ITEC802. Object Oriented Technology. Contents. S2 Evening Computing

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ITEC802 Object Oriented Technology S2 Evening 2014 Computing Contents General Information 2 Learning Outcomes 2 General Assessment Information 3 Assessment Tasks 3 Delivery and Resources 6 Unit Schedule 7 Disclaimer Macquarie University has taken all reasonable measures to ensure the information in this publication is accurate and up-to-date. However, the information may change or become out-dated as a result of change in University policies, procedures or rules. The University reserves the right to make changes to any information in this publication without notice. Users of this publication are advised to check the website version of this publication [or the relevant faculty or department] before acting on any information in this publication. Policies and Procedures 9 Graduate Capabilities 12 Standards 16 http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 1

General Information Unit convenor and teaching staff Unit Convenor Pongsak Suvanpong pongsak.suvanpong@mq.edu.au Contact via pongsak.suvanpong@mq.edu.au E6A 330 TBA Lecturer Luke Mathieson luke.mathieson@mq.edu.au Contact via luke.mathieson@mq.edu.au E6A 313 TBA Credit points 4 Prerequisites COMP333 or COMP344 or COMP355 Corequisites Co-badged status Unit description Object-oriented design approaches apply methods for producing applications software that place correctness and reusability as principal aims. Its tools include object classes, inheritance, message passing and polymorphism. This unit examines object-oriented design and programming with applications to simulation. Important Academic Dates Information about important academic dates including deadlines for withdrawing from units are available at http://students.mq.edu.au/student_admin/enrolmentguide/academicdates/ Learning Outcomes 1. A strong grasp of Object Oriented Principles and Design Principles. Includes encaspulation, abstraction, inheritance, polymorphism, SOLID principles. http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 2

2. Confidence in performing Object Oriented analysis and design. Includes performing use 3. Competence in identifying the need for design patterns and incorporating them in the system design. Includes design patterns including factory method, observer, abstract factory, iterator, decorator, strategy and state. 4. Capability to design and program systems using object-oriented principles, design principles, and design patterns. Includes applying object oriented principles, design principles and design patterns during the implementation phase 5. Awareness of the importance of correctness of software, and competence in source level debugging and unit testing. Includes testing software for correctness using JUnit testing and debugger. General Assessment Information 1. Late work will not be accepted. Special Consideration will only be granted provided that the application includes a medical certificate or professional authority showing clearly that the student was ill or otherwise incapacitated. Disruption to Studies Policy can be found here http://www.mq.edu.au/policy/docs/disruption_studies/policy.html 2. All assignments should be handed in via the online system at http://learn.mq.edu.au/ by the time specified in the assignment description. 3. All work submitted must be readable and complied with Academic Honesty Policy http://mq.edu.au/policy/docs/academic_honesty/policy.html Assessment Tasks Name Weighting Due Practical Submissions 8% fortnightly Assignment 1 12% TBA Assignment 2 20% TBA Final Exam 60% TBA Practical Submissions Due: fortnightly Weighting: 8% http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 3

these practical submissions assess the students' understanding of weekly topics as we go along. there are 4 submissions, worth 2% for each submission. submissions are released every other week. the 4 submissions are designed with the following topics in mind - 1. object oriented principles, basics of class design 2. design principles, JUnit testing 3. design patterns 4. design patterns This Assessment Task relates to the following Learning Outcomes: A strong grasp of Object Oriented Principles and Design Principles. Includes encaspulation, abstraction, inheritance, polymorphism, SOLID principles. Competence in identifying the need for design patterns and incorporating them in the system design. Includes design patterns including factory method, observer, abstract factory, iterator, decorator, strategy and state. Capability to design and program systems using object-oriented principles, design principles, and design patterns. Includes applying object oriented principles, design principles and design patterns during the implementation phase Assignment 1 Due: TBA Weighting: 12% Assignment 1 introduces students to object oriented design and programming including - 1. designing classes 2. determining class relationships 3. designing a solution that is most "suitable" in the context of the problem domain The assignment is structured as a scenario based problem in which the students are required to identify and design individual classes incorporating the object oriented principles and design principles discussed in the unit. There will be a problem solving component, specific to the problem domain, that the students will be required to solve as well. This Assessment Task relates to the following Learning Outcomes: A strong grasp of Object Oriented Principles and Design Principles. Includes encaspulation, abstraction, inheritance, polymorphism, SOLID principles. http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 4

Assignment 2 Due: TBA Weighting: 20% applying design patterns to solve a problem using object oriented methodology. students are required to identify the design pattens that will contribute to the solution of the problem given. since there will be multilpe patterns applied simultaneously, unwrapping the complex scenario will be required duing solving the problem. assignment 2 will also involve unit testing. in saying this, students will be required to add unit tests using JUnit testing for the classes they design to confirm that each class does what it is required to do. the deliverable for this assignment, like assignment 1, is a completed java project submitted as an archive file. This Assessment Task relates to the following Learning Outcomes: A strong grasp of Object Oriented Principles and Design Principles. Includes encaspulation, abstraction, inheritance, polymorphism, SOLID principles. Competence in identifying the need for design patterns and incorporating them in the system design. Includes design patterns including factory method, observer, abstract factory, iterator, decorator, strategy and state. Capability to design and program systems using object-oriented principles, design principles, and design patterns. Includes applying object oriented principles, design principles and design patterns during the implementation phase Awareness of the importance of correctness of software, and competence in source level debugging and unit testing. Includes testing software for correctness using JUnit testing and debugger. Final Exam Due: TBA Weighting: 60% assesses learning outcome topics in an examination setting. http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 5

This Assessment Task relates to the following Learning Outcomes: A strong grasp of Object Oriented Principles and Design Principles. Includes encaspulation, abstraction, inheritance, polymorphism, SOLID principles. Competence in identifying the need for design patterns and incorporating them in the system design. Includes design patterns including factory method, observer, abstract factory, iterator, decorator, strategy and state. Capability to design and program systems using object-oriented principles, design principles, and design patterns. Includes applying object oriented principles, design principles and design patterns during the implementation phase Delivery and Resources Delivery of this unit is structured as a 2-hour lecture followed by a 2-hour practical class. Computer labs are made available to students for the practical class and the required software is installed before the start of the semester. The resources you will be required to install on your home computer / laptops are - 1. Java Standard Edition / Java SE (current version at the time of writing this document is 7u25) 2. Eclipse IDE for Java Developeres (or you can use Java NetBeans/ IntelliJ if you prefer those) There are no prescribed books since there is no one book that satisfactorily covers all the topics from this unit. However, the following books are recommended for the purpose of this unit, in order of my personal preference. Recommended: 1. Head First Design Patterns Elisabeth Freeman, Eric Freeman, Bert Bates & Kathy Sierra [2004]. O'Reilly Media, Inc. ISBN 0596007124. 2. Design Patterns: Elements of Reusable Object-Oriented Software Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides. Addison Wesley. ISBN: 9780201633610 3. Refactoring: Improving the design of existing code Martin Fowler. Addison Wesley. ISBN: 9780201485677 4. Applying UML and patterns Craig Larman. Prentice Hall PTR; 3 edition (October 30, 2004). ISBN-10: 0131489062 5. Thinking in Java Bruce Eckel [2002]. Prentice-Hall. AVailable for free from http://www.mindview.net/books/tij/ http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 6

6. UML 2.0 in a Nutshell Dan Pilone & Neil Pitman [2005]. O'Reilly Media, Inc.; 2nd ed. Edition. ISBN 0596007957. Unit Schedule Week Topic Practical Further readings 1 Introduction (Lecture slides provided) Object Oriented Methodology History of OO methodology Components of OO methodology Driving forces in OO methodology Classes and Objects Constructors Thinking in Java Pages 13-92 2 Object Oriented Principles (Lecture slides provided) Best practices of OO methology OO concepts such as encapsulation, inheritance, polymorphism Static vs. Dynamic binding resulting in polymorphism Classes and Objects Mutators and Accessors Thinking in Java Pages 209-310 3 Design Principles (Lecture slides provided, http://oodesign.com/) SOLID principles Java Containers Thinking in Java Pages 791-900 4 Case Study Exception Handling Thinking in Java Pages 443-502 http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 7

5 Object Oriented Design (Lecture slides provided) Interaction Diagrams Sequence Diagrams (SD) Dynamic collaboration Diagrams (DCD) Comparison of SD and DCD File Input Output Thinking in Java Pages 901-1010 6 JUnit testing (Lecture slides provided) Correctness of software Unit testing Writing good unit tests JUnit testing http://www.vogella.com/ articles/junit/ article.html 7 Debugging & Source Code Version Control Type of errors Tools for debugging Source level debugging Tracing Tools for source code version control Testing Debugging 8 Design Patterns - 1 Singleton Adapter Design Patterns 9 Design Patterns - 2 & GUI Observer Model View Controller (MVC) Events Driven Programming Swing GUI. GUI and MVC http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 8

10 Design Patterns - 3 Design Patterns Factory Method Abstract Factory Composite 11 Design Patterns - 4 Design Patterns Iterator Decorator Strategy 12 Designed Pattern - 5 & Multithreading State and Concurrency Multithreading and Concurrency with state pattern Basic Thread & Problems Race Condition & Dead Lock Synchronization Critical Section Barrier 13 Revision Policies and Procedures Macquarie University policies and procedures are accessible from Policy Central. Students should be aware of the following policies in particular with regard to Learning and Teaching: Academic Honesty Policy http://mq.edu.au/policy/docs/academic_honesty/ policy.html Assessment Policy http://mq.edu.au/policy/docs/assessment/policy.html Grading Policy http://mq.edu.au/policy/docs/grading/policy.html Grade Appeal Policy http://mq.edu.au/policy/docs/gradeappeal/policy.html Grievance Management Policy http://mq.edu.au/policy/docs/ grievance_management/policy.html http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 9

Disruption to Studies Policy http://www.mq.edu.au/policy/docs/disruption_studies/ policy.html The Disruption to Studies Policy is effective from March 3 2014 and replaces the Special Consideration Policy. In addition, a number of other policies can be found in the Learning and Teaching Category of Policy Central. Student Code of Conduct Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/support/student_conduct/ Staff-Student Liaison Committee The Department has established a Postgraduate Staff-Student Liaison Committee to provide all students studying a Computing unit the opportunity to discuss related issues or problems with both students and staff. The committee meets three times during the semester. The meeting dates will be communicated to the students once available. If you have exhausted all other avenues, then you should consult the Director, Postgraduate coursework program (Dr. Peter Busch) or the Head of Department (Dr Christophe Doche (christophe.doche@mq.edu.au) ). You are entitled to have your concerns raised, discussed and resolved. Assessment policy If you cannot complete a piece of work please see the convenor before the due date. Check also the special consideration policy. A more detailed description of each task is given below. Assessment tasks explained As the table under assessment tasks indicates, there will be 3 assessment tasks. Four individual practical submissions Two individual assignments. One final examination. Your final grade will depend on your performance in each part separately. In particular: You must perform satisfactorily in the examination in order to pass this unit. You must submit a reasonable attempt the practical tasks and assignments to pass this unit. Further, you need to get a minimum of following marks in the final exam to get corresponding grades - Pass - a minimum of 40% (24/60) in the final exam http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 10

Credit - a minimum of 60% (36/60) in the final exam Distinction - a minimum of 70% (42/60) in the final exam High Distinction - a minimum of 80% (48/60) in the final exam All assignments should be handed in via the online system at http://learn.mq.edu.au/ by the time specified in the assignment description. All work submitted should be readable and well presented. Late work will not be accepted, unless it is because of illness or other circumstances, in which case, please contact the lecturer before the due date. Final Examination For this unit, a final examination is fully appropriate to test learning and knowledge of all learning outcomes. In particular, It allows for accurate reflection of the degree of understanding of learning outcomes LO1, LO2, L03, L06, and L09. The final examination accounts for 60% of the final mark. The 4 sections of the unit: 1. Object Oriented Principles 2. Design Principles 3. Object-Oriented Analysis and Design 4. Design Patterns are equally weighted. Regarding the examination process, note that the University Examination period for Semester 2, 2014 is from 17th November to 5 December 2014 you are expected to present yourself for examination at the time and place designated in the University Examination Timetable the timetable will be available in Draft form approximately eight weeks before the commencement of the examinations and in Final form approximately four weeks before the commencement of examinations no early examinations for individuals or groups of students will be set. All students are expected to ensure that they are available until the end of the teaching semester, that is the final day of the official examination period the only exception to not sitting an examination at the designated time is because of documented illness or unavoidable disruption. In these circumstances you may wish to consider applying for Special Consideration. http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 11

Student Support Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/ Learning Skills Learning Skills (mq.edu.au/learningskills) provides academic writing resources and study strategies to improve your marks and take control of your study. Student Enquiry Service Equity Support IT Help Workshops StudyWise Academic Integrity Module for Students Ask a Learning Adviser For all student enquiries, visit Student Connect at ask.mq.edu.au Students with a disability are encouraged to contact the Disability Service who can provide appropriate help with any issues that arise during their studies. For help with University computer systems and technology, visit http://informatics.mq.edu.au/ help/. When using the University's IT, you must adhere to the Acceptable Use Policy. The policy applies to all who connect to the MQ network including students. Graduate Capabilities PG - Discipline Knowledge and Skills Our postgraduates will be able to demonstrate a significantly enhanced depth and breadth of knowledge, scholarly understanding, and specific subject content knowledge in their chosen fields. This graduate capability is supported by: Learning outcomes A strong grasp of Object Oriented Principles and Design Principles. Includes encaspulation, abstraction, inheritance, polymorphism, SOLID principles. http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 12

Competence in identifying the need for design patterns and incorporating them in the system design. Includes design patterns including factory method, observer, abstract factory, iterator, decorator, strategy and state. Capability to design and program systems using object-oriented principles, design principles, and design patterns. Includes applying object oriented principles, design principles and design patterns during the implementation phase Awareness of the importance of correctness of software, and competence in source level debugging and unit testing. Includes testing software for correctness using JUnit testing and debugger. Assessment tasks Practical Submissions Assignment 1 Assignment 2 Final Exam PG - Critical, Analytical and Integrative Thinking Our postgraduates will be capable of utilising and reflecting on prior knowledge and experience, of applying higher level critical thinking skills, and of integrating and synthesising learning and knowledge from a range of sources and environments. A characteristic of this form of thinking is the generation of new, professionally oriented knowledge through personal or group-based critique of practice and theory. This graduate capability is supported by: Learning outcomes Capability to design and program systems using object-oriented principles, design principles, and design patterns. Includes applying object oriented principles, design principles and design patterns during the implementation phase Awareness of the importance of correctness of software, and competence in source level debugging and unit testing. Includes testing software for correctness using JUnit testing and debugger. Assessment tasks Practical Submissions Assignment 1 Assignment 2 http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 13

Final Exam PG - Research and Problem Solving Capability Our postgraduates will be capable of systematic enquiry; able to use research skills to create new knowledge that can be applied to real world issues, or contribute to a field of study or practice to enhance society. They will be capable of creative questioning, problem finding and problem solving. This graduate capability is supported by: Learning outcomes Competence in identifying the need for design patterns and incorporating them in the system design. Includes design patterns including factory method, observer, abstract factory, iterator, decorator, strategy and state. Capability to design and program systems using object-oriented principles, design principles, and design patterns. Includes applying object oriented principles, design principles and design patterns during the implementation phase Assessment tasks Practical Submissions Assignment 1 Assignment 2 Final Exam PG - Effective Communication Our postgraduates will be able to communicate effectively and convey their views to different social, cultural, and professional audiences. They will be able to use a variety of technologically supported media to communicate with empathy using a range of written, spoken or visual formats. This graduate capability is supported by: Learning outcome Assessment tasks Assignment 2 Final Exam http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 14

PG - Engaged and Responsible, Active and Ethical Citizens Our postgraduates will be ethically aware and capable of confident transformative action in relation to their professional responsibilities and the wider community. They will have a sense of connectedness with others and country and have a sense of mutual obligation. They will be able to appreciate the impact of their professional roles for social justice and inclusion related to national and global issues This graduate capability is supported by: Learning outcome Assessment tasks Practical Submissions Assignment 1 Assignment 2 PG - Capable of Professional and Personal Judgment and Initiative Our postgraduates will demonstrate a high standard of discernment and common sense in their professional and personal judgment. They will have the ability to make informed choices and decisions that reflect both the nature of their professional work and their personal perspectives. This graduate capability is supported by: Learning outcomes A strong grasp of Object Oriented Principles and Design Principles. Includes encaspulation, abstraction, inheritance, polymorphism, SOLID principles. Awareness of the importance of correctness of software, and competence in source level debugging and unit testing. Includes testing software for correctness using JUnit testing and debugger. Assessment tasks Practical Submissions Assignment 1 Assignment 2 http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 15

Standards Standards Four standards, namely HD, D, CR, P summarize as many different levels of achievement. Each standard is precisely defined to help students know what kind of performance is expected to deserve a certain mark. The standards corresponding to the learning outcomes of this unit are given below: Grade LO 1 LO 2 LO 3 LO 4 LO 5 Object oriented principles and design principles Object oriented analysis and design Design patterns Implementaton using LO 1, LO 3 Testing correctness of software HD A strong grasp on object oriented principles and design principles, including the capability to identify issues with complex systems and the ability to solve the same. Demonstrate a comprehensive capability to identify requirements of a system, document and design the system using object oriented methodology Adequacy in using design patterns individually and in conjunction with others, based on requirements. Capability to identify "patterns diarrhea" at the same time and eliminate useless pattern application from the design Capability to apply LO1 and LO3 in a technical environment. Complete command over programming environments and platforms available. Can adapt to alternate platforms with ease. Fully aware of the need for correctness of software and a strong believer in test-driven development. Extensively and comprehensively writes appropriate tests for methods before proceeding to integration phase http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 16

