Ergonomic Study of Existing Project-Based Learning Management System Min Ji 1 st year PhD

Similar documents
Modelling interaction during small-group synchronous problem-solving activities: The Synergo approach.

CWIS 23,3. Nikolaos Avouris Human Computer Interaction Group, University of Patras, Patras, Greece

ModellingSpace: A tool for synchronous collaborative problem solving

Content-free collaborative learning modeling using data mining

A student diagnosing and evaluation system for laboratory-based academic exercises

A Coding System for Dynamic Topic Analysis: A Computer-Mediated Discourse Analysis Technique

A MULTI-AGENT SYSTEM FOR A DISTANCE SUPPORT IN EDUCATIONAL ROBOTICS

ATENEA UPC AND THE NEW "Activity Stream" or "WALL" FEATURE Jesus Alcober 1, Oriol Sánchez 2, Javier Otero 3, Ramon Martí 4

Seminar - Organic Computing

Major Milestones, Team Activities, and Individual Deliverables

3. Improving Weather and Emergency Management Messaging: The Tulsa Weather Message Experiment. Arizona State University

MODELLINGSPACE: INTERACTION DESIGN AND ARCHITECTURE OF A COLLABORATIVE MODELLING ENVIRONMENT

Maximizing Learning Through Course Alignment and Experience with Different Types of Knowledge

Different Requirements Gathering Techniques and Issues. Javaria Mushtaq

P. Belsis, C. Sgouropoulou, K. Sfikas, G. Pantziou, C. Skourlas, J. Varnas

Proceedings of the First International Workshop on Activity Theory Based Practical Methods for IT-Design September 2004, Copenhagen, Denmark

USER ADAPTATION IN E-LEARNING ENVIRONMENTS

THE WEB 2.0 AS A PLATFORM FOR THE ACQUISITION OF SKILLS, IMPROVE ACADEMIC PERFORMANCE AND DESIGNER CAREER PROMOTION IN THE UNIVERSITY

AN INTRODUCTION (2 ND ED.) (LONDON, BLOOMSBURY ACADEMIC PP. VI, 282)

An Open Framework for Integrated Qualification Management Portals

Evaluation of Usage Patterns for Web-based Educational Systems using Web Mining

Evaluation of Usage Patterns for Web-based Educational Systems using Web Mining

Curriculum for the Bachelor Programme in Digital Media and Design at the IT University of Copenhagen

Blackboard Communication Tools

Implementing a tool to Support KAOS-Beta Process Model Using EPF

Executive summary (in English)

OVERVIEW & CLASSIFICATION OF WEB-BASED EDUCATION (SYSTEMS, TOOLS & PRACTICES)

Three Strategies for Open Source Deployment: Substitution, Innovation, and Knowledge Reuse

Developing an Assessment Plan to Learn About Student Learning

Usability Design Strategies for Children: Developing Children Learning and Knowledge in Decreasing Children Dental Anxiety

DYNAMIC ADAPTIVE HYPERMEDIA SYSTEMS FOR E-LEARNING

Chamilo 2.0: A Second Generation Open Source E-learning and Collaboration Platform

1. Professional learning communities Prelude. 4.2 Introduction

Ph.D. in Behavior Analysis Ph.d. i atferdsanalyse

ISSN X. RUSC VOL. 8 No 1 Universitat Oberta de Catalunya Barcelona, January 2011 ISSN X

Guru: A Computer Tutor that Models Expert Human Tutors

What is PDE? Research Report. Paul Nichols

PUBLIC CASE REPORT Use of the GeoGebra software at upper secondary school

Focus on. Learning THE ACCREDITATION MANUAL 2013 WASC EDITION

Chalmers Publication Library

Online Marking of Essay-type Assignments

Supporting a virtual community of tutors in experience capitalising. Élise Garrot*, Sébastien George and Patrick Prévôt

STUDENT MOODLE ORIENTATION

Facing our Fears: Reading and Writing about Characters in Literary Text

GUIDE TO EVALUATING DISTANCE EDUCATION AND CORRESPONDENCE EDUCATION

Collaborative Problem Solving using an Open Modeling Environment

The Moodle and joule 2 Teacher Toolkit

Introduction. 1. Evidence-informed teaching Prelude

MYCIN. The embodiment of all the clichés of what expert systems are. (Newell)

Motivation to e-learn within organizational settings: What is it and how could it be measured?

