STUDENTS MOTIVATION FOR COMPUTER SCIENCE COMPETITION

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STUDENTS MOTIVATION FOR COMPUTER SCIENCE COMPETITION N. Bubica 1, M. Mladenovic 2, I. Boljat 2 1 OŠ Mokošica (CROATIA) 2 PMF Split (CROATIA) Abstract This paper explores the motivation of students to participate in the Computer Science competition. For this purpose, a survey was conducted among 139 participants of the competition in elementary schools as a special form of non-experimental research. As the primary source of data in the study is used a personal statement about the opinions, beliefs, attitudes and behavior, obtained with the corresponding series of standardized questions. The questions are designed to test the importance which students assign to the teacher as one of the factors, and other factors that significantly affect the increase in their motivation to learn Computer Science. Keywords: Motivation, competition, computer science, survey, teachers. 1 INTRODUCTION In the Republic of Croatia, Computer Science (Informatics) is one of the elective subjects in elementary school therefore it has a smaller number of students involved in the teaching process. Students can compete in the knowledge of the basic concepts of Information Technology and various application programs or in problem solving with programming using a variety of programming languages. In the curriculum of the elective subject Computer Science, problem solving with programming is represented approximately with 10% of the content, which is not enough to achieve success in this competition. The competition requires a lot of effort, creativity and perseverance of the students and his teachers. Each school year, competitions in knowledge of various subjects are organized in elementary schools and high schools. Computer science, being the elective subject in elementary school starting form 5th grade, has smaller number of students involved in that kind of education. CS competition is divided in three categories: knowledge of basic CS concepts through competition CS FUNDAMENTALS and evaluating programming skills through the categories Algorithms BASIC, Algorithms LOGO. Competition in category CS fundamentals is performed in the form of 60 minutes written exam, while competing in category Algorithms include two hour time limited creating and testing problem solutions with computer. Students can apply in any of these categories. The competition is very demanding and often scarce. Students are expected to be very interested and prone to independent study. What motivates student to apply to this demanding competition? The specific research questions were: Is there a difference when preparing for competition between excellent and other students? Is there a difference when preparing for competition between boys and girls? How many students are satisfied with results of competition? Do students intend to compete in same categories in which they have competed up to now? Are there any relations between computer science competition categories and students competition in other topics? 2 MOTIVATION - THEORETICAL BACKGROUND We use term motivation to explain variability in human behavior. Motivation concepts explain the fact that in almost the same conditions there are lots of variety in humans behavior. For example, why some children achieve good school success and other, having the same opportunities, doesn't? That question speaks in favor of the assumption that there are differences among them in their motive for achievement. Very general definition of motivation states that motivation is theory concept that explains why people or animals choose certain course of action in certain situations. Our basic Proceedings of INTED2014 Conference 10th-12th March 2014, Valencia, Spain 0288 ISBN: 978-84-616-8412-0

motivation, the assumption is that organisms approaching order or deal with some of the activities that await the desired outcomes, and that avoiding activities that are expected to lead to unpleasant or repulsive or aversive outcomes. Expectation theory [1] for the basic foundation assumes the attitude that people act in a manner to achieve the best for themselves, assessing the extent of worth of the achieved and how much is likely to achieve it. This theory would be interesting if we could have objective probability of certain event or if we could always have objective scale of values for every type of value since some goals cannot be easily express numerically. Besides expectations and values, persistence and effort in carrying out activities directly affects the selection of the activity itself. Therefore we choose the faculty to which we believe we can finish and that we value highly. The value or importance of achievement relates to the importance of the success or participation in certain activities. Accordingly, students will highly appreciate and put more effort precisely in those tasks that allow them highly valued achievement. Atkinson s modification of the Theory of achievement [1] [2] speaks that the willingness to engage in an activity that is achievement