CS 160: Lecture 19. CSCW: Computer-Supported Cooperative Work. Blogs and Wikis. Asynchronous Groupware. Language/Action Analysis

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CS 160: Lecture 19 Professor John Canny Fall 2004 CSCW: Computer-Supported Cooperative Work Its about tools that allow people to work together. Most of the tools support remote work * video, email, IM, Workflow Some tools, e.g. Livenotes, augment local communication. 1 2 Asynchronous Groupware Email: still a killer app Newsgroups: topical messaging Cooperative hypertext/hypermedia authoring: e.g. Wikis, Blogs Structured messaging: e.g. Workflow messages route automatically. Automation Knowledge repositories: Answergarden, MadSciNet, Wiki-pedia 3 Blogs and Wikis Hybrids between mail/news and web sites. Posting capabilities make the site dynamic. Web presence makes it accessible+searchable Usually create a hierarchy among the user group (posting, commenting, reading). 4 Content-Management Systems CMSes (like Plone) go a step further. They include fancier publishing options (templates) and site navigation widgets. They also include more groupware features, scheduling, news, comments, etc. Language/Action Analysis Early studies of CSCW noticed that human dialogue at work was transactional : It comprised a few categories of speech acts, like ask, propose, accept, acknowledge.. i.e. user action and form of dialogue were closely coupled. 5 6 1

Language/Action Analysis Systems were built to support specific acts and to follow and help the work. BUT: they were too restrictive. E.g. the Coordinator forced users to identify the speech act they were using to the system. Finally a compromise was found: Workflow. 7 Workflow Documents carry meta-data that describes their flow through the organization: * Document X should be completed by Jill by 4/15 * Doc X should then be reviewed by Amit by 4/22 * Doc X should then be approved by Ziwei by 4/29 * Doc X should finally be received by Don by 5/4 The document knows its route. With the aid of the system, it will send reminders to its users, and then forward automatically at the time limit. 8 Workflow There are many Workflow systems available. Lotus notes was one of the earliest. Workflow support now exists in most enterprise software systems, like Peoplesoft, Oracle, SAP etc. Knowledge repositories AnswerGarden (Ackerman): database of commonly-asked questions that grows automatically. User poses question as a text query: * System responds with matches from the database. * If user isn t satisfied, system attempts to route query to an expert on the topic. * Expert receives query, answers it, adds answer to the database. 9 10 Social & Knowledge Networks Some systems explicitly model personal connections between individuals. Users can search for an employee with the right expertise, and a common contact who can mediate. E.g. Ryze Trends There is a trend toward do everything systems like Autonomy: Autonomy includes: * Automatic expertise profiling * Social networks (communities of practice) * Document clustering and categorizing *Search and browse * Automatic cross-referencing & hyperlinking i.e. no boundary between content management and people management 11 12 2

Wither Email? There is a lot of research on Email++ * Automatic organization * Task management * Other functions: contacts, reminders Multimedia email: Can include sound, video, images. * But who really does this? * Photos, style sheets, sound and image emoticons, Extensible Groupware: Lotus Notes Notes is a product that combines standard office software (email, calendar, contacts etc.) with a scriptable database backend. Easy to create new apps: PERT charts, novel workflow, custom shared authoring most successful groupware system to date 13 14 Synchronous Groupware Desktop Conferencing (MS Netmeeting) Electronic Meeting Rooms (Access Grid) Video Eye contact problems: * Offset from camera to screen * Mona Lisa effect Media Spaces (Xerox PARC) Instant Messaging 15 Gesture has similar problems: trying pointing at something across a video link. 16 Sound Good for one-on-one communication Turn-taking, back-channeling In a face-to-face meeting, people do a lot of self-management. Preparing to speak: lean forward, clear throat, shuffle paper. Bad for meetings. Spatial localization is normally lost. Add to network delays and meeting regulation is very hard. 17 Unfortunately, these are subtle gestures which don t pass well through today s technology. Network delays make things much worse. 18 3

