Chapter 18 How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments

Similar documents
An Introduction and Overview to Google Apps in K12 Education: A Web-based Instructional Module

DOES OUR EDUCATIONAL SYSTEM ENHANCE CREATIVITY AND INNOVATION AMONG GIFTED STUDENTS?

Greek Teachers Attitudes toward the Inclusion of Students with Special Educational Needs

ACBSP Related Standards: #3 Student and Stakeholder Focus #4 Measurement and Analysis of Student Learning and Performance

ScienceDirect. Noorminshah A Iahad a *, Marva Mirabolghasemi a, Noorfa Haszlinna Mustaffa a, Muhammad Shafie Abd. Latif a, Yahya Buntat b

STUDENT SATISFACTION IN PROFESSIONAL EDUCATION IN GWALIOR

A Note on Structuring Employability Skills for Accounting Students

CONSISTENCY OF TRAINING AND THE LEARNING EXPERIENCE

Analyzing the Usage of IT in SMEs

OPAC and User Perception in Law University Libraries in the Karnataka: A Study

Towards a Collaboration Framework for Selection of ICT Tools

BUILD-IT: Intuitive plant layout mediated by natural interaction

The Use of Statistical, Computational and Modelling Tools in Higher Learning Institutions: A Case Study of the University of Dodoma

LEt s GO! Workshop Creativity with Mockups of Locations

Procedia - Social and Behavioral Sciences 98 ( 2014 ) International Conference on Current Trends in ELT

Experience and Innovation Factory: Adaptation of an Experience Factory Model for a Research and Development Laboratory

Speak Up 2012 Grades 9 12

Listening and Speaking Skills of English Language of Adolescents of Government and Private Schools

Textbook Evalyation:

E-learning Strategies to Support Databases Courses: a Case Study

ICT + PBL = Holistic Learning solution:utem s Experience

VOL. 3, NO. 5, May 2012 ISSN Journal of Emerging Trends in Computing and Information Sciences CIS Journal. All rights reserved.

A Coding System for Dynamic Topic Analysis: A Computer-Mediated Discourse Analysis Technique

GALICIAN TEACHERS PERCEPTIONS ON THE USABILITY AND USEFULNESS OF THE ODS PORTAL

Teachers Attitudes Toward Mobile Learning in Korea

Integrating simulation into the engineering curriculum: a case study

Mental Models of a Cellular Phone Menu. Comparing Older and Younger Novice Users

Higher education is becoming a major driver of economic competitiveness

Arenas for Innovative STEM Education: Scenarios from the Norwegian University of Science and Technology

Communication around Interactive Tables

Trust and Community: Continued Engagement in Second Life

Integration of ICT in Teaching and Learning

Evaluating Collaboration and Core Competence in a Virtual Enterprise

Sheila M. Smith is Assistant Professor, Department of Business Information Technology, College of Business, Ball State University, Muncie, Indiana.

PROJECT MANAGEMENT AND COMMUNICATION SKILLS DEVELOPMENT STUDENTS PERCEPTION ON THEIR LEARNING

UNDERSTANDING THE INITIAL CAREER DECISIONS OF HOSPITALITY MANAGEMENT GRADUATES IN SRI LANKA

The Effect of Written Corrective Feedback on the Accuracy of English Article Usage in L2 Writing

Interprofessional educational team to develop communication and gestural skills

System Quality and Its Influence on Students Learning Satisfaction in UiTM Shah Alam

EdX Learner s Guide. Release

Abstract. Janaka Jayalath Director / Information Systems, Tertiary and Vocational Education Commission, Sri Lanka.

The influence of staff use of a virtual learning environment on student satisfaction

Beginning to Flip/Enhance Your Classroom with Screencasting. Check out screencasting tools from (21 Things project)

Patterns for Adaptive Web-based Educational Systems

How Satisfied Are You With Your MOOC? A Research Study About Interaction in Huge Online Courses. Hanan Khalil

TAIWANESE STUDENT ATTITUDES TOWARDS AND BEHAVIORS DURING ONLINE GRAMMAR TESTING WITH MOODLE

On-Line Data Analytics

Development of an IT Curriculum. Dr. Jochen Koubek Humboldt-Universität zu Berlin Technische Universität Berlin 2008

Empowering Students Learning Achievement Through Project-Based Learning As Perceived By Electrical Instructors And Students

