Art 341: Graphic Design Production

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Art 341: Graphic Design Production Professor: Jeff Courtney jeff.courtney@csun.edu Art Department, Student Learning Outcomes (The white SLOs are addressed in this course) 1. Students will acquire competent knowledge and skills in various art media, concepts and methodologies. 2. Students will produce a competent body of individual and collaborative work suitable for a liberal arts degree, for the local, national and global marketplace. 3. Students will solve visual problems at a competent level, including understanding/application of the elements of art and principles of design. 4. Students will utilize and apply critical thinking skills to communicate ideas for their intended audience at a competent level in visual, oral, and written formats. 5. Students will acquire historical and contemporary knowledge of diverse cultural and aesthetic contexts, including political, visual and material culture. 6. Develop a career path for an art profession or an art-related field; develop an understanding of the demands and expectations of that area of art profession or art field. MISSION The CSUN Art Department is committed to teaching students to experience and value visual thinking and creative problem solving in art, as well as recognize the concurrent importance of perception, experimentation, innovation, and critical thinking. We encourage students to understand the history and traditions of art with their relevance to social and community concerns as well as the art of different cultures. Students are also encouraged to utilize and interact with the services, facilities and technologies offered throughout the University as well as those provided by the Art Department. Upper Division Elective Mike Curb College of Arts, Media, and Communication DEPARTMENT OF ART GRAPHIC DESIGN ART 341 PRODUCTION DESIGN 3 UNITS Fall 2017 - Monday & Wednesday, 8:00 am - 10:45 am, AC404 Office hours and Location Mondays 2 pm-3 pm, AC407 Students should not get discouraged if office hours do not work with their schedule. The instructor is flexible and can meet on other days and times. Please inquire about other hours. roduction Course Description Production mechanics of designed projects are prepared for offset printing and digital reproduction. In-depth review of color separations, ink, paper, and current trends in print production as well as digital reproduction and multimedia. Prerequisites: Art 200 & Art 244 Course Objective Learn technical aspects of Adobe InDesign, Adobe Illustrator, and Adobe Photoshop and how these programs are used in design and production of offset printed projects. 1) File organization and preparation for reproduction; 2) History, of print; 3) Various pre-press & printing processes; 4) multimedia processes (digital publishing) Course Student Learning Outcomes Understand and apply knowledge related to Graphic Design Production. 1. Demonstrate the ability to conduct research and find resources for print and digital production. 2. Demonstrate the understanding of the history of printing. 3. Develop skills in the creation of design structures, grids, layout and composition. 4. Develop professional skills in the digital production for graphic design products. 5. To develop production techniques by the use of industry standard hardware and software and develop skills in producing professional quality computer generated graphic elements and documents. REQUIRED Text Book Print Production With Adobe Creative Cloud, Graphic design and visual communication courses By Claudia McCue ISBN-13: 978-0321970329 ISBN-10: 0321970322 Available new or used at Amazon, yes you may get the Kindle version is that works for you although you will need to access it during class at anytime.

