InDesign, Illustrator, Photoshop, Solid Works or Rhino, Keyshot

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Course descriptions: Product design Product Design 5 (7 ECTS)- Prof. Sigmar Willnauer - English Students will learn how to develop a product, by going through the entire design process. They will be using creative thinking, design methods, sketch, build mock-ups, build CAD models in Rhino or Solid Works. Depending on the teacher, you might do presentations of your process every week. If you happen to have Prof. Sigmar Willnauer you will most likely have a midterm exhibition, where you will present your process with posters and first mock-ups, getting feedback from external designers who are invited to give the students feedback for the second half of the semester. Goal is to guide the student through a whole design process from the first idea to a final build design or even functional model, which will be shown at the final exhibition at the end of the semester. Projects the last semester have been topics such as: cooperation with companies and learning how to cooperate with a real company of your choice by designing an object for them or communication and furniture. Project with Mrs. Schade are very often furniture projects or last semesters project was to choose a country of your choice and design a product for it. InDesign, Illustrator, Photoshop, Solid Works or Rhino, Keyshot Paper, drawing utensils, CAD programmes (which are also provided at school), model building material, which you can also buy in Germany Mostly practical

Course descriptions: Product design Product Design 2 A (6 ECTS)- Christoph Bender Products for the future old Due to a declining birth rate and a longer life expectation the percentage of elderly people in Europe is rising significantly. Let`s think about how their lives might look like in 2025: by examining their presumptive daily routines and basic needs in different personas and scenarios, we will watch out for a product that might help, support, enrich or please them. To-do for our first meeting quick individual research by participants - please bring along your collection of pictures/inspirations as base for our first discussions Through basic research and thinking in scenarios we try to understand the needs and backgrounds of our target persons/groups. First quick drafts and models will be discussed, revised and replaced by better ones. You will work out and define your favourite solutions via a physical 3d model. While the focus lies on design quality, we will also have critical discussions about ethical aspects of your future concepts. Communicate and work out your own ideas verbally and via sketches & physical models Learnings and results Presentation, project documentation, physical design model Participation, physical design model(s), project documentation, presentation Mostly practical

Course descriptions: Product design Product Design 2 B (6 ECTS)- Andreas Belthle Microhomes Living on little space Exploration of the thematic field of accommodation/shelter in various contexts Requirement analysis of different target groups User research methods Conception of a product solution on the issue of Living on little space Development and visualisation Learnings and results Holistic design process, learning and application of methods and design thinking tools Exploration of different materials; Field trip to a material sample Biweekly: summary of the project progress on one page leaflet which explains and shows the finished product Meaningful / convincing prototype of the finished product archive called Raumprobe in Stuttgart Material adequate design Mostly practical

Course descriptions: Product design Product Design 2 C (6 ECTS)- Prof. Matthias Held Ecodesign What is ecodesign? Is design part of the problem or part of the solution? What approaches, strategies and tools are specific for ecodesign? What could be relevant criteria to validate a design? How can I apply that in the design process? An introduction to the basic principles of ecodesign and to related topics is given, e.g. upcycling, leap-frogging, eco-footprint-analysis, cradle-to-cradle, resilience, from owning to using, design for behaviour change. The learnings are practically applied to an assignment. The definition and research of a relevant problem within a given field for the application of ecodesign is part of the process. Along with the exploration of ecodesign, basic design methods and skills are trained and improved. The creation and testing of variations and the careful detailing of the design solution are emphasized. Learnings and results The students know the basic principles of ecodesign and are capable to apply them to design problems. The students are informed about some basic tools and methods in this context. The students have improved their design skills and their competence for detailing design solutions. Models of the solution, documentation of the design process, presentation in class, poster for the final exhibition. Mostly practical

