ditentukan oleh organisasi/badan di mana penyelidikan dijalankan) TIDAK TERHAD Disahkan oleh: (TANDATANGAN PENULIS) (COP DAN TANDATANGAN PENYELIA)

iii I hereby admit that this report is my own work except for the summary and the excerpt of each of them that I have already explained the source. Signature Author s Name Date : :... :...

iv I acknowledge that I have read this piece whereby in my opinion this work is sufficient in term of scope and quality for the award of Bachelor of Electronic Engineering (Computer Engineering). Signature Supervisor s Name Date :. :. :.

To mum, dad, family, friends and teachers. v

vi ACKNOWLEDGEMENT In the name of Allah, the most beneficent and the most merciful, with His grace, I was able complete this Bachelor Degree Project. I offer my sincerest gratitude to my supervisor, Mr. Muhammad Noorazlan Shah Bin Zainudin, whi has supported me throughout my project and my thesis with his patience and knowledge whilst allowing me the room to work in my own way. Without him, this thesis would not have been completed or written. One simply could not wish for a better or friendlier supervisor. I would like to express my gratitude to my friend who have been helping me to complete this project, Ms. Nurul Ain Ismail from the Faculty of Information & Communication Technology. She taught me a whole new thing in developing this project. The informal support and encouragement of many friends too has been indispensible. My parents, Sahar Bin Arpan and Ahsenah Binti Othman, have been a constant source of support emotional, moral and of course financial during my undergraduate years, and this thesis would certainly not have existed without them. It is thanks to my elder brother that I first became interested in engineering, it is to him that this thesis is dedicated. A million thanks to all of you and may Allah bless you all for your good deeds.

vii ABSTRACT This project is to create an Online Virtual Classroom. Virtual classroom is an alternative way to attend classes rather than physical classes. The OVC consist multifeatures such as log in or register button, attendance button, live video and audio, download or upload learning materials and also hand-up button. Nowadays, there are many students want to attend a course that probably not available in their own country or states. Not only the students, this situation may occur among the lecturers especially the international lecturers. They are facing obstacle which involves costs and time. An OVC is a brilliant idea to overcome this problem. The objective of this project is to create an alternative way to attend classes. Other than that, the OVC is build as an interactive teaching tools which involve both lecturers and students. As it is an online application, the OVC can provide an online learning experience to registered students. This project will be using Adobe Dreamweaver CS6 to design interfaces and features of the OVC and WampServer to develop the databases of students information.

viii ABSTRAK Projek ini bertujuan untuk meghasilkan Bilik Kuliah Maya Dalam Talian (BKMDT). Bilik kuliah maya adalah salah satu cara alternatif untuk menghadiri kelas selain dari menghadiri bilik kuliah fizikal. Bilik kuliah maya mempunyai beberapa ciri-ciri seperti butang log masuk atau mendaftar, butang kehadirang, video dan audio secara langsung, butang memuat turun atau memuat naik bahan-bahan pembelajaran dan juga butang pertanyaan. Pada masa kini, terdapat ramai pelajar ingin menghadiri kursus yang berkemungkinan tidak terdapat di negara atau negeri mereka sendiri. Bukan sahaja pelajar, situasi ini juga berlaku di kalangan pensyarah khususnya pensyarah antarabangsa. Mereka berdepan dengan kekangan masa dan kewangan. BKMDT merupakan satu idea yang bernas untuk mengatasi masalah ini. Objektif prjek ini adalah untuk mewujudkan satu cara alternatif untuk menghadiri kelas. Selain daripada itu, BKMDT dibina sebagai alat bantu mengajar yang interaktif yang melibatkan pensyarah dan pelajar. Oleh kerana ia adalah aplikasi dalam talian, BKMDT menyediakan pengalaman pembelajaran dalam talian kepada pelajar-pelajar yang berdaftar. Projek ini menggunakan Adobe Dreamweaver CS6 untuk rekabentuk antara muka dan ciri-ciri yang terdapat dalam BKMDT dan WampServer untuk membangunkan pangkalan data maklumat pelajar.

ix LIST OF CONTENT CHAPTER TOPIC PAGES TITLE REPORT STATUS CONFIRMATION RECOGNITION SUPERVISOR AUTHENTICATION DEDICATION ACKNOWLEDGEMENT ABSTRACT ABSTRAK LIST OF CONTENT LIST OF TABLES LIST OF FIGURES LIST OF ABBREVIATION i ii iii iv v vi vii viii ix-x xi xii -xiii xiv I INTRODUCTION 1.1 INTRODUCTION 1-2 1.2 OBJECTIVE 2 1.3 PROBLEM STATEMENT 2 1.4 SCOPE OF WORK 2-3 1.5 METHODOLOGY 3 1.6 REPORT STRUCTURE 3 II LITERATURE REVIEW 4-8

x III METHODOLOGY 3.1 INTRODUCTION 9 3.2 OPERATION FLOWCHART 10 3.3 PROCESS 11-20 IV RESULTS & DISCUSSION 4.1 RESULTS 21-30 4.2 DISCUSSION 30-31 V CONCLUSION & RECOMMENDATION 5.1 CONCLUSION 32 5.2 RECOMMENDATION 33 REFERENCES 34

