Research Summary TECHNOLOGY AND PEDAGOGY

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Research Summary TECHNOLOGY AND PEDAGOGY In support of This We Believe characteristics: Students and teachers engaged in active learning Multiple learning and teaching approaches that respond to diversity Concept/Definition Educational technology is a broad topic and can include school uses of desktop and laptop computers, VCRs, DVD players, projectors, and other AV equipment, handheld devices, cell phones, and calculators. This summary focuses on school uses of computers. School use of computers manifests itself in schools in at least four ways: computer as administrative tool, computer as teacher tool, computer as subject area, and computer as student learning tool. These first three are effective and practical uses of school computers, but this research summary focuses on integrating technology into the curriculum for student learning. Summary of Current Research There are really two ways to use technology for teaching and learning. Maddux, Johnson, and Willis (2001) referred to these as Type I and Type II. November (1990) referred to them as automation and infomation. Christensen (1997) referred to them as sustaining and disruptive. The Type I or sustaining approach to educational computing uses computers to mimic the same behaviors and procedures that teachers use without the technology. This would include using technology to create worksheets and keep track of grades, create PowerPoint presentations instead of using the blackboard or overheads, post coursework and content online, practice skills or learn new information through educational software, or have online discussions. Much of our early educational software, for example, was really direct textbook automation we called it computer-assisted instruction. Later on came computer literacy, the computer-asa-tool movement, and distance learning which also repeated the basic practice of schools. Teachers still instruct in the same manner as before the technological innovation, delivering a content-based curriculum. (November, 1990, 3) Automation, ease of access, ease of modification, and looking good these are real advantages of Type I computing. There are lots of times that it is appropriate to simply automate conventional practices. Papert (2005) recognized that Type I uses can be an initial stepping-stone to new types of integration. The problem, however, is that educational technologists do not generally feel that Type I tasks alone are a cost-effective use of technology. Type I applications by themselves, no matter how well applied, cannot justify educational computing to media critics, other educators, school board members, legislators, or the public at large. Type I uses are insufficient because educational computing is too expensive to devote entirely to relatively trivial problems. (Maddux, Johnson, & Willis, 2001, p. 96) In some places, Type I computing is equated with the educational use of technology, and it is not surprising, therefore, that, under those circumstances, technology integration has met with a great deal of criticism (e.g., Oppenheimer, 1997). The real gains that come from new technologies are not from Type I applications, but from Type II applications (Maddux, Johnson, & Willis, 2001). Type II or disruptive applications represent innovation in teaching and learning. Within education, Type II applications make available new and better ways of teaching. Muir (2001) pointed out that Type II uses of educational technology involve empowering students to do work they could not do before (or do as easily). Innovation often involves looking beyond how teachers can use technology for their teaching, to how students can use technology for their learning. There is often a focus on the process of learning content, not just how to make content available to students. Papert (2005) advocated allowing students to construct their own knowledge by creating products to teach others. Tapscott (1998) explained Papert s view this way: He explains that an instructionalist might make a game to teach the multiplication tables. A constructionist presents students with the challenge of inventing and creating the game (p. 144). Becker (2000) found that teachers who were in the top quartile on a reliable and extensive measure of constructivist teaching philosophy were much more likely to have students make regular use of computers during class than teachers with a more traditional view of teaching. National Middle School Association 4151 Executive Parkway, Suite 300 Westerville, Ohio 43081 p: 614-895-4730 f: 614-895-4750 www.nmsa.org 100_03486