Course descriptions: Product design Product Design 3 (6 ECTS)- Matthias Helfert Watersport / Watertherapy Teaching and learning content of this course will be: - Designing of a product based on a product development process - Reasearch and performance analysis - Communication and applying of design basics with the focus to com plex 3d shapes - Development and applying of a corporate identity - Generating of sketches and renderings as well as the communication of the concept with the help of these renderings - Implementation of the concepts into a 3d/CAD model - Dealing with a possible manufacturing process - Basics in CGI and compositioning of presentations Until the end of the term every student finished a concept from the first idea to the final physical model. Basics of product design such as semantics, formal language or archetype were immersed and used.. Illustration skills were developed (analog with ball pen/polychromos/ copic and digital in Photoshop) and the communication of a concept practiced. The transfer of a 2D design into a 3D CAD model is implemented. The communication, description and presentation of the product is practiced and the final result in a documentation is amplified. Learnings and results The major course assessment consists of three equal weight parts: - Participation, evolution and dedication during the term - Elaboration, cencept and design quality - Presentation of the results (Poster, final presentation and documentation) Mostly practical

Course descriptions: Product design Product Design 4 (7 ECTS)- Fabian Nehne How to design a design language In this course you will chose an existing brand, derive the unique characteristics from it and design a product system or series with design elements that express these characteristics and create a unique visible link between the products. this course will NOT focus on research and innovation, but on generating meaningful form, details and design variations in order to find a unique product expression and to define signature design elements. after having succeeded in this course you will take more conscious design decisions in the future. you will have a better understanding of how meaningful design elements can be generated, add to your products story, or unique selling proposition and therefore can be better explained to your future customers. we will first analyse the brand and the products you want to design. then generate form. experiment with proportion and details for different characteristics. continuously visualize and prototype. finally add colour, materials, finish (CMF) and only at last add the brand logo. this is a challenging course that only works out for you, if you invest enough time and thought! as a result you will have created appearance models (unicolour in white) and a number of renderings to communicate the products function, details and CMF concept. in a brief documentation you document your process, and state and explain your final signature design elements. but ultimately this project should result in a strong image for your portfolio and learnings you can apply in your bachelor thesis. Learnings and results the final deliverable will be that resulting image / portfolio page. but the effort you put into the course, the quality, complexity, quantity of the products you chose to design, and most importantly how convincing the brand-characteristics are expressed through your design, without further explanation, will affect your final grade. for our first session, I would like to get to know you, so please prepare yourself to present what you believe to be your strongest project so far in 5 minutes. this can be digital, but needs to be accompanied by two A3 printouts (with big pictures and only few lines of text). the printouts should each have your name and email-address on them. I will also prepare a presentation to introduce myself, further introduce the topic and give examples for design languages. Mostly practical

Course descriptions: Product design Process Design (7 ECTS) Mostly taught in English Product design, theory and applied process design. In the first part of the course there is a focus on process design theory and the areas of design which are important and practical. Research on product economy and ecological value considering all steps of production, choice of materials and its recyclability. Human interaction with products and what can be improved in their usage. All contents will be summarised in the final project, where students design and improve a gadget with taught methods. Most of the time, the project is a product but it can also be a service or an app included in the project. Projects can be very different (eg. Improving ecological value of product, finding objects of rituals such as tea-time in England, teeth brushing etc.). Exploring the process of the ritual and how the design can improve or change the ritual. Depending on your project, you need InDesign for presentations, CAD to build your model, Photoshop, Illustrator. Materials to create sketches, mock-ups or posters. One person per team should have a laptop for presentations. 50:50 theoretical and practical.

Course descriptions: Product design Process Design 1 A (7 ECTS) Klaus Marek Service Innovation analog/digital Through the development of new or the improvement of existing services you will create experience prototypes that may take the form of paper sketches, photo-stories or montages, animations or the creation of other service touchpoint artifact. This will lead you to the vizualisation of the developed services in form of a visual essay or video. This course provides the introduction to the history, background and various fields leading into service design and service design thinking and will give an idea about what the service design approach and process could mean to product designers. Additionally in this course I will introduce you to a variety of key methods and practices according to the service design process such as the role of user insights (ethnographic research), mapping out the customer journey, service ecology and service blueprint. Mainly we will use the service blueprint as a tool to analyse existing services and transform them into something new. Learnings and results development of a new or the improvement of existing services in form of a service design project - Video or Visual Essay - Poster - Documentation of the design process - Models (depends on the individual project)

