Overview of UbD & the Design Template

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Understanding by Design Overview of UbD & the Design Template 09/2005 Grant Wiggins

Understanding by Design Intro Stage 1 Stage 1 Desired Results UbD Template - with question prompts Established Goal(s): G What relevant goals (e.g., Content Standards, Course or Program Objectives, Learning Outcomes etc.) will this design address? Understanding(s): Students will understand that... What are the big ideas? What specific understandings about them are desired? What misunderstandings are predictable? U Essential Question(s What provocative questions will foster inquiry, understanding, and transfer of learning? Q Students will know... Performance Task(s): T Through what authentic performance task(s) will students demonstrate the desired understandings? Students will be able to... K S What key knowledge and skills will students acquire as a result of this unit? What should they eventually be able to do as a result of such knowledge and skill? By what criteria will performances of understanding be judged? Assessment Evidence Learning Plan Other Evidence: OE Through what other evidence (e.g. quizzes, tests, academic prompts, observations, homework, journals, etc.) will students demonstrate achievement of the desired results? How will students reflect upon and self-assess their learning? Learning Activities: L W = help the students know where the unit is going and what is expected? Help the teacher know where the students are coming from (prior knowledge, interests)? H = hook all students and hold their interest? E = equip students, help them experience the key ideas, and explore the issues? R = provide opportunities to rethink and revise their understandings and work? E = allow students to evaluate their work and its implications? T = be tailored (personalized) to the different needs, interests, abilities of learners O = be organized to maximize initial and sustained engagement as well as effective learning? 2003 ASCD and Grant Wiggins & Jay McTighe page 2

Understanding by Design Intro Stage 1 #O.1. Unit Design, Before & After A Typical 3rd-Grade Social Studies Unit Topic Prairie Day Topic: Westward Movement and Pioneer Life (social studies - 3rd grade) Activities a. Read textbook section - life on the prairie. Answer the end-ofchapter questions. b. Read and discuss Sarah Plain and Tall. Complete a word search puzzle of pioneer vocabulary terms contained in the story. c. Create a pioneer life memory box with artifacts showing what life might be like for a child traveling west or living on the prairie. d. PRAIRIE DAY activities: Dress in pioneer clothes and complete seven learning stations: 1. churn butter 2. play 19th-century game 3. send letter home w/ sealing wax 4. play dress the pioneer computer game 5. make a corn husk doll 6. quilting 7. tin punching Assessments a. quiz on pioneer vocabulary terms from Sarah Plain and Tall b. answers to end-of-chapter questions on pioneer life c. show and tell for Memory Box contents d. completion of seven learning stations during Prairie Day e. student reflections on the unit page 3