AGENDA LEARNING THEORIES LEARNING THEORIES. Advanced Learning Theories 2/22/2016

Innovative Methods for Teaching Engineering Courses

Unpacking a Standard: Making Dinner with Student Differences in Mind

The Political Engagement Activity Student Guide

Android App Development for Beginners

On Human Computer Interaction, HCI. Dr. Saif al Zahir Electrical and Computer Engineering Department UBC

Lecturing Module

Deploying Agile Practices in Organizations: A Case Study

Introduction to Causal Inference. Problem Set 1. Required Problems

STA 225: Introductory Statistics (CT)

Module 12. Machine Learning. Version 2 CSE IIT, Kharagpur

Practice Examination IREB

May To print or download your own copies of this document visit Name Date Eurovision Numeracy Assignment

EQuIP Review Feedback

Ericsson Wallet Platform (EWP) 3.0 Training Programs. Catalog of Course Descriptions

Agent-Based Software Engineering

An Industrial Technologist s Core Knowledge: Web-based Strategy for Defining Our Discipline

Emergency Management Games and Test Case Utility:

Ministry of Education, Republic of Palau Executive Summary

Automating the E-learning Personalization

Document number: 2013/ Programs Committee 6/2014 (July) Agenda Item 42.0 Bachelor of Engineering with Honours in Software Engineering

Blended E-learning in the Architectural Design Studio

Word Stress and Intonation: Introduction

What s in a Step? Toward General, Abstract Representations of Tutoring System Log Data

Note: Principal version Modification Amendment Modification Amendment Modification Complete version from 1 October 2014

ECE-492 SENIOR ADVANCED DESIGN PROJECT

M55205-Mastering Microsoft Project 2016

Use and Adaptation of Open Source Software for Capacity Building to Strengthen Health Research in Low- and Middle-Income Countries

The Common European Framework of Reference for Languages p. 58 to p. 82

National Survey of Student Engagement (NSSE) Temple University 2016 Results

USING JIGSAW COLLABORATIVE LEARNING STRATEGY IN ONLINE DISCUSSION TO FOSTER A PROJECT-BASED LEARNING COMMUNITY ON THE WEB

OPAC and User Perception in Law University Libraries in the Karnataka: A Study

Introduction to the Revised Mathematics TEKS (2012) Module 1

Introduction to the Practice of Statistics

Procedia - Social and Behavioral Sciences 93 ( 2013 ) rd World Conference on Learning, Teaching and Educational Leadership WCLTA 2012

Beyond Classroom Solutions: New Design Perspectives for Online Learning Excellence

Towards a Collaboration Framework for Selection of ICT Tools

Radius STEM Readiness TM

COURSE GUIDE: PRINCIPLES OF MANAGEMENT

Intelligent Agents. Chapter 2. Chapter 2 1

Nearing Completion of Prototype 1: Discovery

Evaluation of Learning Management System software. Part II of LMS Evaluation

Should a business have the right to ban teenagers?

Success Factors for Creativity Workshops in RE

DICTE PLATFORM: AN INPUT TO COLLABORATION AND KNOWLEDGE SHARING

A Case Study: News Classification Based on Term Frequency

Using collaborative websites to improve education in a cost-effective manner

Indiana Collaborative for Project Based Learning. PBL Certification Process

MYCIN. The MYCIN Task

ReinForest: Multi-Domain Dialogue Management Using Hierarchical Policies and Knowledge Ontology

Transcription:

Ergonomics of PBLMS 1 Ergonomic Study of Existing Project-Based Learning Management System Min Ji 1 st year PhD Universitéde Lyon, CNRS INSA-Lyon, LIRIS, UMR5205, F-69621, France min.ji@insa-lyon.fr Abstract We are interested in designing a Project-Based Learning Management System (PBLMS) for high school students. In this paper, we focus on the study of ergonomics of existing PBLMSs. We first analyze four different PBLMSs regarding three points: aims, functionalities and indicators. We particularly focus on the indicators and analyze their attributes: purpose(s), concept(s), data construction and visualization. Based on this analysis we discuss the utility, the usability and the acceptability of the studied systems according to their functionalities, the types of visualization and the users. We finally conclude with some directions of our future research work. Introduction We are interested in designing a Project-Based Learning Management System (PBLMS) for high school students, which support learners and teachers respectively in the learning and teaching process. Project-based learning is carried out under complex situations and PBLMS can help learners to build new knowledge and acquire new skills (e.g. management, communication and collaboration). More precisely, the indicators used in PBLMS aim to monitor the way of individual knowledge building. In fact, it can help participants involved in learning activities to reflect on their own behaviors, to self-regulate their activities and to improve their ability of collaboration. The objective of our research is to design a PBLMS. We define PBLMS as a computer system that provides participants with some management tools to support and monitor the learning activities in order to solve a complex issue, problem or challenge. PBLMS is characterized by supervision functions. Examples of learning activities are collaboration, coordination and production (George et Leroux 2001). Here we should specify that PBLMS could manage various aspects of the learning processes (e.g. the way the activities are carried out, the visualization mode chosen for learners, the configuration and resources of the activity) and the project outcomes (e.g. the documents produced during/after the project and the products). Obviously, PBLMS can facilitate carrying out the project activity and enhancing the learning. This study is based on previous works dedicated to the design of a paper prototype of PBLMS, named MESHaT (Michel et Lavoué2011). This prototype is composed of monitoring and expertise transfer tools for tutors and learners. They could give information to monitor individual or group learning activities as well as to support the acquisition and transfer of expertise. More particularly, MESHaT provides learners and teachers with dashboards, since we think that the use of a dashboard is a key-learning objective in the context of PBL. The dashboard is a good way to strengthen learners metacognitive skills and to facilitate the group works, the group cohesion and the professionalism of learners by showing explicitly the consequences of their acts (Michel et Lavoué2011). The aim of this study is to analyze the ergonomics in PBLMS context. More precisely, we have analyzed four existing PBLMSs and proposed indicators features (utility, usability and acceptability). According to this analysis, we have drawn upon the strengths and weak points of the other systems. Based on these results, we propose the main lines of our future PBLMS. It should not only satisfy users needs as far as possible but also have suitable ergonomic user interfaces (UI) to improve learners collaboration. This article proceeds in three main parts. First, the paper provides an overview of project-based learning, dashboard and indicators used in PBLMS to improve the quality of learning. In the second part, we analyze and summarize the features and indicators offered in PBLMS. In the third part, through discussion, we analyze the weaknesses of PBLMS and indicators which should be avoided in our context of work and propose the direction of our future research work. Overview of PBLMSs Using Dashboard and Indicators Project-Based Learning There are many definitions of project-based learning. Harris and Katz (2000) defines it as an instructional method that allows in-depth investigation of a topic instead of using a rigid lesson plan that directs a student down a specific path of learning outcomes or objectives. According to Jeremic, Jovanovic and Gasevic (2009), PBL is a teaching and learning model

