How to Implement a Peer Instruction- designed CS Principles Course. Peer instruction for deep understanding

Similar documents
Students will be able to describe how it feels to be part of a group of similar peers.

Just in Time to Flip Your Classroom Nathaniel Lasry, Michael Dugdale & Elizabeth Charles

PEDAGOGICAL LEARNING WALKS: MAKING THE THEORY; PRACTICE

Secondary English-Language Arts

What is PDE? Research Report. Paul Nichols

Improving Conceptual Understanding of Physics with Technology

Pair Programming. Spring 2015

Evidence-based Practice: A Workshop for Training Adult Basic Education, TANF and One Stop Practitioners and Program Administrators

TASK 2: INSTRUCTION COMMENTARY

Thesis-Proposal Outline/Template

Copyright Corwin 2015

Office Hours: Mon & Fri 10:00-12:00. Course Description

Observing Teachers: The Mathematics Pedagogy of Quebec Francophone and Anglophone Teachers

Pedagogical Content Knowledge for Teaching Primary Mathematics: A Case Study of Two Teachers

Calculators in a Middle School Mathematics Classroom: Helpful or Harmful?

UNDERSTANDING DECISION-MAKING IN RUGBY By. Dave Hadfield Sport Psychologist & Coaching Consultant Wellington and Hurricanes Rugby.

1 3-5 = Subtraction - a binary operation

Lecturing Module

University of Toronto Physics Practicals. University of Toronto Physics Practicals. University of Toronto Physics Practicals

Integrating Blended Learning into the Classroom

Common Core Exemplar for English Language Arts and Social Studies: GRADE 1

Instructional Approach(s): The teacher should introduce the essential question and the standard that aligns to the essential question

WHY SOLVE PROBLEMS? INTERVIEWING COLLEGE FACULTY ABOUT THE LEARNING AND TEACHING OF PROBLEM SOLVING

DIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE. Junior Year. Summer (Bridge Quarter) Fall Winter Spring GAME Credits.

P-4: Differentiate your plans to fit your students

Stacks Teacher notes. Activity description. Suitability. Time. AMP resources. Equipment. Key mathematical language. Key processes

What Am I Getting Into?

State University of New York at Buffalo INTRODUCTION TO STATISTICS PSC 408 Fall 2015 M,W,F 1-1:50 NSC 210

THE IMPORTANCE OF TEAM PROCESS

Navigating the PhD Options in CMS

Getting Started with Deliberate Practice

ALER Association of Literacy Educators and Researchers Charlotte, North Carolina November 5-8, 2009

E-3: Check for academic understanding

Core Values Engagement and Recommendations October 20, 2016

How People Learn Physics

Learning Disabilities and Educational Research 1

Grade 3: Module 2B: Unit 3: Lesson 10 Reviewing Conventions and Editing Peers Work

How to make an A in Physics 101/102. Submitted by students who earned an A in PHYS 101 and PHYS 102.

ICTCM 28th International Conference on Technology in Collegiate Mathematics

TAI TEAM ASSESSMENT INVENTORY

Kindergarten Lessons for Unit 7: On The Move Me on the Map By Joan Sweeney

MADERA SCIENCE FAIR 2013 Grades 4 th 6 th Project due date: Tuesday, April 9, 8:15 am Parent Night: Tuesday, April 16, 6:00 8:00 pm

Dr. Steven Roth Dr. Brian Keintz Professors, Graduate School Keiser University, Fort Lauderdale

Teaching a Discussion Section

- COURSE DESCRIPTIONS - (*From Online Graduate Catalog )

Grade 3: Module 1: Unit 3: Lesson 5 Jigsaw Groups and Planning for Paragraph Writing about Waiting for the Biblioburro

Study Group Handbook

Why Pay Attention to Race?

The Teenage Brain and Making Responsible Decisions About Sex

Software Maintenance

1.1 Examining beliefs and assumptions Begin a conversation to clarify beliefs and assumptions about professional learning and change.