oriented depends on the probability of success and incentive value of success as of the need for achievement. Atkinson assumes that people are governed by the probability that the set goal is reached, that is, to overcome, the selected task. The expected value of success is greater as the task to be done is more difficult, and if the expectation of success is less, there is an inverse linear relationship: the greater one is, the smaller is the other. Atkinson [1] decompose the motive of success on two components: the motive of success and failure motive. In the process of education, motive for achievement is particularly important and it is reflected in the tendency of success, regarding achieving high achievements. Indeed, why some people are highly motivated and others are not? Should the answer to this question be to find among parameters that are attributed to the legacy, environment or convergent action? Therefore, we say that the motive is relatively stable personality disposition that determines the difference between individuals. Achievement motivation as the social motive is the result of the impact of social motive middle, which is based on psychological needs. Performance that arises from childhood is determined by culture, and particularly parents, as representatives of the culture. Thus, the culture and the family, which emphasize competition with standard of success is expected to create high motivation of the child. 3 RELATED WORK Many research papers are dealing with the students' motivation for learning computer science courses in particular initial programming. The results of these studies have suggested a different motivation of students but also that students are coming with different previous knowledge of programming in the initial courses in computer science. Generally, competition and other incentives are often studied for their ability to motivate students [3] [4]. The biggest challenge for teachers of computer science lies precisely in teaching a broad, diverse group of students who come with a variety of knowledge. For teacher it is very difficult to find an appropriate level of difficulty of teaching content for all students. If the level of presentation is too low some of the best students will be bored and will be demotivated to work. Roberts [5] conducted a very interesting study on strategies for encouraging individual achievement. In his research he used different strategies to maintain the enthusiasm of excellent students as well as provide additional/rewarding points for special invested effort. Other strategies included organizing volunteer programming contest. Research has shown that students who benefited from the existence of awards for achievement, such as extra points on the course, often were able to accomplish amazing things. The existence of the competition had a positive impact on many students. Occupancy and energy of the competition influenced the students to the extent that all progressed faster. Here, as in any pedagogical technique design of the contests and the prize as incentive must also take into consideration the environment in which they are implemented. Some strategies are implemented better in smaller communities and schools, and some are better in major communities, but in both cases the implemented strategies have led to an increase in student motivation for learning selected educational content. Steele [6] examines the ability of voluntary programming competition to motivate students in adopting generally demanding content programming. At the very beginning, students showed great interest in the competition but a small number of students actually signed up for the competition. It precisely indicated the incompatibility of the lack of prizes in any form with the high demands of competition for students. From the teachers perspective, the existence of competition during the course has become an extremely useful tool, especially for advanced students who often adopted learning materials 0289

before the end of the course. Voluntary programming competition, for such students proved to be a positive experience and became a regular thing. Bowring [7] proposes a new paradigm for high school programming competition that has changing and competitive philosophy but also the concept of the implementation of the competition. The new philosophy places emphasis on the quality of the process rather than the time limit for implementation. The quality of students' work is estimated in its technical and artistic quality. The technical quality answer to the question of how well made solution satisfies the request, and the artistic quality refers to the subjective evaluation of the code itself, its readability and documentation, and the readability of other parts such as the output file. The new paradigm of competition highlights the entertainment aspect of the competition through the creation of an infrastructure that promotes team competition. The historical roots of the current paradigm of competition can be found in close association of computer science with mathematics. The existence of accurate and often unique solutions is characteristic for mathematics which pushes the contestants in the race to seek the correct answer. In contrast, software solution of a problem often isn t unique. Diversity of mathematical and software solutions embodies the record in the software life cycle. The life cycle software provides software solutions and implies that software solutions are an ongoing process. We teach students how to meet the requirements, how to design a solution, and finally how to apply, test and troubleshoot, and eventually develop and maintain solutions. 4 RESEARCH DESIGN 4.1 Participants In this research, target population were 139 elementary school students from five counties in the Republic of Croatia who were involved in one or more categories of this Computer Science competition in their schools during school year 2011/2012. n-probability, purposive sampling [8] was used, because our goal was to investigate population of students who were competing. 4.2 Assessment Instruments Data were collected by online attitudes survey Motivation for competition which was created by one of the researchers. The survey is composed of 15 questions. Students filled questionnaire anonymously and voluntarily three months after the competition. This instrument was designed to investigate research questions. 4.3 Statistical Analysis Chi-square test was used to compare groups of students. Chi-square test is non-parametric technique used for nominal data. All analyses were performed using PSPP 0.8.1.1.statistical software. 5 RESULTS AND DISCUSSION The results will be interpreted in order in which research questions were presented. 5.1 Excellent vs other students Sample was evaluated using chi-square goodness of fit test. Research question was: Is there a difference in distribution of excellent students (n 1 =) and other students (n 2 =) who prepared for competition by their mentor? Table 1 displays distribution of students by school success and preparation for competition. 0290

Table 1. Distribution of students by school success and preparation for competition Excellent success Others (very good, good or sufficient success) I was prepared for competition by my mentor Count 9 90 Residual 9,09% 90,91% Count 10 30 Residual 25% 75% Test indicates that there was a statistically significant relation between school success and preparing for competition by mentors (χ 2 =6.11, df=1, p.01). Students with excellent school success are more likely to prepare for competition by their mentors than students with lower school success. At this point new question arose: Do excellent students prepare more for the competition or their mentors devote them more time? If teachers have higher expectations of certain students who they consider to be better, they will work with them differently, ask them more challenging questions and encourage them. A consequence is their better result [9] [10]. The answer could be found in analyzing the next research question which was: Is there difference in distribution of excellent students (n=) and other students (n=) in using additional learning materials, such as solved examples from previous competition? Table 2 presents distribution of students by school success and using additional learning materials. Table 2. Distribution of student by school success and using additional learning materials. Excellent success Others (very good, good or sufficient success) I prepared by using additional learning materials such as solved examples from previous competition Count 7 92 Residual 7,07% 92,93% Count 9 31 Residual 22,5% 77,5% Test indicates that there was a statistically significant relation between school success and preparing for competition by using additional learning materials such as solved examples from previous competition (χ 2 =6.66, df=1, p.01). Students with excellent school success are more likely to prepare for competition by using additional learning materials such as solved examples from previous competition than other students. From these results conclusion is that excellent student invest more time in preparing for competition. 5.2 Boys vs girls To analyze difference between boys (n 1 =97) and girls (n 2 =42) in using learning materials chi-square test is used. Table 3 presents distribution of students by gender and finding additional examples on the Internet. 0291