LEARNING ACTIVITIES AND ASSIGNMENTS We have a very busy semester ahead of us in this class. Studio time will be used primarily for lectures and demonstrations by the teacher and periodic guest lecturers and field trips. There will be limited studio time to work on the the main studio projects during class so it will be the designer s responsibility to manage their time appropriately in order to deliver projects on the scheduled due dates. (See STUDIO POLICIES on next page for details about late work.) DESIGN STUDIO ACTIVITIES: There are 5 types of studio activities: 1) Assignments 2) Readings with summaries (from book) 3) Multi-Part Production Project (from lectures and demonstrations) 4) Field Trips - (these will require paperwork to sign) 5) Guest Speakers 1) Assignments These assignments are to be started in studio and completed outside of studio time (at home or in the lab). The main studio production projects are given as a way for the student designer to explore and practice production concepts. The main studio projects are evaluated according to design, concept development, presentation, and production skills. Each project will consist of preparing finished art files for each of the following reproduction methods; Project #1: Refinement of existing Logo Graphic for Reproduction and set up stationery system Project #2: InDesign Basics- Poster set-up Project #3: Tri-Fold Brochure 4/c process for offset printing 2) Readings with summaries (from book) Readings will be assigned from the required text book. Readings are connected to the topics being discussed that week. It is your responsibility to take notes on your readings and ask questions about topics that are unclear to you. The quizes/tests will be based on the readings. 4) Multi-Element Production Project You will be given a large branding production project that will be produced during that latter half of the semester. Each Element will be started in class and completed for final submission outside of class. Production Elements will include: Logo Files, Stationery Package, Brochure, Signage, Print Ads, Banner Ad. 4) Field Trips I am intending to schedule 2 field trips during the semester; 1) An Offset Litho Printer in the Antelope Valley 2) Sign and Environmental Graphics Fabricator in the Santa Clarita Valley Each field trip will require some planning and it will require each student to provide for their own transportation to and from the field trip location. 5) Guest Speakers I am intending to schedule guest speakers throughout the semester, as of now they may include; 1) An expert on preparing art for email and social media. 2) An expert on the proper set-up, maintenance protocols and back-up strategy for your of digital design workspace. (Tip #1: save often!) PROJECT FOLDERS / WORKSPACE MANAGEMENT In this class as in the real studio, you are required to keep both a digital and physical folder for each and every project. Each folder should be well organized and curated. As a designer, consider both your digital and physical workspaces as a vital and necessary aspect of your overall design process. PROJECT SUBMISSION All assignments are to be submitted as a zipped folder digitally to Drop-Box as well as physically through color proofs and your physical job folder. DROP BOX All assignments must be submitted to professor via Drop Box. Drop Box is an online free service where for sharing digital files. I will be creating a Drop Box folder for this class and inviting you to share folders into which you can add folders throughout the semester. FINAL GRADE SUBMISSION Students are required to submit a compilation file via CD or USB at the end of the semester that includes all projects and assignments. Therefore, it is essential to keep a back up of all your work as it is completed. Loss of data is no excuse for not having your work compiled and submitted at the end of the term.

Instructional Process Lectures and/or media presentations explaining theory and issues specific to the planning and strategy of the project. Examples of previous student work along with professional samples. Explanation of the problem solving process, methods of execution, project completion and presentation. Demonstrations of software, production techniques & processes. Individual critiques with each student during the studio session. Development in-studio is for the benefit of the instructor s personal attention and for the opportunity for the student to interact with other students during the design process. Project Evaluation Method & Grading Criteria My approach to grading this course is pretty simple, you will be given a number for each project with the following basic performance indicators: (4-A)- Meets Expectations (3-B)- Approaching Expectations (2-C)- More Effort Required (1-D)- Little Effort Shown (0-F)- No Work Submitted. At the end of the semester, the numbers will be totaled and translated into a letter grade. My grading roster is available for viewing at student request anytime during the semester. If you want to know your grade on any and all assignments, just ask me. You will be responsible for creating and keeping a digital Project Folder for each project. In this folder will be everything pertaining to the project including creative brief, all research, notes, thumbnails, etc Submitting a project is allowed for up to 2 weeks after the graded project due date. It is the responsibility of the student to keep track of assignment due dates and I will not be responsible for letting you know if I have not received a project from you. Overall Class Grading Criteria Students will be evaluated on the basis of: 1. Class participation, interaction, and discussion. 2. Craftsmanship and appropriate use of the digital tools contained in the layout, image creation and final production finishing and preparation of print ready files. 3. Evidence of initiative, enthusiasm and interest in the information presented 4. Attendance. 5. Progression of working skills through the semester. Final Exam and Portfolio Submission Students are required to meet at the posted exam time for this class. Yes, there will be a final assignment for this class. For the final, students will be required to submit a digital folder containing the final assignment along with the final folders for the complete production project.

