EDIT 772 Section 5T4: Adobe Flash (2 Credits)

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EDIT 772 Section 5T4: Adobe Flash (2 Credits) DAYS / TIME / LOCATION Online January 22 April 4, 2008 INSTRUCTOR: Wanda Mally Email Address: wmally@gmu.edu Phone Number: (207) 738 2414; (207) 738 2449 (FAX) Teleconference and Online Office Hours by Appointment Course Description EDIT 772 provides an overview of Adobe Flash using guided lecture materials and a hands on approach. The course includes a review of the Flash interface, features, tools, and specific concepts relating to how graphics and animation are created using the product. Students apply the knowledge and skills learned by creating several Flash products plus a semester project. Delivery Format All course activities for the semester will be held online. The course will be conducted using an asynchronous format consisting of the following: Instructor provided lecture notes Assigned readings & research Student hands on assignments One paper and a final project/presentation hosted online To successfully participate in the course, Students are required to have access to and use the Internet, WebCT and their GMU email accounts, as well as the Flash software. Each week we will cover different features and topics on Flash. Downloadable lecture notes will be released every Monday morning and will remain available through the end of the semester. It is the student s responsibility to keep track of the weekly course schedule of topics, readings, activities, and assignments due. During the semester, the instructor may post and host a discussion or disseminate information via email to ensure student questions, and/or interesting findings/techniques or tips are communicated to the class. Instructor online office hours are available by appointment and can be conducted via telephone or via a private WebCT chat forum. Course Objectives Upon completing the course, students will be able to: Identify and use the major components and tools of the Flash interface Create and manipulate graphics using various Flash tools and techniques Manage symbols and instances using the library feature Create animation using frame by frame, layers, shape and motion tweening techniques Use ActionScripts to apply other animation techniques and control movies Incorporate media files into a Flash project Publish a Flash project Last update: 1/18/08 1

Resources Required by Students Internet access WebCT Account (Go to http://www.irc.gmu.edu/coursetools/webct/quickstart.html to review system requirements for running WebCT from your home) GMU Email Account Mason Cluster Account WS FTP or Secure Shell (free File Transfer Protocol software downloadable from the school server) Required Software and Course Texts Students will be required to purchase or have access to Flash CS3, Flash 8 (or Flash MX 2004) We will use ActionScript 2.0 which is common to both Flash 8 and Flash CS3. Students will be required to use the software provided documentation that accompanies software Optional Texts (Choose one for the software version you are using) You are encouraged to purchase a text of your choice that you might find useful as a reference after the course has ended. Last update: 1/18/08 2

Schedule of Topics The following is a summary of the topics and activities covered in the course. Items in green hold a point value. Please carefully note the due dates for assignments. Week Dates Topics / Activities / Assignments 1 1/22 1/27 (Student/Instructor intro discussion runs 1/22 1/27. Late postings will not receive credit) Verify successful WebCT access; Student/Instructor intros (using WebCT discussion tool) (5 pts); Begin course using WebCT Flash Software Overview Overview of Flash Drawing Tools 2 1/28 2/3 Creating your first movie Basic Animation Publishing a Movie Project Submit Assignment 1 due no later than 2/3 to avoid penalty 3 2/4 2/10 Graphic Symbols and Instances; Achieving Animation Effects with Shape and Motion Tweening 4 2/11 2/17 Achieving Animation Effects with Layers 5 2/18 2/24 Introduction to ActionScripts 6 2/25 3/2 Integrating Media Files 7 3/3 3/9 More on ActionScripts; Submit Assignment 2 due no later than 2/17 to avoid penalty Submit Assignment 3 by 3/2 to avoid penalty Capstone Challenge (Contest runs 3/8 3/9 or until a winner is declared); Begin work on Project. Spring Break 3/10 3/16 8 3/17 3/23 Continue work on Project; Begin Draft Paper. (You should at least have an outline by now.) 9 3/24 3/26 10 (Course Wrap) 3/27 3/30 3/31 4/1 4/2 4/4 Continue work on Project and Draft Paper; Turn in Draft Paper no later than 3/26 to avoid a 35 point penalty. To receive credit for the Draft paper, you must at least have all sections of the paper outlined and have at least all steps for one of the sections completed, including screen shots. Thursday, the 27 th Sunday, the 30 th, Instructor/Student consultation/feedback on draft papers and projects. Monday 3/31 Tuesday 4/1, Finalize Paper and Project per instructor feedback; Upload and test access to your Project; Post Final Project and Final Paper by midnight 4/1 to avoid penalty; Wednesday 4/2 Friday 4/4, Participate in Virtual Student Presentations Hosted Online (Post all comments on other showcases by midnight 4/4 to avoid penalty); Course Evaluations Last update: 1/18/08 3

