CREATIVIY AND DIGITAL DESIGN FINAL PROJECT From me to you From me to you is a Project of the course Creativity and Digital Design, that seeks that students apply creativity and innovation through the design and development of a children's educational board game, in order to give it to a child of a low social economic level as an advance to the Christmas season, and in this way practice the value of human solidarity with regard to the needs of our society. PROBLEM TO SOLVE: Design and develop an educational game board that allows a creative, fun and easy way to develop some of the skills that a child of 6 or 7 years must develop during the first year of their primary education. The board game can be new or an innovation of an existing one, if so, you must include significant advantages over the original. TEAMS: Teams of 4 or 5 students Teams will be assigned by the professor INSTRUCTIONS: STAGE 1: Researching the problem 1. The students will do a bibliographic research about the knowledge and the skills that children between 6 and 7 years must develop during their first year of primary education in the following areas: a. Spanish b. Mathematics c. Exploration of nature and society d. Civic and ethical formation e. Artistic education f. English 2. According to the gathered information, create a document that includes: a. Knowledge and skills developed in each of the following subjects: i. Spanish ii. Mathematics iii. Exploration of nature and society iv. Civic and ethical formation v. Artistic education vi. English b. The document must be specific and everything must be written by the students.
3. Based on the gathered information, students must select the area of knowledge on which they want to base their design and develop the board game. Students must justify their choice. STAGE 2: Generation of Ideas 4. Follow the steps of the creative process to solve the problem and document the process with images and videos that show the development of all your activities. a. Select and define the focus of the problem: Board game you decide to create. b. Printed document with the generation of ideas. STAGE 3: Evaluation of Ideas 5. Follow the steps of the creative process to solve the problem and document the process with images and videos that show the development of all your activities. a. Evaluation of ideas b. Results: New ideas 6. Elaborate a document that includes: a. Name of the board game (must be original and related to the subject in which the game is based) b. Logo (original image that identifies the board game) c. Objective of the board game (knowledge and / or competency you want to develop and / or strengthen) d. Detailed description of the board game i. How to do you play it. ii. How to win and how to lose. iii. Elements of the game (board, figures, dice, cards, bills, etc.). iv. Description of the game elements. e. Answer the following questions about the board game: i. Who will use the game? ii. Approximate cost of developing it? iii. If it is an innovation of an existing game, include: 1. Name of the original board game 2. What are the advantages or differences from the original? 3. Justification of the reason you decided to improve this game STAGE 4 The Prototype 7. Develop the design of the selected idea (prototype). a. Initial design of the product (diagrams, schemes, drawings, etc.) that illustrates the elements of the product to be developed. b. Justification of the elements used in the design of the product i. Materials ii. Colors iii. Forms iv. Textures STAGE 5 Final Product 8. Elaborate the finished final product. In this stage, you must develop the physical board game. a. Board or object where you play the game
b. Additional elements (dice, cards, figurines, cards, tickets, etc.) needed to play c. Instructions d. Game packaging e. Bag of candy to give to the child that will receive your toy 9. Original presentation of the product (communication) In this stage you must apply augmented reality to an image printed on letter-size photo paper of your board game. RA picture should contain at least 3 of the following elements: E-commerce (buy it) Web links. Access any website related to the game Video playback (OBLIGATORY) o Video should have a minimum duration of 3 minutes o All team members must appear and explain something or the game o Team members must explain the features, utilities and advantages of using the board game. Photos. The customer must be able to see photo galleries in a mobile device. Audio playback. Link to interviews, music, sound, etc. related to the game. Social media. Allow to share your content on social networks Email. Customers can request information via e-mail about your game. Call. Let customers call you for questions, complaints, emergencies, etc. Content download. Allow to download applications, images, PDF, audio, video and any document. Delivery of the game to the assigned child. Each team must deliver the game as a gift to an assigned child. The delivery will be done at the end of the semester in the date assigned by the teacher. 11. All the stages of the project are required, if for some reason, a stage was not delivered on time, you will loose the points corresponding to that stage, but that stage must be delivered to be able to deliver the next stage(s). If the final game board is not finished and delivered, will make you to have a right to obtain a O (zero) in the area of final project.