Course descriptions: Product design Process Design 1 A (7 ECTS) Matthias Wieser reinvent and innovate You will select a product from the past (min. 25 years old) and use it as a starting point for your design process and development, resulting in a design concept. We will analyze the design prozess of real product developments and go through the different stages: ideation, definition, development, implementation and realisation. In which conditions is creative development possible? How much time and resources are needed for a product design development? Does have the brand, the corporate design or the portfolio strategy influence on the design process? Analysis, understanding, innovative improvement of utilization, operational, logistics and product processes with valuation by sample process prototyping. Study of projects factors such as interactions, usability and operational procedures for digital and analogue processes and products. Adjusting processes for different categories of product. Recognizing and analyzing processes, process goals, definition and planning, process design and evaluation. After completing this module successfully you will be able to analyze, understand, and make innovative changes in the processual nature of product contexts. You will have expanded your knowledge of product design and ergonomics and extended your competence in design by acquiring planning skills. In addition to the fundamentals of processes you will understand and apply your own process design methods better. You will be prepared for the following module, Process Design II, in which you will deal with processes beyond single products. Learnings and results process visualisation & documentation, design concept, pre-mockups, final mockup, presentation

Course descriptions: Product design Process Design 2 (7 ECTS) Sigrid Ackermann Design for service Introduction to Service Design. The course will be a combination of theory and project work. This is a course for students who are interested in a user-centered approach to designing a service. Short theory inputs will provide an introduction to service design and its key concepts. In this context, different user-centered design processes will be discussed and compared with each other. At the same time, students will develop their own service concept and apply the presented methods in practice. In several iterations, the concepts are refined and the process is deepened. The project work is done in groups. Learnings and results Design, documentation and presentation of a service concept Attendance, class participation, process documentation, final presentation

Course descriptions: Product design Product Planning (2 ECTS)- Marc Stussak - English Set and organization of your own enterprise/ business. First you will learn some basics about products planning in general and then how to develop your own enterprise. Students will learn some theory from the lecturer, then do some research themselves, pick a topic and start to develop a product, all the content around it and its marketing. Goal is to get a basic overview of how to develop and plan a product from the scratch on till the marketing. InDesign, Illustrator, Photoshop, Solid Works or Rhino, Keyshot Paper, drawing utensils, Laptop 50 % theory with presentations of him and 50% practical with a group project

Course descriptions: Product design CAD1 (2 ECTS) English Students learn the basics of the CAD software Rhino. Starting with some examples and simple modeling together with the teacher, the knowledge will later be expanded by working on your own project. Throughout the final project, every student gets individual help from the professor. The course is suitable for beginners. Goal is to give you instructions on how to build and render products. A very common project during the course could be designing a mp3 player. You will go throught the process of building it in Rhino, render it and the 3D print it or model it out of any other material you can find in our well equipped workshop. Rhinoceros 5 Computer and programm are provided from the school during the time period. Practical

Course descriptions: Product design CAD2 (2 ECTS) English and German Students learn the basics of CAD software Solid Works. You will develop and construct various objects. First you will do some examples with the group and learn some tools and all the functions of the programme. Later on you will work on your own final projects and can ask the teacher individual questions. The course is also suitable for beginners. Being able to render various common everyday items and do detailed replica of a self-chosen everyday object in Solid Works. The object is going to be assembled as several components and will be set together afterwards. Solid Works Computer and programmes are provided from the school during the time period. Practical

Course descriptions: Product design Rendering 3, (2 ECTS) (digital) - Alexander Ott - English and German First the students will start with the sketching basics, to then get an introduction into the Wacom Board and Photoshop. They will get to know the motoric and coordinative process of digital sketching. The students will learn how to transform a sketch on the paper into a sketch in photoshop through the wacom or they will create a new sketch in photoshop to then render it with the wacom board. They will start with a simple technical, construcive sketch to then model a nice rending in photoshop. Goal is to give the students a basic feeling on how to use the wacom and photoshop. Task will be to hand in a few renderings at the end of the semester. Wacom and Photoshop. Lead pencils of various strenghts, sketchbook, polychromos, ball point pen, if you have some copics. If you do not own those sketching tools yet feel free to ask other students where to purchase them in Germany. Computer, Wacom Board and programs will be provided by the school during the time period. Practical.