2 Ergonomics of PBLMS that organizes learning around projects. Projects comprise complex tasks and activities that involve students in a constructive investigation that results in knowledge building. Moursund (2007) defines project-based learning as an individual or group activity that lasts for a defined period of time, which results in a product, a presentation or a performance. Through these definitions, we can establish that: Project-based learning is learner-centered. Project-based learning isn t teacher telling, but learning by doing. It is an investigation and an inquiry process. The project results are not known in advance, each project being unique, which is different from problem-based learning for instance. Project-based learning ends with a presentation or product that demonstrates learning and is assessed. Learners can generate new knowledge and get new skills based on their previous knowledge and experiences when they carry out a project. This kind of activity can lead students to obtain and to apply skills in collaboration, communication, and self-management. Briefly, it is a good way for learners to solve practical problems in an open environment with an interdisciplinary approach. Dashboards and Indicators Used in PBLMS Generally speaking, a dashboard is expected to collect, summarize, and present information from multiple sources so that the user can see at once how various indicators are performing (Yigitbasioglu et Velcu 2011). Dashboard could be considered as a container of indicators. The indicators used in PBLMSs can give information to participants involved in the learning activities. Information could concern their activity or their group activity, and could be seen during or after the learning process. Dashboard could favor cognitive or metacognitive reflection. Based on this reflection, participant can build new knowledge and skills (soft and hard) as well as they improve their learning ability. During interactions, indicators mainly reflect three types of data: (1) the Logfiles recording learners actions occurring in the learning environment, (2) the products of the interactions (communication messages or documents produced during the project) (3) the data recorded by the learners themselves to describe how the activity is carry out and what they think. Compared to the first type of data, the second and third types of data are much more difficult to analyze automatically. It is also a challenge in this research domain. We can distinguish four main users of indicators: (1) learners, (2) teachers (3) observers and, (4) the learning environment (Dimitrakopoulou 2006). The learners mean the people who participate in the learning activities. The information supplied by the indicators help them to carry out the metacognitive process. The teachers are the persons who define a PBL activity and monitor the activity in order to uncover the features or the quality of the interactions. The observers, including the researchers and the administrators, are interesting in exploring the mode, the process or the quality of the collaboration. Finally, the learning environment can transform the information given by the indicators into a guiding message and send it to learners and teachers. According to Dimitrakopoulou (2006), indicators have several important attributes: (1) the purpose of the indicator, (2) the output of the calculated indicator, (3) the concept of the indicator. Additionally, the data construction, which is the core of an indicator, and the visualization of the indicator, which decides the presentation style and mode, are also critical aspects. Ergonomics Analysis of Existing PBLMS Using Indicators In this part, we analyze four different PBLMSs. These systems seem the more relevant to our context because they not only help learners to achieve projects collaboratively, but also aim to improve the learning by displaying some indicators. Furthermore, the indicators of these systems refer to different targets (e.g. learners, teachers, observers and the learning environment), and these indicators also monitor different aspects of learning (activity process, communication, features and profiles of learners behaviors). We discuss the systems from three points: aims, functionalities and indicators. And for the indicators, we choose four attributes from those previously mentioned: purposes, concepts, data construction and visualization. System Introduction Figure 1 gives the workspace interfaces of the PBLMSs described after. The system SYNERGO (Avouris et al. 2004) supports synchronous collaboration modeling and collaboration analysis. The main goal is to facilitate the understanding of the mechanics of collaboration. It supplies learners with a chat tool and supports them to model flow charts, concept maps, entity-relation diagrams and other semantic modeling. The system DEGREE (Barros et Verdejo 2000) is conversation-based. The teachers can deploy projects, contribution type and conversational structure at the beginning. Then a group of learners can carry out collaborative activities which are based on conversation by proposing or replying to a proposal. The system and the indicators can improve learners metacognitive awareness and give them assistance. The learning environment proposed by (Fesakis et al. 2004) is based on the ModellingSpace (ModellingSpace 2004), which has many different channels to support learners to communicate during activities. It is synchronous conversation based and the availability of all the participants is required. In collaboration, learners and teachers can exchange chat messages through a set of logical broadcast channels. The SPLACH system (George et Leroux 2002) aims to help young learners to design and build micro-robots modeling. It incorporates asynchronous communication tools (E-mail and discussion forum), a synchronous meeting tool, and a scheduling tool in the form of a calendar for the team, which provides learners with coordination on the project, a tool to write reports during the project and, finally, specific educational robotics tools.

Visualization Data construction Indicator Concept Purpose Functionality Aim Ergonomics of PBLMS 3 Figure 1: workspace interfaces of PBLMSs: (a) SYNERGO; (b) DEGREE; (c) ModellingSpace; (d) SPLACH Synthesis and Analysis The aforementioned approaches constitute a representative specimen of PBLMSs. All of them provide tools and functionalities for supporting and To help learners to model semantically. facilitating users (learners and teachers ) activities in various levels. Table 1 summarizes the main points of these PBLMSs. SYNERGO DEGREE ModellingSpace SPLACH To support learners to To help to design To facilitate proposing or express their ideas and build microrobots replying to a proposal. during projects. modeling. To support synchronous collaborative modeling, monitoring and analyzing activities, communicating. To monitor the learning process, to facilitate teachers and researchers to understand mechanics of collaboration. To measure the density of occurrence of a type of event per time interval and the degree of relative contribution in the group members, presenting evolution of actors activities. Based on Logfiles storing in XML, formula is given. Line charts showing number of every kind of action done by every learner, and evolution activity map interpreting evolution of actors activities, degree of collaboration in numeral. To configure an activity, collaborating based on conversation, analyzing learners behavior, offering guiding. To help learners to have metacognitive activities; to support teachers to monitor learners performance and changes. To support synchronous communication through a set of logical broadcast channels. To help teachers estimating learners style to offer intervention when needed. To supply search results by To present amounts of combining a variety of Interactions, the number parameters, assessing the of Agents, collaboration level based on Collaboration Activity several attributes (creativity, Function of chat attitude, elaboration etc), channel and certain sending messages to alert agent s Collaboration potential problems and Activity Function in a giving suggestions, line chart, determining representing evolution of agents or groups attributes of the individual. collaboration quantity. Based on Logfiles, some Based on Logfiles, attributes are calculated collaborative action is directly, others are proportional to the generated by combining number of agents that these attributes based on were interacting and the Fuzzy Logic techniques. quantity of interactions. Mainly line chart which Table form listing the horizontal axis attributes names and represents time, the values; textual aiding vertical scale records messages; line chart giving the amount of various the evolution of individual s variables; information is attributes values and summarized by interpretation. analyzing and comparing the curves. Table 1: Main point of analyzed PBLMSs To support asynchronous communication, synchronous meeting, specific robotics tool, writing reports, scheduling. To help understand social relationships; to provide learners insight into their own and their colleagues behavior. To present the values of every behavioral profile of every learner, analyzing and comparing the values of every learner and determining their corresponding behavioral profile. Based on Logfiles and semi-structured communicative acts (sentence openers); detailed formulas are given. Line chart showing how the profiles of the users evolve in time.

