ASSESSMENT RESOURCES. Place Value and Computational Strategies to 100

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M A T H N A V I G A T O R ASSESSMENT RESOURCES Place Value and Computational Strategies to 100

This work is protected by United States copyright laws and is provided solely for the use of teachers and administrators in teaching courses and assessing student learning in their classes and schools. Dissemination or sale of any part of this work (including on the World Wide Web) will destroy the integrity of the work and is not permitted. Copyright 2012 Pearson Education, Inc., or its affiliate(s). All Rights Reserved. Printed in the United States of America. This publication is protected by copyright, and permission should be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. The publisher hereby grants permission to reproduce these pages, in part or in whole, for classroom use only, the number not to exceed the number of students in each class. Notice of copyright must appear on all copies. For information regarding permissions, write to Pearson Curriculum Group Rights & Permissions, One Lake Street, Upper Saddle River, New Jersey 07458. America s Choice, the America s Choice A logo, Math Navigator, the Pearson logo, and the Pearson Always Learning logo are trademarks, in the U.S. and/or other countries, of Pearson Education, Inc. or its affiliate(s). ISBN: 978-1-40261-333-3 1 2 3 4 5 6 7 8 9 10 16 15 14 13 12

0 Checkpoint X Contents Teacher Materials Pre-Test/Post-Test Administration........................................ 1 Lesson 6: Checkpoint 1................................................ 4 Lesson 14: Checkpoint 2................................................ 9 Student Materials Lesson 6: Checkpoint 1............................................... 15 Lesson 14: Checkpoint 2............................................... 17 Image Credits............................................................. 18 PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. iii

Pre-Test/Post-Test Administration test administration The pre-test and post-test for this module have two versions an on-grade level version and an intervention version. The on-grade level is designed for first graders. You can read the problems to the students as a class and have them answer individually. The intervention version is designed to be administered online or paper-and-pencil. For the pre-test, let students know that this test will help you determine what they already know. Explain that the module will help them learn how to solve problems that seem difficult now. For the post-test, remind students that this test will help you determine what they have learned about using addition and subtraction to solve problems to 20. Online Testing for the Intervention Version Once your testing window has started, you can begin testing. Seat students individually in front of a computer. Give each student a piece of scratch paper. Make sure that students have pencils. Have students use their access codes to log in to the pre-test. Before each student begins the test, confirm that he or she is taking the correct test. Tell students that: Each question will be displayed on the computer screen. Students should select the answer they think is best by clicking on the option choice and then clicking to confirm the choice. After students answer a question, the next question will appear on the computer screen. Students may choose to skip a question and flag it to come back to before ending the test. During the test: Observe students as they work to make sure that they are actively engaged in the testing process. Support any students who seem to find the material challenging. Encourage them to make a good estimate for any problem they find difficult. You may wish to provide manipulatives. Once students have answered all the questions, they should follow the online prompts to conclude the test. After the pre-test if some students finish early, pair each of them with another student. Give each student a Student Book. Tell the students to read the instructions on page 1 of the Student Book and start working. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 1

0 Pre-Test/Post-Test Checkpoint Administration X Paper-and-Pencil Test On-grade Level Version: Seat students individually. Distribute tests. Make sure that students have #2 pencils. Read each question to students. Remind them that this is solo work. Give them time to answer the questions before you move to the next question. Collect their tests. Intervention Version: Print copies of the test and answer sheets for each student from ARO. Seat students individually. Distribute tests, answer sheets, and scratch paper. Make sure that students have #2 pencils. Instruct students to fill in the answers on their answer sheets. During the test: Observe students as they work to make sure that they are actively engaged in the testing process. Support any students who seem to find the material challenging. Encourage them to make a good estimate for any problem they find difficult. You may wish to provide manipulatives. After students finish, collect their tests, answer sheets, and scratch paper. You will need to upload students answers to the ARO system so you can analyze the results. After the pre-test if some students finish early, pair each of them with another student. Give each student a Student Book. Tell the students to read the instructions on page 1 of the Student Book and start working. analyzing results Irrespective of the method (online or paper-and-pencil) that you chose to administer the test, your students must be enrolled in the ARO system in order for you to obtain computer-generated reports. These reports: Offer rich, instructionally-relevant information to teachers and administrators at the individual student, class, grade, school, and district levels. Include total test score performance information and item-level analysis for each student and for all students combined. Are important references in helping you to assess the misconceptions your students are struggling with and decide what concepts to focus on during the module. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 2

