OVERVIEW Grades: Grades Grades 2 3; adaptable to all grade levels (see Adaption Suggestions)

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LESSON PLAN: Car of the Future OVERVIEW Grades: Grades Grades 2 3; adaptable to all grade levels (see Adaption Suggestions) Subjects: Visual Art, Design, History Social Science Duration: Allow two, 45-minute sessions from start to completion. Lesson synopsis: What would a car of the future look like? Use recyclable materials to construct a car of the future whose features directly solve an identified problem. Museum Connection: Car-a-oke This lesson can be explored solely in the classroom but it is best supported with an accompanying field trip to the New Children s Museum to view Eureka!, an exhibition about the state of California and the ideas that come from it. Among its installations, Eureka! includes the experience, Car-a-oke by artist Nick Rodrigues. In this installation, students can experience the feeling of being in a car and singing along to songs on the radio. Explore this space with students and have them consider what happens and how one behaves while in a car. LEARNING OBJECTIVES Students will: o look at and discuss the evolution of cars over time. o consider specific innovations that have been made in cars and what might be done in the future. o critically think about the needs for a car in the future. o identify at least one challenge of today s cars and come up with a solution for it in their future car design. o sketch out their future car design in two-dimensional form, noting its features. o create a three-dimensional model of their future car using recyclable materials. o learn to translate two-dimensional ideas into three-dimensional form. Eureka! Lesson Plan: Car of the Future 1

HOW-TO Materials Needed: o Gray lead pencils (one per student) o Black markers (one per student) o Erasers (one per student) o Rulers (one per student) o White paper (one 8 ½ sheet per student) o Images of cars from the past, present, and future (See Resources) Vocabulary: design a plan or drawing produced to show the look and function or workings of an object before it is built or made model a three-dimensional representation of a person, thing or a proposed structure, typically on a smaller scale than the original two-dimensional having or appearing to have length and breadth but no depth three-dimensional having or appearing to have length, breadth and depth sketch a drawing created as a preliminary layout STEPS Pre-Class Prep: o Arrange a visit to The New Children s Museum to view the installation Car-a-oke by the artist Nick Rodrigues and other Eureka! installations. o Set up a collection for all recyclable materials. It is recommended to do this well in advance of the project. Encourage students and colleagues to bring in supplies such cereal boxes, paper tubes, plastic containers, etc. o Locate images of past, present, and future cars to share with the class. o Preview the Car Sketch and Design YouTube video (See Resources). SESSION ONE Motivation: While viewing images of cars from the past and present, discuss the features visible on each car and compare their differences and similarities. What changes have been made and why? Some features for discussion may be the use of seat belts, electric windows, cameras used to view behind the car while driving backwards, innovations with music players, etc. What will cars be like in the future? Today s designers are thinking about how they can make cars better. For example, Google is working on a self-driving car. Discussion points o What would you add/change if you could design your own car? o What would you like it to do? o What will people need in the future? Why? Eureka! Lesson Plan: Car of the Future 2

For example: Safety: One reason that people get into accidents in cars is because they make mistakes while driving. Designers are now working on making cars that drive themselves. Energy: Cars move by burning fossil fuels, but we have discovered that they are harmful to the environment and the world is running out of them. Now, engineers are exploring cars that run on electricity or alternative fuels. As a class, brainstorm other challenges and potential solutions. Record these ideas for students to reference when designing their cars. Introduce related vocabulary words. Process: Step One of Car Design Process: Rendering 1 2 3 4 Show examples of car design sketches and consider showing the YouTube video, Car Design Sketches, mentioned in the Resources section of this lesson. SESSION TWO Instruct students to use paper, pencil, ruler, and eraser to design their future car. The design should fill the entire paper and include at least one or more features which directly solve an identified challenge with modern cars. As students work on their drawings, have them label these features in their drawing. Instruct students, when ready, to finalize their designs using black marker. Have students label the back of their papers with their names and collect their designs. Step Two of Car Design Process: Modeling For this lesson, students will use a variety of recyclable materials to create a three-dimensional version of their future car as laid out in their two-dimensional drawing. 1 Introduce students to a variety of recycled materials that they can choose from to make a model of their car. Remind students to consider how their car would look from all angles. 2 As students are beginning to work, walk around the classroom and encourage them to consider how they can creatively create a replica of their idea using the available materials. The cars do not need to move, but they should consider how they can represent all of the features laid out in their two-dimensional design. Remind students to use their designs as a guide. Eureka! Lesson Plan: Car of the Future 3

