Mangahigh Best Practices & Instructional Strategies Game-Based Adaptive Differentiation
Program Overview
Welcome to Mangahigh! Mangahigh is the most engaging and rigorous mathematics program you will find! Students in over 5,000 schools across the world play Mangahigh's standards-aligned, adaptive challenges every day to construct and consolidate understanding at their own pace in a personalized learning space. Teachers and students have 24/7 access their dashboards from any device with an internet connection. Mangahigh s unique game-based learning program helps K-10 students build confidence in their math abilities while encouraging them to persist with just in time feedback, self-selected hints and tutorials. Students scores are reported as medal levels instead of grades a research based strategy found to focus students on feedback improving and extending their understanding. Standards-aligned challenges are offered in two ways - Prodigi question sets and math Games. Within Prodigi challenges, students move up and down levels of complexity based on their performance. During Game play, students unlock increasingly complex levels as they demonstrate understanding. Game Example Prodigi Example Adaptivity in both Games and Prodigi ensures that all students remain within their Zone of Proximal Development and move toward deeper levels of understanding along the progression of learning within and across grade levels. 3
Student Access Mangahigh offers students 3 way to access challenges in an anytime, anyplace learning space. Assigned Recommended Exploratory Teachers assign standards-aligned challenges to students. Teachers set Classroom Mode to lock down students access to Recommended and Exploratory challenges during class. Students can only access assigned challenges when Classroom Mode is set. The Recommended engine builds list of challenges for each student in real time. Recommended challenges will remediate and extend learning based on demonstrated mastery. The Recommended list adapts in real time to maintain a relevant set of challenges. Students voice and choice is honored in personalized learning spaces as they select challenges from any grade and domain to free play. Students can select any game to play from start to finish or any grade level Prodigi challenge. 4
Best Practices
Best Practices Set the Stage for Learning Mangahigh s Best Practices will help you support student success for all students. The first, and perhaps most critical task, is to decide how and when you will supplement instruction with Mangahigh s game based challenges. The next step is to follow some general guidelines that teachers just like you have used on their way to becoming masterful facilitators of blended learning activities using Mangahigh. With your students, generate a list of guidelines for Mangahigh time. Address areas such as device management, getting help, and what to do when finished with assigned work. At the start of the implementation, model and teacher talk your way through a couple of challenges projected to the whole class. Point out the ways students can get help using hints, tutorials, and stepped out solutions. Students show their work and solutions for the projected questions on miniwhiteboards. Limit long stretches of independent challenge play time in computer labs. 10 20 min. Elementary 30 min. Secondary Weave math talks and mini-lessons into 10-12 minute blocks of individual work on Mangahigh in classroom settings. Vary the way you use Mangahigh to support learning and gather formative assessment data. See the Instructional Strategies starting on page 7 for ideas. Circulate as students play to guide learning and notice common errors that can be addressed in math talks and mini-lessons. Keep an eye on real-time performance data from a smart phone or tablet as you circulate. Direct students to work through assigned challenges first, then recommended, then free-play. Enable Classroom Mode to focus students on assigned challenges. Encourage students to show work on a mini whiteboard or on paper when working independently. 6
Instructional Strategies
K-2 Strategies (That work in other grades too!) You can use Mangahigh to bring 21 st century learning into your class even if you do not have 1:1 computers or tablets for students. Projecting Mangahigh challenges for students to work through while sitting on the rug or at their desks is a great way to weave digital tools into your lessons. All Prodigi question sets are 10 questions long and will adapt in difficulty as your work through them. 1. Create a fake student login that you will use to access the challenges for whole group work. If your school s rosters are managed by Clever, then use one of the student s login from your class. 2. Assign a Prodigi challenge with the timer disabled to the student whose login you will use. 3. Distribute mini whiteboards, markers, and erasers to students. 4. Display questions, allowing groups sufficient think time. Allow students to work in pairs as you project the questions. 5. Ask all students to hold whiteboards up to show their work and solution to you. 6. Select a few interesting solutions for students to share. 7. Encourage mathematical discussions to focus on communicating their problem solving process. 8. Reach consensus on the correct answer or vote on the correct answer if consensus is not reached. 9. Review the stepped-out solutions at the end of the Prodigi for questions missed. 10.CELEBRATE mistakes and take advantage of a teachable moment to help students work through misconceptions. Be sure to discuss growth mindset and encourage persistence. 8
