Toward Better Brainstorming

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Toward Better Brainstorming How to keep Ideas pouring! Brainstorming is a way to gather lots of ideas ideas about activities, ideas about how to solve problems, ideas about practically anything. For effective brainstorming follow these steps: 1. Clearly state the issue to brainstorm about. 2. Warm up with creative thinking activities 3. Develop or explain the rules to follow when brainstorming. 4. Select a scribe and a discussion leader 5. Gather ideas. 6. Review and evaluate the ideas gathered. Let s work through these six steps with your girls: 1. Warm Up Try one or more of these activities with your girls to loosen their brains for brainstorming.. Night and Day Make a list of common words e.g. night, smart, heavy, quick, apple. Get your girls to list the first opposite meaning word that springs to mind e.g. day, stupid, light, slow, pear. This will flush out the obvious, routine words. Challenge your girls to come up with at least 3 further opposite words for each word e.g. Night = day, sun, white, awake,.. Smart = stupid, scruffy, shabby, in-elegant, clumsy, gawky You ll find some similar meaning words creep into your list that s fine as these can spark further opposite meaning words. Remember ideas breed ideas and to keep critical, analytical thinking in check. Limit the time spent on this activity to 10-15 minutes, to keep it fresh and focused. 1

What Can You See? Sometimes you re so close to a problem you can t see how it will ever be solved. This situation is so common, it even has it s own cliché you can t see the forest for the trees. Here s a brainstorming game to help you see things differently, and aid the problem solving process. Show these shapes to your girls, and ask them to individually write down what they can see. You may find descriptions such as; three colored shapes, or a green circle with a diagonal line, a red hexagon and a yellow thought bubble etc. Some may have made a small creative leap and seen the top left figure as a green forbidden road sign. Others may have taken bigger creative leaps and see a winking, bearded face or an imminent solar eclipse on a cloudy day. It doesn t matter if you can or can t see these more outlandish images there s no right or wrong answer. Looking at things in a fresh, new way can trigger a whole train-load of thoughts, and that s the essence of effective brainstorming. Get the team to look at the shapes again and see how they describe them differently, second time round. Who s Line Is It Anyway? Just like the TV show, the principle of this brainstorming exercise is simple improvisation. Collect 5 random props from home, the office or from the girls: e.g. belt, toy dog, post-it notes, lunch box and paper clip. Leave these props in the middle of the room and encourage people to come up with different uses for the props e.g. the belt could become a Japanese warrior s head-band or the toy dog is hidden from the group and is dog-gone. You get the drift! Give this exercise a time limit of 10-15 minutes and encourage all girls to take part. Even the shyest will have some creative use for the props! The wackier the better at this stage remember you re aiming for quantity not quality. 2

I Couldn t Because Offer an excuse and challenge the girls to come up with as many way-out reasons as possible. Give two or three minutes per excuse. For example: I didn t eat breakfast because (there was a bear in my chair?) I didn t have a bath because I don t like turnips because I was late to the meeting because I put my shirt on backwards because I forgot to brush my hair because I didn t have my homework because Ten Ways Have the girls make up a Ten Ways Not to List. You might start with Ten Ways Not To Get Good Grades or Ten Ways Not To Eat Your Lunch or Ten Ways Not To Take Care of Your Little Brother Mad Libs Challenge each girl to fill in the blanks in this sentence: It was so that. (windy, my dog blew away) Or let them write lists of words for each blank and drop them in separate boxes. Girls draw words out at random to fill in the blanks. 101 Uses Let the girls make up a list of 101 uses for an everyday item. Paper clips, spoons, shoelaces, rubber band, cardboard box 3

2. State the Issue. Now that the girl s thinking is limbered up, focus in on the issue to be solved. Do you need ideas of things they d like to do this year, what to plan for a menu, how to help people in your town, where to go for a field trip, how could we. To keep girls focused, write the issue on a chalk board or large paper. Make sure the girls understand what they re to solve. How can we make money for our trip to Savannah? 3. Develop the Rules. Ask the girls to help you list behaviors that will produce the most answers and ideas. These two rules are critical to productive brainstorming: 1. All positive and respectful ideas are welcome and written down. 2. There are no wrong answers. During brainstorming, no judgments should about quality of the suggestion. (it is okay to offer pie-in the sky ideas!) These suggestions will contribute to productive brainstorming: 3. Be creative in contributions. Change involves risk taking, it's important to be open to new, original ideas. Every point of view is valuable. 4. Participants should "hitch hike" on others' ideas. 5. Keep going! Focus on quantity, not quality! 4

4. Select a Scribe and Discussion Chief. The Discussion Chief: This person needs to be a good listener. During the session the discussion chief will need to remind all of the ground rules of the session, and to keep the session on track. The Scribe(s) The scribe needs to be able to write quickly, and the chart/paper/chalk board should be where everyone in the group can see what is written The scribe writes down EVERY idea, using the author s words as much as possible. Depending on the abilities of the girls, discussion chief and scribe could be either girls or adults. 5. Gather Ideas. And now, go to it! Release your creativity, shout out ideas, hitch-hike on the ideas of others, astound others with your imagination! Remember, there must be absolutely no criticizing of ideas. No matter how daft, how impossible or how silly an idea is, it must be written down. Laughing is to be encouraged. Criticism is not. You may want to set a time limit for brainstorming, or may choose to let it go on until the ideas dry up. You might challenge the group to come up with 50 or 100 ideas. 5

6. Review and Evaluate. You ve generated a ton of ideas! Now look at them more closely. Let the girls determine if the suggestions are possible in some form. For instance, suppose your girls suggested a trip to the moon. Wacky, no? But, how about turning that into a trip to Space Camp in Houston? Or to Cape Kennedy? There are several ways to evaluate the suggestions to come up with a solution. Here are two suggestions: Score Five: 1. Once your time is up, the group selects the five ideas they like best. Make sure everyone involved in the brainstorming session is in agreement. 2. Write down about five criteria for judging which ideas best solve the issue/problem. Criteria should start with the word "should", for example, "it should be affordable", "it should be legal", "it should be possible to finish before July 15", etc. 3. Give each idea a score of 0 to 5 points depending on how well it meets each criterion. Once all of the ideas have been scored for each criterion, add up the scores. 4. The idea with the highest score will best solve your problem. But you should keep a record of all of your best ideas and their scores in case your best idea turns out not to be workable. Sticker Votes: 1. Group similar ideas together. At this point you can eliminate duplicate ideas and remove ideas. 2. Give each girl 3-5 stickers to place by her favorite suggestions. 3. Count up sticker votes for the top favorite ideas. 4. Discuss and evaluate the top favorites, looking now at the Is This Possible factor. This could include: time, talents and skills of the group, costs, training, and more. 5. Establish a consensus if possible. If not, sticker vote again on the top selections. Go with the idea with the most votes, but keep the other top favorites for the future. You ve done it! You ve created a slam-bang, high-five, creative solution! To receive credit for this course e-mail training@girlscoutsp2p.org with a brief evaluation and the names/addresses of adults who should receive credit. 6