PREK and DK. KG- Grade 2. Week Unit/Lesson Learning Objectives/ Reporting Categories ( TEKS SEs) Introduction to Computer class.

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PREK and DK Basic Introduction What are computers? o What do we use them for? o What types of computers are there? What are computer parts? (i.e. keyboard, monitor, mouse, etc.) First Quarter o Using models, animations, flash cards, and activities that invite interaction between students and computer parts. Level appropriate connection building. How to use a computer? o Turning a computer on and off properly. o How to input date (typing, clicking, or touchscreen) Goals for the Year 1) Knowledge and skills on computer use 2) Building logic skills for the basis of coding (via codesparks) Second and Third Quarter Fourth Quarter Resources to use Skills to further develop and master Setting a foundation for higher level interaction with computers Knowledge and skills. Creativity and innovation. The student uses creative thinking and innovative processes to construct knowledge and develop digital products. The student is expected to: a. apply prior knowledge to develop new ideas, products, and processes; b. create original products using a variety of resources; c. explore virtual environments, simulations, models, and programming languages to enhance learning; d. create and execute steps to accomplish a task; and e. Evaluate and modify steps to accomplish a task. Students will develop logic skills via coding games that will create a foundation for further learning and mastery of coding www.starfall.com This will help students attain more phonics while using technology www.codespark.com This will help students create the logic skills needed and build the foundation for further learning of coding languages KG- Grade 2 Introduction to Computer class. (1) Creativity and innovation. The student uses creative thinking and innovative processes to Reviewing basic computer knowledge construct knowledge and develop digital products. The student is expected to: Digital Citizenship and Internet Safety (A) apply prior knowledge to develop new ideas, products, and processes; Developing and Delivering Presentations (B) create original products using a variety of resources; Lessons Format presentation using appropriate text and images (C) explore virtual environments, simulations, models, and programming languages to First Quarter (e.g., text consists of main idea, images enhance learning; enhance text, sounds and transitions support text) (D) create and execute steps to accomplish a task; and (E) Evaluate and modify steps to accomplish a task. Align graphics, text, and sound with content Identify simple computer parts using correct terms (e.g., mouse, keyboard, monitor, printer, CD-ROM) Turn the computer on and off 1

KG- Grade 2 Launch new programs (2) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while Open a new or saved document using digital tools and resources. The student is expected to: Use the window scroll bar to effectively move through the (A) adhere to acceptable use policies reflecting appropriate behavior in a digital application screen environment; Use point and click and drag techniques (eg. click, left click, (B) comply with acceptable digital safety rules, fair use guidelines, and copyright right click, double click, triple click, drag) (mouse/touch laws; and pad/touch point) (C) Practice the responsible use of digital information regarding intellectual property, Use keyboard shortcuts (eg. print, save, new document, including software, text, images, audio, and video. copy/paste, exit, document navigation) Introduce level appropriate logic skills for coding via www.codespark.com Second Quarter Third Quarter ABCYA.com ( level appropriate) Maneuver within web-based resources (e.g., navigate, use links, forward, back Enter address/url Work cooperatively and collaboratively with peers, family members, and others when using technology in the classroom. Make ethical and legal decisions when confronting with usage dilemmas while using technology, networks, and digital media. (e.g., logging in using own name and password, respecting other students' works Use proper keyboard position (e.g., hand orientation, space bar, and shift, return) to improve words per minute. Introduce/Review the words: CPU, Monitor, Keyboard, Mouse, Speakers, Printer, CD-Rom Drive, Icon, Desktop, Double-click, Backspace Key, Cursor, Enter Key, Internet, Back Button, Maximize, Minimize, Single Click, Scroll, Drag and Drop. Save files to proper locations and appropriate format using "save" and "save as" Navigate between programs and windows (eg. maximize, minimize, restore, move, cascade windows) Introduce MS Paint and MS word Demonstrate the toolbox to students. Enter, edit, and delete text (e.g., keyboard, touch pad, mouse) Navigate toolbars, menus, dialog boxes, status bar What is coding, how is computer language used, introduce gamification of coding via site. (3) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to: (A) use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally; (B) participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures; (C) format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium; and (D) select, store, and deliver products using a variety of media, formats, devices, and virtual environments. Work in rotating teams to create fluency in codespark concepts. Build understanding of what the simple and practical codes are capable of. (4) Research and information fluency. The student acquires and evaluates digital content. The student is expected to: (A) use search strategies to access information to guide inquiry; (B) use research skills to build a knowledge base regarding a topic, task, or assignment; and (C) evaluate the usefulness of acquired digital content. (5) Critical thinking, problem solving, and decision making. The student applies critical-thinking skills to solve problems, guide research, and evaluate projects using digital tools and resources. The student is expected to: (A) identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem; (B) evaluate the appropriateness of a digital tool to achieve the desired product; (C) evaluate products prior to final submission; and (D) collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages Continue coding fluency, begin testing for level appropriate mastery. 2

