I programs do not e)(ist or where courses are selected NOQR,6 a,c, e ABCDEFHJL

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UNIVERSITY OF BALTIMORE 216/07 DOCUMENT N: COURSE AND PROGRAM DEVELOPMENT COVER SHEET See Course and Program Development Policy and Procedures for Instructions SCHOOL: LAW a MSB a YGCLA Contact Name: Kathleen Harm~er Phone: x5473 DEPARTMENT I DIVISION: School of Information Arts &Technologies SHORT DESCRIPTION OF PROPOSAL (state name of action item 1-20 and course name, code &number '-program affected): 2,7: Revise course COSC 324 to include information literacy requirements and HCI content based on feedback from program reviewers PROPOSED SEMESTER OF IMPLEMENTATION: Fall Year: 2009 Box 1: TYPE OF ACTION ADD(NEW) a DEACTIVATE a MODIFY a xx OTHER ax i Box 2: LEVEL OF ACTION Non-Credit a Undergraduate a xx Graduate a OTHER a Box 3: ACTION ITEM DOCUMENTS REQUIRED IMPACT REVIEWS APPROVAL SEQUENCE 1.(check appropriate boxes) Jsee bo)( 4 below) (see bo)( 5 on back) (see bo)( 6on back) I 1. E)(perimental Course 1 NOP a, c,e AC X 2. Course Title NO ABCD 3. Course Credits NO ABCD 4. Course Number NO ABCD 5. Course Level NO ABCD 6. Pre & Co-Requisite NO ABCD X 7. Course Descri2tion NOP ABCDEF 8. New Course NOP ABCDEF 9. Deactivate a Course NO ABCDEF 10. PrQgram Requirements NO b, c,d e ABCDEF 11a. UG Specialization (24 credits or less) NO a,b,c,d,e ABCDEF 11b. Masters Specialization (12 credits or less) NO a,b,c,d,e ABCDEF 11c. Doctoral ~cialization (18 credits or less) NO a,b,e ABCDEF 12. Closed Site Program NOT e ABCDHIK 13. Program Suspension 9 NOS a,e ABCDEGIK 14a. Certificate Program (ug/g) e)(clusively within NO a,c,e ABCDEFHIK. e)(ist!n] degree program I 14b. Certificate Program (ug/g) where degree I programs do not e)(ist or where courses are selected NOQR,6 a,c, e ABCDEFHJL across degree programs (12 or more credits) 15. Off-Campus Delivery of E)(isting Program NO,4 a,b,c,e ABCDHIL I 16a. UG Concentration (e)(ceeds 24 credit hours) NO,S a,c,d,e ABCDEFGHJL 16b. Masters Concentrationle)(ceeds 12 credit hours] NO,S a,c,d,e ABCDEFGHJL 16c. Doctoral Concentration (e)(ceeds 18 credit hours) NO,S a,c,d,e ABCDEFGHJL 17. Program Title Change NO,S a,c d,e ABCDEFGHJL 18. Program Termination NO, 10 d,e ABCDEFGHIK 19. New D~gree Pr<J.gram NOQR,3,8 a,c,d,e ABCDEFGHJL I 20. Other Varies Varies Varies I.i I I I. Box 4: DOCUMENTATION (check boxes of documents Included) X N. This Cover Sheet Q. Full 5-page MHEC Proposal I T. Other X O. Summary Proposal R. Financial Tables (MHEC) X P. Course Definition Document S. Contract 1. Approval of e)(perimental course automatically lapses after two offerings unless penmanently approved as a new course. 2. Codes: a) Library Services (Langsdale or Law) b) Office of Technology Services c) University Relations d) Admissions 3. Letter of Intent is required by USM at least 30 days before a full proposal can be submitted. Letter of Intent requires only the approval of the dean and the provost and is forwarded to USM by the Office of the Provost. 4. One-page letter to include: Program title & degree/certificate to be awarded; resources requirements; need and demand; similar programs; method of instruction; and oversight and student services (MHEC requirement) 5. One-page letter with description and rational (MHEC requirement) 6. One or two-page document that describes: centrality to mission; market demand; curriculum design; adequacy of faculty resources; and assurance program will be supported with e)(isting resources. (MHEC requirement) 7. Learning objectives, assessment strategies; fit with UB strategic plan 8. Joint Degree Program or Primary Degree Programs require submission of MOU wi program proposal. (MHEC requirement) 9. Temporary suspension of program to examine future direction; time not to e)(ceed two years. No new students admitted during suspension, but currently enrolled students must be given opportunity to satisfy degree requirements.

