MACRO-TRENDS SHAPING OPEN LIFELONG LEARNING WS OER FOR LLL, Seville, 28-29 April 2013 Jonatan Castaño Muñoz Christine Redecker
MACRO TRENDS Demographics Educational Environment Globalization Open Education ICT Revolution Economic Environment
MACRO TRENDS DEMOGRAPHICS - Increasing adult population - Increasing adult learners. - Learning and cultural needs of many older people. - Workers & family responsibilities - Lifelong & on-work learning Adult learners Active Aging Inclusion of disadvantaged groups in education Source: OECD, 2013.
MACRO TRENDS GLOBALIZATION Global cultures Global content Cross-border collaborations Global cultures - Interconnected world & shared cultures - But also local English as Internet Lingua Franca? And in education? - How the use of different languages is linked to the quality and quantity of available information? How does it varies according to the language used? Local needs Language barriers
MACRO TRENDS ECONOMIC ENVIRONMENT Knowledge economies Non-rivals goods New skills Continuous Update Specialization Employability Economic crisis Mismatch of skills.
MACRO TRENDS ICT REVOLUTION Wide Internet Connexion Mobile Connexion: Ubiquity Web 2.0: Prosumer & Social component Closing the Skills gap? But what about the Ends divide? ICT REVOLUTION Internet Users in the European Union EUROPEAN UNION Internet Users, Penetration Facebook 30-Jun-12 (% Population) 31-Dec-12 Austria 6,559,355 79.80% 2,915,240 Belgium 8,489,901 81.30% 4,922,260 Bulgaria 3,589,347 51.00% 2,522,120 Cyprus 656,439 57.70% 582,600 Czech Republic 7,426,376 73.00% 3,834,620 Denmark 4,989,108 90.00% 3,037,700 Estonia 993,785 78.00% 501,680 Finland 4,703,480 89.40% 2,287,960 France 52,228,905 79.60% 25,624,760 Germany 67,483,860 83.00% 25,332,440 Greece 5,706,948 53.00% 3,845,820 Hungary 6,516,627 65.40% 4,265,960 Ireland 3,627,462 76.80% 2,183,760 Big data & Learning Analythics Augmented reality Semanthic web Internet of things Italy 35,800,000 58.40% 23,202,640 Latvia 1,570,925 71.70% 414,520 Lithuania 2,293,508 65.10% 1,118,500 Luxembourg 462,697 90.90% 227,520 Malta 282,648 69.00% 217,040 Netherlands 15,549,787 92.90% 7,554,940 Poland 24,940,902 64.90% 9,863,380 Portugal 5,950,449 55.20% 4,663,060 Romania 9,642,383 44.10% 5,374,980 Slovakia 4,337,868 79.10% 2,032,200 Slovenia 1,440,066 72.10% 730,160 Spain 31,606,233 67.20% 17,590,500 Sweden 8,441,718 92.70% 4,950,160 United Kingdom 52,731,209 83.60% 32,950,400 Total European Union 368,021,986 73.00% 192,746,920 Source: http://www.internetworldstats.com/stats9.htm
MACRO TRENDS EDUCATIONAL ENVIRONMENT Global lack of HE supply Fuzzy boundaries formal and informal learning Education for profit ICT and Openness in Education: - MOOCS - OER - MIT Open Courseware - cmoocs: Research on the future of Open Education - 133 million total visits by 95 million visitors from all over the world - Average of 1 million visits per month - 42% are students, 43% self-learners, 9% educators, 6% other - Usual number of course students: about 50,000 (to 180.000) - Usual completion rates: about 10% (best rates about 20%) - Coursera : 2,8 Milions of users from 200 countries. 327 Courses (march 2013) - Share My Lesson: 254.000 Learning Resources ( by teacher, for teachers ) - Wikiwijs (NL): 8 million gov. funding 2011-2013; 65.000 lessons/courses and 800.000 objects (June 2012); 350.000 visits (year 2011) Poland Digital School programme ( 13 million for creation of free, open Textbooks) Glasgow Caledonian University Team Inventory European Commission Initiative on Opening Up Education
Past IPTS research 2005 2006-2008 2009-2011
Learning Spaces 9 Teaching activity Learning 2 Student user Learner 2 Individual action Social 0 Teacher mediator Guide 0 1 Hierarchical interaction Heterarchical 2 0 Rote Learning Institutional pedagogy certification/validation Learning by doing Multiple ways 0 Formal context Informal and Lifelong
Future of Learning Starting Point I m bored. Why can t I go to uni already? Why don t they teach you at uni what you need to find a job? School? Forget it! I m not going back there! I don t understand a word. I want to go home. I would like to open my own business... I am highly qualified but my job has become obsolete... I need to improve my soft skills, but I don t want them to know... Pedagogy remains important, teachers need to learn from one another How do I qualify for a new job with my poor CV? How will E&T meet future learning needs? How can demand & supply of skills be matched? 16 years 8 years 14 years 23 years 42 years 59 years 55 years 75 years 32 years
Future of Learning Storyline Demography Globalisation Immigration Technology Labour Market Drivers Labour market trends & demands New skills Education & Training New ways of learning Initiative, resilience Responsibility Risk-taking, creativity Personal skills Personalisation Learnercentred Tailormade & targeted Active & constructive Motivating & engaging Team-, networking Empathy, compassion Co-constructing Managing, organising Meta-cognitive skills Failing forward Social skills Learning skills Collaboration Informalisation Social learning Lifewide learning Peer-learning Sharing & collaborating In communities Anywhere, anytime Blending virtual & real Combining sources/providers Augmented Reality 3D virtual worlds Data mining ICT Trends??? Learning analytics Social networks Games Mobiles e-books OER? Electronic tutors eportfolios LMS
