ANIMALS is one of 9 curriculum areas in 4-H. Youth can raise horses, livestock and poultry, as well as small animal projects such as cats, dogs, and pets. For youth who love learning about animals, but who can t own an animal, there are still lots of possibilities to explore 4-H animal projects. Consider these examples: Being a member of a livestock, horse or dairy bowl team. No prior experience necessary. Just study hard and compete with fellow team in a quiz-bowl contest. Being a member of a livestock, horse or dairy judging team. No prior experience necessary. Just study hard to learn how to place a class of animals and give oral reasons explaining your placing. Being a member of a horse Hippology team the Cadillac of horse contests! Team members learn how to judge horse conformation and performance classes, identify horse-related equipment and feed, and solve a team problem. Share your passion for animals by entering indoor art, photography, poster or other exhibits about your animal project. PLANTS is one of 9 curriculum areas in 4-H. Youth can learn to grow flowers, vegetables and crops. Even if you don t have space for a garden at home, there are still lots of fun things to do in the plants project area. Weber County 4-H even has a Junior Master Gardening (JMG) Program, which teaches fun, educational activities about plants and nature. Curriculum kits to teach JMG lessons are available for check out to local 4-H club leaders. Grow a garden on your own or with your club. Donate some of the produce you grow to area food pantries. Exhibit produce or flowers in the fair. Do experiments with your club to see how light, water and nutrients impacts plant growth. Enter indoor art, photography, poster or other exhibits about your plants project. COMMUNICATIONS & EXPRESSIVE ARTS is one of 9 curriculum areas in 4 H. It includes crafts, photography, video, performing arts (drama, clowning, dance, and music), and communication arts (public speaking, writing and poetry). Exploring projects in this area is a perfect match for creative youth. Performing in the 4 H Talent Show Competing in 4 H speech and demonstration contests Entering crafts, performing or visual art, photography, or other entries in the county fair Writing plays, puppet shows, or clowning and performing for others Making a music video for the 4 H Video Contest
ENVIRONMENTAL EDUCATION & EARTH SCIENCE is one of 9 curriculum areas in 4 H. Youth who love to explore our environment and the outdoors will enjoy this area. Some projects include recycling, forestry, water conservation and management, wildlife, fishing, soils, energy, and shooting sports. Learn to safely and skillfully shoot a rifle, shotgun and bow and gain outdoor skills as a member of a shooting sports team. Organize recycling, composting, or water/energy conservation efforts at home, in your neighborhood or at school. Learn to tie your own fishing lures. Learn to identify wildlife habitat as a team member of the Wildlife Habitat Evaluation Program (WHEP). Enter forestry, soils, rocks, or minerals collections, or other environmental science entries in the fair. HEALTHY LIFESTYLES is one of 9 curriculum areas in 4 H. The projects in this area focus on healthy living and include: foods and nutrition, outdoor cooking, cake decorating, canning, safety, health, and substance abuse prevention. Compete in one of the many foods demonstration contests. Participate in a 4 H ATV Safety Challenge course and promote safe riding. Show off your cooking skills in the Quick Meals or Meal Preparation contests. Bake cookies or treats for a special 4 H volunteer and deliver them during National 4 H Week/Bake n Take Week. Teach others about healthy living by giving a demonstration about a specific disease of interest to you. Enter baked goods, decorated cakes, or health or safety exhibits in the fair. PERSONAL DEVELOPMENT & LEADERSHIP is one of 9 curriculum areas in 4 H. Explore careers, learn about business and marketing, become an entrepreneur, develop your leadership skills, or explore hobbies and collections in this area. Put the skills you have developed in other project areas to good use by starting your own business (cake decorating, alterations, lawn care, child care, grooming & exercising horse are just a few possibilities) Develop your leadership skills as a member of 4 H Teen Council. Gain teaching skills while serving as a TRY (Teens Reaching Youth) Team member. Compete in Promote 4 H, Entrepreneurship, or World of Work contests. Enter posters, notebooks or other exhibits that showcase your project work in the fair.
CONSUMER & FAMILY SCIENCE is one of 9 curriculum areas in 4 H. Child care, sewing, modeling, crochet, needlecraft, quilting, and consumer education are just some of the projects you can explore in this curriculum area. Put your knowledge to the test by participating in the Life Skills Bowl, Consumer Decision Making, or Fashion Consumer Strategies contests. Sew a garment and model it in the Fashion Revue. Teach others by giving a demonstration about your project. Use your quilting and needlecraft talents to prepare quilts or blankets for area homeless shelters. Showcase your skills by entering finished projects in the fair. CITIZENSHIP & CIVIC EDUCATION is one of 9 curriculum areas in 4 H. Developing the skills to be a good citizen is the emphasis of this area. Citizenship, cultural education, volunteerism, exchanges, genealogy, and understanding disabilities are a few of the projects. Explore another culture. Experience the legislative process first hand as a 4 H Mock Legislature delegate. Become a 4 H Ambassador at the county, regional or state levels. Learn flag etiquette. Plan and complete a community service project on your own or with your club. Serve as a camp counselor. Participate in a 4 H exchange with another county or state. Learn about the challenges of living with a disability. SCIENCE & TECHNOLOGY is one of 9 curriculum areas in 4 H. One of the fastest growing areas, this includes projects in GPS, robotics, computer, aerospace, electricity, animal science, entomology, and small engines. Attend Robotics Camp and learn how to build and program robots; enter the county robotics contest. Participate in GPS contest. Map key public areas as part of a GPS/GIS project. Build and shoot off rockets. Collect, identify and display insects in an entomology collection. Build a battery tester, electromagnet or other electric projects. Learn how to build a two stroke engine. Showcase your project work by entering notebooks, posters or other exhibits in the fair.
ANIMALS dries up, the clue is: 4 PLANTS dries up, the clue is: H COMMUNICATIONS & EXPRESSIVE ARTS dries up, the clue is: I
ENVIRONMENTAL EDUCATION & EARTH SCIENCE dries up, the clue is: R HEALTHY LIFESTYLES dries up, the clue is: T PERSONAL DEVELOPMENT & LEADERSHIP dries up, the clue is: E
CONSUMER & FAMILY SCIENCE dries up, the clue is: G CITIZENSHIP & CIVIC EDUCATION dries up, the clue is: S SCIENCE & TECHNOLOGY dries up, the clue is: A