Grading and Course Assignments The following table is a schedule of the assignments and their point value towards your final grade totaling 300 points. All assignments are due at midnight on the date specified. Late discussion postings will receive 0 points. Late draft procedure papers will be penalized 35 points. All other late or incomplete assignments (1 through 3) will each be penalized 25 points each. Late final projects & papers will be penalized an additional 15 points each plus the 10 points each noted in the following table for posting the project & paper on time. Contact the instructor if you do not understand these course expectations. Assignment and Due Date Participation in online discussion first week of class (Due 1/27) Assignment 1 (Due 2/3) Assignment 2 (Due 2/17) Assignment 3 (Due 3/2) Procedure Paper Draft due 3/26; Final Paper and Project (Due 4/1) Assignment Description Student / Instructor introductions will be held asynchronously. To receive 5 points for this activity, your participation in this discussion must occur within this timeframe. Instructions for information that you must post will be provided in WebCT. Again, postings must be made no later than midnight 1/27. Grading (Points) Create the artwork and a movie using frame by frame animation. 50 Create the artwork and a movie that incorporates the use of at least two of the following: Shape tweening Motion tweening Animation created using layers Create a Flash file that incorporates media files and the use of an ActionScript. The Flash file can be either a slideshow or a movie. Write a procedure paper that explains the details of how you created your Flash project. The procedure must be presented in your own words do not merely copy procedures already provided in the course. Be sure to include descriptive information about any Flash tools or techniques not addressed in the course materials. The procedure must be clear and tested for accuracy and: Be in Word format, using 1.5 line spacing and, at a minimum, be between 5 and 10 pages in length (10 pts) Include a short paragraph at the beginning that explains what the project is; list the major steps used to create it (10 pts) Include subsections (based on the major steps in the opening paragraph) and numbered steps within the subsections, using complete sentences (20 pts) Include screen shots for major steps (20 pts) Include a list of references cited at the end (10 pts) To receive credit for the Draft paper, you must at least have all sections of the paper outlined and have at least all steps for one of the sections completed, including screen shots. (Continued on next page) 5 50 55 70 Last update: 1/18/08 4

Assignment and Due Date Virtual Presentation of Project and Participation in Project Showcase (Must be posted midnight 4/1; Showcase Starts 4/2 and continues through 4/4) Assignment Description Create a Flash project that includes tools/techniques addressed in the course (30 pts). The project must be instructional in nature. The content can be on a topic needed for your coursework at GMU or it should be based on one of the following areas: The Dynamics of a Golf Swing Household Safety for Kids Basic Animal Anatomy (you pick the animal) Basic Plant Anatomy or Gardening Baseball Basics (infield scoring positions) Gridiron Basics (field/zone layout) Basketball Basics (getting to the final four or something on basketball court layout) We will cover the following 7 major tools/techniques in the course: Frame by Frame Animation Shape Tweening Motion Tweening Layers ActionScripts Incorporating Audio Incorporating Video You are expected to demonstrate your ability to employ as many of these tools/techniques as possible in your final project. The following rubric will be used to determine the point value of your final project. The maximum number of points that can be earned for the project will be 30. The criteria listed below refer to the list of 7 general tools/techniques (see above) covered in the course: Use of 1 to 2 of the tools/techniques addressed in the course, 10 points Use of 3 to 4 of the tools/techniques addressed in the course, 20 points Use of 5 or more tools/techniques addressed in the course, 30 points You will present your project online the final week of class and will be graded using the following criteria: Single link to an integrated, published project and introduction posted on time (10 pts) Final procedure paper posted on time (10 pts) Participation as virtual host (willingness and ability to reply to questions/comments regarding your paper and/or project) (up to 10 pts) Participation as virtual visitor to ALL other classmates project showcases (up to 10 pts) Grading (Points) Project=30 Showcase=40 Total=70 Using the following scale, the final grade is based on your performance out of the possible 300 points: Grade Points A 300 270 B 269 239 Failure 238 0 Last update: 1/18/08 5

Student Pointers from the Graduate School of Education 1. The IT program website is at: http://it.gse.gmu.edu/ Check this website periodically for course descriptions, program requirements, applications requirements, and other useful information. 2. Students may subscribe to the IT listserve. Instructions on how to subscribe can be found at: http://it.gse.gmu.edu/itlist.htm (or from the IT homepage, click on Resources and then on the IT listserve icon). The IT listserve keeps you informed about program announcements, special topics courses, job announcements, internships, etc. 3. Extended Studies students may transfer up to 12 credits to a graduate program. To transfer credits students must submit a formal graduate application. Check the IT website for information admission regarding requirements and procedures. On acceptance you should transfer your extended study courses into the graduate program by submitting the Transfer of Credit form at http://gse.gmu.edu/forms/academic/transfercreditrequest.pdf. 4. Students who will earn a graduate degree or certificate should submit an intent to graduate at the beginning of the semester in which they will fulfill their course requirements. Information about graduation processes can be found at: http://registrar.gmu.edu/grad/graduation.html 6. Students should direct advising questions to their advisor. Adjunct faculty are not responsible for advising students on programmatic issues. Last update: 1/18/08 6