xi LIST OF TABLE NO. TITLE PAGES 2.1 Comparison between physical classes and virtual classes 5 2.2 Comparison between previous project and OVC 6 2.3 Comparison between previous project and OVC 7

xii LIST OF FIGURE NO. TITLE PAGES 3.1 Operation Flowchart 10 3.2 Adobe Dreamweaver CS6 11 3.3 Original Template 11 3.4 Home page 12 3.5 Registration page 13 3.6 Notes page 13 3.7 Classes page 14 3.8 Discussion Room page 14 3.9 Creating channel on USTREAM dashboard 15 3.10 Embed code to integrate the live video to webpage 16 3.11 USTREAM Broadcaster 16 3.12 First step of creating chat interface 17 3.13 Embed code to integrate live chat to webpage 17 3.14 Creating online quiz 18 3.15 Students database 19 3.16 Staff database 19 3.17 Discussion Room database 19 4.1 Home page 22 4.2 Registration form 23 4.3 Home page after logged in 24 4.4 Log in failed 24 4.5 Notes page with link to download notes 25 4.6 Example of document and download button 26 4.7 Notes page with link to answer online quiz 27

xiii 4.8 Online quiz sheet 27 4.9 Spreadsheet of students answers and marks 28 4.10 Total marks of students assessment 28 4.11 Live video streaming and live chat 29 4.12 Pre-recorded video stored in USTREAM channel 29 4.13 Discussion room and board 30

xiv LIST OF ABBREVIATION OVC - Online Virtual Classroom BKMDT - Bilik Kuliah Maya Dalam Talian PSIT - Pranveer Singh Institute of Technology PC - Personal Computer CS6 - Creative Suite 6

CHAPTER I INTRODUCTION 1.1 INTRODUCTION Online Virtual Classroom (OVC) is similarly referred to E-Learning system or can be described as simulated classroom via Internet. This is a database project which is also a web application and can be accessed by users over the world by the internet. OVC also can be classified as teaching tools to assist lecturers or teachers for learning process in an interactive way. With OVC, geographical barriers can be removed as everyone can enter or register the class from all around the world. For example, people nowadays prefer long-distance learning or part-time study while they are actually working. With OVC, they can save costs and time in order to complete their courses. OVC implies one-to-one communication where students can have a private chat with the lecturers regarding their doubt and the students can even chat among themselves to discuss about the courses. As we know that there are plenty of virtual classroom available now on the Internet. The universities abroad mostly used virtual classroom as the replacement of physical classroom. They preferred this way because this is the easy way to learn or to attend a classes without moving to certain places. OVC operated in two way communication where the lecturers act as the server and the

2 students as the clients. To enhance the OVC, features that would make it better are the live video streaming and live chat to discuss about the class. By that mean, the student won t miss any important notes or topics during the class. 1.1 OBJECTIVE i. To build an interactive teaching tools which involve both lecturers and students. ii. To create an alternative way to attend classes in order to remove geographical barriers. iii. To provide an online learning experience for registered students. 1.2 PROBLEM STATEMENT Nowadays, there are many students want to attend a course that probably not available in their own country or states. Not only students, this situation may occur among the lecturers especially the international lecturers. A class with international or distance students or lecturers, facing a problem to attend the courses as it takes time and costly. An OVC is a brilliant idea to overcome this problem where the students can attend the online classes by registering on the subject offered. This will be a standalone application that will be made available to users once they have registered with the service. This application will be used to give users access to lessons. 1.3 SCOPE OF WORK To complete the OVC project, there are several aspects that need to be implemented such as networking, programming and designing. As for programming and database, this system will be preceding with WampServer program which contain a package of independently-created programs such as Apache, MySQL and PHP. Other than that, Adobe Dreamweaver also will be used for web development as the project is a web-based application.

3 The networking that involves in this project related to server-clients relation. The system is designed that this application implies the teachers or lecturers act as the server and the students as the clients. In order to design this application, any web template available which suits the OVC well will be used and also Adobe Dreamweaver CS6 too. 1.4 METHODOLOGY This project will be use Adobe Dreamweaver CS6 as the interface designing platform and WampServer to develop databases. A free web template also will be used in order to guide the interface designing. 1.5 REPORT STRUCTURE For Chapter I of this report will be explain on the introduction of the project, objective of the project and the scope of project. On Chapter II, the literature review on this project will be elaborated. The literature review consist of the research done and comparison between this project and previous projects. As for Chapter III, it explained on the methodology of this project. It is being emphasized on the steps upon completing the OVC that involve designing and programming. After succeed on Chapter III, the next chapter shows the results and discussion on this project. The results are shown and explained in details in Chapter IV. As for the last chapter, Chapter V concludes the project that have been successfully completed. In addition, there are also suggestion and recommendation for future work.