KG- Grade 2 ABCYA.com ( level appropriate) (6) Technology operations and concepts. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: MS Word (A) use appropriate terminology regarding basic hardware, software applications, Use painting and drawing tools (e.g., text, line, shapes, eraser, programs, networking, virtual environments, and emerging technologies; brush, spray can, paint bucket, rotate, resize, gradients) (B) use appropriate digital tools and resources for storage, access, file management, Insert clip art from a variety of sources into documents/projects collaboration, and designing solutions to problems; Review basic formatting toolbar options text font, text size, (C) perform basic software application functions, including opening an application and text color, text style creating, modifying, printing, and saving files; Fourth Quarter (D) use a variety of input, output, and storage devices; Review highlighting or selecting text. (Click & drag; double (E) use proper keyboarding techniques such as ergonomically correct hand and body click selects word; triple click selects line; etc.) positions appropriate for Kindergarten-Grade 2 learning; Students open and save the Text Formatting. (F) demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning; and (G) Use the help feature online and in applications. Review coding logic and understanding and preview skills to be built and tested for the upcoming year. 3 rd 5 th Grade Introduction to Computer class. Reviewing basic computer knowledge (1) Creativity and innovation. The student uses creative thinking and innovative processes to construct knowledge and develop digital products. The student is expected to: Digital Citizenship and Internet Safety (A) create original products using a variety of resources; Make ethical and legal decisions when confronting with usage (B) analyze trends and forecast possibilities, developing steps for the creation dilemmas while using technology, networks, and digital media. of an innovative process or product; and (C) use virtual environments to explore systems and issues. Introduce MS Word to students: Icon, Menu bar, Toolbar, Pointer, Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using Insertion Point, Task Pane, and Scroll Bars. ( Grade appropriate) digital tools and resources. The student is expected to: Review with students the correct names for different areas of an (A) adhere to acceptable use policies reflecting positive social behavior in the MS Word window ( Grade appropriate) digital environment; First Quarter (B) respect the intellectual property of others; Assignments on MS Word ( Grade appropriate) (C) abide by copyright law and the Fair Use Guidelines for Educational Multimedia; Introduction to MS PowerPoint (grade appropriate) (D) protect and honor the individual privacy of oneself and others; (E) follow the rules of digital etiquette; (F) practice safe, legal, and responsible use of information and technology; (G) comply with fair use guidelines and digital safety rules. (2) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to: 3

3 rd 5 th Grade (A) draft, edit, and publish products in different media individually and collaboratively; (B) use font attributes, color, white space, and graphics to ensure that products are appropriate for multiple communication media, including monitor display, web, and print; (C) collaborate effectively through personal learning communities and social environments; (D) select and use appropriate collaboration tools; (E) evaluate the product for relevance to the assignment or task; and (F) perform basic software application functions, including opening applications and creating, modifying, printing, and saving files. Second Quarter Third Quarter Maneuver within web-based resources (e.g., navigate, use links, forward, back) Enter address/url Bookmark web sites Use a variety of multimedia resources Complete online searches by keyword, subject, title, and author Search using basic browser features and strategies Complete advanced online search strategies to access information Use keyboard shortcuts (eg. print, save, new document, copy/paste, exit, document navigation) Use proper keyboard position (e.g., hand orientation, space bar, and shift, return) to improve words per minute. Keyboard at 15 words per minute (wpm) with 93% accuracy What is coding? Use examples to show simple code (ie change screen from green to blue) and create an understanding of the use of codes in software and other aspects of practical use. Introduce cosdespark as resource and begin level appropriate gamified learning. (3) Research and information fluency. The student acquires and evaluates digital content. The student is expected to: (A) use various search strategies such as keyword(s); the Boolean identifiers and, or, and not; and other strategies appropriate to specific search engines; (B) collect and organize information from a variety of formats, including text, audio, video, and graphics; (C) validate and evaluate the relevance and appropriateness of information; and (D) acquire information appropriate to specific tasks. Build fluency in coding logic. Non-game code assignments based on logic building will be introduced. (4) Critical thinking, problem solving, and decision making. The student researches and evaluates projects using digital tools and resources. The student is expected to: (A) identify information regarding a problem and explain the steps toward the solution; (B) collect, analyze, and represent data to solve problems using tools such as word processing, databases, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages; (C) evaluate student-created products through self and peer review for relevance to the assignment or task; and (D) evaluate technology tools applicable for solving problems. Independent assignments for simple code using multiple resources via wordpad and excel will be introduced and tested for mastery. 4