0 Pre-Test/Post-Test Checkpoint Administration X For results: Online Testing: ARO will automatically generate performance reports. Paper-and-Pencil Test: Upload students data to ARO. Once you have uploaded the data, ARO will generate performance reports. Additional information about the online test reporting can be found on ARO. Remember to give a copy of the reports to the students regular mathematics teachers to help them in planning subsequent instruction. reflection When students have finished working on their pre- or post-tests, ask them to open the Student Book to page 1 for the pre-test and page 71 for the post-test and write a response to the reflection prompt. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 3

Checkpoint 1 Administration 6 preparation Make a copy of the Checkpoint 1 for each student. Seat students individually and distribute the checkpoint lesson to each student. setting the direction Today s lesson is a checkpoint. ddtoday we are going to do a checkpoint. First, I am going to read you some problems and let you write the answers. You will work solo for all of these problems. ddafter we finish the checkpoint problems, we are going to do something that we call Learning from the Checkpoint. You get to be the teacher! I will show you some mistakes that other students made when they wrote their answers, and you will try to explain what they were thinking that was not correct. At the end of the lesson, collect the completed checkpoints. Enter the data from each checkpoint into ARO. Basic facts questions should be entered either as correct or incorrect. The report generated by ARO will help you assess whether students are on track and making sufficient progress. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 4

Checkpoint 1 Administration 6 checkpoint Read the problems one at a time to students while they follow along in the checkpoint lesson. After each problem, give students time to do their work and circle their answers in their checkpoint lessons independently. The checkpoint portion of this lesson is all solo work. checkpoint Solve the problems below. Write your answers in your checkpoint lesson. 1. Which is the same as 10? Checkpoint 1 6 A 7 + 4 B 1 + 0 C 11 2 D 2 + 8 2. How many balloons? A 16 B 17 C 18 D 19 3. Which shows 17? A B C D 4. 14`is 10 and 4. Assessment Resources, pages 14-15 PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 5

Checkpoint 1 Administration 6 learning from the checkpoint Discuss the four problems with the group. For each problem, the group will discuss the correct answer and then discuss one or more of the wrong answers as time allows. Talk about problems 1 4 with your class. If you need to, correct your answers. Assessment Resources, page 15 Begin by giving the correct answer. Have students explain how they know the answer is correct. Any students who chose an incorrect answer should correct the answer in their checkpoint lessons by crossing off their choice and circling the correct choice. Explain to the group that test developers are often instructors who know the types of mistakes students make. When they write multiple-choice questions, they make these same mistakes (on purpose) to find common wrong answers, and they include those answers among the choices. Tell students the right answer, then ask them to look at the wrong answers to decide which of the wrong answers is a common wrong answer. Students should make their selections and then explain their reasoning in a sentence or two. Direct students to look at the wrong answer choice you specify. Ask the following questions. Why do you think a student might choose [answer choice]? Why might other students make this mistake? What would you tell a student who chose this wrong answer to help them keep from making the same mistake again? Give students time to think about the wrong answer choice and discuss it with a partner. Then facilitate a group discussion to elicit students ideas. Introduce mistakes or misconceptions that students don t propose. If time allows, repeat the process for another wrong answer choice. You might have students suggest another wrong answer for the group to look at. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 6

