CHOICE DO YOU HAVE THE POWER TO CHANGE THE FUTURE? PROBLEM STATEMENT

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Transcription:

CHOICE DO YOU HAVE THE POWER TO CHANGE THE FUTURE? PROBLEM STATEMENT The environment is changing and we need to be informed by what we can do about it. It doesn't have to be a challenge. We already have the tools around us; what we need to do is know how to use these tools properly. Action is the precursor, embracing awareness is the key. Through new media and interaction design, our goal is to create meaningful experiences for our participants to invoke the collaboration of knowledge to make well-informed decisions for the future. Understanding the complex issues surrounding global warming involves addressing future problems that will arise, as opposed to simply fixing the current issues. 2

OUR GOAL WHO WE ARE 3 THE TEAM Bluebox is a collective of SFU Surrey's interaction design and new media students. We specialize in art house production within immersive environments, utilizing various media such as 3D animations, video, audio, and graphic imagery. With Consume Now, Think Later, we are sharing our knowledge and awareness about the impact that our daily consumption habits have on the environment. HOW WILL WE APPROACH THIS? To bring the issue of over-consumption to the forefront, we are developing a collaborative and interactive experience. The project we are proposing is designed to generate thought and promote a discourse among designers, and others interested in our work on the topic of environmental improvement through conscious actions. Our planet s intricate ecosystems are greatly affected by our daily individual decisions. The simple choice of throwing an empty can in the garbage or on the street, rather than in a recycling bin has a great impact on the way our environment changes. The goal of our project is to illustrate capitalism as a culture of mass consumption and to outline the numerous effects this has on our ecosystem. 4OVERVIEW

OUR TARGET GROUPS AMBIGUITY IN OUR METHOD We are allowing for a certain level of ambiguity in terms of what our method is, thus generating curiosity prior to the Raising environmental awareness among adolescents can be a challenging process, yet we believe that if successfully accomplished we will experience powerful results. For this reason we have chosen high school students as our THE METHOD 5 present will come from interactions the participants will secondary school students, will be made aware of their personal and group strengths in resolving vaguely defined environmental problems. reflection of the participants ability to make responsible decisions in world issues such as global warming. We hope this experience will provide our participants with the ability to recognize their options in simple daily activities and the motivation to make the right choices for a positive lifestyle. Following the event, we will release online documentation local and global interaction designers, as well as representatives of environmental foundations to participate in an online discussion towards finding similar creative solutions for dealing with environmental issues. We also hope this will provide us with feedback on how we can improve our own methods in order to make them more effective so that we may reach a broader audience. At the same time we hope to promote SFU Surrey to prospective students. We do this by showcasing our knowledge, skills, abilities and our drive to apply this knowledge towards making a change. locally through the installation itself, but also to advertise SFU Surrey to future students by showing a different method of learning. Every project involving some sort of public involvement on a subject matter must involve enough research on previous practices in order to create an appropriate approach. Consequently, we have researched and analyzed past successful projects performed by environmental expert groups fact, our project may be viewed as a complementary study functioning in parallel with these highly respected groups. which, as a whole, will create the intended experience for fourth room acts as a centralized area where data collected main room will also serve as a space where students can environment is crucial for the setting of the tone in which atmosphere will be in constant shift, depending entirely on the decisions made by the participants. 6THE INSTALLATION

environment that changes according to the participants actions in the other three installation rooms. In the central space, participants congregate and experience the digitally generated visuals, sounds and atmosphere of this virtual impact of the decisions their peers make in the other rooms. spaces and process them through an algorithm to dynamically alter the virtual world and create responses that environment is to illustrate the direct consequences of over-consumption and environmental neglect. If successful, the experimental process will give the participants a greater understanding of the impact they have on the world. ambient enough such that the students don t have to watch it constantly, while at the same time they will be interesting enough to captivate those who do wish to watch the visuals. all three rooms is to give the participants a greater understanding of the impact that they have on the world. Having three individual displays would disconnect the idea that they are towards a common goal. Team Leader: Team Members: Ryan Murray Aaron Liu Tony Kwan Natalie Parolin Oliver Peacock Nathan Wong CENTRAL SPACE 8

recycling does not change the rate of consumption. However, we should focus on the method of consumption. For example, instead of using a new cup for every drink you also apply into our everyday life. pants will be tracked. Using sensors in the trash bins, the number of cups thrown away will be tracked, as well as the number of cups given away and the participants. An animation of how Styrofoam cups are produced will also be constantly projected on a screen located at the back area participants to become more aware of the fact that when they consume a single cup, they are not only consuming that particular cup but also the energy, the raw materials, and all the other resources that went into the production of it. Hopefully, by seeing this they will think twice about throwing the cup right away; perhaps, use the same cup when having seconds. Team Leader: Team Members: Clarisse Gatchalian Holly Cheung Jessica Dhaliwal Kenneth Kwok Amelia Sutjiadi Alex Ting Vincent Wong Philip Wong SPACE ONE 10

Space two focuses on the public awareness of the changes based on fun and play, room two tries to instil into participants memorable experiences and messages rather than simply supplying arbitrary information. We will be showing positive and negative effects of each type of vehicle; conventional gasoline powered, trucks/suvs, Hybrids, Electric, and public transportation through an interactive city. Groups of participants make decisions about which types of vehicles will be used in this city, and the varying combinations of each different type of car will result in either a more polluted, or less polluted world. Team Leader: Team Members: Emily Choi Lok Law Daniel Liu Micheal Leung Jerry Pang Michael Tse Wanyi Wong Timothy Yee SPACE TWO 12

Urban Sprawl is a growing concern. With the expansion rate of suburban areas, much of the population will have to travel longer distances in cars - usually with only a single also result in cultivating more land than necessary more deforestation, dams, and other avoidable derangements to our current landscape. In this installation, a group must work as a team to properly cross the sectioned floor, having only an image as a guide together, demonstrating the needlessness of having to spread too far from one another. Solving the room will be rewarded by improving not only the environment of the room, but the central space as well. Team Leader: Team Members: Lawson Lim Joseph Cheu Ricky Cheung Quincy Ho Jimmy Hsu David King Jason Au-Yeung Sam Yu Wilson Yung SPACE THREE 14

bluebox http://www.sfu.ca/bluebox http://www.surrey.sfu.ca Producers Project Managers Steve DiPaola - sdipaola@sfu.ca Meehae Song - meehaes@sfu.ca Adam Drake - adamd@sfu.ca Brian Quan - bqa@sfu.ca Executive Director Communications Manager Joanne Curry - joannec@sfu.ca Terry Lavender - terry_lavender@sfu.ca CREDITS 17 Creative Directors Installation Directors Marketing Manager Event Manager Web Director Akash Murgai - amurgai@sfu.ca Charles Law - claw@sfu.ca Ben Ng - benn@sfu.ca Josef Liu - hol@sfu.ca Alex Cotoranu - acotoran@sfu.ca Adrian De Lotz - adelotz@sfu.ca Derek Pante - dpante@sfu.ca 16CONTACTS