3 rd 5 th Grade Apply editing techniques (e.g., spell check, thesaurus, find/change, copy/cut/paste) Apply formatting techniques (e.g., alignment, paragraph indentions tabs, fonts, styles, spacing, setting tabs, fonts, styles, spacing, columns, tables, section and page breaks, text boxes) (5) Technology operations and concepts. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: (A) demonstrate an understanding of technology concepts, including terminology for the use of operating systems, network systems, virtual systems, and learning systems appropriate for Grades 3-5 learning; Manipulate text layout and design for newsletter, magazine, flyer (B) manipulate files using appropriate naming conventions; file management, or presentation layouts including folder structures and tagging; and file conversions; Fourth Quarter Insert clip art from a variety of sources into documents/projects (C) navigate systems and applications accessing peripherals both locally and (e.g., CD, Internet, camera, scanner) remotely; Edit and manipulate graphics (e.g., move, resize, cropping, (D) troubleshoot minor technical problems with hardware and software using rotating, changing file size, changing file type) available resources such as online help and knowledge bases; and (E) use proper touch keyboarding techniques and ergonomic strategies such as correct hand and body positions and smooth and rhythmic keystrokes. Creation of independent simple code and completion of appropriate codespark levels will be assessed for mastery. Preview of skills for upcoming year will be introduced. 6 th 8 th Grade Introduction to Computer class. (1) Creativity and innovation. The student uses creative thinking and innovative processes to Reviewing basic computer knowledge construct knowledge, generate new ideas, and create products. The student is expected to: Digital Citizenship and Internet Safety (A) identify, create, and use files in various formats such as text, raster and Make ethical and legal decisions when confronting with usage vector graphics, video, and audio files; dilemmas while using technology, networks, and digital media. (B) create and present original works as a means of personal or group Observe copyright laws, intellectual property rights, and expression; responsibilities (e.g., cite sources, obtain permission to use others' (C) explore complex systems or issues using models, simulations, and new works to refrain from plagiarism) technologies to make predictions, modify input, and review results; and Demonstrate appropriate care of all equipment (D) discuss trends and make predictions. Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using technology tools and resources. The student is expected to: First Quarter Maneuver within web-based resources (e.g., navigate, use links, (A) understand and practice copyright principles, including current fair use forward, back) guidelines, creative commons, open source, and public domain; Enter address/url (B) practice ethical acquisition of information and standard methods for citing Bookmark web sites sources; Use a variety of multimedia resources (C) practice and explain safe and appropriate online behavior, personal security Complete online searches by keyword, subject, title, and author guidelines, digital identity, digital etiquette, and acceptable use of technology; Search using basic browser features and strategies and Complete advanced online search strategies to access information Differentiate between fact and opinion Recognize propaganda and the presence of bias and prejudice (D) understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media. 5