Demography Globalisation Technology Drivers Labour Market Labour market trends & demands New skills Initiative, resilience Responsibility Risk-taking, creativity Personal skills Education & Training Personalisation Learnercentred New ways of learning Tailormade & targeted Active & constructive Motivating & engaging Team-, networking Empathy, compassion Co-constructing Managing, organising Meta-cognitive skills Failing forward Augmented Reality 3D virtual worlds Social skills Learning skills Data mining Collaboration Informalisation ICT Trends Social learning Lifewide learning??? Learning analytics Social networks Games Mobiles e-books OER? Peer-learning Sharing & collaborating In communities Anywhere, anytime Blending virtual & real Combining sources/providers Electronic tutors eportfolios LMS Source: IPTS (2011): The Future of Learning: Preparing for Change, http://ipts.jrc.ec.europa.eu/publications/pub.cfm?id=4719 European Commission, 2011
Workshop Methodology Step 1: Identifying the critical issues Scenario A -/+ High Y +/+ Scenario B Low X -/- Scenario D Low Y +/- High X Scenario C Step 2: Identifying the (two) key tensions Step 3: Describing the emerging scenarios Step 4: Milestones & Roadmap
Critical Factors for seizing the potential of OER for Lifelong Learning in the Future A Group Exercise Group 1 Group 2 Group 3
Dimension Ideal vision Means of achieving the vision Barriers to be overcome Knowledge gap / Inclusion How can the access to open education be broadened in the future? Production of OER Who should produce the OER for LLL? Quality How should quality of OER be assured in LLL? Pedagogy How should learning and teaching with OER be different? Recognition What should the certification, accreditation and recognition system be? Economics of OER How should Open Education be financed? Which business models should be used? Legal framework Which are the best legal instruments and incentives to support openness in LLL? Any other dimension that is missing?
Inclusion Importance Difficulty Universal Internet Access ICT skills for all Self-regulated learning Career advice Participative culture Multilingual content Resources adapted to context Specific OER for LLL users Common EU OER portal All learning materials accessible online Discoverability
Pedagogy Importance Difficulty Guidance Peer support Communities of practice Self-directed learning Importance of teacher as guide/mentor/career advisor Social learning Co-creation Subject communities Fluid learning Personalised learning ecologies eportfolios Prosumers Teachers and learners jointly produce and consume content No change Modularity Personalised instruction Competence-based Assessment Personalised combination of courses/modules/resources from different sources Adapted to learning needs/preferences/paces Ubiquitous learning: anywhere anytime Flexibility in rhythms, schedules Self-Assessment Game-based learning Contextualisation of online courses
Quality Assurance Importance Difficulty Official common quality frameworks Common International frameworks Common standards EU-wide framework Cross-sectoral University leadership Social and public rating No established quality mechanisms Quality assurance for technical aspects Success as key indicator Same control mechanisms than now Universities as reference for quality Peer review Rating by users Expert recommendations Users judge themselves what they find useful Instructor chooses Interoperability standards Quality measured by output: user satisfaction; performance rates; student numbers etc. Refinement through use Quality emerges as a result of re-using and remixing
Technological Enablers Importance Difficulty Ambient Intelligence Internet of things Semantic web Easy to use creation tools Learning Analytics Big Data Automatic Language translation Augmented Reality
Production of OER Importance Difficulty Everyone is producer Production is something normal everybody does all the time Learners are producers The learning process is based on learners' production and sharing of content Subject-/Topic communities Networks networks of different kind of producers social production collaborative production embedded social production Market forces Publishers/Experts Public procurement or For profit Educators/Teachers Disaggregation Fragmentation Unbundling Multiple providers Outsourcing
Recognition Importance Difficulty e-portfolios Peer recognition Open Badges Endorsement Expert recognition Open Badges Endorsement Institutional certification of informal learning External certification Common standards International Boards Accreditation by recognised (public/private) bodies Universal credit transfer Automatic recognition
Economics Importance Difficulty Free competition Public funding Re-channelling the funding from publishers to OER Institutional funding Re-channelling money at institutional level Foundation/donation/sponsors hip Crowd-funding Micro-donations Freemium Content free, extra services for payment Volunteer work coordination Wikipedia model Membership
Legal Framework Importance Difficulty Open licenses Creative commons Public domain Legal agreements on global collaboration Legal agreements on EU/international level to facilitate OE What is publicly funded should be publicly available
What to do? Read and understand all options listed Is there: Any important issue missing? Add it! Any issue irrelevant/redundant? Discard it! Any two issues similar? Merge it! Any issue ill-defined? Re-phrase it! Rate each issue on a scale from 0 to 10 on: "important to achieve by 2030" (0=unimportant; 10=very important) "difficult to achieve by 2030" (0=very easy; 10=very difficult) Place each issue on the poster (according to the rating) Fill in the excel sheet (according to the group rating)