WHAT CAN WE LEARN FROM STUDENT PORTFOLIOS? CURIOSITY MACHINE STUDENT DESIGN ANALYSIS

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WHAT CAN WE LEARN FROM STUDENT PORTFOLIOS? CURIOSITY MACHINE STUDENT DESIGN ANALYSIS Curiosity Machine is a family focused, hands-on engineering design program in which the whole family comes together to learn about a specific application of a physics or engineering concept, and then works to apply that principle in a hands-on design challenge that uses very simple materials, such as cardboard, pipe cleaners, straws etc. To an outsider, who may visualize sophisticated equipment and kits when thinking about nanotechnology, ocean engineering, aerospace or robotics, it often feels incongruous to see families learning about concepts from these fields using materials found around one s house. Our goal through Curiosity Machine is to help children and parents develop design thinking skills, creativity, curiosity, persistence and a sense of self-efficacy as an innovator. Our hypothesis is that these traits can be developed using very simple materials if the challenge is thoughtfully articulated. Over the past two years, we have been looking at examples of student work through the learning process diagrams of plans, photographs of initial prototypes and redesigns and reflections on the learning with the aim to identify mile-markers or clear signposts of learning. 2015-2016 Our first big data set was from Schmitt Elementary school in Columbus, Indiana, which we worked at in partnership with Cummins. Ms. Carrie Green led 400 3rd 6th grade students who collectively Iridescent 2017 1 of 11

completed nearly 3,000 design challenges (such as the ones below), supported by the online Curiosity Machine interface. A total of 40 online mentors and 31 in-person mentors invested in over 300 hours to direct mentorship. Students submitted 1312 design challenges onto the online Curiosity Machine interface. ~65% of students watched an inspiration video on the online Curiosity Machine platform and/or planned their model. ~20% completed the Build stage ~15% completed the Test stage 1% of students attained the Reflection stage A student shares a plan for the Engineer a Balloon Helicopter design challenge, and receives a response from their mentor with Iridescent 2017 2 of 11

specific suggestions for improvement and encouragement. The student shares progress on building the propeller for the design and testing how well it spins before and after adding blades. The mentor offers additional encouragement and asks to see the final design. The student does not submit a final design online, but does complete the reflection question. Iridescent 2017 3 of 11

Below is a graph showing the number of students submitting responses on the various stages of the design process (across all the design challenges that were taught at Schmitt): 1) watching the inspiration video; 2) Planning; 3) Building; 4) Testing; 5) Redesigning and 6) Reflecting Cummins : Schmitt Highest Level of Attainment Below is an analysis of the depth of engagement for each design challenge. Red signifies a high frequency or that a large number of students completed that stage and blue signifies a low frequency. Depth of Engagement Insp. Video Plan Build Test Redesign Reflection Type of Design Challenge 0 1 2 3 4 5 % of Students Cumulative Build a Blooming Flower 26 82 24 15 6 21.22 21.22 Build a Glider 17 68 45 13 2 2 20.39 41.61 Build a Stomp Rocket 76 27 21 22 1 20.39 62.00 Balance a Dinosaur 17 42 20 46 1 1 17.61 79.61 Disperse Seeds Far and Wide 39 28 18 9 1 13.18 92.79 Engineer a Redwood Tree 16 8 1 3.47 96.26 Build a Helicopter 4 4 2 1 1 1.66 97.92 Build a Cantilever 2 0.28 98.20 Build a Plane Powered by Stored Energy 1 1 0.28 98.47 Iridescent 2017 4 of 11

Build a Self-Powered Rocket 2 0.28 98.75 Create a Circuit to Light an LED 2 0.28 99.03 Build a Mighty Machine 1 0.14 99.17 Engineer a Landing Device 1 0.14 99.31 Hack a Box 1 0.14 99.45 Invent a Bio-Bot 1 0.14 99.58 Make a Mechanical Stegosaurus Tail 1 0.14 99.72 Make a Pine Cone 1 0.14 99.86 Make a Signal Horn 1 0.14 100.00 % of Students 28.71 36.20 18.31 14.70 0.69 1.39 Cumulative 28.71 64.91 83.22 97.92 98.61 100.00 Iridescent 2017 5 of 11