6 th 8 th Grade Analyze and evaluate resources in terms of date, author, source, and point of view Recognize the significance of the URL address (e.g.,.org,.edu,.com,.net,.gov) Assess web sites for relevance and validity (e.g., purpose of research, validity of site) Determine and prioritize appropriate electronic resources Use keyboard shortcuts (eg. print, save, new document, copy/paste, exit, document navigation) Keyboard at 25 wpm with 93% accuracy Second Quarter Third Quarter Apply editing techniques (e.g., spell check, thesaurus, find/change, copy/cut/paste) Apply formatting techniques (e.g., alignment, paragraph indentions tabs, fonts, styles, spacing, setting tabs, fonts, styles, spacing, columns, tables, section and page breaks, text boxes) Manipulate text layout and design for newsletter, magazine, flyer or presentation layouts Insert clip art from a variety of sources into documents/projects (e.g., CD, Internet, camera, scanner) Edit and manipulate graphics (e.g., move, resize, cropping, rotating, changing file size, changing file type) Introduction to MS Excel MS Excel Assignments Define Excel fields Enter and sort information in a spreadsheet Create simple graphs (e.g., bar, pie, circle, line) Use advanced graph formatting techniques Demonstrate basic spreadsheet functions and formulas (e.g., +, -, *, /, AVERAGE, and SUM) Use advanced spreadsheet formatting (e.g., font, alignment, line, shade, color, dimension) Merge spreadsheet information into other application documents (e.g., word processing, web page) (2) Communication and collaboration. The student collaborates and communicates both locally and globally to reinforce and promote learning. The student is expected to: (A) create personal learning networks to collaborate and publish with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies; (B) communicate effectively with multiple audiences using a variety of media and formats; and (C) create products using technical writing strategies. Students will be introduced to the theory of coding to understand why the logic building is relevant and useful in practice. Students will be introduced to theory and logic building gamification via codespark.com. Students will also be introduced to simple code on non-game platforms in an effort to merge logic and skills in practice. (3) Research and information fluency. The student acquires, analyzes, and manages content from digital resources. The student is expected to: (A) create a research plan to guide inquiry; (B) use and evaluate various search strategies, including keyword(s) and Boolean operators; (C) select and evaluate various types of digital resources for accuracy and validity; and (D) process data and communicate results. Students will continue in study of logic building for coding via games as well as simple codes on non-game platforms. Students will be assessed on completion of game levels as well as assignments on non-game platforms. (4) Critical thinking, problem solving, and decision making. The student makes informed decisions by applying critical-thinking and problem-solving skills. The student is expected to: (A) identify and define relevant problems and significant questions for investigation; (B) plan and manage activities to develop a solution, design a computer program, or complete a project; (C) collect and analyze data to identify solutions and make informed decisions; (D) use multiple processes and diverse perspectives to explore alternative solutions; (E) make informed decisions and support reasoning; and (F) transfer current knowledge to the learning of newly encountered technologies. 6

6 th 8 th Grade Review key points : MS Word, MS PowerPoint, and MS Excel (6) Technology operations and concepts. The student demonstrates a thorough understanding of Introduction to Coding. technology concepts, systems, and operations. The student is expected to: HTML Coding (A) define and use current technology terminology appropriately; Html Tags (B) select and apply technology tools based on licensing, application, and Create documents with coding leading to webpage. support; Insert pictures and animations. (C) identify, understand, and use operating systems; (D) understand and use software applications, including selecting and using software for a defined task; (E) identify, understand, and use hardware systems; (F) understand troubleshooting techniques such as restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties; (G) implement effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies; (H) explain how changes in technology throughout history have impacted various areas of study; (I) explain the relevance of technology as it applies to college and career readiness, life-long learning, and daily living; (J) use a variety of local and remote input sources; (K) use keyboarding techniques and ergonomic strategies while building speed Fourth Quarter and accuracy; (L) create and edit files with productivity tools, including: (i) a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, and list attributes; (ii) a spreadsheet workbook using advanced computational and graphic components such as complex formulas, basic functions, data types, and chart generation; (iii) a database by manipulating components such as defining fields, entering data, and designing layouts appropriate for reporting; and (iv) a digital publication using relevant publication standards; (M) plan and create non-linear media projects using graphic design principles; and (N) integrate two or more technology tools to create a new digital product Students will continue in study of logic building for coding via games as well as simple codes on non-game platforms. Students will be assessed on completion of game levels as well as assignments on non-game platforms.at this time students will also be responsible for research and development of a major grade assignment based on the non-game simple coding skills they have learned in the prior weeks. They will develop and present the code via presentation incorporation a Microsoft office software to be utilized for presentation. 7