Understanding by Design Intro Stage 1 after backward design Established Goal(s): Understanding(s): Students will understand that... Students will know... Students will be able to... key facts about the westward movement K recognize, define, and use pioneer S and pioneer life on the prairie vocabulary in context pioneer vocabulary terms use research skills (with guidance) to find basic geography (i.e., the travel routes of pioneers out about life on the wagon train and prairie and location of their settlements) express their findings orally and in writing Performance Task(s): Stage 1 Desired Results GA SS4H6 The student will explain westward expansion of America between 1801 and 1861. a. describe territorial expansion with emphasis on the Louisiana Purchase, the Lewis & Clark expedition, and the acquisitions of Texas (the Alamo and independence), Oregon (Oregon Trail), and California (Gold Rush and the development of mining towns) b. describe the impact of life in America. U Many pioneers had naive ideas about the opportunities and difficulties of moving West. People move for a variety of reasons -- for new economic opportunities, greater freedoms or to flee something. Successful pioneers rely on courage, ingenuity, and collaboration to overcome hardships and challenges. Create a museum display, including artifacts, pictures, and diary entries, depicting a week in the life of a family of settlers living on the prairie. (What common misunderstandings do folks today have about prairie life and westward settlement?) Write 1 letter a day (each representing a month of travel) to a friend back east describing your life on the wagon train and the prairie. Tell about your hopes and dreams, then explain what life on the frontier was really like. (Students may also draw pictures and explain orally.) Learning Activities: Essential Question(s Assessment Evidence T Other Evidence: Learning Plan (selected) Why do people move? Why did the pioneers leave their homes to head west? How do geography and topography affect travel and settlement? Why did some pioneers survive and prosper while others did not? oral and/or written response to one of the Essential Questions G Q What is a pioneer? What is pioneer spirit? What was pioneer life really like? OE drawing(s) showing hardships of pioneer life test on facts about westward expansion, life on the prairie, and basic geography explanation of the memory box contents Use K-W-L to assess students prior knowledge and identify learning goals for the unit. Revise Prairie Day activities (e.g., substitute Oregon Trail 2 computer simulation for dress the pioneer and ask for journal entries while the simulation is played). Include other fictional readings linked to the identified content standards/understandings (e.g., Little House on the Prairie, Butter in the Well). Create a timeline map of a pioneer family s journey west. Add non-fiction sources to accommodate various reading levels, such as Life on the Oregon Trail, Diaries of Pioneer Women, and Dakota Dugout. Guide students in researching the period using a variety of. Review the scoring rubrics for memory box, museum display, letters, and journals before students begin the performance tasks. Include opportunities for students to study examples of these products. L 2003 ASCD and Grant Wiggins & Jay McTighe page 4

before backward design: textbook coverage-oriented Understanding by Design Intro Read Chapter 10 in UCSMP Geometry Go through all the formulae and examples Stage 1 #O.2. Unit Design, Before & After A Typical 10th-grade Geometry Unit Topic: Surface Area and Volume (HS geometry) Exploration 22, p. 482 Containers holding small amounts can be made to appear to hold more than they do by making them long and thin. Give some examples. know how to calculate surface area and volume for various 3-dimensional figures know and use Cavalieri s Principle to compare volumes know and use other volume and surface area formulae to compare shapes a. odd-numbered problems in full Chapter Review, pp. 516-519 b. progress self-test p. 515 Topic/objectives Lessons/Activities Assessments c. homework: each 3rd question in sub-chapter reviews and completion of the explorations page 5

Understanding by Design Intro Stage 1 after backward design Established Goal(s): Understanding(s): Students will understand that... Students will know... Performance Task(s): Stage 1 Desired Results NH Math Standards 4a. K-12 Broad Goal: Students will name, describe, model, classify, and compare geometric shapes and their properties with an emphasis on their wide applicability in human activity. 1a. K-12 Broad Goal: Students will use problem-solving strategies to investigate and understand increasingly complex mathematical content. The adaptation of mathematical models and ideas to human problems requires careful judgment and sensitivity to impact. Mapping three dimensions onto two (or two onto three) may introduce distortions. Sometimes the best mathematical answer is not the best solution to real-world problems. formulae for calculating surface area and volume Cavalieri s Principle Learning Activities: U K Packaging problem: what is the ideal container for shipping bulk quantities of M & M s packages cost-effectively to stores? (Note: the best mathematical answer - a sphere - is not the best solution to this problem.) Consult to the UN on the least controversial 2-dimensional map of the world. Investigate the relationship of surface areas of various containers and volume (e.g. tuna fish cans, cereal boxes, Pringles, candy packages, etc.). Investigate different map projections to determine their mathematical accuracy (i.e. degree of distortion). Essential Question(s Students will be able to... Assessment Evidence T Other Evidence: Learning Plan (selected) How well can pure mathematics model messy, real-world situations? When is the best mathematical answer not the best solution to a problem? How do you design the most economical packaging? G Q calculate surface area and volume for various 3-dimensional figures use Cavalieri s Principle to compare volumes a. odd-numbered problems in full Chapter Review, pp. 516-519 b. progress self-test p. 515 S OE c. homework: each 3rd question in sub-chapter reviews and completion of the explorations a. Read Chapter 10 in UCSMP Geometry b. Exploration 22, p. 504 c. Exploration 22, p. 482 d. Exploration 25, p. 509 L 2003 ASCD and Grant Wiggins & Jay McTighe page 6