Table 3. Distribution of students by gender and finding additional examples on the Internet. Male Female I was prepared by using additional examples which I found by myself on the Internet Count 42 55 Residual 43,3% 56,7% Count 10 32 Residual 23,8% 76,2% Test results showed that girls are more likely to find additional materials on the Internet by themselves which indicates that girls invest more effort in preparing for competition (χ 2 =4.76, df=1, p=.03). A chi-square was carried out to reveal whether there was a significant relationship between gender and participation in CS competition categories next year. Table 4 presents results. Table 4. Distribution of student by gender and participation in category algorithms BASIC competition next year. Male Female I will participate in category algorithms BASIC competition next year Count 76 21 Residual 78,35% 21,65% Count 39 3 Residual 92,9% 7,1% Test indicates that there is a significant relation between gender and participation in category algorithms BASIC competition next year (χ 2 =4.32, df=1, p=.04). Boys are more likely to participate in category algorithms BASIC competition next year. There are no other significant differences between genders. 5.3 Students satisfaction with the results Next research question deals with differences between grades and satisfaction with the results of competition. Table 5 displays distribution of students by grades and satisfaction with the results of the competition. Table 5. Distribution of students by grades and satisfaction with the results 5 th grade 6 th grade 7 h grade 8 th grade I was satisfied with the results of the competition Count 1 *1 12 Residual 7,69% 92,31% Count 2 1 18 Residual 10% 90% Count 10 23 Residual 30,3% 69,7% Count 32 41 Residual 43,84% 56,16% 13 20 33 73 1 N<5 0292

Test result indicates that there is a significant relation between grade and satisfaction with the results (χ 2 =12.64, df=3, p.01). Results show that students in 5 th and 6 th grades are satisfied with the results, but students in 8 th grade are dissatisfied with the results. 5.4 Retention in categories As mentioned, competition is organized in three categories. CS fundamentals category is more theoretical while BASIC and LOGO are programming categories. Table 6 presents distribution of students through categories. Table 6. Distribution of students participated in CS fundamentals category and intending to participate in same category next year t participated in CS fundamentals category Participated in CS fundamentals category I will compete in category CS fundamentals next year Count 31 4 Residual 88.57% 11.43% Count 33 71 Residual 31.73% 68.28% 35 104 Table 7. Distribution of students participated in BASIC category and intending to participate in same category next year t participated in BASIC category Participated in BASIC category I will compete in category BASIC next year Count 115 11 Residual 91.27% 8.73% Count 0 13 Residual 0 100% 126 13 Table 8. Distribution of students participated in LOGO category and intending to participate in same category next year t participated in LOGO category Participated in LOGO category I will compete in category LOGO next year Count 98 12 Residual 82.3% 27.7% 110 Count 6 23 29 As shown in the tables, programming categories are less popular than CS fundamentals category. To measure retaining in the same categories chi-square test is used. Results indicated that there was statistically significant relation for retaining in the same categories (BASIC: χ 2 =65.74, df=1, p=.00, LOGO: χ 2 =4.14, df=1, p=.04, CS fundamentals: χ 2 =30.3, df=1, p=.00). 5.5 Relations with other topics The last research question is about relation CS competition to other subjects. Table 7 presents distribution of students by participation in programming category and other competitions. 0293

Table 7. Distribution of students by participation in programming category and other competitions t participated Participated Math English language Other foreign languages Croatian Language Count 80 19 77 22 88 11 85 14 Residual 80.81% 19.19% 77.78% 22.22% 88.89% 11.11% 85.86% 14.14% Count 21 19 38 2 0 0 Residual 52.5% 47.5% 95% 5% 100% 0% 100% 0% By further chi-square testing we tested relation between categories in CS competition and competing in other subjects. Results showed that students who competed in programming categories were in positive relation with competition in math (χ 2 =11.49, df=1, p=.00), and in negative relation with English language(χ 2 =5.92, df=1, p.02), other foreign languages(χ 2 =4.83, df=1, p.03) and Croatian language(χ 2 =6.29, df=1, p=.01). These results indicated that students who competed in programming are likely to compete in math but unlikely to compete in Croatian and foreign languages. This result proved to be consistent with studies of good predictors of success in programming which considered good mathematical knowledge as one the best predictor [11]. On the other hand, results of students who competed in CS fundamentals were completely opposite. Table 8 presents distribution of students by participation in CS fundamentals category and other competitions. Table 8. Distribution of students by participation in CS fundamentals category and other competitions t participated Participated Math English language Biology Croatian language Count 17 18 33 2 33 2 35 0 Residual 48.57% 51.43% 94.29% 5.71% 94.29% 5.71% 100% 0% Count 84 20 82 22 78 26 90 14 Residual 80.77% 19.23% 78.85% 21.15% 75% 25% 86.54% 13.46% 35 104 Results showed positive relation between CS fundamental competition and Croatian language (χ 2 =5.24, df=1, p=.02), English language (χ 2 =4.37, df=1, p=.04), biology (χ 2 =6.06, df=1, p=.01) and negative relation between with math (χ 2 =13.67, df=1, p=.00). Conclusion is that student who compete in CS fundamentals category are more likely to compete in Croatian language, English language and biology but not likely to compete in math. These results can be explained by fact that CS fundamental category is more theoretical and doesn t require math abilities, while programming category is mostly based on mathematical skills and demands higher level of abstraction. 