Education the telstra BLuEPRint

Innovation and new technologies

Academic Choice and Information Search on the Web 2016

Alpha provides an overall measure of the internal reliability of the test. The Coefficient Alphas for the STEP are:

Engineers and Engineering Brand Monitor 2015

Beyond the Blend: Optimizing the Use of your Learning Technologies. Bryan Chapman, Chapman Alliance

Best Practices in Internet Ministry Released November 7, 2008

NATIONAL SURVEY OF STUDENT ENGAGEMENT (NSSE)

New Jersey Institute of Technology Newark College of Engineering

What s in a Step? Toward General, Abstract Representations of Tutoring System Log Data

Generic Skills and the Employability of Electrical Installation Students in Technical Colleges of Akwa Ibom State, Nigeria.

PROCESS USE CASES: USE CASES IDENTIFICATION

Capturing and Organizing Prior Student Learning with the OCW Backpack

"On-board training tools for long term missions" Experiment Overview. 1. Abstract:

What is beautiful is useful visual appeal and expected information quality

An Evaluation of E-Resources in Academic Libraries in Tamil Nadu

Running head: METACOGNITIVE STRATEGIES FOR ACADEMIC LISTENING 1. The Relationship between Metacognitive Strategies Awareness

Evidence for Reliability, Validity and Learning Effectiveness

Research Update. Educational Migration and Non-return in Northern Ireland May 2008

The impact of PLS-SEM training on faculty staff intention to use PLS software in a public university in Ghana

AGENDA LEARNING THEORIES LEARNING THEORIES. Advanced Learning Theories 2/22/2016

This course has been proposed to fulfill the Individuals, Institutions, and Cultures Level 1 pillar.

Utilizing a Web-based Geographic Virtual Environment Prototype for the Collaborative Analysis of a Fragile Urban Area

Application of Multimedia Technology in Vocabulary Learning for Engineering Students

PSIWORLD Keywords: self-directed learning; personality traits; academic achievement; learning strategies; learning activties.

Interdisciplinary Journal of Problem-Based Learning

YOUTUBE-LIKE E-LEARNING SYSTEM: THE STUDY OF PEERS INFLUENCE AND ENJOYMENT

Texas Woman s University Libraries

Using Virtual Manipulatives to Support Teaching and Learning Mathematics

Bluetooth mlearning Applications for the Classroom of the Future

Social Media Journalism J336F Unique Spring 2016

Cambridge NATIONALS. Creative imedia Level 1/2. UNIT R081 - Pre-Production Skills DELIVERY GUIDE

HDR Presentation of Thesis Procedures pro-030 Version: 2.01

Data Fusion Models in WSNs: Comparison and Analysis

P. Belsis, C. Sgouropoulou, K. Sfikas, G. Pantziou, C. Skourlas, J. Varnas

Effective Pre-school and Primary Education 3-11 Project (EPPE 3-11)

CIT Annual Update for

12- A whirlwind tour of statistics

Role of Blackboard Platform in Undergraduate Education A case study on physiology learning in nurse major

Collaboration: Meeting the Library User's Needs in a Digital Environment

Students attitudes towards physics in primary and secondary schools of Dire Dawa City administration, Ethiopia

Matching Similarity for Keyword-Based Clustering

A comparison of reading comprehension across paper, computer screens, and tablets: Does tablet familiarity matter?

Shyness and Technology Use in High School Students. Lynne Henderson, Ph. D., Visiting Scholar, Stanford

School Size and the Quality of Teaching and Learning

User Education Programs in Academic Libraries: The Experience of the International Islamic University Malaysia Students

A Study of Metacognitive Awareness of Non-English Majors in L2 Listening

An Empirical Analysis of the Effects of Mexican American Studies Participation on Student Achievement within Tucson Unified School District

Characterizing Diagrams Produced by Individuals and Dyads

Saeed Rajaeepour Associate Professor, Department of Educational Sciences. Seyed Ali Siadat Professor, Department of Educational Sciences

Instructor: Mario D. Garrett, Ph.D. Phone: Office: Hepner Hall (HH) 100

Transcription:

Chapter 18 How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments Michail N. Giannakos, Letizia Jaccheri and John Krogstie Abstract There is a growing number and variety of video-based learning environments; however, the adoption and engagement with them are not always very high. This is partly due to the fact that students do not always use videos as expected. Recent studies have investigated students engagement toward video-based environments; however, the effect of different usage styles such as platforms used, video duration, watching period, and students experience on engagement is yet to be explored. This study investigates potential influence of video usage styles on student engagement. Data collected from 40 students who enrolled into a video-assisted course suggest that usage styles affect students engagement to video materials. In particular, the results demonstrate that previous experience, video platform, video duration, and the watching intensity have significant effect on students engagement. The overall outcomes are expected to promote theoretical development of students engagement, video environments design principles, and better and more efficient use of videos, with particular focus on video lectures. Keywords Video lectures User-centered design Usage styles Engagement 18.1 Introduction During recent years, the usage of videos for information transfer and learning purposes has increased. The number of institutions and business organizations provides their content using videos; for example, many instructors in higher edu- M.N. Giannakos (&) L. Jaccheri J. Krogstie Norwegian University of Science and Technology, Trondheim, Norway e-mail: michailg@idi.ntnu.no L. Jaccheri e-mail: letizia@idi.ntnu.no J. Krogstie e-mail: john.krogstie@idi.ntnu.no Springer-Verlag Berlin Heidelberg 2015 Y. Li et al. (eds.), State-of-the-Art and Future Directions of Smart Learning, Lecture Notes in Educational Technology, DOI 10.1007/978-981-287-868-7_18 157

158 M.N. Giannakos et al. cation are implementing video lectures in a variety of ways, such as broadcasting lectures in distance education [1], delivering recordings of in-class lectures with face-to-face meetings for review purposes [2], and delivering lecture recordings before class to conserve class time and flipping the day for hands-on activities [3]. In addition, the number of for-profit organizations who use training or advertising videos is increasing rapidly. Due to the importance of students engagement with videos, interaction designers and instructional designers spend considerable amount of time and money on how these videos can be better provided via different platforms with different designs and affordances to the users. Drawing from the user-centered and interaction design theories [4], one of the most important questions is: How to increase student engagement with the videos? As a step toward this goal and given the different video usage styles (e.g., previous experience, video platform, video duration, and the watching intensity), in this study we attempt to understand how usage styles impact student engagement. In particular, this research included questionnaires incorporating factors regarding students engagement and questions for identifying their usage styles, and basic analytics drawn from the platform. After users employed two different video systems to assist their studies during a full semester, they were asked to complete the questionnaire based on their intensive experience. 18.2 Background and Hypotheses Student engagement refers to the state of the student being involved, occupied, retained, and intrinsically interested in something [5]. In this study, engagement is based on students post-behavior; thus, engagement consisted of users attitudes, and intrinsic interest [5] after the intense video learning experience. Engagement is beyond the concept of acceptance or usefulness with the medium, which are considered as a subset of engagement [6]. Hence, in our study, we use both students intention to further use (acceptance) and usefulness in order to investigate students engagement. Although videos for learning/training have been employed in the industry and education for many years, several factors regarding learners engagement with and use of videos have changed. For example, learners can interact with the content in various ways, video repositories have advanced (e.g., itunes, YouTube), and other interactive and smart video-based systems have appeared (MOOCs, Interactive TV). Today, advanced video repository systems have seen enormous growth (e.g., videolectures.net, Khan Academy). Most of the 2.0 technologies such as wikis, blogs, and other social media have added video affordances. It is notable that sometimes, the same video is posted on two different platforms (e.g., YouTube and an institutional/organizational platform). With the widespread adoption of different video platforms, new research from the design and learning perspective is emerging.

18 How Video Usage Styles Affect Student Engagement? 159 Therefore, we want our research to make a first step in this direction by examining whether the difference between a commercial and an organizational video platform affects students engagement. The predictors of continued engagement for technologies would not be the same for all students; this is particularly clear in students with different experiences. For example, the level of Web site browsing experience influences the engagement with it [7]. Most of the times, experienced students react differently from novices; hence, it is natural to expect that students experience with videos is a significant factor of their engagement. Numerous comments have been made in the past regarding watching intensity. Dale and Pymm [8] have indicated the importance of rewinding, skipping, and other similar affordances to navigate video content. Although research has mentioned several different watching intensity types and navigation, the differences between the two main watching intensity types, users who watch the full video and those who watch only part of it, are yet to be explored. Hence, in our research, we want to examine whether the watching intensity affects users engagement. Another important video usage style is the preferred video s duration, since some students prefer watching long and detailed videos while others prefer watching short summary video. Although the duration of the videos is fundamental to the design of the video, its effect on engagement is yet to be explored. Video duration is of high importance, since organizations such as TEDx and Khan Academy provide short videos and summaries while other organizations and universities provide longer and detailed videos, mostly of the same duration as traditional lectures without having any tangible fact behind this choice. Therefore, we want to examine whether video duration affects users engagement. 18.3 Methodology Sampling The methodology comprised a questionnaire conducted at the end of a full semester video experience. The responses were captured from June to July 2013, and it was clear that participation was voluntary. Forty students who had used how-to and lecture videos from two different video platforms responded, based on their longitudinal experience. Of the respondents, 87.5 % were males and 12.5 % were females, and all were aged between 20 and 23 years (M = 21.7, SD = 1.12), with the exception of one 25 years old. The sample consisted of university students with experience using video lectures on their syllabus (only two had no experience of video lectures). In the clarification letter accompanying the survey, after describing the purpose of our study, respondents were asked to answer the questions based on their video experience. Respondents watched an average of 4.03 videos (out of 12), with the median value being 4 video lectures and a standard deviation of 3.45. In addition, four users (10 %) did not watch a complete video, four watched only one video (10 %), and three (7.5 %) watched all 12 videos.

160 M.N. Giannakos et al. Measures The questionnaire consisted of two parts: (1) questions concerning the demographics of the sample and the video usage styles (e.g., age, gender, platforms used, preferred duration) and (2) measures of engagement (videos usefulness and intention to use of videos). We used a 7-point Likert scale anchored from 1, completely disagree, to 7, completely agree. Statistical Analysis We first carried out an analysis of composite reliability of each construct and dimensionality to check the validity of the scale used in the survey. To do this, Cronbach s alpha indicator was applied and we applied inter-item correlation statistics for the items of the construct. The results of the tests revealed acceptable indices (>0.7). Following this, we evaluated the reliability of the measure. The reliability of an item was assessed by measuring its factor loading onto the underlying construct. In particular, factorial analysis with principal components and varimax rotation for the items of each variable was applied. The factor analysis identified two distinct factors (with three items/question each): (1) usefulness and (2) intention to use. The last step was to test the average variance explained (AVE); the AVE was found to be adequate because it exceeds 0.50. We then investigated any potential relationships between the usage styles and users engagement (USE and IU) to the videos. To explore the effect of different usage styles on USE and IU, we used independent sample t-test as this method allowed us to extract reliable results in a normally distributed, homogenous, and particularly small population. 18.4 Research Findings Analyzing the experience of the respondents, all of them had used videos to attain knowledge (e.g., cooking and how-to videos from YouTube) in the past six months. During the last six months, the respondents expressed that they had watched 31.48 videos as an average value with S.D. of 41.50. Another noteworthy finding is that seventy percent of the users mentioned that videos should have been connected to a Facebook group. In addition, 17.5 % claimed that using Twitter to distribute and advertise videos would be helpful. Users also endorsed Google Plus+ (10 %), LinkedIn (10 %), etc. Hence, the need for incorporating social media affordances in video learning platform is clear. Regarding the duration of the videos, students responses varied from 15 to 100 min, with an average value at 37.41 min and S.D. at 20.01. Students selection of video platforms was varied; the number of viewings on commercial platform (YouTube) was nearly equal to the number of viewings on the institutional organizational video platform, with a significant number of respondents using both platforms. Figure 18.1 shows students video platform selection. To investigate students watching intensity, we asked them to describe how they were watching the videos. Over half of the users (60 %) were watching the full video lecture, while the remainders (40 %) were watching specific parts of the video. Figure 18.1, right, summarizes the results of the watching behavior in our study.

18 How Video Usage Styles Affect Student Engagement? 161 Fig. 18.1 Distribution of the platforms used from students (left) and the watching intensity (right) Table 18.1 Testing the effect of usage styles on users engagement (through USE and IU) Mean (S.D.) T. Sig. Video platform Commercial Institutional USE 3.77 (1.31) 4.92 (1.29) 2.31 0.029* IU 5.16 (1.42) 5.77 (1.05) 1.25 0.221 Experience Up to 3 videos More than 3 videos USE 3.72 (1.64) 4.97 (0.99) 2.95 0.005* IU 5.19 (1.56) 5.73 (1.12) 1.27 0.213 Watching intensity The full video Parts of the video USE 4.65 (1.06) 4.04 (1.69) 1.29 0.207 IU 5.85 (1.18) 4.94 (1.43) 2.11 0.041* Video duration Up to 25 min More than 25 min USE 3.94 (1.72) 4.71 (1.21) 1.64 0.110 IU 4.39 (1.29) 5.92 (1.03) 4.14 0.00** **p < 0.01; *p < 0.05 To examine any potential effect of (a) video platform type, (b) experience, (c) watching intensity, and (d) video duration, on students engagement, t-tests were conducted using the four independent variables (a d) and users engagement (through USE and IU) as dependent. The results exhibited in Table 18.1 demonstrate a significant effect of platform used on USE, and a nonsignificant effect on IU; a significant effect of experience on USE, and a nonsignificant effect on IU; a nonsignificant effect of watching intensity on USE, and a significant effect on their IU; and a nonsignificant effect of video duration on USE, and a significant effect on IU. 18.5 Discussion and Conclusions In this research, we investigated the relationship between students engagement (through USE and IU) with their video usage styles. This research revealed that there are usage styles related to students engagement.

162 M.N. Giannakos et al. The study has implications for theory and practice. The findings demonstrate that users with relatively high experience in videos find them to be more useful. Therefore, it is vital to increase novices experience; to do so, video platform developers and designers should focus on incorporating social media and other affordances in order to attract more non-experienced users. Video-based environment design and development should strive to increase students intrinsic motivations and make users feel familiar. For example, the interface and functionalities of the environment should be user-friendly by incorporating standard user-centric design principles. Hence, usability testing and intuitive design on these environments are crucial. Another important fact that video producers and interaction designers should consider is that many times, short videos are not used consistently, resulting in lower adoption. Hence, although short videos have many uses, student engagement is many times low. Videos are ideal for reviewing and scanning through content; however, motivating users to watch the full videos increases their IU and as a consequence exhibits high engagement. Another important aspect is the possession and maintenance of institutional video environments, or at least to embed videos in an institutional Web site. This is of great importance for students, since we found that they perceive videos provided by an institutional Web site or video-based environment more useful, even when the videos are exactly the same. Future research would valuably contribute to the understanding of students engagement with videos. In addition, it would be interesting to see how other usage styles, such as navigation and video genres, are related to student engagement. In the next step of this ongoing project, we will deliver another video-assisted course via a video environment with detailed analytics functionality. Doing so will allow us to discover important design principles for video-environments and the development of video content; hence, we will be able to identify design and practical aspects for improving students engagement with video learning materials. Acknowledgments We would like to thank the Research Council of Norway for the financial support (project number: 248523/H20). References 1. Oliver, B. (2005). Mobile blogging, Skyping and podcasting: targeting undergraduates communication skills in transnational learning contexts. Microlearning, 157 162. 2. Brotherton, J., & Abowd, G. (2004). Lessons learned from eclass: Assessing automated capture and access in the classroom. ACM Transactions on Computer-Human Interaction, 11(2), 121 155. 3. Day, J., & Foley, J. (2006). Evaluating web lectures: a case study from HCI. In: CHI extended abstracts (pp. 195 200). New York: ACM Press. 4. Giannakos, M. N., et al. (2013). Expanding horizons and envisioning the future of analytics on video-based learning. In: WAVe 2013, CEUR-WS (vol. 983, pp. 1 6). 5. Pagani, M., & Mirabello, A. (2011). The influence of personal and social interactive engagement in social TV web sites. International Journal of Electronic Commerce, 16(2), 41 68.

18 How Video Usage Styles Affect Student Engagement? 163 6. O Brien, H. L., & Toms, E. G. (2008). What is user engagement? Conceptual framework for defining user engagement with technology. Journal of the American Society for Information Science and Technology, 59(6), 938 955. 7. Liao, H., & Lu, H. (2008). The role of experience and innovation characteristics in the adoption and continued use of e-learning websites. Computers & Education, 51, 1405 1416. 8. Dale, C., & Pymm, J. (2009). Podagogy: The ipod as a learning technology. Active Learning in Higher Education, 10(1), 84 96.