CHAPTER II LITERATURE REVIEW A virtual classroom is a teaching and learning environment within a computer-mediated communication system. Rather than attending physical classes, all are accessed, not by travelling to the university but by typing and reading from a PC which connected to the internet. The term virtual used in computer science to referto something whose existence is simulated with software rather than actually existing in hardware or some other physical form. The virtual classroom was first created on 1977 at Princeton University during a postgraduate seminar on the Sociology of Architechture, led by Professor Suzanne Keller. One difference between physical classes and virtual classes is that in the physical classes, most interaction takes place by speaking and listening but in virtual classroom, interaction currently takes place almost entirely by typing and reading from a computer terminal. Table 2.1 shows the difference between physical classes and virtual classes. Nowadays, there are various type of online or virtual classes available on the internet over the world. Some of them are system that being used by some of the universities abroad such as University of Colorado Denver, University of Michigan, Oxford University, LaTrobe University, University of California Press and many more. They offered several courses for anybody to attend or interested on leaarning

5 something different or new or even for some courses that not available on our country. Physical Classes Virtual Classes Speaking & listening: Typing & reading: One person at a time. Multilogues in which students actively Mostly, the teacher talks and the students participate as co-learners listens Entire class must move at the same speed Self-pacing Set time & place Anytime, anyplace Socializing inappropriate Socializing mixed with serious exchanges Mostly individual assignments Mostly group assignments & exercises Students must take notes Complete transcript automatically saved and reviewable Computer resources generally not Computer resources an integral part of available to each student in the classroom the facility Table 2.1: Comparison between physical classes and virtual classes Usually, an online classes can be define as student portal where they can learn and having discussion among students related to that course. Among all the online classes, they have their own speciality which makes them differ from other product or project. Despite that, they are having quite similar features in their systems. Two types of online classes are whether it is an online application or software program that need to be installed. For this project, three product are chosen; which is one of them is previous project from Pranveer Singh Institute of Technology, Kanpur and the other two are the software of online classes that provided by WizIQ and E-Lecta Communication, to be compared and the features of those three project had been studied and the new version of OVC have come out after research are done.

6 Online classes normally consist of login or register button, attendance button, download or upload button (for learning materials) and also discussion room (chat; private or group). Table 2.2 and Table 2.3 shows the comparison between the product choosed. Criteria/ Product Virtual Classroom (WizIQ) Virtual Classroom Software (E-Lecta Live) Virtual Classroom Sytem (PSIT) Online Virtual Classroom (OVC) Software Program Online Application Log in / Registration Attendance Record Discussion Yes - - Yes Yes Yes - Yes - Yes - Yes Yes - - - Yes Yes - - Table 2.2: Comparison between previous project and OVC

7 Criteria/ Product Virtual Classroom (WizIQ) Virtual Classroom Software (E-Lecta Live) Virtual Classroom Sytem (PSIT) Online Virtual Classroom (OVC) Whiteboard Live Audio & Video Discussion Room Hands-up Button Download / Upload Learning Materials Yes Yes Yes - Yes Yes Yes - - - - Yes Yes - Yes - Yes Yes Yes Yes Table 2.3 : Comparison between previous project and OVC First of all, this project is an online application system while the product from WizIQ and E-Lecta Live are software program which need to be installed for use. Login or register button are compulsory in order to make the application works only for registered users. If the application allows public to access or use the system then no registration or log in required. As for this project, according to one of the objective, only registered users can experience the online learning system. WizIQ s Virtual Classroom did not provide the login and register button while the rest have. The attendance button is used to record students attendee which when the students logged in, they have to click the attendance button then they are considered as attending the classes. Only WizIQ s Virtual Classroom provide this features. As for learning materials, normally E-learning system provides downloadable files for notes, tutorial, assignments and also the assesments such as quizzes and tests. In addition, certain E-learning system allow users to upload any documents for example when the students need to submit their assignments in softcopy, instead of using e- mails, they can simply upload the materials to the system using the features provided. The Virtual Classroom Software from E-Lecta Live did not provide this features.

8 In order to make the virtual classroom different from normal E-learning system, a live video or audio should be implemented in the system. Refer to Table 2.3, all four project include the live video and audio streaming. Other than that, discussion room or chatting room is necessary to help students interact with the lecturers or teachers. In case of any question need to be asked or discussion among the students themselves, the discussion room let them share their knowledge between them.

CHAPTER III METHODOLOGY 3.1 INTRODUCTION This chapter will explain detail on the method, procedures and processes that will be used in this project. All research are based on previous project from various institutes. Free web template is used to make as a guide to develop the interfaces. The software used for this project are Adobe Dreamweaver CS6 and WampServer. As for the hardware, this project only need a PC or laptop and internet connection.

10 3.2 OPERATION FLOWCHART Web Template: Choosing the design for the OVC web interface. Adobe Dreamweaver CS6: To develop the features need to be include in the OVC such as hands-up button, download/upload button WampServer: Start to develop data base for student registration and attendance also to organize all the features of the application. Networking: Involves server-client relationship. How server can provide information to clients. WampServer: To combine all features and make it as web-based application Figure 3.1: Operation Flowchart Figure 3.1 shows the operation flowchart of this project. Research are done right after this project is choosed. After researching, the literature review is constructed which consist of comparison between previous projects and OVC.