Attendance and Participation Much of this class will be dedicated to learning the software and production techniques during class with hands-on demonstrations, lectures and field trips. Therefore attendance is not only encouraged, but required. Lectures, field trips, demonstrations and critiques will not be repeated. Do not miss class on project deadline days as you will be marked down for missed deadlines. You are entitled to 3 absences during the semester. 4 absences will result in lowering your final grade by 1 full grade. For example, with 4 absences, an A becomes a B. 5 absences will result in lowering your final grade by 2 full grades, an A becomes a C. 6 or more absences will result in a failing grade for this course. A doctor s note will not excuse absences and a medical withdrawal from the course is recommended for illnesses extending beyond 3 class sessions. Missing more than 30 minutes of class is considered an absence and I will take into consideration in my final grading of students who are continually late. There is a lot of information to cover during lectures and I will be distributing working lecture files at the beginning of each class. I will not stop the lecture once it has begun, so attendance and promptness are crucial to gaining the most benefit from the lectures. During the first 10 minutes of the class I will take attendance. If you are not present at this time, you will be marked as absent. Please notify me during class break if you were late or not present during role call. This is your responsibility. If you do not inform me during the class you will be marked as absent. If you have missed a class, you should always contact your fellow students or email me for information on the class missed before returning to class. The university gives authorization to lower grades or fail students for poor attendance and tardiness at the instructor s discretion. Late Work A project not ready at the beginning of class or handed in after a critique on the due date will be penalized by 1 full grade for each class session it is late. An A project will become a B project if you are late by 1 class session. It is far better to turn in an incomplete project than to not turn the project in on a the date it is due. An absence is not an excuse for a late project. Limited lab access is not an excuse for a late project. Plan ahead for lab time! Essential to the mission of CSUN is a commitment to the principles of academic integrity and ethical behavior. Because the integrity of the academic enterprise of an institution of higher education requires honesty in scholarship and research, academic honesty is required at CSUN Adherence to the Academic Honesty Policy reflects the commitment of our community to the value of learning and our core principle of social responsibility. Definitions of Academic Honesty 1. CHEATING is the act or attempted act of deception by which a student seeks to misrepresent that he/she has mastered information on an academic exercise that he/she has not mastered. 2 F ABRICATION is the use of invented information or the falsification of research or other findings in an academic exercise. 3. FACILITATING ACADEMIC DISHONESTY is intentionally or knowingly helping or attempting to help another commit an act of academic dishonesty. 4. PLAGIARISM is the submission of another s work as one s own, without adequate attribution. When a student submits work for credit that includes the words, ideas or data of others, the source of the information must be acknowledged through complete, accurate, and specific references, and, if verbatim statements are included, through quotation marks or indentation as appropriate. Code of Student Conduct Information may be viewed online at http://www.csun.edu/a&r/soc/studentconduct.html Field Trip Policies Besides being required to sign 1) an Informed Consent Form and 2) a Vehicle Authorization Form, students must also include their name on 3) a list of those attending the field trip. They may also be required to sign a Guest Confidentiality Form from the particular business to be visited. Students with Learning Disabilities If you have a learning disability or feel that you may have a learning disability, it is suggested that you contact the Center on Disabilities (codss@csun.edu; 818-677-2684). You may be encouraged to register in order to be eligible for accommodations.

Supply List Mini/Flash/Finger USB Drive (minimum of 512MB) Textbook Notebook or sketch pad Project Folders You will be required to start a job folder for each project in this class. You will keep everything related to the project in this folder including research, sketches and progressive proofs. You will be required to submit this folder along with your finished proof on the project due date. Failure to do so will result in a lowering of your grade. You will be required to print out your work product in this class. If you don t have your own color printer that can output 11x17 color prints, I suggest you consult with other students about a reliable local print output service. ( I have had more students with printing problems on their work than any other single issue.) I can t tell you to go out and buy a Mac or PC and Adobe software. What I can tell you is that you are going to be at a distinct disadvantage in this class and in the graphic design world without one. This is not to say that you won t do well in this class without it, but you will need to plan for access to the computer labs on campus. Transporting Files For This Class You will use your personal USB or disk drive to backup and transport your files. (Do not save your work on school computer s!) You will be required to bring in your work periodically throughout the semester along with all links and fonts you are using so that we can view and review your work in class. Get used to packaging up each project into separate folders. Remember to ALWAYS back up your work!! Lost files or corrupted hard drives are not a valid excuse for a late project in the working world and they are not for my class! Miscellaneous Stuff I will be teaching all software on and for the Mac Operating system. You are welcome to work with your own laptop, Mac or PC, but I will not be much help on PC questions or operational issues. Always talk to me if there are any issues that deal with the projects. I will give you feedback, explanations, suggestions, etc... Don t be afraid to talk to me! I suggest using email as a guarantee for me to get your message. I usually respond in a very timely manner. jeff.courtney@csun.edu You are not to use the computers, printer and scanners while another class is in session without the permission of the instructor. There is absolutely no food allowed in the classroom. Beverages only allowed in a container with a spill-proof lid. Show respect and be helpful to your fellow students. Have your work done and be present when we view the class work. Help each other in the lab and during class critiques. Remember, the person you help today might be someone who returns the favor when you are out in the working world. Some of your student work may be copied by the instructor for use as examples to show future classes. This Syllabus is subject to change at instructor s discretion. Document updated 8/15/17