ARBUTUS CORRIDOR Sam Zhao, Andreea Pirvu, John Camino, Sydney Hara, Sasha Makhneva Semester Outside in the City III June 23rd 2017

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ARBUTUS CORRIDOR Sam Zhao, Andreea Pirvu, John Camino, Sydney Hara, Sasha Makhneva Semester Outside in the City III June 23 rd 2017

About the Innovators SAM ZHAO Has his passion revolving around the world of technology and computers. As a young boy, Sam developed a fascination for software development to make the most of each piece of computing hardware at his disposal. This interest led to begin coding. His initial interest in coding was to create animations but soon progressed far beyond those limitations. High school was a busy time for Sam as he not only began his early freelance career as a software designer and developer, but also competed in Mandarin singing contests where he showcased his beat boxing skills in tandem with his homemade audio loop system. Now a SIAT Major at SFU, Sam spends his free time helping design and redesign marketing and outreach strategies for companies with the help of technology. You can find him working productively at his neighbourhood Blenz coffee shop in Richmond. ANDREEA PIRVU Was born in Romania and throughout her life has lived in various countries around the world, including Japan and the United States. She currently resides in Vancouver, Canada, where she makes the most of the biodiverse landscape by enjoying activities such as snowboarding, kayaking, and rock climbing. Her love for nature and the outdoors led Andreea to participate in SFU s Semester in Dialogue program where she was inspired to take on a dedicated role in promoting environmental sustainability within her community. Andreea also studies criminology at SFU and will begin her Honours in September 2017, studying organized crime. After she graduates with her bachelor's degree, she hopes to return to Japan where she will teach English to schoolchildren. JOHN CAMINO Originally from the Philippines, John Camino has been living in North Vancouver for half of his life and admiring the green space this city has to offer. He is a third year Biology major and was first inspired by the basic building blocks of human life cells. After completing his bachelor degree, he aspires to work as a researcher in the city to continue the advancement of cell biology. He was drawn to Semester in Dialogue as a way to gain a more holistic approach of how biology PAGE 1

and environments affect communities. When he s not busy hitting the books, he enjoys playing computer games as well as volunteering with children to promote literacy and tutoring students in general. Above all, John carries with him the motto of, Be Happy in all aspects of his life and wishes to share his positive attitude and outlook with the community this semester. SYDNEY HARA Is a 3rd year Geography student at Simon Fraser University. Born and raised in Vancouver, BC, Sydney has always held an interest in learning about the different environments that surround her. She has developed a passion for understanding social justice issues, and the commodification of natural essential resources. Sydney also loves to travel; her most memorable trip being when she travelled to Ecuadorian Amazon with Free the Children. Her experience in the Ecuador opened up her mind to all the possibilities and paths she could take to pursue and showcase her passion for the environment. Sydney used this experience as an inspiration to pursue Semester Outside in the City and she hopes to put in to practice in Vancouver, some of the sustainable practices she learned about throughout her travels. After Sydney finishes her undergraduate degree she wants to travel to parts of Southeast Asia, Africa, and India. SASHA MAKHNEVA Has a passion for nature, specifically for plants. Her passion has led her to SFU where she studies environmental science applied biology and hopes to one day become a naturalist. Sasha is driven by her belief that nature shows the secrets of the world, and is creating a website to uncover some of those secrets by showcasing and describing various types of plants. Her love for nature transcends even into her spare time which she spends hiking and exploring the pacific northwest. She also enjoys playing the piano, singing and drawing; but what Sasha enjoys best is engaging with anyone she meets and learning their unique and interesting stories. She stands up for what she believes in and with her magnetic and kind personality driving her, Sasha hopes to make a meaningful impact on the environment. PAGE 2

Acknowledgements Our group would like to thank our teacher consultants for dedicating their own time in order to help us develop our ideas into classroom practicality, without Megan Madu, Suzanne Hara and Alisa Paul we would have not been able to create the engaging and innovative biodiversity activity that we did. As well we would like the thank our mentors throughout this program; Laura, Mark, Nicole and Azlan, there would be no project without you four and we are forever grateful. Finally, a thank you to Mara Schneider, for her modelling as our Stacy. PAGE 3