Course descriptions: Product design Rendering 4 (2 ECTS) (digital) Benjamin Baumhauer - English The student will learn how to sketch, illustrate and render in photoshop by using the Wacom Board. They will get an introduction in basic sketching skills such as perspectives, proportion, drawing a proper line, light and shadow and surfaces as well as using colours properly. They will learn how to use a wacom board and how to set up a photoshop file, then how to do layer management and use special photophop effects and how to create a brush. Goal is to sharpen the students realistic drawing skills and theach them how to do the perfect drawing process. They will transfer inspirations into an idea and then into digital images. Wacom and Photophop Computer, Wacom Board and programs are provided by the school for the time period. Practical.

Course descriptions: Product design 3-Dimensional Design 2 (6 ECTS) Prof. Matthias Held - English Product semantics investigates the perception of objects and products by humans and the creation of meaning(s) within this process. Do we design the objects or do the objects design us? What are design patterns? Why do I know that this is a hammer and what to do with it? What is an archetype? What impact has colour on semantics? What are the most relevant theoretical frameworks for product semantics (e.g. Krippendorffs Semantic Turn, Offenbacher Ansatz )? What guidelines for designers can be developed based on these theories and what are the cultural, timal and social limitations that have to be considered? How can I practically use this for the design process? An introduction to the basic principles of product semantics is given. The learnings are applied to one or two assignments with the aim to crate meaningful objects. The discussion in class during the design process is essential to reflect subjective assumptions and to compare them with the perspective of others. The assignments do not intend to lead to complex products but to objects that illustrate or explore specifically the aspect of product semantics. Along with the exploration of product semantics, basic design skills are trained and improved (model making, drawing, CAD). Careful detailing is emphasized. Learnings and results The students know the basic principles of product semantics and are capable to apply them to design problems. The students have improved their design skills and their competence in detailing design solutions. Deliverables Models of the final design(s), documentation of the design process. Practical

Course descriptions: Product design Ceramics (2 ECTS) Volkmar Meyer Schönbohm - English As a drinking vessel arises. From the idea to a finished product. The students will start with building a plastermodel to then transform it into a ceramic object. Note: Maximum number of participants 4 groups with two students. Goal is to give you a basic feeling on how to do ceramics. Project will be a cup for hot- or cold beverages from high quality stoneware. None. Materials will be provided by the school. Practical

Course descriptions: Product design Model Making and Casting (2 ECTS) Volkmar Meyer Schönbohm - English In this course you will learn the basics on how to build a model and cast it. Goal is to teach the students the basics of modelling and casting. Project will be to make a corkscrew out of plaster and afterwards pour it silicon. From this negative form the students can make several copies in different materials. None. Materials will be provided by the school. Practical

Course descriptions: Product design Cinema 4D (2 ECTS) Benjamin Funk - English First the students will get to know the basics of how to build something in Cinema 4D. They will learn how to form something, to animate and render it. Also they will learn about Expresso Tags and other fun tools you can find in Cinema 4D. Not everything is product based, they will also learn how to animate abstract moving shapes. Goal is to give the students a basic idea on how Cinema 4D work, how you can build something, animate and render it. As a final project you can most likely pick something yourself. If you have a project with a product, which is already built in another CAD programme you can import, animate and render it. If you have nothing yet you are free to build whatever you want in Cinema or another CAD programme and then animate and render it in Cinema 4D. Cinema 4D and maybe Rhino or Solid Works to build a model for the final project, which is to be uploaded in Cinema 4D to be animated and rendered. Computer and programs are provided by the school for the time period. Mostly Practical.