Sharing Session: Have students display their work and try to market it to the other students by describing their features and why they are important. Encourage students to take the time to describe their own decision making process and the successes and challenges they experienced. ADAPTATION SUGGESTIONS For older students (Grades 4 5): Consider offering students fewer material options to further challenge them in creating their cars in three-dimensional form. Encourage them to try using and manipulating the materials in creative ways. For middle and high school students (Grades 6-12): Instruct students to draw their cars from varying perspectives (e.g. from the top, side, and front). Introduce more sophisticated materials for building their three-dimensional models e.g. clay, wood, or other building materials. For student with special needs: Consider working with larger-sized papers. Encourage students to work together in teams to design and build their cars together. Help students keep track of the remaining time that they have to work on their project. EXTENSION ACTIVITY Car Advertisement Poster Project Have students create a poster advertisement for their cars highlighting what they feel are its best features. What would make people want to buy their car? How would they choose to advertise it? Encourage students to look through car advertisements for inspiration. STANDARDS CALIFORNIA STATE STANDARDS Visual Arts Standards Grade 2 3.1 Explain how artists use their work to share experiences or communicate ideas. 2.3 Depict the illusion of depth (space) in a work of art, using overlapping shapes, relative size, and placement within the picture. 4.1 Compare ideas expressed through their own works of art with ideas expressed in the work of others. 4.3 Use the vocabulary of art to talk about what they wanted to do in their own works of art and how they succeeded. 5.4 Discuss artists in the community who create different kinds of art (e.g., prints, ceramics, paintings, sculpture). Grade 3 Eureka! Lesson Plan: Car of the Future 4

1.4 Compare and contrast two works of art made by the use of different art tools and media (e.g., watercolor, tempera, computer). 1.5 Identify and describe elements of art in works of art, emphasizing line, color, shape/form, texture, space, and value. 3.1 Compare and describe various works of art that have a similar theme and were created at different time periods. 5.4 Describe how artists (e.g., architects, book illustrators, muralists, industrial designers) have affected people s lives. Next Generation Science Standards Grade 2 2-LS2-2 Develop a simple model based on evidence to represent a proposed object or tool. Grade 3 3-LS1-1. Build and revise simple models and use models to represent events and design solutions. History-Social Science Standards Grade 2 Students differentiate between things that happened long ago and things that happened yesterday. COMMON CORE STANDARDS SL: 2.3: Ask and answer questions about what a speaker says in order to clarify comprehension, gather additional information, or deepen understanding of a topic or issue. SL: 3.1: Engage effectively in collaborative discussions (one-on-one, in groups, and teacherled) building on others ideas and expressing their own clearly. SL: 3.1d: Explain their own ideas and understanding in light of the discussion. RI 2.7 7. Explain how specific images (e.g., a diagram showing how a machine works) contribute to and clarify a text. RESOURCES RESOURCES FROM THE SAN DIEGO PUBLIC LIBRARY Car (2005), by Richard Sutton J 629.222 SUT A photo essay about the history, development, and impact of automobiles from horseless carriages and Model T Fords to today s high-performance racing cars. New Car Design (2010), by Peter Economy J 629.222 ECO What do you think new cars will be like in the future? See what it takes to create a new car beginning with the first drawing and ending with new cars rolling off the assembly line and onto the street. Eureka! Lesson Plan: Car of the Future 5

WEB RESOURCES Car Sketch and Design video (YouTube; total video is 10:48 minutes in length): https://www.youtube.com/watch?v=ggl4te2evsk Article related to Google s self-driving car of the future: http://www.theverge.com/2014/5/28/5756852/googles-self-driving-car-isnt-a-car-its-thefuture San Diego Automotive Museum website: http://sdautomuseum.org/ Information on Nick Rodrigues installation, Car-a-oke, currently on view at The New Children s Museum: http://www.thinkplaycreate.org/exhibition/eureka/car-oke Information on LA artist, Nick Rodrigues: http://www.nickrodrigues.com/ Eureka! Lesson Plan: Car of the Future 6