Understanding by Design Intro Stage 1 Stage 1: Key Design Elements In Stage 1, designers consider the following elements. A variety of examples and design tools are provided to assist. Note: There is no required sequence to the design process designers can enter at any point. However, all of the design elements should be considered. Test your ideas against the Stage 1 Design Standards and revise as needed. G Unpack the GOALS (e.g. content standards) to derive the big ideas, key knowledge/skills. K S Identify key KNOWLEDGE and SKILLS. Consider possible misunderstandings. U Stage 1 Frame the big ideas as specific UNDERSTANDINGS - ( the student will understand THAT... ) Identify the big ideas. Q Select/develop ESSENTIAL QUESTIONS to guide inquiry into the big ideas. Essential Questions for Stage 1 What should students leave able to do, on their own (transfer)? What understandings about key ideas should they leave with? What do Content Standards imply for learning goals - i.e. what should students know and be able to do, given the content targeted? What big ideas should anchor and organize the content, framed as Essential Questions? What do common/predictable misunderstandings suggest what the desired understandings ought to be? 2003 ASCD and Grant Wiggins & Jay McTighe page 7

Understanding by Design Intro Stage 1 : Key Design Elements Consider the following elements as you identify the evidence needed to determine the extent to which the desired results (Stage 1) have been achieved. A variety of examples and design tools is provided to assist. Test your ideas against the Design Standards and revise as needed. Consider evidence of the understanding(s), knowledge and skills identified in Stage 1. OE Identify the OTHER EVIDENCE that will be needed Use the 6 Facets to identify needed evidence of understanding. R T Identify appropriate criteria and use them to develop the scoring RUBRIC(s). Use the G.R.A.S.P.S. elements to design authentic PERFORMANCE TASKS. Essential Questions for What evidence must be collected and assessed, given the Desired Results of Stage 1? What is evidence of understanding (as opposed to recall)? What important transfer tasks should anchor the assessment since transfer is the essence of understanding? What criteria should be used to assess work related to the Desired Results, not just the particulars of the task? 2003 ASCD page 8

Understanding by Design Intro Stage 1 : Key Design Elements Consider the following as you develop the learning plan, mindful of the desired results identified in Stage 1 and the needed evidence in. There are a variety of ways to teach for understanding, and UbD is compatible with many instructional frameworks. Regardless of the instructional approach and specific teaching techniques, designers are encouraged to consider the W.H.E.R.E.T.O. elements as they plan. Consider what needs to be uncovered vs. covered. Test your proposed learning plan against WHERE- TO and for alignment with Stages 1 & 2. and adjust as needed Use diagnostic and formative assessments to monitor and adjust. Use the six facets to generate new ideas for learning Frame the learning via questions Essential Questions for What can I do to make the work maximally engaging and effective? If the content is the answer, then what were the original questions? What content should we cover? What content needs to be uncovered? When should the basics come first? When should they be on a need to know basis? When should I teach, when should I coach, and when should I facilitate student discovery? How do I know who and where the learners are? What should I do if they already know/ can do? What should I do if they don t? In order to truly meet the standard, what should they be able to do independently (transfer)? What should I be doing to make them more independent and able to transfer? 2003 Grant Wiggins & Jay McTighe page 9