Course descriptions: Product design Semiotics (2 ECTS) Prof. Dr. Angelika Karger - English There are a plenty of theoretical models of semiotics. Students learn especially about the model of semiotics by Charles Sanders Peirce (1839-1914 - pronounced purse ), who worked out universal fundaments of applications in all realms of science and daily communication. He is hailed as the foremost American philosopher, born into a well-bred academic family in Cambridge, Mass.. Unlike Saussure (and unlike many other scientists), whose sign is a self-contained dyad, Peirce insisted that the (theoretical) sign consists of a triple relation and each correlate of the sign consists of trichotomic subrelations. We will deal especially with the applications of this Peircean model on the so called language of products. We will have exercises on the relations of signs not only on the application of iconic, indexical and symbolic representation but also on the internals interpretants of signs that make up not only their syntactical, semantic and pragmatic dimension, but also their logical functions in rational or/and emotional ways that plays a role in the effects of signs on the feelings, cognition, ways of thinking and the behaviour of people. Peirce developed a model of at least 10 Sign-classes that can be used as a tool of analysis as well as a systematic planning tool for strategies of communication and the relation to products including the sign- processes: selection, coordination, iteration, adjuction, conjuction, superisation, substitution, dualizing etc. What is he meaning of meaning, the meaning of function, the function of functions etc. What kind of sign system do you need to reconstruct the empirical world for example to gain exact pictures of the brain and perform a tele-medical operation on a person with the doctor in Spain the patient in the United States, what kind of signs do you need to proof the reconstructed reality? What kind of signs do you need to construct different realities? What are the differences and how to prove them? What is the difference between to know-that and to know-how? What is the character of so-called unconscious signs and so-called implicit knowledge? Have signs a reality of their own and their own dynamics independent of the world? What kind of reality is re/presented in a fake, a lie, an illusion, a dream, a different opinion? What kind of signs do we use to judge about the differences? How to describe the relation between world and mind correctly? What does that all mean for your applications to give your products an appropriate language the users of things need or that is suggested to them as a fake? Do we need illusions? Further reading recommendations you will find in the papers of the lectures. theoretical

Course descriptions: Communication design Info System in space/knowledge transfer (8 ECTS), Stefan Kuzaj, English Consolidation and expansion of conceptual design methods with the focus on content analysis and information visualization. Especially the use of dynamic and interactive information visualisations is going to be taught and practiced. A feeling for the right presentation of a concept with a prototypic realisation will be developed and possibly extended with technical support. Therefore topics like interfacedesign are going to be consolidated or new approaches are presented (like generative design). Furhermore several other tools for concept and prototyping are going to be introduced. The main outcome should be the prototypic realisation of the concept. Depending on the concept and medium different tools will be used. The spectrum of possible endproducts is not limited and can be simulated or presented as a model or interactive prototype. Learnings and results For the evaluation the developed concept will be shown in a presentation and a concept poster. The prototypic display of the project result is going to be the most important mean of communication of the project. The design and content development of the project will have to be layed out in a documentation. Factors of grading will be the design quality of the end-products, participation and engagement during the project process and the clear presentation of the project on all channels. Default publications in information design e.g. from Jacques Bertin, Richard Saul Wurman, Edward Tufte... Tufte: Envisioning Information, Graphics Press Tufte: The Visual Display of Quantitative Information, Graphics Press Manuel Lima: Visual Comlexity Mapping patterns of Information Laub,Groß,Bohnacker,Lazzeroni, Generative Design, Hermann Schmidt http://www.visualisingdata.com/ http://www.informationisbeautifulawards.com/ Nicholas Felton: Annual Report 2005-2012, feltron.com The course has a practical focus.

Course descriptions: Communication design Info System in space/orientation systems (8 ECTS), Prof. Jürgen Hoffmann, English Right, left, straight ahead, around the corner or mayby up or down? Signage systems in a 2- or 3-dimensional enviroment. We will develop a wayfinding/information system with the goal to simplify multilayered instructions and information, to make it easily understood and projected into a spatial context. In this term we will design an innovative orientation system for the indoor and outdoor area of the college of education in Schwäbisch Gmünd. The building was established in 1972 and since then, the excisting orientation system was occasionally optimized and supplemented in internal actions. In particular we analyse the specific usage, the spacial relationship and structure and the specific information context at various key points. Other factors are distance, indoor/outdoor, light availability, analog or digital, frequency, near and far, materials and barrier free. Language, pictograms and colours are basic building blocks of a information/signage sytem, whereby the human being stays, as the determining factor, in the center of a functinal wayfinding system The focus on the user, a logical and systematic approach are the dominating factors for understanding and orientation. Learnings and results To develope a design proposal/direction using colour coding, pictograms, typography, plan/diagram and to design the final concept for different materials and media. Result of analyses, design quality, conceptionel developement, presentation (prototype) and documention. You don t need extra material. The course has a practical focus.