4 Ergonomics of PBLMS Discussion In this part, we highlight the lacks of the analyzed systems according to utility, usability and acceptability criteria. Based on these analyses, we propose some directions of our future work. Utility, Usability and Acceptability Analysis Utility Analysis of Functionality When we read the literatures on PBLMSs, we find that most systems support collaboration only by offering communication tools (e.g. communication system based on ModellingSpace and DEGREE), for example, chat tools, discussion forums etc. Communication is one of the most important aspects during the collaboration but it is just one aspect in project-based learning. We assume that PBLMs should always offer other functionalities to teachers and learners. For example, it should supply learners with: Metacognitive tools to support the metacognitive learning process and to facilitate their ability of learn how to learn. Flexible configuration tools to deploy a learning activity according to different learning contexts. Tools for documents sharing and co-writing to help learners to co-build knowledge network. A scheduling tool. Some special and professional tools offering to learners based on the context of learning activities. For example, SPLACH provides learners specific robotics tools to support microrobots modeling projects. Concerning the functionalities of the indicators, most of them just provide some simple reporting analyzes of the learning process (e.g. how many learners are on line, how many messages have been sent, how many times a document has been read) and some monitoring information about the learning environment (e.g. which tasks have been done and which haven t, whether the learning process is delay according to the project schedule). We don t criticize that simple indicators and monitoring indicators aren t important. The importance of these indicators cannot be estimated a priori (Dimitrakopoulou 2006). But supplying the learners and teachers only with these two types of indicators is not enough because the assistance levels of these two types are lower than guiding indicators and supervision indicators. The guiding indicators can generate some information to learners to make some reflection and changes according to the context and the practical situation of learning activity. The supervision indicators can identify whether the action that learners are doing is good or bad and give alerts to learners to draw their attentions. For example, if a learner is watching a film or talking little when he joins in a synchronous discussion, the indicators can give alert. Another lack of the indicators functionalities is that most of them are about the activities process; while they cannot supply the information about the content of the products of the activities (e.g. the content of a proposal, the content of communication) or the hidden thoughts (ideas or moods) recorded by learners during activities. These two types of information are very difficult to catch because it needs to recognize and analyze the textual content automatically. We think that this kind of information is as important as the analysis of the actions. Usability Analysis of Visualization SPLACH is considered very well because it could create a comfortable learning environment to increase the colleague mutual-understand awareness and the workspace awareness. It gives a photo of every member in the group and a smiley button to represent everyone s mood, which can encourage the feelings of awareness between learners and indicate their feelings without typing any text when they participate in a synchronous meeting (George et Leroux 2001). It is important to create an environment, in which learners can be aware of the others, because it will enhance the relations between learners and shorten the distance between them. It is a good way to improve the quality of collaboration. Many classical graphical modes are used to present the results of indicators, e.g. line chart, bar chart, table form. But most of learning environments have no textual interpretation of these indicators. So the users, especially young learners, should have a high ability to understand the content of indicators and to discover some important information. We think that the learning environments should be able to interpret the contents of graphical indicators into text form, so as to be used more widely and to give much better support to the learners. The use of metaphors could also be a good way to solve this problem perfectly (e.g. i-bee, i-tree). They could present the results of a number of indicators synchronously in a nice visual frame in an indirect mode (e.g. animation), which can have a strong effect at young learners and help them have a strong awareness of their behaviors (Dimitrakopoulou 2006). Most indicators interfaces are designed previously and little customizable. The customizable feature has been considered in some UI design of PBLMSs (e.g. DEGREE, communication system based on ModellingSpace), but it hasn t been considered in most of PBLMSs. Learners and teachers can t choose the form of visualization they prefer. Moreover, customization is really an important aspect that could help (1) learners to visualize indicators in the way they like and to choose the kinds of information they really want to monitor, as well as (2) teachers to adjust the definitions and choices of parameters according to the different contexts of the learning activities. The visualization customization includes for example selecting monitoring variables, selecting the form of presentation, changing the configuration of the learning activity, selecting the time interval of information updating. Acceptability Analysis of indicators User The indicators introduced in this paper have been meant for different users: SYNERGO is used by teachers and researchers, DEGREE is used by learners, teachers and learning environment, the communication system based on ModellingSpace is used by teachers, and SPLACH is used by learners and teachers. We think that there are many indicators offered to teachers while a few are supplied to learners and learning environment. From this