DOCUMENT N: COURSE AND PROGRAM DEVELOPMENT COVER SHEET (Page 2 of 2) SCHOOL: LAW 0 MSB 0 YGCLA X SHORT DESCRIPTION OF PROPOSAL (state name of action item 1-20 and course name, code &number I program affected): 2, 7: Revise course COSC 324 to include information literacy requirements and HCI content based on feedback from program reviewers 10. Provide: a. evidence that the action is consistent with US mission and can be implemented within the existing program resources of the institution. b. proposed date after which no new students will be admitted into the program; c. accommodation of currently enrolled students in the realization of their degree objectives; d. treatment of all tenured and non-tenured faculty and other staff in the affected program; e. reallocation of funds from the budget of the affected program; and f. existence at other state public institutions of programs to which to redirect students who might have enrolled in the program proposed for abolition. 11. University Council review (for a recommendation to the President or back to the Provost) shall be limited to curricular or academic policy issues that may potentially affect the University's mission and strategic planning, or have a significant impact on the generation or allocation of its financial resources. Box 5: IMPACT REVIEW SIGNATURES (see procedures for authorized signers) DATE a. Library 0 No impact o Impact statement attached b. OTS o No impact c. University Relations o Impact statement attached, o No impact o Impact statement attached Id. Admissions 0 No impact 0 Impact statement attached e. Records o No impact o Impact statement attached IDirector or designee: CIG or designee: Director or designee: Director or designee: Registrar or designee: Box 6: APPROVAL SEQUENCE A. Department I Division i S. Final faculty review body within each School C. College Dean D. Provost and Senior Vice President for Academic Affairs E. Curriculum Review Committee (UFS subcommittee) F. University Faculty Senate (UFS option) G. University Council (see # 11 above) Chair: H. President President: APPROVAL SIGNATURES DATE i I. Board of Regents - notification only J. Board of Regents - approval K. MHEC notification only L. MHEC - approval i I M. Middle States Association notification Required only if the mission of the University is changed by the action

UNIVERSITY OF BALTIMORE DOCUMENT 0: SUMMARY PROPOSAL See Course and Program Development Policy and Procedures for Instructions I SCHOOL: LAW [J MSB [J YGCLA. X Contact Name: Kathleen Harmeyer Phone: x5473 DEPARTMENT I DIVISION: School of Information Arts & Technologies SHORT DESCRIPTION OF PROPOSAL (state action item 1-23 and course name &number or program affected): '~: Revise course COSC 324 to include information literacy requirements and HCI content based on feedback from program reviewers SEMESTER OF IMPLEMENTATION: Fall X Spring [J Year: 2009 ~ ()'1: Briefly describe what is being requested: This is arevision of an existing course, COSC 324 Usability in Game Design, in order to meet additional program requirement needs of information literacy and basic human/computer interaction. The revised course will be arequired course in both AIT and SDE. Old course description: This course introduces the concepts of play design and systematic software testing to students of interactive simulation and computer gaming. Students learn basic principles of interface and software construction and apply them to practical problems of game evaluation, in the process learning principles that underlie good interaction and play design. Homework includes play sessions with computer games, accompanied by copious and detailed documentation. Readings cover theory of interaction design and digital entertainment. New course description: This course introduces key concepts of human/computer interaction, including how humans interact with technology to find and process information. It also introduces the concepts of systematic software testing to students of applied information technology and students of interactive simulation and computer gaming. Students learn principles of interface and software construction and apply them to practical problems of software or game evaluation, in the process learning principles that underlie good interaction and play design. Readings cover theory of human/computer interaction, interaction desinn, and usability testinn. 0-2: Set forth the rationale for the proposal: For new courses or changes in existing courses (needed by Registrar) OLD Title: Course # / HEGIS Code: Credits: Usability in Game Design COSC324 3.0 NEW Title: Course # / HEGIS Code: Credits: ing for Humans COSC324 3.0 The undergraduate program review for the AIT program strongly recommended that we include appropriate human/computer interaction content in our undergraduate curriculum. We feel that this recommendation would also be valuable for our undergraduate students in the SDE program. We also want students from both programs to be able to conduct and evaluate usability testing of computer-based interactions, whether they are software applications, online interactions, or games. We also need to explicitly incorporate the learning goals for the undergraduate information literacy requirement. The redesign of this course includes seven weeks of human/computer interaction content, and eight weeks of instruction and practice in usability testing. It also includes explicit instruction in information literacy skills, and requires two major research projects (one for each unit) in which students will demonstrate their information literacy skills.