EVALUATION STAGES: STAGE Delivery Value 1. Research of the problem 31/oct 3 2. Generation of Ideas 2/nov 3 3. Evaluation of ideas 7/nov 3 4. The prototype 9/nov 3 5. Final Product 16/nov 28 Presentation (comunication) 16 y 21 nov 8 Co-evaluation 4 Delivery to the assigned child
EVALUATION RUBRICS STAGE 1: Research of the problem A document that contains: Description of the knowledge and the skills that children develop during the first grade of primary education in each of the following areas: o Spanish o Mathematics o Exploration of nature and society o Civic and ethical formation o Artistic education o English Spelling Cover page that includes: Information of all team members Name of the stage Date and Group number -49 5-69 5 7 Bibliographic references STAGE 2: Generation of ideas Used a creativity technique to generate ideas (uploaded evidences of the process) Generated ideas The number of ideas generated by the Poor team were: -19 Enough 2-39 6 Abundant 4 STAGE 3: Evaluation of ideas The criteria of cost, feasibility, time and originality were established for the evaluation of the ideas. The election of the idea was done thru a mechanism of evaluation of ideas and based on the criteria established. Documentation of the creative process Evidences of the development of the creative process (images and videos) List of ideas generated Table of the polling of ideas (5 ideas) Table of the polling using the criteria (3 ideas) Document that includes: 5 5
Name of the board game (must be original and related to the subject in which the game is based) -4 Logo (original image that identifies the board game) -4 Objective of the board game (knowledge and / or competency you want to develop and / or strengthen) -4 Detailed description of the board game How to do you play it. How to win and how to lose. Elements of the game (board, figures, dice, cards, bills, etc.). Description of the game elements. -4 Answer the following questions about the board game: Who will use the game? Approximate cost? If it is an innovation of an existing game, include: o Name of the original board game o What are the advantages or differences from the original? o Justification of the reason you decided to improve this game -4 STAGE 4: Prototype Initial design of the product (diagrams, schemes, drawings, etc.) that illustrates the elements of the product that is going to be developed. Document that includes the justification of the elements used in the design of the product. i. Materials ii. Colors iii. Forms iv. Textures -19-14 2-39 15-29 Very good 4 Very good 3 Documentation of design process Evidences of the development of the design process (images and video) -29 3
STAGE 5: Final Product Physical delivery of the product Bag of candy to give to the child that will receive your toy Was not delivered Was not delivered Delivered 3 Delivered The product has the characteristics established in the design of the prototype Originality Value Quality / Style Below standard Near the standard Meets the standard Satisfies less than Satisfies 7% to 9% Satisfies more than 9% 7% of the of the established of the established established characteristics characteristics characteristics 8-14 15-7 Depends on existing models, ideas o directions; it is not new or unique -7 It is not useful or valuable for the intended audience/user. It is not going to work in real world; impractical or impossible -7 It is safe, regular, made in a conventional style. It has several elements that do not fit. -7 It has some new ideas or new improvements, but some ideas are predictable or conventional 8-14 It is somewhat useful and valuable; it cannot solve certain aspects of the defined problem or satisfy exactly the necessity identified. It is not clear if the product will be practical or feasible 8-14 It has some interesting touches, but lacks of a distinct style. It has some elements that may be excessive or do not fit together 8-14 It is new, unique, surprising; it shows a personal touch 15 It is useful and valuable; it solves the defined problem or satisfies the identified necessities. It is practical and feasible 15 It is well-crafted, eye catching, designed in a different style but still fit for purpose. Combine different elements into a coherent whole 15
Product presentation (communication) Image printed on letter-size photo paper and covered with plastic (ENMICADA) of your board game Video a. Minimum duration of 3 minutes b. All team members appear and talk c. Explains features, utilities and advantages of using the board game Contains Augmented Reality in at least 2 elements (ecommerce, web links, audio, images, social networks, content download, etc.) Presentation of the team in front of the public Presentation of the product to the public The presentation is adequate to the intended public -9-9 -7 They present their ideas and products in typical ways (PowerPoint slides, heavy text, recitation of notes, no interactive characteristics) -4 Was not delivered Augmented Reality Exposition -29-29 8-14 They added some interesting touches to the presentation media that makes it more lively and engaging Delivered Very good 3 Very good 3 Very good 15 They created visually exciting presentation media that include elements that are specially funny, lively, participatory and powerful to the intended audience 5 TE: The term "product" is used in this rubric as a general term for the outcome of the innovation process during a project. A product can be a constructed object, a proposal,
presentation, solution to a problem, service, system, work of art or a piece of writing, an invention, an event, an improvement to an existing product, etc. Rubric partially obtained Freebies (bie.org)
AUTOEVALUATION AND CO-EVALUATION IdNumber: Name: Group: Instructions: 1. Fill in the following evaluation table for each of the members of your team. Be use to include yourselves. 2. Evaluate the performance of each team member distributing points in each of the aspects 3. The vertical sum will be the points obtained for each team member. The team member that gets more points (best score) will have the points y de rest of the team members will have a percentage of the highest score. 4. List all the activities you did during the project development. Specifically, how do you contribute to the team effort? 5. If necessary, write comments about team members below form. Name: Criteria: He/She attended to all team meetings. He/She showed respect for the ideas of others. He/She developed all his/her assigned tasks on time He/She suggested valuable ideas to develop the project In General, He/She was a valuable team member TOTAL= Write the specific activities that you did during the Project: General comments: