BACHELOR OF GRAPHIC DESIGN PROGRAM

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BACHELOR OF GRAPHIC DESIGN PROGRAM SECTION I: The most recent version of your mission, bulleted list of Program objectives, and bulleted list of Program outcomes and the year (tentative) you will measure. Every outcome should be measured at least once within five years. (This is intended to be a one-page mission/objectives/outcomes cheat sheet.) MISSION The professional BACHELOR OF GRAPHIC DESIGN degree program prepares students for existing and emerging entry-level professional practice in the field, with acknowledgement that some students will apply their education in design thinking to other professional endeavors. Furthermore, the program believes that designers who think critically and analytically are more valuable to the profession and society than those who simply master form-making. All aspects of the curriculum reinforce this philosophy. Many NC State alumni of the bachelor s program ascend through the ranks of the profession as quickly as do students with graduate degrees, distinguished to a large extent by their analytical skills and mastery of subject areas other than design. While program objectives parallel disciplinary standards as a first professional degree, faculty has further articulated student-level and course objectives that address the specific circumstances of the contemporary environment for design practice. Periodic changes in the content of the curriculum reflect and address an internal assessment of the strategic professional environment in which graduates will practice. These are: Increasing complexity in the nature of design problems, calling for the design of systems and tools, as well as the creation of discrete artifacts; Accelerating technological change, including the dematerialization and portability of information; Growing participation by audiences/users of design in the creation of content and artifacts; High demand for interdisciplinary collaboration in non-hierarchical work environments; and Greater need for knowledge and skills to be found in related disciplines that are represented by the General Education curriculum. COMPETENCIES It is the belief of the Graphic Design faculty that graduating BACHELOR OF GRAPHIC DESIGN students demonstrate all essential competencies for Graphic Design, as documented in course syllabi; illustrated in examples of student work; and evidenced by the success of graduates in positions of responsibility in design offices and corporations around the country. Learning objectives match essential competencies (below in BOLD); detail where such objectives are measured; and articulate measures used to determine minimum levels of achievement by students in the program. I. The ability to solve communication problems, including the skills of problem identification, research and information gathering, analysis, generation of alternative solutions, prototyping and user testing, and evaluation of outcomes. Beginning with the first semester sophomore curriculum (core), courses examine explicit aspects of context. Junior level courses then ask students to design at the level of systems. Subsequent upper-level coursework is in topical electives or in the selfdirected Senior Capstone Studio where students tackle complex, multi-faceted independent projects. Students may not proceed to upper-level coursework without mastering required content and without presenting in the program s threshold Mid-Program Residency Reviews. In this way faculty can guarantee that competency has been met, both through curricular requirements and by formal evaluative practices. II. The ability to create and develop visual form in response to communication problems, including an understanding of principles of visual organization/composition, information hierarchy, symbolic representation, typography, aesthetics, and the construction of meaningful images. An understanding of tools and methods, including their roles in the creation, reproduction, and distribution of visual messages is to be found across course offerings. Relevant tools and technologies include, but are not limited to, drawing, offset printing, photography, and time-based and interactive media (film, video, computer multimedia). Dedicated work in the three-credit studio support course progressions requires the mastery of tool and method in support of students formal development. The program views form as visual and verbal language and does not teach principles of organization or style outside of this structured context.

III. An understanding of design history, theory, and criticism from a variety of perspectives, including those of art history, linguistics, communication and information theory, technology, and the social and cultural use of design objects. Syllabi collection (for all classes) and student studio work documentation (for all studio-based classes). Bi-weekly dedicated teacher meetings to review learning objectives and outcomes, discuss and refine lesson plans, and evaluate student performance. Periodic departmental meetings and beginning- and end-of-semester retreats with all faculty (full-time faculty with History and theory are taught in dedicated foundational first- and second-year courses (D100 DESIGN THINKING I and D102 DESIGN THINKING II; D102 DESIGN CULTURE AND CONTEXT I and D103 DESIGN CULTURE AND CONTEXT II; GD200 GRAPHIC DESIGN THEORY; and GD342 GRAPHIC DESIGN HISTORY), but the curriculum also integrates such study in core studio and support courses. Faculty deliver lectures as part of studio-based instruction and project briefs demand integration of theory and history. One other art/design history survey elective course is also required for all majors. IV. Make informed decisions regarding appropriate technology for the development and implementation of visual communications. Electronic media are integral to most study in the program and matched to practices in the profession. Students purchase their own computers and software and are technologically proficient by the end of the sophomore year. The program currently teaches no software courses, but specific software competencies are identified for each studio-support course. While students understand computer technology as a tool, the program goes further to frame electronic media as setting and experience. One course, GD 342 GRAPHIC DESIGN HISTORY is taught online and meets all necessary requirements for distance learning. The course registers NC State students, as well as off-campus students. The course includes online contact with faculty, as well as lectures, discussion sessions, image archives, assignments, and examinations. The University supports distance learning through DELTA (Distance Education and Learning Technologies Applications). V. An understanding of basic business practices, including the ability to organize design projects and to work productively as a member of teams. Junior-level coursework uses case studies, models of best practices, and specific methods for solving increasingly complex design problems and challenges. Students work in collaborative teams; develop project definitions, research, and workflow patterns; deliver final work in printed and media presentation formats; and explore contemporary methods of design practice (such as conducting communication audits, engaging in ethnographic studies, authoring mission and positioning statements, etc.) In a Capstone Studio, Seniors engage in discussions dedicated solely to the transition from school to work and examine a range of project types, best practices and best professional behaviors. VI. Communicate effectively in visual, written, and oral presentations and demonstrate the ability to analyze and evaluate written and oral presentations of others. Students in all studio-based classes demonstrate the ability to communicate ideas, both in verbal and written form, as well as through material outcome at various stages of project development (from brief to iterative ideation, to propositional prototypes, to final project unveils and reviews, etc.). In-progress and end-of-the semester evaluations are taken into account when determining passing grades. Finally, all graduating seniors author professional resumes, letter of intent, and portfolio descriptors as part of requirements for the Capstone Studio. ASSESSMENT TOUCHPOINTS Beginning with the sophomore year, students assume a great deal of responsibility for setting the direction of projects. Graphic Design faculty believe beginning students, especially those with high academic skills, can handle complex problems early in their studies; in this way, formal skills develop within specific communication contexts, rather than through isolated studies in abstraction, and are subject to the principles and intent of language/content. It is not unusual for students in the same class to be working on diverse projects that share some unifying aspect, principle, or framework or in groups that tackle large-scale problems such as Branding, Interaction, and Service design in the same assignment. Mid-Program Residency Reviews for Juniors take place at the end of the fifth semester when students have completed the coursework common to all Graphic Design majors and before elective study begins. This review involves summative presentations of all completed work to the full faculty; students assess their strengths and weaknesses and offer justifications for how they plan to use the remaining semesters. Faculty provide a written summary of comments about the quality of the presentation and suggestions for future development. Seniors complete an independent Capstone Project; requirements include a formal written proposal and curated examples from the field, as well as original creative work. The Capstone Studio also introduces students to professional practices and requires a professional presentation of work as they leave the program. Regular systematic evaluation of student performance and curricular effectiveness The Department observes regular end-of-semester reviews of student work in each studio and studio-support class and evaluate the effectiveness of assignments towards promoting desired learning experiences and skill development. The Department also maintains a regular review of curricula to ensure updating, as necessary. To this end, the Department pursues the following:

Curriculum Committee oversight). End-of-semester studio reviews (final critique, open studio pin-ups, and evaluations by faculty of class performance). Mid-Program Residency Reviews and End-of-Program Senior Exit Reviews (full portfolio reviews with evaluation by faculty of student performance). Periodic exhibitions (First Year and advanced-level studios, Mid-Program Residency Reviews, and Commencement Show). Student evaluation of instruction Finally, students evaluate the effectiveness of instruction in every course, every semester (NCSU ClassEval system). This procedure provides statistical summaries for faculty and administrators. Summaries tell faculty how they rank on a variety of items with respect to other colleagues in the Department and University mean. SECTION II: Report on the outcomes measured in 2011/2012, using the following template for each outcome. Each outcome measured can usually be summarized in one page. Program Outcome: IV In which course(s) is it taught? Such as test questions (not grades), course project with rubric, survey, focus group, Population (Number): Are you interested in learning about all students in the program? All students in one course, all seniors, all freshmen, etc.? Sample (Number and sampling method) and (Response Rates): Implementation of method: for context, some basic details of how the measure was applied i.e. who applied the rubric, did you review the data in the aggregate, by holistic score or dimensions, did you look at specific test questions, etc. Brief Summary of Results and Interpretation please do not include all your data. Decisions: Very specific decisions made based on the data collected which could include decisions to continue with current practice, changes to courses or curricula, reassess the outcome. Time Frame to Reassess: Program Outcome: V In which course(s) is it taught? Such as test questions (not grades), course project with rubric, survey, focus group, Make informed decisions regarding appropriate technology for the development and implementation of visual communications. First sophomore semester onward, within required studio-support courses. Course projects with rubric; end of semester studio reviews (final critique, open studio pin-ups, and evaluations by faculty of class performance); and Mid-Program Residency Reviews and End-of-Program Senior Exit Reviews (full portfolio reviews with evaluation by faculty of student performance). Sophomore on up (course projects with rubric; end-of-semester studio reviews); end of first semester Junior year (Mid-Program Residency Reviews); and graduating Seniors (End-of-Program Senior Exit Reviews). Studio production deliverables (within specific course offerings); partial portfolio in exhibit, student self-reflective oral and written narrative, and faculty reviewers oral and written evaluations (at Mid-Program Residency Reviews); and complete exit professional portfolio (in exhibit and digital counterpart: shorthand and website). Department and faculty-implemented; overseen and run by faculty. Course projects with rubric; end-of-semester studio reviews are open to all other faculty and guest lecturers and critics within major. Mid-Program Residency Reviews see participation (as reviewers) of all full-time faculty within major (w/ participation of guest lecturers, critics, and/or practitioners). End-of-Program Senior Exit Reviews open to all other faculty and guest lecturers/critics within major, and see participation of guest lecturers, critics, and/or practitioners. Increase demand for integrated technology instruction (i.e.: modules, demonstrations, TA support, etc.) to match evolving disciplinary definition concerning interactive technologies (i.e.: e-books, interface design, interactive applications, etc.). Review of technology progression, mapping both exiting and (potentially) lacking technology-specific instruction. Hiring of technology-savvy part-time lecturers and Teaching Assistants to enrich technology progression courses. An understanding of basic business practices, including the ability to organize design projects and to work productively as a member of teams. Junior-level (onward), with particular emphasis in first semester Junior studio and then exit Senior Capstone Studio. Also (Juniors on up), through Professional Practice and off-site Internship in Graphic Design elective course offerings. Mid-Program Residency Reviews and End-of-Program Senior Exit Reviews (partial and full portfolio reviews, respectively, of student performance with evaluation by faculty and guest lecturers, critics, and practitioners). Course projects with rubric and end-ofsemester studio/administrative reviews of Professional Practice and Internship performance (final critique, open studio pin-ups, and evaluations by faculty of class performance; and evaluations by practitioner, faculty supervisor/academic advisor, and Department, of internship experience outcomes).