UNIVERSITY OF BALTIMORE DOCUMENT 0: SUMMARY PROPOSAL See Course and Program Development Policy and Procedures for Instructions SCHOOL: LAW[J MSB (J YGCLA X Contact Name: Kathleen M. Harmeyer Phone: 5473 DEPARTMENT I DIVISION: School of Information Arts & Technologies -SHORi GESGRFlQcOfPROPOSAL (state action item 1-23 and course name & number or program affected): 20; Specify casc 324 as fulfilling the Information Literacy Requirement for the BS in Simulation & Digital Entertainment PROPOSED SEMESTER OF IMPLEMENTATION: Fall X Spring [J Year. :<tj 0 r 0-1: Briefly describe what is being requested: The addition of the Information Literacy Requirement to the B.S. in Simulation &Digital Entertainment Statement for Catalog Students in the B.S. in Simulation & Digital Entertainment program will meet the University of Baltimore Information Literacy requirement in one of the following ways: Successful completion of lois 110 Introduction to Information Literacy OR Successful completion of eose 324 DeSigning for Humans (a major requirement) For new courses or changes in existing courses (needed by Registrar) OLD TiUe: Course # I HEGIS Code: Credits: NEW Title: Course #I HEGIS Code: 0-2: Set forth the rationale for the proposal: eose 324 explicitly addresses the Learning Goals for Information Literacy. It follows the eomar recommendation ofintroducing information literacy in the context ofsubject research. It is a writing intensive course incorporating a research paper, a usability experiment, a presentation, and a report.

University ofbaltimore Required Format for Master Course Document (Document P) Issued by: Wim Wiewel, Provost and Senior Vice President for Academic Affairs Effective Date: September 6, 2006 Reviewed by: University Faculty Senate Include in your master course document items one through 15 using as much space as needed. 1. Date Prepared: December 9,2008 2. Prepared by: Kathryn Summers & Kathleen Harmeyer 3. Department: School ofinformation Arts & Technologies 4. Course Numbers: casc 324 5. Course Title: Designing for Humans 6. Credit Hours: 3 7. Prerequisites: casc 309 (can be taken concurrently) or casc 150 8. Course Purpose: A required course for both SDE and AIT to teach information literacy, basics ofhuman/computer interaction, and usability testing 9. Rationale: Meet undergraduate information literacy requirement, plus provide crucial instruction in basic human/computer interaction and usability testing for both the AIT and SDE programs; will be a required course 10. Catalog Description: This course introduces key concepts ofhuman/computer interaction, including how humans interact with technology to find and process information. It also introduces the concepts ofsystematic software testing to students of applied information technology and students ofinteractive simulation and computer

gaming. Students learn principles of interface and software construction and apply them to practical problems of software or game evaluation, in the process learning principles that underlie good interaction and play design. Readings cover theory of human/computer interaction, interaction design, and usability testing. 11. Suggested approximate class size: 24 (in accordance with teaching lab size) 12. Content Outline: Week One Introduction to course: Humans & Technology READ: Chapters 1-4 ofnorman Week Two Finding Information: Visual Perception READ: Chapters 1-4 of Ware DUE: Research Topic Week Three Effective Library Research DUE: Prospective list ofresearch sources Week Four Processing Information READ: two chapters from Ware & Norman Week Five Standards & Heuristics READ:TBD DUE: partial draft ofresearch paper, plus sources Week Six Designing for Users with Special Needs Week Seven

Midterm DUE: research paper Week Eight Effective Empirical Research READ: Chapters 1-3 from Rubin Week Nine Effective Moderating & Interviewing READ: Chapters 4-5 from Rubin Week Ten Collecting & Analyzing Data READ: Chapters 6-8 from Rubin Week Eleven Finish user testing Week Twelve Affinity Mapping & Design Changes READ: Chapters 9-10 from Rubin Week Thirteen Making the Business Case for Usability Testing Week Fourteen DUE: Student presentations & reports Week Fifteen 13. Learning Goals: Students will DUE: Student presentations & reports a. identify key considerations ofhuman cognition and visual attention that affect human use oftechnology

b. articulate a need for information, evaluate the extent ofthat need, and identify possible sources to meet that need, and select the best method and/or tools to obtain necessary information; c. develop effective search strategies and revise the search strategies as needed; d. access sources ofinformation and manage the collection ofinformation; e. develop and apply criteria in order to evaluate information collected; f. integrate key concepts from information collected into existing body of knowledge and compare newly attained knowledge to previous knowledge; g. apply new knowledge to problems ofinteraction design; and h. understand ethical, economic and legal implications concerning the use of information and information technology 1. design and infuse effective empirical research into the usability and design of specific interactions and interfaces 14. Assessment Strategies: a. The first research project will demonstrate skills in information literacy with a focus on research in the field ofhumanicomputer interaction b. The second research project will demonstrate an ability to design and execute effective empirical research into the usability ofa particular system or garne. 15. Text(s) and Materials: textbook will vary based on instructor. Texts may include a Things That Make Us Smart, Donald Norman b. Visual Thinking for Design, Colin Ware c. Handbook for Usability Testing, Jeffrey Rubin, Dana Chisnell, Jared Spool 16. Lab Fees: Yes ($45)