Teresa M., a teacher at Bellevue Elementary School near Seattle, gave her fourth-grade class this assignment. The students were to organize themselves into groups of four, each of which would act as an educational software company for the semester. By the end of the semester, each company would produce an educational software package containing software, a user s manual, a teacher s manual, advertising and whatever else the company decided to include. Each company could choose the educational content of its package. Idit Harel [found] that when the students were asked to make educational software about a subject they found boring in this case it was fractions they developed an interest in the subject and increased their test scores. (Papert, 1996, pp. 21 22) One approach, for example, shown to engage students in learning is the use of computers driving multimedia and hypermedia tools (Gooden, 1996; ISTE, 1990; Jensen, 1991; Muir, 1993, 1997; Ray, 1991). Lehrer (1993) found that multimedia tends to have long-term effects on understanding and retention. In a study of eighth graders using a hypertext/ multimedia tool to design their own lessons about the American Civil War, the scores of students using the multimedia tool did not differ from the scores of the control group on a test given at the completion of the lesson. However, when tested one year later by an independent interviewer, the multimedia group displayed elaborate concepts and ideas that they had extended to other areas of history. In contrast, the control group of students remembered almost nothing about the historical content of the Civil War lesson. Other examples of Type II computing include the following: Fast ForWord, a CD-ROM training program focused on auditory processing and oral language, can enable children with dyslexia to learn to read, helping them learn to process and interpret the very rapid sequence of sounds within words and sentences by exaggerating and slowing them down. Various and vast were the improvements as a result of this program (Temple, Deutsch, Poldrack, Miller, Tallal, Merzenich, & Gabrieli, 2003). Seventh, eighth, and ninth grade physics students used software (ThinkerTools) that enabled them to be aware of where they were in the inquiry process and to reflect upon their own and other student s inquiries. These students were better able to apply principles of Newtonian mechanics to real-world situations than were eleventh and twelfth grade students who had not used the software (White, & Frederiksen, 1998). Boster, Meyer, Roberto, and Inge (2002) studied instruction involving video clips offered by a company called UnitedSteaming. One group of eighth graders were shown clips related to state learning standards related to social studies and science and the control group covered similar content but without exposure to the video clips. The experimental group showed significant improvements in social studies over the control group. Technology not only offers teachers new instructional opportunities, it also promotes that shift in teaching paradigms from whole-class instruction to small-group learning environments as well as a change from passive learning to more engaged learning (Pelgrum & Anderson, 1999; Roblyer & Edwards, 2000; Voogt & Odenthal, 1999). Means and Olson (1997) found that technology helps teachers in that it allows an increase in their technology and pedagogical skills and fosters greater contact and collaboration with external school reform and research organizations and more involvement in training and professional conferences. Another study (Barrett, 2002) showed that the technology extended ways of teaching and accommodated different learning styles. Yang s (2002) study revealed that the strategies that the teacher used with laptops in the classroom included (a) problem-based learning, (b) project-based learning, (c) collaborative learning, (d) hands-on activities, and (e) having students use laptops as cognitive tools. REFERENCES Barrett, J. (2002, September). Four years of portability: Perspectives on a laptop program. MultiMedia Schools, 46 49. Becker, H. (2000). Findings from the teaching, learning, and computing survey. Education Policy Analysis Archives, 8(51). Retrieved June 2, 2006, from http://epaa.asu.edu/epaa/v8n51/ Boster, F. J., Meyer, G. S., Roberto, A. J., & Inge, C. C. (2002). A report on the effect of the unitedstreaming(tm) application on educational performance. Farmville, VA: Longwood University Christensen, C. (1997). The innovator s dilemma. Boston: Harvard Business School Press. Gooden, A. R. (1996). Computers in the classroom: How teachers and students are using technology to transform learning. San Francisco: Apple Press/Jossey-Bass. International Society for Technology in Education. (1990). Vision: TEST (Technologically Enriched Schools of Tomorrow). Eugene, OR: Author.

REFERENCES (continued) Jensen, E. (1991). HyperCard and AppleShare help at-risk students. The Computing Teacher, 18(6), 26 29. Lehrer, R. (1993). Authors of knowledge: Patterns of hypermedia design. In S. P. Lajoie & S. J. Derry (Eds.), Computers as cognitive tools. Hillsdale, NJ: Erlbaum. Maddux, C., Johnson, D., & Willis, J. (2001). Educational computing: Learning with tomorrow s technologies. Needham Heights, MA: Allyn & Bacon. Means, B., & Olson, K. (1997). Technology and education reform. Office of Educational Research and Improvement, Contract No. RP91 172010. Washington, DC: U.S. Department of Education. Retrieved February 3, 2003, from http://www. ed.gov/pubs/ser/technology/title.html Muir, M. (1993). Kindling the fire: A classroom guide to curriculumdriven HyperCard projects. Eugene, OR: International Society for Technology in Education. Muir, M. (2001). Technology and instruction. Middle Link, 12(3), 1,4. November, A. (1990). Moving beyond automation. Retrieved September 10, 2007, from http://www.novemberlearning. com/default.aspx?tabid=159&type=art&site=28&parentid=20 Oppenheimer, T. (1997, July). The computer delusion. Atlantic Monthly. Retrieved January 20, 2005, from http://www2. theatlantic.com/issues/97jul/computer.htm Papert, S. (1996). The connected family: Bridging the digital generation gap. Marietta, GA: Longstreet Press. Papert, S. (2005). You can t think about thinking without thinking about thinking about something. Contemporary Issues in Technology and Teacher Education, 5(3/4), 366 367. Pelgrum, W. J., & Anderson R. E. (1999). ICT and the emerging paradigm for life long learning: A worldwide assessment of infrastructure, goals and practices. Amsterdam: International Association for the Evaluation of Educational Achievement. Ray, D. (1991). Technology and restructuring part I: New educational directions. The Computing Teacher, 18(6), 9 20. Roblyer, M. D., & Edwards, J. (2000). Integrating Educational Technology into Teaching, (2nd ed). Upper Saddle River, NJ: Prentice Hall. Tapscott, D. (1998). Growing up digital: The rise of the net generation. New York: McGraw-Hill. Temple, E., Deutsch, G., Poldrack, R., Miller, S., Tallal, P., Merzenich, M., & Gabrieli, J. (2003). Neural deficits in children with dyslexia ameliorated by behavioral remediation: Evidence from functional MRI. Proceedings from the National Academy of Sciences, PNAS, March 4, 2003 Vol. 100, No. 5, pp. 2860 2865. Retrieved May 12, 2003, from http://www.pnas.org/cgi/ doi/10.1073/pnas.0030098100 Voogt, J. M., & Odenthal, L. E. (1999). Met het oog op de toekomst. Een studie naar innovatief gebruik van ICT in het onderwijs. [With a view to the future. A study on innovative use of ICT in education]. Enschede: University of Twente. White, B. Y., & Frederiksen, J. R. (1998). Inquiry, modeling, and metacognition: Making science accessible to all students. Cognition and Instruction, 16(1), 3 188. Yang, C. (2002). Integration of Laptops into a K 12 Learning Environment: A Case Study of a Science Teacher in the Middle School. ED-MEDIA 2002 World Conference on Educational Multimedia, Hypermedia & Telecommunications. Proceedings (14th, Denver, Colorado, June 24 29, 2002). ANNOTATED REFERENCES Becker, H. (2000). Findings from the teaching, learning, and computing survey. Education Policy Analysis Archives, 8(51). Retrieved June 2, 2006, from http://epaa.asu.edu/epaa/v8n51/ Cuban (1986, 2000) has argued that computers are largely incompatible with the requirements of teaching, and that, for the most part, teachers will continue to reject their use as instruments of student work during class. Using data from a nationally representative survey of fourth through twelfth grade teachers, this paper demonstrates that, although Cuban correctly characterizes frequent use of computers in academic subject classes as a teaching practice of a small and distinct minority, certain conditions make a big difference in the likelihood of a teacher having her students use computers frequently during class time. In particular, academic subject area teachers who have at least five computers present in their classroom, who have at least average levels of technical expertise in their use, and who are in the top quartile on a reliable and extensive measure of constructivist teaching philosophy are very likely to have students make regular use of computers during class. In addition, other factors such as an orientation toward depth rather than breadth in their teaching (perhaps caused by limited pressures to cover large amounts of content) and block scheduling structures that provide for long class periods are also associated with greater

