Instructor Room No. Office Hours Email Telephone Secretary/TA TA Office Hours Course URL (if any) MGMT 345 Entrepreneurship and Innovation in Education Spring Semester 2017 Jazib Zahir jazib.zahir@lums.edu.pk, jzahir@gmail.com http://suraj.lums.edu.pk/~ro/ COURSE BASICS Credit Hours 3 Lecture(s) Nbr of Lec(s) Per Week 2 Duration 75 mins Recitation/Lab (per week) Nbr of Lec(s) Per Week Duration Tutorial (per week) Nbr of Lec(s) Per Week Duration COURSE DISTRIBUTION Core Elective Open for Student Category Close for Student Category Yes COURSE DESCRIPTION Entrepreneurship and Innovation in Education is targeted at the many students in SDSB and beyond who are interested in solving the problems of the education sector by approaching it with a management mindset. We will study the many business models, innovations and applications of technology that are showing promise today and encourage students to think about fresh products and processes that can be applied to this sector. COURSE PREREQUISITE(S) No particular prerequisites. Students should have a general interest in the education sector and its practical problems and innovations. Technical skills relevant to the course will be taught as needed. COURSE OBJECTIVES Appreciate that education is a vast and critical industry with many stakeholders and challenges Realize that many tools from the worlds of management can be applied to help us understand these challenges and propose solutions Study a vast range of modern innovations in education such as online education and creative curriculums Appreciate the career opportunities that are being created in the education sector
UNDERGRADUATE PROGRAM LEARNING GOALS & OBJECTIVES General Learning Goals & Objectives Goal 1 Effective Written and Oral Communication Objective: Students will demonstrate effective writing and oral communication skills Goal 2 Ethical Understanding and Reasoning Objective: Students will demonstrate that they are able to identify and address ethical issues in an organizational context. Goal 3 Analytical Thinking and Problem Solving Skills Objective: Students will demonstrate that they are able to identify key problems and generate viable solutions. Goal 4 Application of Information Technology Objective: Students will demonstrate that they are able to use current technologies in business and management context. Goal 5 Teamwork in Diverse and Multicultural Environments Objective: Students will demonstrate that they are able to work effectively in diverse environments. Goal 6 Understanding Organizational Ecosystems Objective: Students will demonstrate that they have an understanding of Economic, Political, Regulatory, Legal, Technological, and Social environment of organizations. Major Specific Learning Goals & Objectives Goal 7 (a) Discipline Specific Knowledge and Understanding Objective: Students will demonstrate knowledge of key business disciplines and how they interact including application to real world situations (Including subject knowledge). Goal 7 (b) Understanding the science behind the decision making process (for MGS Majors) Objective: Students will demonstrate ability to analyze a business problem, design and apply appropriate decision support tools, interpret results and make meaningful recommendations to support the decision maker Indicate below how the course learning objectives specifically relate to any program learning goals and objectives. PROGRAM LEARNING GOALS AND OBJECTIVES Goal 1 Effective Written and Oral Communication Goal 2 Ethical Understanding and Reasoning Goal 3 Analytical Thinking and Problem Solving Skills Goal 4 Application of Information Technology Goal 5 Teamwork in Diverse and Multicultural Environments Goal 6 Understanding Organizational Ecosystems Goal 7 (a) Discipline Specific Knowledge and Understanding Goal 7 (b) Understanding the science behind the decision making process COURSE LEARNING OBJECTIVES COURSE ASSESSMENT ITEM
LEARNING OUTCOMES Understand the kind of skills needed to work in the education sector as well as relevant career options Develop the confidence to think like an education entrepreneur and pitch ideas that may be relevant to your immediate surroundings GRADING BREAKUP AND POLICY Attendance (5%): There will be an explicit policy for class attendance and in class discipline. Class Participation (10%): Students are expected to come prepared with pre assigned readings including cases. CP grading is relative. The ability to engage in dialogue and identify patterns and connections in concepts discussed in class is rewarded. Quizzes: (20%): In class quizzes assessing how closely students are following readings, concepts and in class discussions. These may be objective or subjective but will be spread throughout the semester to encourage consistency of performance. They will specifically focus on drawing connections between related content in the course. We will likely have 6 quizzes and drop the lowest one. Individual Project on Making a Khan Academy Style Educational Video (15%): Students will work in teams of two to create an original educational video on a style similar to that of Khan Academy. Each such video will come with a short write up explaining the process by which the product was developed and iterated upon based on consumer feedback. Students will thus experience working as a product manager for an educational product. Outline for an Online Course (15%): Students will individually work on a brief exercise that invites them to pitch an idea for a new online course that will have popular appeal. It may be based on one of their own hobbies/interests or involve developing an outline for a course associated with a recognizable figure. Students will learn to think about what might be appealing to the market and design the product accordingly. Individual Presentation on Experience with Innovation in Education (10%): Given the nature of the course, I am partly relying on students to generate the content as per their own interests. Each student will be given an opportunity to identify an original topic related to education and present it to his peers based on his practical experience e.g. your experience in taking an online course, your interaction with an educational toy or your visit to a school with an innovative curriculum. These presentations will be spread throughout the semester. Group Project (25%): The major project of the course can be taken up in teams of up to 4. Students will be expected to develop an original product/service for the educational sector. Examples include: 1) Suggesting a design and distribution plan for an original educational game 2) A training plan for a specific organization 3) An operational plan for setting up a new kind of school with a distinctive curriculum 4) Provide consulting services to an existing school, such as a high school or LUMS, on how to improve outcomes 10% of the grade will be for a slide deck summarizing the findings. This will be the final presentation. 15% will be for a professional report explaining the product with a particular focus on how the product builds upon recent academic research and trends in the industry.