Course descriptions: Communication design Corporate Design (8 ECTS), Gerd Häußler, German and English Concept and Design of a Visual Identity (Corporate Design) The deficient visual identity of an existing organisation/institution working in a social, cultural or scientific area needs to be redesigned fundamentally. The organisation/institution will be picked out and researched by the students themselves. The chosen organisation/institution should have a non-profit orientation however it does not necessarily need to be a non-profit-organisation. Examples of such organisations or institutions can be e.g.: social organisations, research and beneficial institutions, clubs, hospitals, municipal, public organisations or facilities of the state/land like theaters, museums, libraries etc. or temporary exhibitions of such an institution or museum. Primarily as much information as possible of the chosen organisation/ institution will be collected. This also includes the gathering of facts about how design questions and processes are dealt with. Based on this knowledge the existing appearance/performance and the communication need to be analysed and rated critically. Which function has the organisation/institution and how is it positioned? Which target group is in the focal point? Which media channels and formats are used to communicate? Are the existing communication channels used in an efficient way? Which aspects stand out positively, where are recognizable deficiencies? Which requirements are coming up for the new visual identity? Based on these answers, several possible design approaches will be developed. The interaction of the chosen design parameters within different applications and media will be reviewed. In the end a design direction will be worked out containing defined rules to guarantee a consistent corporate design. The developed design principles need to be presented with sample applications (DIN A1 charts). Also a styleguide plus a design derivation needs to be handed in. Students are welcome to work in teams of 2 or 3 persons. Learnings and results The mediation of the function and objective of a design performance wihtin the corporate identity, practical and theoretical knowledge about design. Beside the practical task the course consists out of theory lessons and essays. No extra material is required. The focus is on the practical part.

Course descriptions: Communication design Interactive Design (2 ECTS), English and German designing interactive digital products»colour, Grud & Structure and digital surrounding«- Following programming languages are used: html css java script You should bring an own computer. Also you should have basic programming abilities. The focus is on the practical part.

Course descriptions: Communication design Interface Design, (8 ECTS) Dominik Witzke, German and English User- and experience centered software design in a given subject area Methods for the development of graphical interfaces, interaction models, information architecture and in-/output devices Basics of user experience design Introduction to design, presentation, and simulation tools and their theoretical and practical application Dealing with Graphical User Interfaces Guidelines on different platforms Theory of action logic, function structure and orientation of the user in the system Design variants and their evaluation (visual design, information architecture and interaction design) as well as methods for prototypical realization Imparting of interaction principles Trends and future outlooks Based on an assigned topic sequences and possibly existing applications will be analyzed. After the contextual analysis and research phase, the students will generate ideas for future solutions. With the help of user research methods, requirements for future software will be developed and defined. Also design methods will be applied and used for creating an iterative design process. In the final phase the interface will be realized prototypically with easy to use prototyping tools. The primary aim is the leaning of design methods that are fundamental for the development of user and experience centered software. Many essential factors of interface design will be conveyed with the involvement of conceptual, technical and design aspects. The Aim is to provide technical and theoretical methods for the analysis, development and design of user interfaces. The students acquire knowledge about conception and composition of user interfaces and other basic interaction principles. Learnings and results The result is a prototypical realization of a digital application (eg smartphone or tablet). Depending of the concept and medium, the kind of implementation can be distinct differently. Either the application can be simulated or implemented as an interactive prototype. The developed concept of the software, the use of design techniques, the conceptual and design quality of the prototypes as well as the quality of the final presentation and the project documentation are the basics of the assessment. The theoretical part is on focus.

Course descriptions: Communication design Text/Image/Editorial (8 ECTS), Prof. Ulrich Schendzielorz, Oliver Jung, Predominantly English How is information selected, developed and edited for media purposes? Use of photographic, journalistic-textual and design means in print and digitial implementation. The general topic for this semester s project is The optimized self the social phenomenon of self-discipline and efficency (alternatively: Community and social integration ). You will start with finding an exciting, realizable and data-based subject and enventually conceptualize and design appropriate stories. (Hand-out is provided) Range of use und working methods of photography, finding an appropriate and individual photographic language. Organisation and structure of editorial units in publising companies. Basics of editorial text production, target group description and storytelling. Micro/macro typographic knowlegde relevant for the subject. Basic features of print and online informationen, liquid layout). You are able to conceptualize complex journalistic subjects and process them in suitable ways for specific user groups in print and online media. You will have an understanding of how images and textual elements combine for editorial purposes and you will have the ability to produce images and text professionally by yourself respectively you have the ability to brief freelance personnel adequately and to judge the qualities of pictures and copy. Knowledge of HTML/CSS or simulation software like Adobe Muse, Tumult Hype, Marvel or others are helpful. The programs InDesign, Photoshop (proficiency required) are used. Results Photographic, textual and design solutions in print and tablet applications. Quality of conceptual development, use of photographic, textual and design means in realizing the project in print and digital media; quality of presentation and documentation of the design process. Practical and theoretical part are equal.