D A strong grasp on object oriented principles and design principles with minor mistakes, including the capability to identify most of the issues issues with complex systems and the ability to solve the same. Demonstrate a strong capability to identify requirements of a system, document and design the system using object oriented methodology, barring a few mistakes overall Adequacy in using design patterns individually and in conjunction with others, based on requirements. Capability to apply LO1 and LO3 in a technical environment. Extensive command over programming environments and platforms available. Needs some assistance to train with new systems. Fully aware of the need for correctness of software and a strong believer in test-driven development. Adds unit tests before proceeding to integration phase but might be missing some test cases CR A significant understanding of object oriented principles and design principles with some gaps in knowledge, including the capability to identify partial issues with complex systems and the ability to solve the same Demonstrate a average capability to identify requirements of a system, document and design the system using most of the concepts of object oriented methodology, but not all. Adequacy in using design patterns individually, but not in conjunction with others, based on requirements. Capability to apply LO1 and LO3 in a technical environment with some assistance. Familiarity with programming environments and platforms available. Cannot yet adapt to alternate platforms with ease. Aware of the need for correctness of software and a accepts the need for testdriven development. Adds most of the unit tests before proceeding to integration phase but might be missing some test cases http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 17

P A basic understanding of object oriented principles and design principles with significant gaps in knowledge, including the capability to identify partial issues with simple systems and the ability to solve the same Demonstate an average capability to identify requirements of a familiar system, but needs assistance with documenting and designing the system. Adequacy in applying design patterns individually, based on requirements in familiar scenarios but needs some assistance in applying design patterns in unchartered or unfamiliar situations. Basic capability to apply LO1 and LO3 in a technical environment. Can use the basic features of programming environments and platforms available. Performs testdriven development out of necessity rather than choice. Adds unit tests before proceeding to integration phase but might be misses crucial test cases Grading At the end of the semester, you will receive a grade that reflects your achievement in the unit Fail (F): does not provide evidence of attainment of all learning outcomes. There is missing or partial or superficial or faulty understanding and application of the fundamental concepts in the field of study; and incomplete, confusing or lacking communication of ideas in ways that give little attention to the conventions of the discipline. Pass (P): provides sufficient evidence of the achievement of learning outcomes. There is demonstration of understanding and application of fundamental concepts of the field of study; and communication of information and ideas adequately in terms of the conventions of the discipline. The learning attainment is considered satisfactory or adequate or competent or capable in relation to the specified outcomes. Credit (Cr): provides evidence of learning that goes beyond replication of content knowledge or skills relevant to the learning outcomes. There is demonstration of substantial understanding of fundamental concepts in the field of study and the ability to apply these concepts in a variety of contexts; plus communication of ideas fluently and clearly in terms of the conventions of the discipline. Distinction (D): provides evidence of integration and evaluation of critical ideas, principles and theories, distinctive insight and ability in applying relevant skills and http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 18

concepts in relation to learning outcomes. There is demonstration of frequent originality in defining and analysing issues or problems and providing solutions; and the use of means of communication appropriate to the discipline and the audience. High Distinction (HD): provides consistent evidence of deep and critical understanding in relation to the learning outcomes. There is substantial originality and insight in identifying, generating and communicating competing arguments, perspectives or problem solving approaches; critical evaluation of problems, their solutions and their implications; creativity in application. In this unit, your final grade depends on your performance in each part of the assessment. For each task, you receive a mark that combines your standard of performance regarding each learning outcome assessed by this task. Then the different component marks are added up to determine your total mark out of 100. Your grade then depends on this total mark and your overall standards of performance. In particular, in order to pass the unit, you must Have performed satisfactorily in the internal (assessment) components of the course. Have satisfactory performance in the final examination. This means that you may fail the unit if you do not submit satisfactory submissions for the assignments and do not perform satisfactorily in the exam. Department of Computing expectations are that students have to perform satisfactorily in the final exam as well as in their internal work/assignments. Obtaining a specific grade in this unit will require a student to obtain (in addition to the above): the required total number of marks (Pass - 50, Credit - 65, Distinction - 75, High Distinction - 85). Pass - a minimum of 40% (24/60) in the final exam Credit - a minimum of 60% (36/60) in the final exam Distinction - a minimum of 70% (42/60) in the final exam High Distinction - a minimum of 80% (48/60) in the final exam http://unitguides.mq.edu.au/unit_offerings/16269/unit_guide/print 19