The Good Judgment Project: A large scale test of different methods of combining expert predictions

Identifying Novice Difficulties in Object Oriented Design

Case study Norway case 1

West s Paralegal Today The Legal Team at Work Third Edition

Reading Comprehension Lesson Plan

Cal s Dinner Card Deals

The Werewolf Knight Drama. School Drama TM

CAFE ESSENTIAL ELEMENTS O S E P P C E A. 1 Framework 2 CAFE Menu. 3 Classroom Design 4 Materials 5 Record Keeping

UC Santa Cruz Graduate Research Symposium 2016

4 th Grade Number and Operations in Base Ten. Set 3. Daily Practice Items And Answer Keys

Writing Research Articles

American Studies Ph.D. Timeline and Requirements

IMPORTANT STEPS WHEN BUILDING A NEW TEAM

Classifying combinations: Do students distinguish between different types of combination problems?

STRETCHING AND CHALLENGING LEARNERS

CWSEI Teaching Practices Inventory

Integrating simulation into the engineering curriculum: a case study

University of Toronto

Effective Instruction for Struggling Readers

EFFECTIVE CLASSROOM MANAGEMENT UNDER COMPETENCE BASED EDUCATION SCHEME

A Study of the Effectiveness of Using PER-Based Reforms in a Summer Setting

Maximizing Learning Through Course Alignment and Experience with Different Types of Knowledge

School Leadership Rubrics

This map-tastic middle-grade story from Andrew Clements gives the phrase uncharted territory a whole new meaning!

Reflective problem solving skills are essential for learning, but it is not my job to teach them

Ministry of Education General Administration for Private Education ELT Supervision

Part I. Figuring out how English works

similar to the majority ofcomputer science courses in colleges and universities today. Classroom time consisted of lectures, albeit, with considerable

MMOG Subscription Business Models: Table of Contents

10.2. Behavior models

Strategic Planning for Retaining Women in Undergraduate Computing

Justification Paper: Exploring Poetry Online. Jennifer Jones. Michigan State University CEP 820

Guide to Teaching Computer Science

Rover Races Grades: 3-5 Prep Time: ~45 Minutes Lesson Time: ~105 minutes

Towards a Collaboration Framework for Selection of ICT Tools

Fundraising 101 Introduction to Autism Speaks. An Orientation for New Hires

Successfully Flipping a Mathematics Classroom

Fountas-Pinnell Level M Realistic Fiction

Monitoring Metacognitive abilities in children: A comparison of children between the ages of 5 to 7 years and 8 to 11 years

Planning a research project

CLASS EXPECTATIONS Respect yourself, the teacher & others 2. Put forth your best effort at all times Be prepared for class each day

Foothill College Summer 2016

Mapping the Assets of Your Community:

Running head: DEVELOPING MULTIPLICATION AUTOMATICTY 1. Examining the Impact of Frustration Levels on Multiplication Automaticity.

ADDIE: A systematic methodology for instructional design that includes five phases: Analysis, Design, Development, Implementation, and Evaluation.

Model of Lesson Study Approach during Micro Teaching

Designing a Rubric to Assess the Modelling Phase of Student Design Projects in Upper Year Engineering Courses

What to Do When Conflict Happens

CS 101 Computer Science I Fall Instructor Muller. Syllabus

Transcription:

How to Implement a Peer Instruction- designed CS Principles Course Abstract Beth Simon, University of California, San Diego Quintin Cutts, University of Glasgow The CS Principles curriculum framework includes explicit learning goals regarding student abilities in communication and collaboration. Computing majors need these skills, but what kinds of activities support the development of these skills, especially in a large lecture course? This paper describes Peer Instruction a pedagogy developed to support students in developing deep understanding in a lecture environment and its use in the pilot offering of CS Principles in 2010-11 at the University of California at San Diego. Peer instruction for deep understanding One of the exciting things about CS Principles is that it has explicit learning goals regarding student abilities in communication and collaboration. Both of these are skills that we seek to develop in computing majors but it seems a hard thing to implement in the (large) university lecture. How can we provide students experience in developing these skills? One good approach is to use pair programming in introductory programming courses which has been shown to have benefits for learning and retention. However, pair programming involves a fairly complex process and may not even be visible to the instructor (e.g., if assignments are done outside of a closed lab). Peer Instruction is a pedagogy developed to support students in developing deep understanding (versus more shallow plug- and- chug abilities) in the standard (and possibly large) lecture environment. Developed by Harvard physicist Eric Mazur after realizing that students could pass his exam but still not understand core concepts about forces, the hallmark of peer instruction is that students work in teams talking about challenging questions posed by the instructor. What does this look like in a CS Principles course? Consider Figure 1 a slide from the second lecture at UCSD. Before class, students are guided in completing preparation for the lecture that is, we get them exposed to the basic concepts by having them read and follow along in the book developing small Alice programs. In this scenario, we plan that they have basic knowledge of what a DoTogether tile should do and we don t have a slide defining or teaching it in the lecture. Instead, we pose this question that engages students in applying their understanding of the DoTogether concept in a situation where the answer is far from obvious (note: in Alice the move up and move down instructions will effectively cancel each other out). Do we really want that, after taking this class,

