IT-pedagogical Think Tank for Teacher-teams in Global Classroom, Weitze, Charlotte Lærke

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Aalborg Universitet IT-pedagogical Think Tank for Teacher-teams in Global Classroom, Weitze, Charlotte Lærke Published in: 6-9 May 2014, Stockholm, Sweden Publication date: 2014 Document Version Publisher's PDF, also known as Version of record Link to publication from Aalborg University Citation for published version (APA): Weitze, C. L. (2014). IT-pedagogical Think Tank for Teacher-teams in Global Classroom,: A Model for Continuous Competence Development with a Focus on Reflection, Innovation, Motivation and Engagement. In 6-9 May 2014, Stockholm, Sweden: Conference Proceedings General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.? Users may download and print one copy of any publication from the public portal for the purpose of private study or research.? You may not further distribute the material or use it for any profit-making activity or commercial gain? You may freely distribute the URL identifying the publication in the public portal? Take down policy If you believe that this document breaches copyright please contact us at vbn@aub.aau.dk providing details, and we will remove access to the work immediately and investigate your claim. Downloaded from vbn.aau.dk on: januar 01, 2018

1 IT-pedagogical Think Tank for Teacher-teams in Global Classroom - A Model for Continuous Competence Development with a Focus on Reflection, Innovation, Motivation and Engagement Extended Abstract PhD Project Charlotte Lærke Weitze, PhD fellow Aalborg University, Copenhagen Campus Case: VUC Storstrøm, Global Classroom Project Contact: cw@learning.aau.dk Keywords: Keywords: pedagogical innovation, competence development in teams, knowledge exchange, anchoring of knowledge, Motivational competence development. Conference theme: Relationships between Virtual spaces and Learning places.

2 The IT pedagogical think tank for teacher-teams (ITP4T) is the first version of a continuous competence development model. The purpose of this model is to provide teachers and educational organizations with a reflective tool that enables them to create pedagogical innovation in an on-going and structured way. The teachers continuously create new results through this new practice in regard to the learning design and the use of educational technology based on issues, wishes and visions of the teachers as well as the organization. The model is a response to the needs and challenges the teachers and organization at VUC s Global Classroom are met by when having to be pedagogical innovators, being able to take new educational technology into use and change learning designs accordingly (Collins & Halverson 2010). The reflective tool should also create qualified and motivational learning for the students (Hutters et al. 2013). ITP4T answers the need for teachers to have the possibility to access sustainable competence development in their busy lives, taking outset in their daily problems and with team-support in their teaching environment (Dede et al. 2009). The findings were, that it was possible to establish an agile on-going practice, enabling the teacher-team to reflect, innovate and create new solutions for the constantly occurring It-pedagogical issues on a theoretical and practical level in a way that empowers, engages and motivates the teachers in their daily working life. Research question and method The model is developed as part of a PhD-project focusing on: How can you design innovative methods, practices and evaluation tools in relation to the use of IT in Global Classroom settings, with a focus on how to enable teachers to create motivating and qualified learning design for the students. The case-organization VUC Storstrøm, an adult learning center in Denmark, is applying the concept Global Classroom - a hybrid virtual and campus videoconference concept to an upper secondary general education program - a full time education lasting 2 years. The teachers in Global Classroom are on new territory when teaching in this hybrid form. In order to develop the project in a way that makes it relevant for the educational organization, the research takes place as a combined design based research (DBR) and action research (AR) study, using the best and most

3 meaningful approaches from both (Majgaard, Misfeldt & Nielsen 2011, Susman & Evered 1978). The research approach is thus contingent on the particular situation, develops the capacity of the members to be able to solve their own problems, and also aims on developing better innovative learning processes that involves digital technology. After the diagnosing and action planning phases (Weitze, Ørngreen & Levinsen 2013) the research is proceeding to step 4 and 5 in AR: taking action and evaluating the process through a user centered and participatory approach (Susman & Evered 1978). The research has used qualitative methods to investigate how the AR and DBR competence development experiments were answering the research question. This included audio and videotaped utterances and observations, particularly of the 3 teachers and the management, taking place in the described workshops, but also from many other formal and informal meetings. In fall 2013 three teachers from the Global Classroom participated in a competence development project lasting 8 weeks. The project was designed as two parallel movements: 1) An series of competence development workshops: The teachers participated in a "reflective and pedagogical, innovative, competency development education" as a first iteration in the DBR approach designed to answer the issues and needs expressed by the Global Classroom teachers in the earlier part of the research project (Weitze et al., 2013). The first 4 lessons the researcher was responsible for leading the workshops and the last 4 lessons the teachers themselves took over the competence development and the researcher participated as a facilitator and debater on the side. 2) A DBR research project: at the workshops the discussions and experiences concerning how to structure the innovative reflective pedagogical process and procedure was heavily discussed and reflected upon, and between the workshops the researcher evaluated the utterances and observations refining the model. The approach was participatory and iterative, working through the issues from Global Classroom. The teachers worked on their own between the workshops. The researchers active way of participating in the workshops of course calls for attention on her role, with danger of biasing the research, but at the same time making it possible to observe, analyze, bring up new theories and sharing these theoretical inputs with the teachers in the next week s new iteration.

