new research in learning and working

Similar documents
Integrating Blended Learning into the Classroom

Mathematics Program Assessment Plan

Department of Geography Bachelor of Arts in Geography Plan for Assessment of Student Learning Outcomes The University of New Mexico

UK Institutional Research Brief: Results of the 2012 National Survey of Student Engagement: A Comparison with Carnegie Peer Institutions

Beyond the Blend: Optimizing the Use of your Learning Technologies. Bryan Chapman, Chapman Alliance

Writing an Effective Research Proposal

Unit 7 Data analysis and design

Classroom Assessment Techniques (CATs; Angelo & Cross, 1993)

Shared Portable Moodle Taking online learning offline to support disadvantaged students

The College Board Redesigned SAT Grade 12

Major Milestones, Team Activities, and Individual Deliverables

Quality in University Lifelong Learning (ULLL) and the Bologna process

ECE-492 SENIOR ADVANCED DESIGN PROJECT

Guidelines for the Use of the Continuing Education Unit (CEU)

MULTIDISCIPLINARY TEAM COMMUNICATION THROUGH VISUAL REPRESENTATIONS

Central Institute of Educational Technology (CIET)

Engaging Faculty in Reform:

10.2. Behavior models

Davidson College Library Strategic Plan

Full text of O L O W Science As Inquiry conference. Science as Inquiry

Professional Learning Suite Framework Edition Domain 3 Course Index

Project Management for Rapid e-learning Development Jennifer De Vries Blue Streak Learning

Security & Technology. Track & Tennis. Repairs. Remodeling & Interior Repairs. Exterior Wall. Repairs

Alvin Elementary Campus Improvement Plan

Deploying Agile Practices in Organizations: A Case Study

Strategic Planning for Retaining Women in Undergraduate Computing

John Jay College of Criminal Justice, CUNY ASSESSMENT REPORT: SPRING Undergraduate Public Administration Major

AGENDA LEARNING THEORIES LEARNING THEORIES. Advanced Learning Theories 2/22/2016

Designing a Rubric to Assess the Modelling Phase of Student Design Projects in Upper Year Engineering Courses

Challenging Gifted Students In Mixed-Ability Classrooms

Public School Choice DRAFT

Self Study Report Computer Science

Curriculum for the Bachelor Programme in Digital Media and Design at the IT University of Copenhagen

Blended E-learning in the Architectural Design Studio

Learning Objectives by Course Matrix Objectives Course # Course Name Psyc Know ledge

Developing Students Research Proposal Design through Group Investigation Method

THE REFLECTIVE SUPERVISION TOOLKIT

Extraordinary Eggs (Life Cycle of Animals)

Topic 3: Roman Religion

Gifted & Talented. Dyslexia. Special Education. Updates. March 2015!

Practical Research. Planning and Design. Paul D. Leedy. Jeanne Ellis Ormrod. Upper Saddle River, New Jersey Columbus, Ohio

LEGO MINDSTORMS Education EV3 Coding Activities

Coordinating by looking back? Past experience as enabler of coordination in extreme environment

Using Virtual Manipulatives to Support Teaching and Learning Mathematics

The Entrepreneurial Mindset Syllabus

IMGD Technical Game Development I: Iterative Development Techniques. by Robert W. Lindeman

Table of Contents. Introduction Choral Reading How to Use This Book...5. Cloze Activities Correlation to TESOL Standards...

DIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE. Junior Year. Summer (Bridge Quarter) Fall Winter Spring GAME Credits.

The Impact of Honors Programs on Undergraduate Academic Performance, Retention, and Graduation

Lecture 15: Test Procedure in Engineering Design

POL EVALUATION PLAN. Created for Lucy Learned, Training Specialist Jet Blue Airways

Introduce yourself. Change the name out and put your information here.

SEARCH PROSPECTUS: Dean of the College of Law

Unpacking a Standard: Making Dinner with Student Differences in Mind

Interdisciplinary Research - Challenges and Opportunities for Actuarial Profession. Aldona Skučaitė, lecturer Vilnius university

Marketing Management MBA 706 Mondays 2:00-4:50

BSc (Hons) Banking Practice and Management (Full-time programmes of study)

Evidence-Centered Design: The TOEIC Speaking and Writing Tests

Presentation Advice for your Professional Review

STUDENT EXPERIENCE a focus group guide

Taxonomy of the cognitive domain: An example of architectural education program

Research as Design-Design as Research

Concordia Language Villages STARTALK Teacher Program Curriculum

Genevieve L. Hartman, Ph.D.

Empirical research on implementation of full English teaching mode in the professional courses of the engineering doctoral students

Kristin Moser. Sherry Woosley, Ph.D. University of Northern Iowa EBI

Preparing a Research Proposal

MSc Education and Training for Development

Field Experience and Internship Handbook Master of Education in Educational Leadership Program

Application of Virtual Instruments (VIs) for an enhanced learning environment

Blended Learning Models and Lessons from the Field. Julia Freeland Fisher

SAE FOR ALL TEACHER GUIDE. Real Learning for a Real Future. Supervised Agricultural Experience

Prepared by: Tim Boileau

Common Core Exemplar for English Language Arts and Social Studies: GRADE 1

Monitoring & Evaluation Tools for Community and Stakeholder Engagement

Lean UX: Applying Lean Principles to Improve User Experience

Assessment of Student Academic Achievement

Timeline. Recommendations

Programme Specification. MSc in Palliative Care: Global Perspectives (Distance Learning) Valid from: September 2012 Faculty of Health & Life Sciences