ANNOTATED REFERENCES (continued) use of computers by students during class. Thus, despite their clear minority status as a primary resource in academic subject classroom teaching, computers are playing a major role in at least one major direction of current instructional reform efforts. Richardson, W. (2006). Blogs, wikis, podcasts, and other powerful web tools for classrooms. Thousand Oaks, CA: Corwin Press. This book brings teachers a bold vision and on-the-ground, Monday morning practicality. It will move educators to think differently about technology s potential for strengthening students critical thinking, writing, reflection, and interactive learning. Richardson demystifies words like blog, wiki, and aggregator, making classroom technology an easily accessible component of classroom research, writing, and learning. This guide demonstrates how Web tools can generate exciting new learning formats and explains how to apply these tools in the classroom to engage all students in a new world of synchronous information feeds and interactive learning. With detailed, simple explanations, definitions and how-tos, critical information on Internet safety, and helpful links, this exciting book opens an immense toolbox, with specific teaching applications for Web logs, the most widely adopted tool of the read/write Web Wikis, a collaborative Webspace for sharing published content Rich Site Summary (RSS), feeding specific content into the classroom Aggregators, collecting content generated via the RSS feed Social bookmarking, archiving specific Web addresses Online photo galleries National Association of School Boards of Education Study Group on e-learning (NASBE). (2001). Any time, any place, any path, any pace: Taking the lead on e-learning policy. Retrieved June 3, 2006, from http://www.nasbe.org/educational_issues/reports/ e_learning.pdf The primary goal of this report of the NASBE Study Group on e-learning is to provide a sufficient context so that education policy leaders can ask the right policy questions and take the lead on developing sound e-learning policies. The slogan adopted by the Florida Virtual School succinctly describes a compelling vision for a transformed education system, one in which any time, any place, any path, any pace learning is delivered through modern technologies that are available today. Having examined the emerging evidence and considered the doubts and cautions, the NASBE Study Group on e-learning concludes that e-learning will improve American education in valuable ways and should be universally implemented as soon as possible. Technology is not a solution in isolation, but rather a key component that helps make it possible for schools to address core educational challenges. RECOMMENDED RESOURCES November, A. (2001). Empowering students with technology. Arlington Heights, IL: Skylight. Powers, S. M., Rafferty, C. D.,& Eib, B. J. (2001). The role of technology for learning in the reinvented middle school. In T. S. Dickinson (Ed.), Reinventing the middle school. (pp. 218 246). RoutledgeFalmer: New York. Richardson, W. (2006). Blogs, wikis, podcasts, and other powerful web tools for classrooms. Thousand Oaks, CA: Corwin Press.

AUTHOR Mike Muir is associate professor of middle and secondary education at The University of Maine at Farmington and director of the Maine Center for Meaningful Engaged Learning. He is currently a member of NMSA s Research Advisory Board and serves on the Design Team for Curriculum and Professional Development of the Maine Learning Technology Initiative. CITATION Muir, M. (2007). Research summary: Technology and pedagogy. Retrieved [date] from http://www.nmsa.org/research/ ResearchSummaries/TechnologyandPedagogy/tabid/1506/Default.aspx