IT-PEDAGOGICAL THINK TANK FOR TEACHER-TEAMS IN GLOBAL CLASSROOM 4 Results and Theoretical framework In the following I will try to give a very brief overview of the ITP4T model and some of it s theoretical foundations. The teachers have contributed to the model by initially describing the problematic issues, by working in the suggested new practices and by reflecting on the different parts and iterations of the model, thus qualifying the model by participating in the design process. Figure 1. IT-pedagogical Think Tank for Teacher-teams (ITP4T). The practice consists of a weekly two hour meeting, where the teacher team work through a meaningful and structured progression consisting of (figure 1): S) Clarification of the problem area from research, brainstorming sessions etc. A) Input/Presentation of the chosen problem area by the team leader of the day (possible discussion areas see below) B) Reflection/Innovation/ Discussion (central part) Reflective and innovative work inspired by Dale (1998) and Darsø (2011). The teachers are working at Dales third level of competence (professional teachers), where they discuss issues that have a comprehensive character and analyze them from a theoretical viewpoint. They use the innovative pedagogical roles from Lotte Darsø s Innovation Diamond to conceptualize the pedagogical innovative space. C) Evaluation: Lessons learned, considering short-term and long

5 term goals as well as new goals. D) Anchoring/Documentation/Dissemination: For the benefit of memorization and common conceptualization of the points and solutions, knowledge sharing is taking place in a structured way on a platform that is available to all teachers and the organization, thereby letting everyone participate in creating and using the new knowledge. E) I dare you : - the team settles on a fixed task for next weeks meeting, feeding the next discussion. It is important that some of the tasks consist of making qualified and motivating experiments in the class - which is subsequently discussed. Discussion areas: 1) Themes from Global Classroom 2) Innovative learning design 3) Innovative use of technology 4) Professional theoretical literature, Edu-blogs, videos, etc. The model differs from traditional teacher teams because of the specific innovative and reflective focus (Tinglef, 2012). The managers interest and support for the team is crucial in the ITP4T model when creating a new working method within the organization which empowers and motivates the teachers to create visions, make demands and act through pedagogical innovation in teacher teams. Final Thoughts The ITP4T model emerged as a result of the workshops and the teachers active participation. Every point in the model, as well as the organizational context and the structured way it is used in is an answer to a part of the research question. In the beginning, when taking the new practices in the ITP4T model into use, the teachers will take on different roles, - but what are new practices other than an initial role-playing? The ITP4T model has resemblances with Scrum (Schwaber, 1997). The fact, that the software industry has realized that the success of software development often is dependent on agility and the ability to be able to change fast in new directions given the big innovations taking place in the IT-area, has in many cases been solved by working in scrum-teams. Scrum-teams are breaking down tasks and collaborating in a structured way to make the best solutions in the actual situation instead of making long lasting plans. Since educational software is developing with the same speed it might be worth considering working in the same agile and iterative way when innovating learning designs and integrating educational technology.

6 References Dale E.L. (1998) Pædagogik og Professionalitet. Forlaget Klim. Darsø, L. (2011): Innovationspædagogik. Kunsten at fremelske innovationskompetence (1.udgave). Samfundslitteratur. Dede, C. et al. (2009). A research agenda for online teacher professional development in Journal of Teacher Education, vol. 60, issue 1, pp. 8-19, Sage Publications. Collins, A. & Halverson, R. (2010). The second educational revolution: rethinking education in the age of technology. Journal of Computer Assisted Learning (2010), 26, pp. 18 27, Blackwell Publishing Ltd. Hutters, C., Katznelson, N., Sørensen, N.U., Juul, T.M. (2013). Unges motivation og læring: 12 eksperter om motivationskrisen i uddannelsessystemet, Hans Reitzels Forlag Majgaard, G., Misfeldt, M., Nielsen, J. (2011). How design-based research and action research contribute to the development of a new design for learning. Designs for Learning, vol. 4, issue 2, pp. 8-27. Susman & Evered (1978): An Assessment of the Scientific Merits of Action Research, Administrative Science Quarterly, (23), pp.582-603. Schwaber, Ken (1997): Scrum development process in Business Object Design and Implementation, Springer, pp.117-134. Tingleff Nielsen, L. (2012): Teamsamarbejdets dynamiske Stabilitet: En kulturhistorisk analyse af læreres læring i teams, Forlaget UCC. Weitze, C.L., Ørngreen, R. & Levinsen, K. (2013). The Global Classroom Video Conferencing Model and First Evaluations in Ciussi, M.; Augier, M. (Ed.): Proceedings of the 12th European Conference on E-Learning: SKEMA Business School, Sophia Antipolis France, 30-31 October 2013. Vol. 2, Academic Conferences and Publishing International Limited, pp. 503-510.