TEACHING QUALITY: SKILLS. Directive Teaching Quality Standard Applicable to the Provision of Basic Education in Alberta

Introducing the New Iowa Assessments Language Arts Levels 15 17/18

Room: Office Hours: T 9:00-12:00. Seminar: Comparative Qualitative and Mixed Methods

Tutor s Guide TARGET AUDIENCES. "Qualitative survey methods applied to natural resource management"

Nurturing Engineering Talent in the Aerospace and Defence Sector. K.Venkataramanan

2010 ANNUAL ASSESSMENT REPORT

Lincoln School Kathmandu, Nepal

Examining the Structure of a Multidisciplinary Engineering Capstone Design Program

MSW POLICY, PLANNING & ADMINISTRATION (PP&A) CONCENTRATION

URBANIZATION & COMMUNITY Sociology 420 M/W 10:00 a.m. 11:50 a.m. SRTC 162

Summer Workshops STEM EDUCATION // PK-12

Smarter Balanced Assessment System

Global Television Manufacturing Industry : Trend, Profit, and Forecast Analysis Published September 2012

INSPIRE A NEW GENERATION OF LIFELONG LEARNERS

VOL VISION 2020 STRATEGIC PLAN IMPLEMENTATION

ASSET MAPPING WITH YOUTH

CHAPTER V: CONCLUSIONS, CONTRIBUTIONS, AND FUTURE RESEARCH

An Industrial Technologist s Core Knowledge: Web-based Strategy for Defining Our Discipline

Participatory Research and Tools

and secondary sources, attending to such features as the date and origin of the information.

Meek School of Journalism and New Media Will Norton, Jr., Professor and Dean Mission. Core Values

Transcription:

Research shows that colleges and universities are vying with competing institutions to attract and retain the brightest students and the best faculty. Second, learning and teaching styles are changing with the proliferation of new ideas in education. Third, rapid changes in technology are requiring new ways to integrate technology within learning and new research in learning and working evolving educational environments working environments. What sort of environments will attract and retain students and faculty? Do your learning environments support new learning and teaching styles? Are your environments keeping pace with the constantly changing technology upgrades? Discover how you can increase the strategic value of your educational environment. understand To better understand the critical issues affecting higher educational needs, Steelcase launched an extensive, six-phase research and design initiative. Phase one Understand. The first stage of the process is to understand. Before going out into the field, our researchers prepare themselves by conducting secondary research and listening to what experts have to say. The foundation of knowledge prepares us to be smart listeners, conversant with the jargon, and aware of the trends in higher education and how things are evolving.

observe Phase two Observe. In an effort to understand behaviors, our teams head into the field to see how students, faculty and administrators are using classrooms, lecture halls, student areas and faculty offices. The process focuses on observing students and faculty in the context of the college or university. Our goal is to gather unarticulated insights about how students and faculty learn and work. This helps us to understand how the design of classrooms, faculty offices, and spaces in-between can more effectively respond to the pressures they are faced with daily. When observations, secondary research and interviews are combined, they open our eyes to ways an environment can better support students and faculty, their interactions and the work they do. Phase three Synthesize. After returning from observations researchers document what they ve seen and heard, and share their most meaningful and interesting stories. When observations, secondary research and interviews are combined, they open our eyes to ways an environment can better support students and faculty, their interactions and the work they do. Synthesis is the stage at which we start to look for patterns and anomalies in this data. From the patterns, design principles emerge that guide design work and help us keep the user in mind. synthesize

realize Phase four Realize. We realize our design principles by developing sketches and conceptual plans. This is the primary vehicle through which we share our research. Our goal is to inspire new ways of thinking about space. These sketches can be thought of as a starting point for a conversation about needs and requirements. Although this process helps us create new concepts, we still depend on you to determine if the solution is right for you and your facility. Phase Five Prototype. After presenting our research findings, design concepts, and potential applications, we often partner with clients to further refine and pilot our concepts at a partner site or within a Steelcase facility. For example, the LearnLab is a prototype classroom built at our Steelcase University Learning Center. This fall, in partnership with a nearby university, a few classes are being taught in this classroom. Our researchers will be observing the behaviors in the LearnLab classroom to test our hypotheses about things like placement and amount of technology, transitions between single-focus and multi-focus modes of learning, and more. prototype

measure Phase Six Measure. During and after the previous phase we collect data through a variety of techniques including time-lapse video, quantitative tools, and often more observation (photos and interviews). Our goal is to understand and report on the effectiveness of the concept, provide qualitative and quantitative feedback, and recommend iterations. The Result of the Research The result is a set of spaces that can help a school differentiate itself as a place where the best and brightest faculty and students want to come and stay. These spaces suggest a number of different ways that classrooms, offices and the places between them can include and engage students, faculty and administrators in a full and enriching range of activities before, during and after class.

Allow classrooms to easily transition between singleand multi-focus modes and enable students and faculty to share information in new ways. Support the range of activities that occur in a faculty office and a variety of work modes in a faculty neighborhood. To learn more about Steelcase higher education research and what we can do for you, give us a call and ask about our Higher Education Learning and Working presentation. Call 800.333.9939