Digital Gaming and Simulation Course Syllabus GAME Mathematical Applications for Game

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Digital Gaming and Simulation Course Syllabus GAME 2302 - Mathematical Applications for Game Development Semester with Course Reference Number (CRN) Instructor contact information (phone number and email address) Office Location and Hours Course Location/Times Course Semester Credit Hours (SCH) (lecture, lab) If applicable Spring 2014 CRN: 80653 Name: Dr. Reni Abraham Telephone: (713) 718 2067 Email: reni.abraham@hccs.edu (prefer all email communication done through Eagle Online 2 email service, Jmail) West Loop (5601 West Loop South, Houston, TX 77081), Room C256 Monday and Wednesday 1:30pm 3:00pm West Loop Campus, Room C124, 6:00pm 8:30pm Credit Hours: 3 Lecture Hours: 2 Laboratory Hours: 4 External Hours: Total Course Contact Hours Course Length (number of weeks) 96.00 16 weeks Type of Instruction Face-to-face and 21 hours of web instruction (Eagle Online 2.0) Course Description: Course Prerequisite(s) Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. MATH 0306 Academic Discipline/CTE Program Learning Outcomes Course Student Learning Outcomes (SLO): 4 to 7 Learning Objectives (Numbering system should be linked to SLO - e.g., 1.1, 1. Prepare a design document for a solo game 2. Develop a game or simulation based on the solo design documentation 3. Jointly develop the design documentation for a team project 4. Develop a game or simulation based on the team design documentation 1. Explore the concepts of collision detection, approximation, statistics, and probability 2. Solve problems in matrices, vectors, transformations, complex numbers, and examine 3. Identify techniques for optimization and increased programmatic efficiency 4. Relate these methods to non-gaming applications Explore the concepts of collision detection, approximation, statistics, and probability Solve problems in matrices, vectors, transformations, complex numbers, and examine

1.2, 1.3, etc.) Identify techniques for optimization and increased programmatic efficiency Relate these methods to non-gaming applications SCANS and/or Core Curriculum Competencies: If applicable Instructional Methods Explore the concepts of collision detection, approximation, statistics, and probability Solve problems in matrices, vectors, transformations, complex numbers, and examine Identify techniques for optimization and increased programmatic efficiency Relate these methods to non-gaming applications Lecture Lab, web enhanced Student Assignments Refer to Eagle Online 2.0 Student Assessment(s) Refer to Eagle Online 2.0 Instructor's Requirements Program/Discipline Requirements: If applicable NO late assignments will be give n credit, even if you are absent, unless previous arrangements were made with the instructor. NO make-up exam/quizzes will be given, even if you are absent. Manage your personal life (work, playing games, etc.) wisely. Students are expected to be on time for class. If a student is absent for any reason, it is the student s responsibility to find out what was covered in class. Students are not expected to buy their own software. The open lab has all the software needed for the students to complete the work. It is the responsibility of the students to use class time wisely and if work is not completed they are expected to go to open lab and complete the work. TURN OFF cell phones or place phones on vibrate, away from the desk. NO surfing the web unless for class work. At NO time should a student be playing games (PC or portable device) during class time. Students will be expected to turn in all work with profession quality. Students will be expected to be self-motivated and enthusiastic about the work to be completed. Students will be expected to be encouraging and professional at all times. Students will be expected to be in professional attire for all presentations. Students are expected to respect constructive comments from peers. HCC Grading Scale: A = 100-90 4 points per semester hour B = 89-80: C = 79-70: D = 69-60: 3 points per semester hour 2 points per semester hour 1 point per semester hour 59 and below = F FX (Failure due to non-attendance) IP (In Progress) W (Withdrawn) I (Incomplete)

AUD (Audit) IP (In Progress) is given only in certain developmental courses. The student must reenroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. FINAL GRADE OF FX: Students who stop attending class and do not withdraw themselves prior to the withdrawal deadline may either be dropped by their professor for excessive absences or be assigned the final grade of "FX" at the end of the semester. Students who stop attending classes will receive a grade of "FX", compared to an earned grade of "F" which is due to poor performance. Logging into a DE course without active participation is seen as non-attending. Please note that HCC will not disperse financial aid funding for students who have never attended class. Students who receive financial aid but fail to attend class will be reported to the Department of Education and may have to pay back their aid. A grade of "FX" is treated exactly the same as a grade of "F" in terms of GPA, probation, suspension, and satisfactory academic progress. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. Instructor Grading Criteria Items Assignments (late submission will be assessed a penalty of 10% per day up to 3 days) Percent 50% Quizzes 50% TOTAL 100% Students with all assignments submitted, all quizzes taken, and with 90% or higher attendance would be eligible for a 2% curve at the end of the semester. Instructional Materials Textbook: Fundamentals of Math and Physics For Game Programmers Wendy Stahler ISBN-13: 978-0735713901 External Hard Drive HCC Policy Statement Access Student Services Policies on their Web site: EGLS3 -- Evaluation for Greater Learning Student Survey System http://hccs.edu/student-rights At Houston Community College, professors believe that thoughtful student feedback is necessary to improve teaching and learning. During a designated time near the end of the term, you will be asked to answer a short online survey of research-based questions related to instruction. The anonymous results of the survey will be made available to your professors and department chairs for continual improvement of instruction. Look for the survey as part of the Houston Community College Student System online near the end of the term.

HCC 16-week Calendar Final Exam Schedule Wednesday, May 7, 2014 at 6:00pm-8:00pm

Tentative Calendar Week Topic Chapter 1 2 3 Jan. 13, 15 Jan. 20, 22 Jan. 27, 29 Introduction Points and Lines Martin Luther King, Jr. HOLIDAY: Jan. 20, 2014 Geometry 4 Feb. 3, 5 Trigonometry 5 6 7 8 Feb. 10, 12 Feb. 17, 19 Feb. 24, 26 Mar. 3, 5 Vectors Presidents Day HOLIDAY: Feb. 17, 2014 Matrices Matrices Transformations Chapter 1 - Points and Lines Chapter 2 - Geometry Snippets Chapter 3 Trigonometry Snippets Chapter 4 Vector Operations Chapter 5 Matrix Operations Chapter 6 Transformations Mar. 10, 12 Spring Break HOLIDAY: Mar. 10-16, 2014 9 10 11 Mar. 17, 19 Mar. 24, 26 Mar. 31, Apr. 2 12 Apr. 7, 9 13 14 Apr. 14, 16 Apr. 21, 23 Unit Conversions Motion in One Dimension Motion in Two and Three Dimension Newton s Laws Energy Momentum and Collision Rotational Motion Chapter 7 Unit Conversions Chapter 8 Motion in One Dimension Chapter 10 Motion in Two and Three Dimension Chapter 11 Newton s Laws Chapter 12 - Energy Chapter 13 - Momentum and Collisions Chapter 14 Rotational Motion 15 Apr. 28, 30 Comprehensive Assignment 16 May 5 Comprehensive Assignment Presentation