K-2 Strategies (That work in other grades too!) You can help parents support their child s math at home by sending login directions home. Page 10 and 11 contain a sample of a parent letter to send home. You can download editable versions of grade-specific parent letters and other parent resources at > For Teachers > Teaching Resources. 9
Dear Parent/Guardian, I am happy to share that our school provides your child home access to a personalized math program called Mangahigh. We use Mangahigh at school to practice math and individualize learning for students. It has games and short question sets that automatically changes levels based on the answers your child submits. Mangahigh works on any device with an internet connection such as computers, smart phones ipads, and tablets. Mangahigh also creates a list of recommended activities to help your child practice math topics that will boost their success in current and future grades. Your child can also explore math activities at different grade levels to further personalize and take control of their learning. Your child s login information is found below. Please contact me or support@mangahigh.com if you have any questions about how to use Mangahigh. How to Log In to Mangahigh From Home 1. Students receive a login from their teacher. 2. Click STUDENT 3. Type User ID 4. Type Password 5. Type School ID 10
6. Click the icon at top left to open the student s menu of options A B C D E F H G A) My list: Assigned and Recommended B) Assigned: Set by teacher C) Recommended: Adaptive, based on performance, fill gaps and stretches D) Browse: Choose any grade level content E) Games: Free play from start to finish F) School: Friendly competition w/ another school G) Student: Personal Performance Data H) Inbox: Message from teacher to student ONLY 7. Look for the Play button to start the game or Prodigi. 11
Best Practices Set a Manageable Workload Your students dashboards contain different menu links to help them find challenges that are assigned by you, recommended by the adaptive engine, and available for free play. You can avoid overloading your students assignment list by assigning a manageable number of challenges due on the same day and providing a few challenges that students can easily complete on their first use of the program. Students see 4 menu links for challenges on their dashboards. My List is a chronological list of all challenges that are assigned, recommended, and pinned (saved) by the student. Students will meet your due dates when they have a manageable workload. We recommend that you assign no more than 3 challenges with the same due date. A ratio of 2 Prodigi challenges and 1 Game will maintain student enthusiasm and provide you with enough data to analyze student understanding on a particular standard/topic. Fast finishers can work through Recommended challenges to extend and remediate their learning or to explore challenges from any grade level free-play. 2 : 1 Students who experience success from their very first days on Mangahigh will be highly motivated to continue working in the program. Students also need time to learn your expectations for Mangahigh work time and device management. Assigning challenges with low cognitive demand as the first ones due will boost students self confidence and give them space to practice meeting your expectations. 12
Best Practices Meet Accommodations and Differentiate Instruction Use the challenge assignment options to meet accommodations and differentiate learning for students. Assignment Options Set challenge to 1 or more students. Extend the due date. Disable the Prodigi question timer. Best Practices Play to Anticipate Errors Play through a challenge to the Extreme level before you assign it so that you experience all question levels. As you play, sketch an outline for math talks or mini-lessons: List words, phrases, and math notation might confuse students. Identify content where students may have misconceptions. 13
Instructional Strategy 6 Step Blended Lesson Design Blended lessons using Mangahigh challenges provide adaptively differentiated learning and formative assessment data collection in a highly engaging environment. Students who are resistant to reworking pencil and paper based assignments will enthusiastically try the same challenge again and again to earn a medal and improve their medal level. In a Mangahigh blended lesson, students who experience anxiety with keeping up in whole-group lessons are able to work at their own pace and students who are held back by the pace of whole group lessons can work through extension challenges. Teachers who use Mangahigh in blended lessons do not need to spend time locating differentiated assignments and marking papers. Instead, their time what they love to do working with students to facilitate understanding. 14