Finalized Project PURPOSE BIOPOLIS is a card game that provides the knowledge and understanding of how a biodiverse ecosystem works in a fun and engaging way for grade 5-6 students. Through our website teachers are able to download and print card starter packs for their class and access the game rules. As well on the website there is access to location information of the species featured in the game. RATIONALE The fascinating thing about bringing students outside is the impact that is made on their own interest towards nature. Throughout semester in dialogue, we became even more passionate about going outside and experiencing nature through our senses. By doing this project, we are hoping to inspire younger students in the same way that we were inspired by Semester in Dialogue: Outside in the City III. It is important to inspire youth to learn about nature because younger students are the decision makers of the future. We chose to focus on education because it has allowed us to become conscious of the natural world and its systems around us and hope that this experience can be translated to younger students through our game. We chose 10 species both native and invasive to be featured in our project, all of which exist in the Arbutus Corridor. AUDIENCE Our project targets elementary school students grades 5-6 as our audience. Our hope is that by educating students early on about biodiversity issues, it will establish a sense of urgency and agency over the natural world and they will become inspired to take action towards preservation and conservation in the future. Our decision for our audience was inspired by Alisa Paul, a Masters student with Simon Fraser University in the Outdoor Education program and an experienced elementary school teacher as well as her colleagues, who are elementary school teachers and have an extensive background in education. This advice was PAGE 4

informed by the recent incorporation of biodiversity concepts in the B.C. school curriculum. OUTCOMES For our dry run day our group chose to meet with a group of teachers with 14 different activities that we felt could be utilized in the classroom, as we are not experts in the education field we felt this kind of consultation was extremely necessary and ultimately it influenced our entire project. During our time with the teachers they advised us to focus on our best and most unique idea which was a card game similar to Pokemon that included facts about both native and invasive species with rules that teach lessons of biodiversity. After meeting with them, our group decided to develop this activity to include depth instead of developing multiple ideas was our most impactful project option. Our stewardship will come from both our consultant teachers who will introduce the game to their classroom but also through the students who, we hope, will show their friends and family to increase the reach of our game. One thing that came up during our community engagement event was the many ways this project can be expanded on and introduced to new regions and how we as a group can continue on in our goal to educate students in a fun and engaging way. It was a pleasure for us to finally get the chance to see people s reactions to our project and how excited they were to get their hands on a set of cards and play the game. By the end of the day, we gave out our 50 sets to everyone that came and with each of our group members only getting one, that is how popular it was with the crowd. For us to have put in so much time and effort into creating this project and to see the enthusiasm of our invitees was so rewarding for us as a group and made so much of our struggles, frustrations and stress worth it. We would love to explore the idea Dr. Janet Moore brought forward of having the City of Vancouver sites with rare or collector cards to add into your set and expand on your collection by making players explore these sites. EXPENSES $190.21 for 50 sets of playing cards that were distributed at our community presentation event. PAGE 5

Our Final Resource BIOPOLIS - The Card Game is a card game geared towards ages 8+ which uses real facts about different species both flora and fauna found in the Arbutus Corridor to personify them into characters to identify with, and teach about the processes of competition, pollination, biodiversity and so much more! During gameplay, players will learn about native and invasive species, their properties and how they can damage and support each other in the ecosystem. Each player has a garden of their own. The objective of the game is to diversify your own garden to take as many of the opponent s species as possible. The goal of the game is to educate youth on how there s no good or bad species, but instead all species, when under control will add to a thriving ecosystem. Winners are determined based on their ability to make the most biodiverse garden with each-others BIOPOLIS cards. Rules: www.biopolissite.wordpress.com Each steward is working towards building their own biodiverse garden, all species native and invasive while cared for can thrive. Each steward from their hand of 10 cards will phase their main playing card face down. The level of BP on this main card is the players life for the round. Players will play rock paper scissors to determine who will get to attack or heal first. Player #1 can choose to use a card to either attack or heal, the amount of points they attack or heal is located under BP of the bottom of their card. In order to attack or heal Player #1 must play one of the cards in their hand, for example: Player #1 s main card is the HUMBULUS with an attack BP of 5, Player #1 plays an attack with KNOTWEED NINJA which has an attack multiplier of 5. Player #2 s main card s BP is then reduced by 25 (5 attack points x 5 multiplier points) For the rest of the round Player #1 cannot play KNOTWEED NINJA AGAIN. The round ends when one players main card is reduced to 0 (zero) BP. At this point the other play gets to add that dead card to their garden. Cards that reach 0 (zero) BP are not played again in the game. PAGE 6

When the next round begins both players pick up their played cards back into their hand, the player who lost their main card then uses their remaining cards to pick another main card. The player who added to their garden keeps their main card but gets to play all other cards again in the next round. This repeats until one player has completed their garden with the their opponents cards. At the end of the game each player gets their own cards back and can play again or play someone else. Example Round: PAGE 7

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