Ergonomics of PBLMS 5 point of view, we think that an appropriate PBLMS should manage user profiles and supply suitable information according to their profile. It can t be ignored that the learning environment is a kind of indicators user to some extent because the information produced by some indicators can be processed deeply by learning environment and give useful information (e.g. DEGREE). We think that the systems analyzed in our paper design the indicators offered to the learning groups well. Most of them give the evaluation about the whole group but not about each member into the group. For example, DEGREE measures the level of creativity, attitude and other attributes of the whole group, SYNERGO gives the degree of relative contribution of group, and the communication system based on ModellingSpace computes collaborative action of the group. Through close analysis, we also can discover that these indicators could present the collaboration quality of the whole group instead of only centralize all information from individuals indicators, which just show everyone s value in one indicator. Future Work These systems offer us good references to construct a PBLMS which not only can satisfy users needs as far as possible but also has suitable ergonomic user interfaces to improve learners collaboration. Michel and Lavoué (2011) have described a main framework of the platform, named MESHaT. It includes different interfaces according to the learning actor: a project group, a learner or a tutor. Each interface is composed of a monitoring tool (on the form of a dashboard) in order to help the actors to have a global view of their activity and a publication tool that allow them to share their experience. Based on our analysis of the four systems, we suggest some directions for our future PBLMS. The learning environment will supply many management tools to lead learners to use this space to achieve their project. This platform will be dedicated to project management education, but also could be used to support different types of PBL activities. We will analyze the utility of various tools, for example: Blogs (individual and group) can supply spaces for learners to describe the process of their actions and their states of mind. It can help the learners to well understand the project context, to explain the reasons of some indicators value (as delays or the group s state of mind). This information will be useful for teachers to be able to intervene at the right time. Two discussion tools will be offered to learners and teachers, which can help learners to communicate about the projects in the group and help teachers to share their expertise (e.g. process of every group, learning projects designing). A scheduling tool can helps learners and teachers to plan and coordinate their activities. A learning contract with simple questions that learners answer at the beginning of the activity can regulate their behavior during the learning and help them to acquire metacognitive skills. A documents sharing tool can help to share knowledge and to centralize the documents needed for the projects The system will include four types of indicators, (reporting, monitoring, guiding, and supervision) from two dimensions (individual and group). Grouped into a dashboard, theses indicators will display comprehensive information about the collaboration. Based on the content expressed in the groups vs. individuals blogs or in the documents produced during the activity, we can analyze what the learners are thinking and the quality of the learning. We have to analyze the possibility and limit of the different method of text analysis in order to choose the right approach. For example, text mining provides thin analyzes but requires complex natural language treatments, whereas semi-structured method should be sufficient in our case. We want to create an appropriate learning environment for learners in which they can feel like in face-to-face with the others. It will enhance their motivations and their participations. The customized interface will be used to refine the quality of human-computer interaction and to improve the participants satisfactions. Because of the different abilities of learners and teachers to interpret indicators, it is necessary to used different visualization mode (even for the same information). Maybe the use of textual interpretations and metaphors will help learners to well understand the information displayed by the indicators. But the use of dashboards and indicators is not easy. That s why we choose to work, in the context of our PhD, on a participatory design approach. The prototype will be used in a real learning process in the future in order to understand its utility, usability and acceptability. Conclusion This paper presents an ergonomic study in PBL context by analyzing the utility, usability and acceptability of existing PBLMSs features, as well as the indicators used. To better understand the situation of PBLMSs, we have analyzed four different PBLMSs from three points: aim, functionalities and indicators. For the indicators, we have analyzed four attributes: purpose of indicator, concept of indicator, data construction and visualization. Through this analysis, we have discussed the advantages and disadvantages of the PBLMSs and their indicators in three dimensions (functionality, visualization and object users) that we can sum up as follows: Most systems support collaboration only by offering communication tools. Most indicators just supply some simple reporting analyzes of the learning process and some monitoring information about the learning environment, while guiding indicators and supervision indicators are not paid much attention. Most of indicators are about the activities process, while only few indicators supply information about the content of the products of the activities or about the thoughts recorded by learners during activities. Most of these indicators have no textual interpretation or metaphors associated.