Checkpoint 1 Administration 6 Learning from Problem 1 The correct answer is. and Possible misconception: The student counts up or counts back incorrectly, counting the starting number. The result of making four counts up is then: 7, 8, 9, 10. The result of making two counts down is: 11, 10. Possible misconception: The student sees the same digits in the answer as in the problem, 1 and 0, and ignores the addition expression in the answer. Learning from Problem 2 The correct answer is. Incorrect answer choices:,, and Possible misconception: The student counts incorrectly. There is a lot to count here and some students may not have recognized that there is a group of ten balloons on the left. If they had counted on from there, they would be more likely to get the correct count. Also, a technique such as crossing off the balloons as they are counted might help. Learning from Problem 3 The correct answer is C. Possible misconception: The student sees the block on the left as 10 when it is actually 1. Possible misconception: The student sees 7 ones blocks but has forgotten that there needs to be a tens block there too in order to show 17. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 7

Checkpoint 1 Administration 6 Possible misconception: The student has counted the empty sections in the second ten frame rather than the sections that are filled in. Learning from Problem 4 The correct answer is 10. Incorrect answer: 14 Possible misconception: The student has added 14 and 4 instead of thinking about the number that should be added to 4 to get 10. Incorrect answer: 1 Possible misconception: The student has listed 1 as a digit in 14 rather than thinking about the number that should be added to 4 to get 10. Incorrect answer: any number that is incorrect other than 1 or 14 Possible misconception: There are a number of possible errors if the incorrect answer is not 1 or 14. For example, students might have made an error in finding the number that added to 4 gives 14 or they might not understand the sentence 14 = + 4. Talk to students about their answer to try to pinpoint the error they are making. reflection When you have about 2 minutes left, stop the discussion, even if they are not finished. Have students respond to the reflection prompt in the Student Book. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 8

Checkpoint 2 Administration14 preparation Make a copy of the Checkpoint 2 for each student. Seat students individually and distribute the checkpoint lesson to each student. setting the direction Today s lesson is a checkpoint that follows the checkpoint ritual. This may not be the first time students have used this ritual. Do not feel that you need to teach them the ritual. At the end of the lesson, collect the completed checkpoints. Enter the data from each checkpoint into ARO. Basic facts questions should be included in the summation and entered either as correct or incorrect. The report generated by ARO will help you assess whether students are on track and making sufficient progress. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 9

Checkpoint 2 Administration 14 checkpoint Read the problems one at a time to students while they follow along in the checkpoint lesson. After each problem, give students time to do their work and circle their answers in their checkpoint lessons independently. The checkpoint portion of this lesson is all solo work. checkpoint Solve the problems below. Write your answers in your checkpoint lesson. 0 Checkpoint 2 14 1. Another way to make 32 is: A 3 + 2 B 3 + 20 C 20 + 12 D 302 2. > 85``Which number makes the sentence true? A 78 B 84 C 58 D 91 3. 43, 53, 63,, Which two numbers come next? A 64, 65 B 63, 73 C 73, 83 D 73, 93 4. 63 has 6 10s and 3 1s. learning from the checkpoint Assessment Resources, page 16 PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 10

Checkpoint 2 Administration 14 learning from the checkpoint Discuss the 4 problems with the group. For each problem, the group will discuss the correct answer and then discuss one or more of the wrong answers as time allows. Talk about problems 1 4 with your class. If you need to, correct your answers. Assessment Resources, page 16 Begin by giving the correct answer. Have students explain how they know the answer is correct. Any students who chose an incorrect answer should correct the answer in their checkpoint lessons by crossing off their choice and circling the correct choice. Explain to the group that test developers are often instructors who know the types of mistakes students make. When they write multiple-choice questions, they make these same mistakes (on purpose) to find common wrong answers, and they include those answers among the choices. Tell students the right answer, then ask them to look at the wrong answers to decide which of the wrong answers is a common wrong answer. Students should make their selections and then explain their reasoning in a sentence or two. Direct students to look at the wrong answer choice you specify. Ask the following questions. Why do you think a student might choose [answer choice]? Why might other students make this mistake? What would you tell a student who chose this wrong answer to help them keep from making the same mistake again? Give students time to think about the wrong answer choice and discuss it with a partner. Then facilitate a group discussion to elicit students ideas. Introduce mistakes or misconceptions that students don t propose. If time allows, repeat the process for another wrong answer choice. You might have students suggest another wrong answer for the group to look at. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 11