Course descriptions: Communication design Typography/Image/ Layout (5 ECTS), Prof. Daniel Utz, Andreas Langen, Nadine Villani, in cooperation with Media Technology (2 ECTS), German/English You learn the basics of typogrophy in a layout and the design of applications or magazines. The subjects typography, photography and media technology can work in a cooperation for one big project. You make up to three separate and independent projects or sometimes one big project with all the themes. In media technology you program a website using HTML, CSS and Javascript. In typography, which is always in cooperation with photography, you will do a bit of theory at the beginning and after that a practical project. This can be the design of some kind of information, for example a brochure, magazine or a poster. You get skills in layouting and editorial design, in photography and in HTML / CSS / Javascript. Illustrator, InDesign, Photoshop, Atom or Sublime none practical

Course descriptions: Communication design Audiovisual Design (6 ECTS), Prof. Michael Götte, Bernhard Sacha, Predominantly English You will do analytical sound research and combine sounds with abstract or geometric forms. You will make a movie from your project at the end of the semester. Students have far-reaching design basic knowledge of the different dimension categories, that will give you analytical, methodological and discursive skills in design processes in static and dynamic media. They develop confidence in dealing with the subject-specific theory and its terminology and feature a wide range of creative methods and strategies. You will have the basics for the requirements of application-oriented creative questions in disciplinary as interdisciplinary questions. Cinema 4D, after effects, Illustrator You need to work on a computer. It s more practical.

Course descriptions: Communication design Simulation 1 and 2 (2 ECTS), Claudius Schulz, Predominantly English In Simulation 1 you learn the based learnings of simulation in AfterEffects, in Simulation 2 the advanced basics. In Simulation 1 you make a small movie, for example animating a ball. It s a really small project which you can do in class. In Simulation 2 you implemente an App-concept from either the visualising models or knowledge organisation courses. This project is a bit bigger than simulation 1. After Effects none theoretical

Course descriptions: Communication design Image 2 (2 ECTS), Marco Kreuzer, German and English You create a cut of a movie trailer, a short clip. It s an analytical study of a film. You make a trailer, teaser or short short movie. premiere pro, soundbooth none practical

Course descriptions: Interaction design Interface Design 2 (8 ECTS) Fabian Gronbach, English and German Various design-methods (KANO-Analysis, card-sorting, personas,...) are used to analyze a situation, that could be improved, or a problem, that could be solved. In a prototype-driven process, different variations of possible solutions to this problem are tested and lead to a final product, that combines hardware-interaction with a software-interface. Possible products include among others home control systems, interfaces in public places, such as train stations or libraries, or home-appliances A appropriate type of interaction as well as a user-friendly structured product are hereby key, though visual appeal is not irrellevant. It s the students choice which program they want to use, though some basic skills in arduino as well as coding are an advantage. None. The software is for free or can be shared between students. Mostly practical. After a brief theoretical input at the beginning the students work on their projects throughout the semester. Input is given by the lecturer on a weekly base.

Course descriptions: Interaction design Interactive communication systems 1 (5 ECTS), English and German Conceptualization and development of an interactive system, which informs a user about a specific topic, focussing on structural as well as visual aspects during the design process. Usecases for these products are mostly set in exhibition or museum environments. Development of a structured and user-friendly concept and screen designs of the final product. Interactive prototypes are often used to demonstrate the system, though videos are also an option. The students are free to use whatever software they desire, though understanding of screen-design software (Adobe suite, Sketch,...) is required. Screen-design software, possibly animation-software, prototyping-software or programming languages to develop an interactive prototype. Mostly practical. After a brief theoretical input at the beginning the students work on their projects throughout the semester. Input is given by the lecturer on a weekly base.