6 Ergonomics of PBLMS The feature of customization hasn t been considered in some UI design of PBLMSs. PBLMSs should recognize object user profiles and supply them with suitable information according to their profile. It is good to give the evaluation about the group as a whole instead of only centralize all information from individuals indicators. Our aim is to design a PBLMS with metacognitive and monitoring tools, which can help the actors to have a global view of their activity. Information sharing tools can also help them to share their experience. We suggest other directions for our future work: We will offer several management tools for collaboration. The system will include four types of indicators: reporting, monitoring, guiding, and supervision, from two dimensions (individual and group). We will create an appropriate learning environment for learners in which they can get high satisfaction. This study can lay the foundation for our future works. In our future research, we will model the process of PBL and define the activities carried out in our system. At the same time, we will study further the research areas of data mining, data structure, model structuring of indicators and other important fields of PBLMS. Acknowledgment This work is under the instruction of Christine Michel, Elise Lavoué and Sébastien George. I would like to thank them for their guidance. Learning (Euro-CSCL 2001), 269-276. George, S.; Leroux, P. 2002. An approach to automatic analysis of learners social behavior during computermediated synchronous conversations. In: proceedings of Intelligent Tutoring Systems'2002, 630~640. Helm, J.; Katz, L. 2000. Young investigators: The project approach in the early years. New York: Teachers Collage Press. Jeremic, Z.; Jovanovic, J.; Gasevic, D. 2009. Semantically-Enabled Project-Based Collaborative Learning of Software Patterns. in: proceedings of Advanced Learning Technologies, IEEE International Conference on. Los Alamitos, CA, USA: IEEE Computer Society, 569-571. Michel, C.; Lavoué, E. 2011. KM and Web 2.0 Methods for Project-Based Learning. MEShaT: a Monitoring and Experience Sharing Tool. Multiple Perspectives on Problem Solving and Learning in the Digital Age. Ifenthaler D., Isaias P., Spector J.M., Kinshuk, Sampson D. (Eds.), Springer, Heidelberg, 49-66. Moursund D. 2011. What is ICT-Assisted PBL? http://pages.uoregon.edu/moursund/pbl/part_3.htm. The ModellingSpace project, University of Aegean (Greece) et al, 2006. Access to: http:// modellingspace. atosorigin.es/about.htm Yigitbasioglu, O.; Velcu, O. 2011. A review of dashboards in performance management: Implications for design and research. Accounting Information Systems, doi: 10.1016/j.accinf.2011.08.002. References Avouris, N.; Margaritis, M.; Komis, V. 2004. Modeling interaction during small-group synchronous problemsolving activities: The Synergo approach. In: proceedings of ITS 2004 Workshop on Designing Computational Models of Collaborative Learning Interaction, Citeseer, 13-18. Barros, B.; Verdejo, M.F. 2000. Analysing student interaction processes in order to improve collaboration. The DEGREE approach, Articial Intelligence in Education 11 (3): 221-241. Dimitrakopoulou A.; et al 2006. State of the art of interaction analysis for metacognitive Support & Diagnosis. In: Kaleidoscope Network of Excellence. Interaction Analysis: Supporting Participants in Technology-based Learning Activities. Jointly Executed Integrated Research Project, Deliverable D.31.1. Fesakis, G.; Petrou, A. ; Dimitracopoulou, A. 2004. Collaboration Activity Function: An interaction analysis tool for Computer Supported Collaborative Learning activities. In: proceedings of 4th IEEE International Conference on Advanced Learning Technologies, 196-201. Joensuu, Finland, IEEE Computer Society Editions. George, S.; Leroux, P. 2001. Project-based learning as a basis for a CSCL environment: An example in educational robotics, in: proceedings of First European Conference on Computer-Supported Collaborative