CS 160 User Interface Design, Prototyping,, & Evaluation Breakdowns Usage issues Our model of tele-communication is episodic, Misunderstandings, talking over each other, and derives from the economics of the telephone. losing the thread of the meeting. People are good at recognizing these and Communication in the real world has both recovering from them repair. structured and unplanned episodes. Meeting by the Xerox machine. Mediated communication often makes it harder. Also, much face-to-face communication is really side-by-side, with some artifact as the focus. E.g. email often escalates simple misunderstandings into flaming sessions. 19 Solutions 20 Solutions Sharing experiences is very important for Props (mobile presences) address many of mutual understanding in team work (attribution theory). these issues. They even support exploration. So context-based displays (portholes) work well. Video shows rooms and hallways, not just people or seats. 21 Solutions 22 Solutions Outpost (Berkeley) Ishii s Clearboard: sketching + presence Post-it capture system for web site design. For collaboration, add pen traces and user shadows (to add awareness). 23 24 4

CS 160 User Interface Design, Prototyping,, & Evaluation Solutions Multiview (here) Break Uses directional screen technology + projectors to provide each viewer with a unique, and spatially-correct view. 25 Face-to-Face: the ultimate? 27 Face-to-Face: the ultimate? It depends. Conveys the maximum amount of information, mere presence effects are strong. But People spend a lot of cognitive effort managing perceptions of each other. In a simple comparison of F2F, phone and Kiesler and Sproull findings: * Participants talk more freely in email (than F2F). * Participation is more equal in email. * More proposals for action via email. * Reduced effects of status/physical appearance. But * Longer decision times in email. * More extreme remarks and flaming in email. email, most subjects felt most comfortable with the phone for routine communication. 28 Face-to-Face: the ultimate? Grudin: Eight challenges for CSCW Kiesler and Sproull found that email-only 1. programming teams were more productive than email+f2f teams in a CS course. Disparity between those who benefit from the App, and those who have to work on it. e.g. secretary uses calendars to schedule meeting, but others must maintain calendars. There you want coordination, commitment, 2. Critical mass, Prisoner s Dilemma recording. * Need full buy-in to automate scheduling, similarly with Lotus Notes. Conclusion: Match the medium to the mission 29 30 31 5

Grudin: Eight challenges 3. Disruption of social processes: * people are flexible, adaptive, opportunistic, improvisors, sometimes imprecise. Many CSCW systems are not. Grudin: Eight challenges 5. Unobtrusive accessibility: * Group features should complement individual work functions, and be easily accessible 4. Exception Handling: * People react to interruptions or exceptions and dynamically re-plan what to do. Most software doesn t plan, so exception-handling must be anticipated and pre-programmed. 32 6. Difficulty of evaluation: * Collaborators add uncertainty! Hard to isolate the parameters you want to study. WOZ can help. 33 Grudin: Eight challenges 7. Failure of intuition: * Group processes (and social psychology) are often counter-intuitive. This leads to mistakes both by adopters and designers. Beyond communication How can computers assist cooperative work beyond communication? Can they understand conversation? Speech-act based systems like the Coordinator attempted to do so. 8. The adoption process: * Very hard to get people to voluntarily change their habits. Incentives are often needed. Otherwise follows a (slow) adoption curve. General understanding is too hard. But business communication is mostly about propose-accept-acknowledge sequences. 34 35 CSCL: Computer-Supported Collaborative Learning Sub-area of CSCW concerned with learning and collaboration. Peer interaction is a powerful source of learning, especially in universities. Three powerful models: * TVI, DTVI: recorded instructor, team review * Peer instruction: pauses for group discussion * PBL: Problem-based learning, team problemsolving Summary Asynchronous groupware: email, newsgroups, workflow, swiki, knowledge repositories. Synchronous groupware: desktop, conference room, media spaces. Issues with videoconferencing. Alternative systems for remote presence. Face-to-face vs. email Grudin s 8 challenges for CSCW Beyond communication: smart groupware CSCL 36 37 6