Course descriptions: Interaction design Programmed Design (5 ECTS) Prof. Jens Döring, English and German Design and development of an interactive infographic with strong focus on usage of shapes, colors, animation and interaction to visualize the data. As a challenge, usage of alphanumeric signs of any sort (Letters, numbers,...) is permitted for this project. Profound understanding of the usage and effect of shape, color, animation and interaction on a reduced level of freedom. The interactive infographic is the resulting product. Visual software of some sort (Adobe Suite, Sketch,...) and your favorite code-editor (Sublime Text, Atom,...) Basic understanding of web-development languages (HTML, CSS, JavaScript) is recommended. Some theoretical input about the usage and effect basic design-elements can achieve, afterwards practical work in form of the infographic.

Course descriptions: Interaction design Programmed Design (5 ECTS) Prof. Harmut Bohnacker, English and German Parameterised analysis and design of rules. Transformation sequence or abstract data visualisation Illustrator, Java Script, programming is taught during the semester none Mostly Practical.

Course descriptions: Interaction design Application Design 1 (6 ECTS) Jürgen Graef, English and German Introduction into advanced design-methods and design-analysis strategies to improve a software not only visually, but also structurally. User-friendliness and visual appeal are the main factors, that should be achieved by this redesign. Re-design a software which already exists. Functionality can be added by the redesign, though the core-purpose of the software should not alter. Screen-design software of your (Adobe Suite, Sketch,...), and either animation-software for a video demonstration of the final product or software-prototyping skills (Axure, Adobe Muse,...) or coding skills to create a prototype. Nothing particular. Mostly practical. After a brief theoretical input at the beginning the students work on their projects throughout the semester. Input is given by the lecturer on a weekly base.

Course descriptions: Interaction design Audio in interaction design (2 ECTS) Prof. David Oswald, English and German Develop a sound set for an interactive application that provides users with auditory feedback and information about events, processes, and current state of the software. A basic sound set (4-5 sounds) that are either recorded and then edited or created inside a synthesizer. Sound recording- and creation software (Audacity, Adobe Audition, Logic Pro,...) A Computer to work with the mentioned programmes. Theoretical introduction to the basics of sound and audio in general, some practical exercises to establish a basic understanding of sound-editing software. Afterwards focus on the creation of the soundsets in groups of two.

Course descriptions: Interaction design Invention Design 2 (8 ECTS) Prof. David Oswald, English and German Research into upcoming technology and interaction trends. Experiment, simulate or prototype to develop useful (digital) products or novel ways of interaction. The process can be highly experimental and due to that the process throughout the semester is a very important aspect. Possible outcomes include experiments that explore alternative ways of interaction, for example customized for disabled people, as well as future concepts that focus on solving current or future problems (for example overpopulation, medical issues, social issues to mention a few) or improvment/reaction of specific situations, for example how workplaces could benefit from futre technology. Depending on the type of project different programs are required, for prototyping or animating the demonstration of the concept. Nothing particular. Mostly practical. After a brief theoretical input at the beginning the students work on their projects throughout the semester. Input is given by the lecturer on a weekly base.

Course descriptions: Interaction design Application Design 2 (8 ECTS) Ann-Katrin Spörl, English and German Ideation, concept, and design of (mobile) applications. Using creativity techniques as well as standard software design methods like process modeling, wireframing, etc. (no programming necessary). The final product is a well strcutred, user-friendly and visually appealing (mobile) application. A prototype of the application is not required, can be helpful for demonstration purposes though. Screen-design software (Adobe Suite, Sketch,...) and possibly animation software (After Effects or similar) to create a video of the application. If a prototype is planed appropriate software or coding skills. A computer to use the software. Mostly practical. After a brief theoretical input at the beginning the students work on their projects throughout the semester. Input is given by the lecturer on a weekly base.

Course descriptions: Interaction design Usability & Interface design 1 (7 ECTS) Thomas Techert, English and German The basics of usabilty and user friendliness, based on international standards and scientific research, are tought. Basic understanding of usability principles and overview of existing standards as well as their understanding. None None Theoretical, with some practical exercises.

Course descriptions: Interaction design Photography (2 ECTS) Oliver Jung, English and German Basics of photography and image construction in the theoretical part, afterwards realization of a photo story. Photobook with the themed photo story. Image editing software (Photoshop, Lightroom,...) and Layout-software (InDesign,...) All materials can be borrowed Equally practical and theoretical focus.