Population (Number): Are you interested in learning about all students in the program? All students in one course, all seniors, all freshmen, etc.? Sample (Number and sampling method) and (Response Rates): Implementation of method: for context, some basic details of how the measure was applied i.e. who applied the rubric, did you review the data in the aggregate, by holistic score or dimensions, did you look at specific test questions, etc. supervisor (professional), faculty supervisor/academic advisor, and Department. Brief Summary of Results and Interpretation please do not include all your data. Decisions: Very specific decisions made based on the data collected which could include decisions to continue with current practice, changes to courses or curricula, reassess the outcome. Time Frame to Reassess: Juniors at end of first semester Junior year (Mid-Program Residency Reviews); and graduating Seniors (End-of-Program Senior Exit Reviews). Juniors and Seniors when pursuing elective requirements (Professional Practice and Internship, among others). Partial portfolio in exhibit, student self-reflective oral and written narrative, and faculty reviewers oral and written evaluations (at Mid-Program Residency Reviews); complete exit professional portfolio (in exhibit and digital counterpart: shorthand and website); and production deliverables (Professional Practice and Internships). Department and faculty-implemented; overseen by Undergraduate Program Coordinator, with participation of guest lecturers, critics, and invited practitioners. Course project with rubric; end of semester studio reviews are open to all other faculty and guest lecturers and critics within major. Mid-Program Residency Reviews see participation (as reviewers) of all full-time faculty within major (w/ formal participation of guest lecturers, critics, and/or practitioners). End-of-Program Senior Exit Reviews open to all other faculty and guest lecturers/critics within major, and see participation of guest lecturers, critics, and/or practitioners. Faculty of Record-led Professional Practice sees lecture/presentation series, professional studio visits, and study of best models/practices. Internships see direct involvement of internship Increase demand for applied, pre-professional experiences within upper-level curricular path (i.e.: applied/service learning, practicum, internships, residencies, practitioner involvement, formal agreement with industry, etc.) to match evolving disciplinary definition concerning pre-professional and professional readiness (i.e.: best professional practices, resume-build for pre-professional experiences, etc.). Increase effort to engage industry partners (seeking placement opportunities, as well as funded agreements), alongside faculty development opportunities for professional practices-specific instruction (academic-industry partnerships, meet-ups, advisory councils, etc.). Inviting of business-savvy part-time lecturers and Teaching Assistants to enrich upper-level courses. SECTION III: Please identify at least two outcomes you will measure in 2012/2013, using the following template for each outcome. Program Outcome: IV In which course(s) is it taught Such as test questions (not grades), student product with rubric, survey, focus group, Timeline: Faculty or staff Responsible: Make informed decisions regarding appropriate technology for the development and implementation of visual communications. First sophomore semester (onward), within required studio-support courses. Student product with rubric, formal exhibit and presentation, student self-reflective oral and written narrative and faculty reviewers oral and written evaluations (at Mid- Program Residency Reviews); and complete exit professional portfolio (in exhibit and digital counterpart: shorthand and website). Undergraduate Program Coordinator (w/ studio and studio-support faculty) Program Outcome: V In which course(s) is it taught Such as test questions (not grades), student product with rubric, survey, focus group, Timeline: Faculty or staff Responsible: An understanding of basic business practices, including the ability to organize design projects and to work productively as a member of teams. Junior-level (onward), with particular emphasis in first semester Junior studio and then exit Senior Capstone Studio. Also (Juniors on up), through Professional Practice and off-site Internship in Graphic Design elective course offerings. Partial portfolio in exhibit, student self-reflective oral and written narrative, and faculty reviewers oral and written evaluations (at Mid-Program Residency Reviews); complete professional portfolio (in exhibit and digital counterpart: shorthand and website); and production deliverables (Professional Practice and Internships). Industry accounts, with pre-professional opportunity log and placement record. Undergraduate Program Coordinator (w/ studio and studio-support faculty) end: SACS PROGRAM, DEPARTMENT ASSESSMENT INFORMATION / BACHELOR OF GRAPHIC DESIGN PROGRAM / SECTIONS I III (Bachelor of Industrial Design Program follows)