students can tell us that instructions on a DoTogether tile can cancel each other out if they cause opposite behaviors? No. If these students never take another computing course, this wouldn t possibly have any value to them. However, in the process of discussing this question with peers in a group, students can be engaged in talking about how programs normally execute one instruction at a time, they can prompt each other to attend to small details such as the values of parameters, and they can form arguments and provide rationales for why they believe the!"#$%&'()%*)%+'&(%&',% -. /#0()%(%()0*1'%2*34%)#5%6(44'7%(8%9:1;% :;%#8&%&'<8% =. /#0()%(%()0*1'%2*34%)#5%6(44'%!6>?@% 9:1;*82%:;%#8&%&'<8% A. /#0()%(%()0*1'%2*34%)#5%6(44'% B. C'8(%'D%(%#E'F(% Figure 1. A first clicker question designed to prompt explanation and discussion, not just finding the right answer. code behaves a certain way. Additionally, the simple direction to spend class time analyzing and rationalizing about code conveys the key that software (and technology) is something that CAN be understood that they might have an option other than asking someone else for help or rebooting. Good questions engage students in discussion There is a specified algorithm by which the Peer Instruction question- asking process occurs (Figure 2). First, students silently consider a question for themselves, and vote using a clicker device. Getting students to commit to an individual answer first not only discourages free- riding (or just waiting for your neighbor to do it) and actually prepares the brain to learn by retrieving necessary information to understand the question and try to put together a process for determining a response. At the point (preferably without showing the results of the vote), students can be directed to discuss in their teams. For CS Principles specifically, we assigned students to fixed groups of 3 allowing them to be able to talk to each other in fixed lecture theater seats and enabling them to develop a sense of community and comfort with their team members. Students have told us that they really valued these fixed teams. One student reflected that even though he knows he should attend his (large) lectures, it can be hard to get motivated to do so, when no one will even know if he s there or not. However, in the CS Principles course he said he came to every lecture because if he didn t then his team would be down one third of their brain and he didn t want to let them down. Post- discussion, students are asked (all) to vote again, perhaps changing their vote based on the discussion. The instructor can ask for volunteers to explain how they thought about the question and then show the results of the graph (the ordering of these steps might vary depending on the desire to hear explanations of more than just one answer). At this point, the instructor can provide a model of how they