What students were learning through the design challenges Design Challenge Concepts Reflection Questions Balance a Dinosaur Balance, center of mass How could you change your design to be twice as tall and st center of gravity, stand upright? counterbalance If you made the dinosaur s head twice as large, how could y (counterweight) make sure it could still stand upright? (Hint: where will you have to place the counterbalance?) How do you think you could change your design to be able t stand on 1 foot? Robotic Arm Robots, automation, What type of grabbing mechanism did you use to make su force (action-reaction), the objects don t move away when your robotic arm touche bending moment them? What object was the hardest to move and why do you think that is? How did your robotic arm work for all three objects? Lightweight Wing Structure Build a Glider Powered Airplane Reinforcing structures, How did you combine or arrange the materials to form a load (weight), materialstrong structure? strength & What type of inner structure did you create to make your characteristics, failure, design even stronger? deflection What materials can you use to make your wing even lighter? Lift, glide, angle of attack, drag, gliding, wing, fuselage, tail, gravity, Newton's first law, balance, aspect ratio Energy, potential & kinetic energy, Newton's laws of motion, lift, thrust, balance, aspect ratio How did you improve your glider to make it fly farther? Did either of your designs have curved wings that act like an airfoil? Do you think this make your design fly farther? What would happen if you changed your glider s angle of attack? What would happen if the glider s wings were angle lower in the front than in the back? Why do you think so? How does your plane store energy? How can you make your plane store more energy? How can you change the design of your plane so it can fly farther and in a straighter path? Each student s project was reviewed and scored with a simple rubric - emerging, meets expectations or exceeds expectations. Iridescent 2017 6 of 11

We also tried to determine if there was any connection between the number of times mentors Iridescent 2017 7 of 11

provided online feedback and the quality of the project. There were 57 plan submissions and only 3 student build submissions that exceeded expectations. Out of these, the mentor feedback instances were higher. 2017 Following this analysis, we tried to evaluate students projects with a better rubric of form, fit and function. Form relates to physical parameters --size, shape, dimensions, mass, weight and other characteristics that distinguish or describe the design. Fit is how the components interface with each other to become an integral part of another design. Function is the action of the design/model that it was designed to perform. Students did not submit their projects online, but the teacher took polaroid photographs of the first build and attached it to their portfolio, which was subsequently scanned and sent back to Iridescent. The photograph added significant information on the changes and modifications that occur from plan and design to actual build. Of the design challenges "Construct a Crane" gave the most information. From the photographs, it was the easiest to see form, fit, and function. Photographs of other Design Challenges, such as the Robotic Face, did not easily show the mechanism on the backside of the face. Iridescent 2017 8 of 11

From ten submissions of the Construct a Crane design challenge, we saw an average of 2.9 changes made between plan to build (Range 1 to 4). These iterations included stabilization of the crane, modification of pulley system/lever, etc. These were all problems that would be normally encountered by practicing engineers. Incomplete 0 Emerging 1 Progressing 2 Accomplished 3 Plan Build Plan Similar to Build? 3 2 Yes 3 3 Yes 3 3 Yes Differences Number of Differences Tape to stabilize when lifting load, Tape on cups strengthen cups, multiple straws to rigidize pulle tape to support pulley system 4 Tape around towers to stabilize, pulley oriented deg, 2 pulleys instead of 1, hand required t stabilize during operation, 4 Crane design defined, hand support needed wit load, 2 2 2 No 3 cup, hand support, straw pulley 3 2 3 No 3 3 Yes 2 3 Yes 2 3 Yes 3 3 Yes 3 3 Yes 8 cup, hand support, very extended cantilever wi double straws and tape support, Design based o inspiration video 3 pulley thru paper clip end, hand support, tape support between cups, 3 self-support short crane using ruler?, bottom cu open end down for stability, taping between cups 2 Straw extensions on lever, ruler lever, cups tap together for support, bottom cup taped to table 3 Hand support, vertical taping absent, open end o top, bottom end on table (reverse) 1 Cup taping method, lever design, securing lever crane, straw as sleeve for string 4 Iridescent 2017 9 of 11

3 changes: pulley thru paper clip end, hand support, tape to support between cups 4 changes: Tape to stabilize when lifting load, Tape on cups to strengthen, multiple straws to stiffen the pulley, tape to support pulley system Iridescent 2017 10 of 11

1 Change: Hand support, vertical taping absent, open end on top, bottom end on table (reverse) Future Work An area that we are actively working in is to improve the reflection question in the Curiosity Machine platform, as well as design process. The question could represent real-world data that could be presented to the student in a multiple-choice format to make an informed decision on. This could be the next level of understanding and transfer. For instance in the cantilever design challenge, the reflection question could present some real load numbers and ask the student to predict how the beam would perform. We have seen though that half of the challenge is addressed through a technological feature, and the remaining half is about motivating, training, and encouraging adoption by the educators, mentors, and parents! Other areas of exploration are: Photographic documentation of both the first build, and the followup redesign to further explore Form, Fit, and Function. Future expansion of the platform to guide the design challenge, including access to resources/internet. In this way, we could further measure increasing curiosity, creativity and perseverance. Incorporating CAD into the platform so the design occurs on the platform (include 3D effects/animation so design could be tested even before build. Iridescent 2017 11 of 11