Play and learn furniture

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Transcription:

Project 3 Play and learn furniture Project guide: Prof. A.G.Rao Project by: M.Aravindan 11 6130013 IDC, IIT Bombay

Child furniture Play and learn

Methodology Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Play and Learn Play is a vital part of a child s social, cognitive, physical and emotional development. Researchers agree that play provides a strong foundation for intellectual growth, creativity, problem-solving and basic academic knowledge.

Why furniture??

Data collection

Campus school, kindergarten, IIT Bombay campus

Just kidding, play school, Hiranandhani.

Just kidding, play school, Hiranandhani.

Lower kindergarten, Powai english school.

Kendriya vidyalaya, IIT Bombay campus.

Balvadi, BMC Municipal school Powai.

Inference individual group activity Furniture arrangement pattern varies with context and space requirement. Constant change within the class room, provides an opportunity to bring a play element. space order pattern furniture storage Children seek constant change in the position and orientation of work. Children adapt many postures while doing work. sleep Identity/ demarcation Children prefer ground when it comes to group activity or play. play

Postures adapted

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Literature study

Piaget s stages of cognitive development Sensorimotor 0-2 yrs preoperational 3-7 yrs Concrete operational 7-11 yrs Formal operational (Adolescenceadulthood)

Rudolf Steiner methodology of education. children should be actively, emotionally, and thoughtfully engaged in their learning,

The Van Hiele levels of geometric reasoning. 1.Visualization 2. Analysis 3. Informal Deduction 4. Deduction 5. Rigor 1.visualisation

2.Analysis Recognize and name properties but do not understand ordered relationships 3.abstraction Properties are logically ordered

The learning trajectories approach. Children follow natural development progressions in learning and development. As a simple example, they learn to crawl, then walk, then run, skip and jump with increasing speed and dexterity. walk run crawl conceptual subitizing that may suggest 5 as 4+1, 2+1+2, 2+3 or 5

Montessori education Mixed age classrooms, with classrooms for children aged 2½ or 3 to 6 years old by far the most common Specialized educational materials developed by Montessori and her collaborators

Educational toys Pink tower- building the tower in sequence. Purpose Visual discrimination of dimensions. -Refinement of voluntary movement -Refining visual-motor coordination and is called upon to concentrate. -Preparation for mathematics.

Wooden cylinders Constructive triangles

Colour matching Dressing frames

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Motor skill Social skill Skill development Mathematic concept creativity science

Furniture in the market

General furniture

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Scope of the project The challenge of combining a furniture with a play and learn method is an opportunity to explore and develop on creative skills. This product category has the scope to take over the general furniture as there is an educational drive towards play and learn. Can be aptly seated in schools that are dedicated to play and learn environments. Such kind of furniture, will add to the value of an institution

Design direction The design should bring in the possible aspects of the play and learn elements within the furniture, for various skill development. Play and learn can be achieved with combination and composition of more than one furniture. The design should not loose the identity of a furniture.

Design brief The design should aim to make the furniture a context for learning through play. The design must be suitable for children in the age category 3 to 6 years. The design should cater to the changing needs of a child. The design being in an environment which is the world for a child, much engage the child in active play which comes along with learning. The design must have the ability to develop certain skill set required for the age category. The design should have the potential to expose the child to basic concepts of cognition.the furniture must provide an opportunity to engage the child in imaginative and creative play. The design must be flexible to take up different combination of patterns and can have an option of stacking.

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

ideation 1 ideation 2 Individual and group work Colour matching Shape matching A smaller stool can be removed from the bigger. Motor skill development Shape recognition

ideation 3 ideation 4 Shape matching, aligning, composition, Eye and hand movement coordination Composing, building and manipulating forms.

ideation 5 ideation 6 Sequencing, order and scale understanding. Opportunity to personalise space.

ideation 7 ideation 8 Matching, shape composition, visual discrimination of dimensions Imaginative play, sensory skill development, colour matching.

ideation 9 ideation 10 Composition, visual matching ability. Eye and hand movement coordination

ideation 10

ideation 11

Clusters

Physical play Combination/ manipulation additive

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Concept 1

Concept 1 exploration

Exploration based ideation

Shape composition exploration

Tessellation as a tool to learn

Concept 2

The removable part tessellates in the ground

Concept 2 variation

Concept 3

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Final concept

Revisiting the positive aspects of the other concepts

Introducing a metaphor in the existing proportion

Physical modelling

A table combination

Exploring on the cross form

Wood as a material

Digital modelling

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

Feed back Lack of rigidity Strength of material must be increased Locking the units with each other

Using shapes and patterns to bring in learning value

Primary research Secondary research Inferences Insights and opportunity Design brief Ideation Concepts Concept variations Concept evaluation Final concept User feedback Refinement Product

18 mm rubber wood Holes punched with reference to learning trajectories approach The holes can be used to bind members

An elastic binding member. the head can be adjusted to lock. Each time the child needs to match the profile to pass it through the holes

branding

Thank you