would think about or analyze such a question, or, if necessary clarify any confusion with further explanation or a live- coding demonstration. It is critical to develop questions that really engage students in deep and @74>A+*::#8748*7*B2%# meaningful discussion rather than in C)'DE$%;4%B(4EF44&G*;.# just finding or confirming an answer with their peers. This is where the expertise of!"#$%&'('&)*+#,-'%.'%/0#1234# 5"#672)8#9':;)::'2%#<='3-#!>5#23-47#:3)&4%3:"# the instructor comes into play.?"#672)8#1234# Questions can be devised with a number A+*::>='&4#&':;)::'2%## H3)&4%3>+4&E$%:37);327#I2&4+'%/EI'%'>+4;3)74## of goals in mind. One source of good questions is common misconceptions or misunderstandings students have when learning, for example nested loops. Figure 2: The algorithm for the peer instruction process. Critical analysis in the context of debugging is a particularly useful skill in CS Principles since the mindset and process can be applied in many technology and software contexts. Figure 4 shows one example of this.!" #$%&'()&*$(&+$(,-&./01&2)&'1314&25&*$(&26+,(-1&/&7811-& 8/4/.1)14& 9" #$%&2):7&81451+)&/7&2)&27& ;" <17%&*$(&=/>1&+41/)1-&)=1&?4$6@&8/4/.1)147& A" <17%&*$(&=/>1&26+$441+),*&(71-&/&8/4/.1)14&!"#$%&'(()&*("+#&,++$%&'(()&*("+#& -"%+&).%./$#$%&!" %& '" (" )" %& *" (" +,-./"0,1"23"-"456-789"":,14",3"8-;:"42<8" Figure 3. A question to tease out the differences between an instruction in the inner loop and an instruction in the outer loop. Here the fact that the execution of an Alice program is a visual animation supports students in discussing what actually happens even in the incorrect cases. Figure 4: This question is presented in the context of talking with someone about some code that they have written. We ask Do you have any comments for Maria about the code she wrote late last night? Not only does this question prompt them to consider looking at programs with an eye to what might be wrong here but also to double check their understanding of how to use parameters.

Questions can be developed to both check to see that students are thinking about a problem the way we want them to, or that they see the point of a particular concept perhaps after working a specific problem where they used that concept. Which of the following is the best explanation of what makes a good parameter: A. It s something that supports common variation in how the method is done B. It s got a meaningful name C. It can be either an Object or a number D. It helps manage complexity in large programs Figure 5. A clicker question posed after several questions involving creating parameters and identifying bugs in using parameters. Even questions that may not have one right answer can be used. The question in Figure 6 naturally prompts students to discuss various scenarios where an answer might make sense and the justification for why.!"#$%#$&'(%#)#*%(+,-#.)//%-#-&'0%1#$+'.+# $,2/-#3,(#*)4%#5%35%#)5#)#6)&)*%(%&#(,#.,3(&,/#+,$#-&'0%#,..2&57# 89 :%5;3);,3# <9 =,$)5(# >9?+'.+#.)&# :9 >)&#.,/,&# Figure 6. A question of design where multiple answers could be defended. Finally, a major goal of CS Principles is not to create programmers, but to use programming to strip away (as much as possible) the complexities inherent in using real software applications. At the end of the day, it is through the practice of analysis and justification of answers that Peer Instruction supports that we hope students gain a new approach to dealing with computers and a new confidence in their ability to figure out software and computation in the world around them. This is an outcome that will serve them their entire lives regardless of career and regardless of the next great app.

!"#%&'()%*'($+#&'(%)"'%,+-$'((% #.,/'.'0)'*%&1%23445678% 9: ;<-%0'()'*%/--,%=/'(% >: 9%/--,%=/'%<#)"%?0%#@%()?)'.'0)%#0%#)% A: 90%#@%()?)'.'0)%<#)"%?%/--,%#0%#)% B: 9%('+#'(%-@%#@%()?)'.'0)(% Figure 7. Applying concepts learned in programming to the software and technology around you. For a more general treatment of peer instruction, see [1]. For further detailed advice on getting started using Peer Instruction in computing courses see [2]. References 1. B. Simon and Q. Cutts, Peer Instruction: A Teaching Method to Foster Deep Understanding, Communications of the ACM, Vol. 55 No. 2, Pages 27-29. 2. http://cs.ucsd.edu/~bsimon/pi Author information Elizabeth Simon Department of Computer Science and Engineering University of California, San Diego La Jolla, CA 92093 bsimon@cs.ucsd.edu Quintin Cutts Department of Computing Science University of Glasgow Glasgow G12 8QQ Scotland Quintin.Cutts@glasgow.ac.uk Categories and Subject Descriptors: K.3.2 [Computers and Education]: Computer and Information Science Education Computer science education, Curriculum General Terms: Experimentation, Human Factors, Design Keywords: Computer science education, pedagogy, CS Principles, peer instruction

ACM, 2012. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM Inroads, {VOL 3, ISS 2, (June 2012)} http://doi.acm.org/10.1145/ 2189835.2189858