EXAMINATION DETAIL Midterm Exam Yes/No: No Combine Separate: Duration: Preferred Date: Exam Specifications: Final Exam Yes/No: No Combine Separate: Duration: Exam Specifications: WEEK/ LECTURE/ MODULE 1 2 TOPICS Course Introduction and Overview Documentary: Ivory Tower 3 Understanding Education as a Management Problem 4 The Khan Academy Model OBJECTIVES/ APPLICATION Understanding the intention behind developing the course Overview of policies, instruments and grading for the course Overview of expectations from both instructor and students A documentary film that provides an overview of why education is perceived as a broken industry Understanding the key stakeholders who are involved in the education industry including both the private and public sector Various innovative and technology based approaches being used in education and the challenges surrounding them Analyzing education as an industry, drawing inspiration from the movie Exposure to key debates and concepts in education including the possibilities around online learning, efforts to modernize curriculums, cost control measures and government policies around the world Students will be exposed to some of the standard vocabulary from the social sciences, education and technology realms that will be critical to the course An explanation of how the Khan Academy mode is a key inspiration for the course Understanding their product, impact, business plan and reviewing examples of their best content
5 The Paradigm of Online Education 6 7 8 Readings from The One World School House by Salman Khan In class Exercise on Designing an Online Course Readings from The One World School House by Salman Khan 9 The Paradigm of Educational Games 10 Readings from The One World School House by Salman Khan An overview of success stories in online education like Udacity, Coursera, Udemy Discussion on the experience of online learning, value of online credentials and the best practices in developing educational content for this medium We will look at some of the key areas of relevant research such as how to improve retention of online students At this point in the semester, I will expect students to have read Part 1 ( Learning to Teach ) and Part 2 ( The Broken Model ) of the book We will discuss Salman Khan s explanation of why he feels education needs to be revamped This is in preparation for the assignment in which the students will be pitching an idea for an online course At this point in the semester, I d expect students to have finished Part 3 ( Into the Real World ) of the book We will discuss the practical experiments that have demonstrated the benefits of this learning paradigm An overview of debates and success stories in the world of educational games Study of the business models of the most successful such games and analysis of their impact in the classroom At this point, students should have completed Part 4 ( The One World Schoolhouse ) We will discuss the practicality of this educational model I ll walk students through my personal experience of working on educational games with Houghton Mifflin, BBC and others 11 Developing Educational Games Students will understand the process of preparing a pitch, project plan, budget, various prototyping tools etc. 12 Readings from The Nordic Theory of Everything by Anu Partanen Students will be expected to have completed chapter 4 Secrets to Educational Success We will discuss the distinctive aspects of the Finland model We will discuss other innovative models by country (e.g. vocational training in Germany)
13 Movie: Waiting for Superman (focusing on the public schooling model in the Unites States) Will discuss the value of rankings of education quality in general and how different countries have attempted different national approaches to education Understanding the lottery system and tracking used in public schooling systems in the United States We will read the chapter titled Innovative 14 Readings from Creating Innovators by Tony Wagner Learning to see examples of innovative schools and universities We will specially discuss different approaches to business school education and their relative pros and cons The success of charter schools in the US Discussion on how TCF is pursuing a similar 15 Some recent innovations in schooling models model in Pakistan The design of better algorithms for school matching in the US HBS case study: edx: Strategies for Higher Education Will include guest speakers who work on 16 developing and improving the product PBS Documentary: Schools of the future Understanding innovative approaches to curriculum and teaching paradigms 17 Will include guest speaker who is involved with introducing robotics/technology at the school level in Pakistan 18 HBS case study: IBM re imagining education 19 Guest Speaker 1 Probably the team involved in setting up the LUMS School of Education 20 HBS case study: Alt School : School Reimagined 21 Guest Speaker 2 Probably the Nearpeer team explaining their entrepreneurial journey 22 HBS case study: Rumie bringing digital education to the underserved Thinking like an Education VC Practicing reading business plans and 23 Reviewing Business Plans in Education thinking of which provide the best return on investment Learning to analyze different ventures for their strengths and weaknesses 24 HBS case study: Pearson Affordable Learning Fund How corporations approach e learning for their training The use of tools like Adobe Captive to 25 E learning for Corporate Training in Industry develop online learning content Examples of products like Lynda.com that are used to help employees develop skills on the job
26 Planning a Career Around Educational Entrepreneurship 27 Final Group Presentations 28 Final Group Presentations TEXTBOOK(S)/SUPPLEMENTARY READINGS Applying to relevant graduate degrees Applying to join incubators with a focus on education products Career options in the industry such as instructional designer A reading course pack will be provided. Additional readings might be provided throughout the semester.