Checkpoint 2 Administration 14 Learning from Problem 1 The correct answer is. Possible misconception: The student ignores place value in looking at the number 32. He or she thinks about the value of the digit only, not the value of the digit in the place it is in. Possible misconception: The student has reversed the value of each place and has give a value of 1 to the place 3 is in and a value of 10 to the place 2 is in. Possible misconception: The student is thinking about the way this number is said and is writing the number that way thirty followed by 2. Learning from Problem 2 The correct answer is. Possible misconception: The student is finding a number greater than 85 by looking at the value of the digits and is not thinking about place value. The value of 7 and 8 is greater than the value of 8 and 5 but 78 is not greater than 85. Possible misconception: The student is confused about the meaning of < and >. Possible misconception: The student has momentarily reversed the value of each place and has give a value of 1 to the tens place and a value of 10 to the ones place in the number 58. With this misconception, they have concluded that 58 is greater than 85. Learning from Problem 3 PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 12

Checkpoint 2 Administration 14 The correct answer is. Possible misconception: The student does not recognize the pattern as counting by tens and has continued past 63 with counting by ones. Possible misconception: The student has repeated the last given number in the pattern, 63, instead of adding 10 to 63. Possible misconception: The student has skipped 83 in the counting by 10 sequences. Learning from Problem 4 The correct answer is 6 10s and 3 1s. Incorrect answer: 6 1s and 3 10s Possible misconception: The student has reversed the value of each place and has give a value of 1 to the place 6 is in and a value of 10 to the place 3 is in. Incorrect answer: 60 10s and 3 1s Possible misconception: It is true that the value of 60 in 63 is 60 but that is 6 tens, not 60 tens. The student has confused the number of tens that the 6 represents with the value of the 6. Incorrect answer: any number that is incorrect other than 6 1s and 3 10s and 60 10s and 3 1s Possible misconception: There are a number of possible errors if the incorrect answer is not 6 1s and 3 10s or 60 10s and 3 1s. The student most likely is having difficulty representing a number correctly in different forms. Talk to the student about their answer to try to pinpoint the error he or she is making. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 13

Checkpoint 2 Administration 14 reflection When you have about 2 minutes left, stop the discussion, even if they are not finished. Have students respond to the reflection prompt in the Student Book. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 14

Checkpoint 1 6 checkpoint Solve the problems below. Write your answers in your checkpoint lesson. 1. Which is the same as 10? A 7 + 4 B 1 + 0 C 11 2 D 2 + 8 2. How many balloons? A 16 B 17 C 18 D 19 PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 15

Checkpoint 1 6 3. Which shows 17? A B C D 4. 14 is and 4. learning from the checkpoint Talk about problems 1 4 with your class. If you need to, correct your answers. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 16

14 0 Checkpoint 2 checkpoint Solve the problems below. Write your answers in your checkpoint lesson. 1. Another way to make 32 is: A 3 + 2 B 3 + 20 C 20 + 12 D 302 2. > 85 Which number makes the sentence true? A 78 B 84 C 58 D 91 3. 43, 53, 63,, Which two numbers come next? A 64, 65 B 63, 73 C 73, 83 D 73, 93 4. 63 has 10s and 1s. learning from the checkpoint Talk about problems 1 4 with your class. If you need to, correct your answers. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 17

Image Credits Grateful acknowledgement is made to the following for copyrighted material: 15 b. Pearson Note: Every effort has been made to locate the copyright owner of material reproduced in this component. Omissions brought to our attention will be corrected in subsequent editions. PLACE VALUE AND COMPUTATIONAL STRATEGIES TO 100 Copyright 2012 Pearson Education, Inc. or its affiliate(s). All rights reserved. 18