Understanding by Design Intro Stage 1 A UbD Curriculum Framework UbD Curriculum Framework Understanding by Design offers a 3-stage backward design framework for developing units of study (micro level). The same process guides larger-scale curriculum development for courses and programs (macro level). The following visual represents a UbD curriculum structure for building a coherent curriculum, spiraling around big ideas, essential questions, and core assessments. Organizational Goals Cross-disciplinary ideas, habits of mind, competencies Programs Content Standards Arts Science History Language Mathematics Health Ed. P. E./ Technology World Arts Languages Overarching Understandings Key transfer tasks & rubrics Overarching Essential Questions Courses Course 1 Course 2 Course 3 Course 4 Course 5 Course 6 Course 7 Course 8 Course 9 Course 10 Course 11 Course 12 Course Understandings Key Course Tasks & Rubrics Course Essential Questions Unit 1 Unit 2 Unit 3 Unit 4 Unit 5 Unit 6 Units T U Q OE page 10

Understanding by Design Intro Stage 1 Design Entry Points #G.2.a. Tools: Entry Point Content Standards Content Standard(s): What big ideas and transfer goals are embedded in this standard? What are the key nouns and verbs? What should student eventually be able to do on their own if they meet the Standard? What will students come to understand if they really learn this content well? What specific real-world transfer tasks should a student be able to do well if they have met this standard? Stage 1 Desired Results U Q Assessment Evidence T OE Learning Plan What important questions are raised by this content? What essential questions will guide inquiry into it? What evidence of learning is stated or implied in the standard (and its indicators)? What more discrete tests do they suggest? L What learning experiences will help uncover the big ideas in the standard? What instruction is needed to equip students to meet this standard? 2002 ASCD and Grant Wiggins & Jay McTighe page 11

Understanding by Design Intro Stage 1 #G.2.b. Entry Point Important Topic/Content Topic/ Content: What content standard(s) justify or relate to this topic? What should students be able to do with the content, if they understand? What is the big idea (the moral of the story ) that we want students to understand about this topic? What kinds of real-world performances test understanding of this content? Stage 1 Desired Results G U Q Assessment Evidence T OE Learning Plan What important questions are raised by this topic? What questions will guide inquiry into the important ideas? What evidence will show that students have learned this content? L What activities and instruction will engage students and help them better grasp the essence and the value of this topic/content? 2002 ASCD and Grant Wiggins & Jay McTighe page 12

Understanding by Design Intro Stage 1 #G.2.c. Entry Point Important Skill/Process Skill/ Process: What content standard(s) call for, or imply, mastery of this skill/process? What is the purpose or value of this skill/process? What important transfer ability does the skill help make possible? What understanding(s) will enable students to use the skill wisely? What are the strategic understandings needed for effective use? What complex, real-world performances does this skill enable? Stage 1 Desired Results G U Q Assessment Evidence T OE Learning Plan What important questions are raised when attempting to use/improve this skill? What essential questions will guide thoughtful use? What evidence will show that students have mastered this skill/process? L What instruction and learning activities will most effectively help to develop, refine, and make automatic this skill/process? What kinds of complex and interesting challenges can make the skill s value more apparent and meaningful? 2002 ASCD and Grant Wiggins & Jay McTighe page 13

Understanding by Design Intro Stage 1 The Big Ideas of Understanding by Design 1. 2. 3. 4. 5. 6. 7. 8. UbD is a way of thinking purposefully about curricular planning and school reform, a set of helpful design tools, and design standards -- not a program or recipe. The end goal of UbD is understanding and the ability to transfer learnings to appropriately connect, make sense of, and use discrete knowledge and skills in context. Evidence of understanding is revealed through performance when learners transfer knowledge and skills effectively, using one or more facets (explain, interpret, apply, shift perspective, empathize, and self-assess). Educators are coaches of understanding, not mere purveyors of content or activity. Planning is best done backward from the desired results and the transfer tasks that embody the goals. UbD transforms Content Standards and other goals into focused learning targets based on big ideas and transfer tasks. Design Standards guide self-assessment and peer reviews of curriculum, instruction, and assessment for quality control. UbD reflects a continuous improvement approach to design and learning. The results of our curriculum designs (e.g., assessment results, quality of student work, degree of learner engagement) inform needed adjustments. Grant Wiggins, Denise Wilbur & Jay McTighe page 14