6 CONCLUSION This study observed willingness of students who participated in the CS competition to engage in it according to Atkinson expectation theory. Result showed that students with excellent school success were more likely to prepare for competition by using additional learning materials, such as solved examples from previous competition, than other students. We could say that excellent students invested more time to prepare for competition. They also appreciated more working with their mentors than students with lower school success. If we look at the same issue from the gender perspective, girls are willing to invest more effort in preparation regardless of whether it is a stand-alone work or work with a mentor. Boys are more likely to participate in category Algorithms BASIC next year. The research showed no other significant difference between genders. This study also dealt with the question of students satisfaction of achieved success. Younger aged students expressed great satisfaction with the achieved success while final grade students expressed dissatisfaction with their accomplishment. We could question if it was because younger students 0294

cultivated more collaborative learning style and older students cultivated more competitive model, according to Grasha Riechmann model [12]. Result showed that students valued the success in this competition. Although we expected that the prize for achieved success, expressed through the getting bonus points upon enrollment in secondary school, should be significant factor for retaining interest for competition, results didn t confirm statistical relevance. Although it has been shown that students lose interest in the older grades, they are very confident in the selection of the competition category. If they decide to compete the next year, they will choose the same category. The claim proved to be statistically significant for both categories CS fundamentals and algorithms. The most interesting result of this research dealt with the relation between choice of competition categories and other subjects in which students normally compete. Result indicated that students who competed in programming were likely to compete in math but unlikely to compete in Croatian and foreign languages. On the other hand, results of students who competed in CS fundamentals were completely opposite. That implied conclusion that students who competed in CS fundamentals category were more likely to compete in Croatian language, English language and biology but not likely to compete in math. These results can be explained by fact that CS fundamental category is more theoretical and doesn t require math abilities, while programming category is mostly based on mathematical skills and demands higher level of abstraction which is consistent to some previous research [11] This survey was not conducted on a statistically significant sample so we can t generalize these findings. To achieve statistical significant conclusion we need to conduct research on a larger number of students, at least 300, and preferably in the period two to three weeks after the competition. These findings should be used to create more refined further research in this specific area. REFERENCES [1] R. C. Beck, Motivation: theories and Principles, Prentice Hall, 2000, fourth edition. [2] F. Rheinberg, Motivation, Stuttgart, Berlin, Koln: Kohlhammer, 2000. [3] O. A. D. K. Vivek Khera, "The internet programming contest: a report and philosophy," 13, March. [4] P. J. Widmer C., "Programming contests: what can they tell us?," 18, Spring. [5] E. Roberts, "Strategies for Encouraging Individual Achievement in introductory Computer Science Courses," Austin TX, USA, March, 2000. [6] A. Steele, "First Year Programming: Using Competition for Motivation," Dunedin, New Zealand, 2010, July 6-9. [7] J. F. Bowring, "A New Paradigm for Programming Competitions," Portland, Oregon, USA, 2008, March 12-15. [8] L. Cohen, L. Manion and K. Morrison, Research Methods in Education citation, London: Routledge, 2011. [9] Rosenthal, R & Jacobson, L., "Teachers' expectancies: Determinants of pupils' IQ gains," Psychological Report 19, pp. 115-118, 1966. [10] Brophy, J.E. & Good, T. L., "Teachers' communication of differential expectations for children's classroom performance: Some behavioral data.," Journal of Educational Psychology, 61, pp. 365-374, 1970. [11] Simon, S. Fincher, A. Robins i suradnici, "Predictors of Success in a First Programming Course," Australian Computing Education Conference (ACE), vol. 52, pp. 189-196, 2006. [12] Hruska-Reichmann, S. & Grasha, A. F., "The Grasha-Reichmann student learning style scales," J. Keefe (Ed.) Student learning style and brain behavior, Reston, VA: National Association of Secundary School Principals, pp. 81-86, 1982. 0295