Instructional Strategy 6 Step Blended Lesson Design 1) Lesson Prep Assign 2 challenges - 1 aligned to lesson goals and 1 extension. Create an Exit Ticket to be completed on paper. Play challenges through the Extreme level to anticipate student errors. Optional - Create class opener. Play assigned challenges through the Extreme level, taking notes to use to front load vocabulary and problem types. Prodigi s TEACH ME tutorials make excellent class openers as well. 2) Begin Lesson Facilitate class opener. OR set students off to work. 4) Math Talk or Mini Lesson Facilitate student s sharing of strategies using academic and mathematical language. Present I noticed problems if students are reluctant to share or to highlight specific strategies you wish to emphasize. 3) Independent Challenge #1 10-12 min. Students play 1 st challenge. Students play and replay to earn a Bronze medal or higher. Circulate and monitor data to notice common misconceptions. 5) Independent Activity #2 10-12 min. Students continue 1 st challenge until they earn a Bronze or higher. Students who earned a Bronze or higher on challenge #1 play 2nd challenge as an extension or continue 1 st to improve medal. 6) Exit Ticket and Data Analysis Students submit the exit ticket. Teacher reviews students data in Mangahigh to determine next instructional steps. 15
Instructional Strategies Centers Centers and learning stations are not just for elementary students! They are a great way to break the routine lesson structure of I do, we do, you do in secondary math classes. You can also use stations to strategically work with small groups on specific areas. Design the rotations so that students move to a discussion station with you right after the Mangahigh station. In this station, you can help students clarify mathematical misunderstandings, discuss problem solving processes, and practice mathematical discourse. 1. Define your learning intentions for groups of students who will travel together through the rotations. 2. Assign a challenge to each group. 3. Students at the Mangahigh Station record an interesting problem to share or complete the Prodigi Reflection sheet (see p. 8). 4. Students working on a Mangahigh challenge move to your teacher facilitated station on the next rotation. Students share and discuss their interesting problem or one from their Prodigi Reflection sheet. Instructional Strategies Private Messaging The private messaging system is a great way for students to communicate with you in a non-threatening environment. You can also use the messaging system to send writing prompts and collect responses. 16
Instructional Strategies Prodigi Reflection Sheet The Prodigi Reflection sheet provides students a way to analyze errors and communicate how their thinking has changed during the process of clearing misunderstandings. It also provides students with a non-threatening way to share areas in which they still need your help. Download the sheet at: http://info.mangahigh.com/usateachers > For Teachers > Teaching Resources. Instructional Strategies Exit Ticket An exit ticket is a few questions, written at different levels of complexity, that is distributed to formatively assess understanding of the day s lesson. Students who receive a paper and pencil exit ticket may rush through completion making it hard to tell if errors are sloppy mistakes or mathematical misunderstandings. Mangahigh challenges used as exit tickets can be more engaging and motivating than those completed using paper and pencil. Using a challenge as an exit ticket gives you more time to focus on next the instructional steps based on student data since the students submissions are graded for you. 17
Name Date Class/Period 1. The learning intention for this challenge is: 2. Circle your goal for this challenge: Bronze Medal - Answer most of the HARD questions correctly. Silver Medal Answer most of the MEDIUM questions correctly. Gold medal Answer all of the EXTREME questions correctly. 3. Play the Prodigi challenge. If you haven t earned a medal yet, play at least 2 more times. 4. After each time you play, review incorrect answers (red blocks) and the ones you used a FREE SOLVE to see the way to find the answer. 5. In the table below, copy the questions you answered incorrectly and show the correct way to work it out. Explain how your thinking changed and if you still need help. 6. After 3 plays, what was the highest medal you earned? Copy the question you answered incorrectly and show how to solve using words, pictures, diagrams, or math. How has your thinking about this problem changed? What do you notice and wonder? 4:30 a.m. Eastern to :Educator 5:00 p.m. Pacific Resource Site http://info.mangahigh.com/usateachers
Copy the question you answered incorrectly and show how to solve using words, pictures, diagrams, or math. How has your thinking about this problem changed? What do you notice and wonder? 4:30 a.m. Eastern to :Educator 5:00 p.m. Pacific Resource Site http://info.mangahigh.com/usateachers
Instructional Strategies Flipped Class A flipped class model provides a way for students to spend more time in class applying key concepts and receiving guidance from the teacher. Before Lesson Assign a challenge to Pre-assess readiness or practice prerequisite skills. During Class Students apply key concepts, receive feedback and guidance. After Class Assign a challenge students use to check their understanding or extend their learning. Instructional Strategies Homework Students are highly motivated to complete Mangahigh challenges for homework and the students challenges are scored and recorded for you when the students complete the work. We suggest that students play games for at least 15 minutes and play a Prodigi at least 3 times to generate actionable performance data. 18
Mangahigh s Support Team http://info.mangahigh.com/usateachers Phone Support Monday Friday, 8:00am Eastern to 5:00pm Pacific New Sales and Training Western States: Jenny.Goff@mangahigh.com Eastern States: Tim.Stanton@mangahigh.com Renewals, Coaching, and Professional Learning Denise.Henry@mangahigh.com