SOFTWARE REQUIREMENTS ENGINEERING LECTURE # 5 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-II

Similar documents
Different Requirements Gathering Techniques and Issues. Javaria Mushtaq

Chapter 5: TEST THE PAPER PROTOTYPE

Visit us at:

Fearless Change -- Patterns for Introducing New Ideas

Financing Education In Minnesota

Major Milestones, Team Activities, and Individual Deliverables

Practice Examination IREB

Faculty Meetings. From Dissemination. To Engagement. Jessica Lyons MaryBeth Scullion Rachel Wagner City of Tonawanda School District, NY

The open source development model has unique characteristics that make it in some

Generating Test Cases From Use Cases

United states panel on climate change. memorandum

Introduction to CRC Cards

Enhancing Learning with a Poster Session in Engineering Economy

Options for Elementary Band and Strings Program Delivery

How to Take Accurate Meeting Minutes

"Be who you are and say what you feel, because those who mind don't matter and

IMPORTANT STEPS WHEN BUILDING A NEW TEAM

2017 FALL PROFESSIONAL TRAINING CALENDAR

Why Pay Attention to Race?

State University of New York at Buffalo INTRODUCTION TO STATISTICS PSC 408 Fall 2015 M,W,F 1-1:50 NSC 210

Appendix L: Online Testing Highlights and Script

Thank you letters to teachers >>>CLICK HERE<<<

PREP S SPEAKER LISTENER TECHNIQUE COACHING MANUAL

4 th Grade Number and Operations in Base Ten. Set 3. Daily Practice Items And Answer Keys

Resource Package. Community Action Day

C O U R S E. Tools for Group Thinking

Committee on Academic Policy and Issues (CAPI) Marquette University. Annual Report, Academic Year

Activities, Exercises, Assignments Copyright 2009 Cem Kaner 1

Nine Steps to Building a New Toastmasters Club

Measurement & Analysis in the Real World

MENTORING. Tips, Techniques, and Best Practices

Faculty Schedule Preference Survey Results

Course Content Concepts

AP Statistics Summer Assignment 17-18

Increasing Student Engagement

TA Script of Student Test Directions

Kindergarten - Unit One - Connecting Themes

Syllabus: INF382D Introduction to Information Resources & Services Spring 2013

Office Hours: Mon & Fri 10:00-12:00. Course Description

LIFELONG LEARNING PROGRAMME ERASMUS Academic Network

Listening to your members: The member satisfaction survey. Presenter: Mary Beth Watt. Outline

Introduction to Communication Essentials

PROJECT 1 News Media. Note: this project frequently requires the use of Internet-connected computers

No Child Left Behind Bill Signing Address. delivered 8 January 2002, Hamilton, Ohio

How to get the most out of EuroSTAR 2013

Rover Races Grades: 3-5 Prep Time: ~45 Minutes Lesson Time: ~105 minutes

WE GAVE A LAWYER BASIC MATH SKILLS, AND YOU WON T BELIEVE WHAT HAPPENED NEXT

English Language Arts Summative Assessment

Firms and Markets Saturdays Summer I 2014

Best Practices in Internet Ministry Released November 7, 2008

PART C: ENERGIZERS & TEAM-BUILDING ACTIVITIES TO SUPPORT YOUTH-ADULT PARTNERSHIPS

Market Economy Lesson Plan

Time, talent, treasure FRATERNITY VALUE: PHILANTHROPIC SERVICE TO OTHERS SUGGESTED FACILITATOR: VICE PRESIDENT OF PHILANTHROPY

Tutoring First-Year Writing Students at UNM

Inquiry Learning Methodologies and the Disposition to Energy Systems Problem Solving

SAMPLE. PJM410: Assessing and Managing Risk. Course Description and Outcomes. Participation & Attendance. Credit Hours: 3

VIEW: An Assessment of Problem Solving Style

ADAPTIVE PLANNING. 1 Powered by POeT Solvers Limited

Essentials of Rapid elearning (REL) Design

Sports Marketing Mgt 3205

Critical Thinking in Everyday Life: 9 Strategies

Smarter Lunchrooms- Part 2 Kathryn Hoy, MFN, RD, CDN Manager, Cornell Center for Behavioral Economics in Child Nutrition Programs

Requirements-Gathering Collaborative Networks in Distributed Software Projects

ASCD Recommendations for the Reauthorization of No Child Left Behind

ESSENTIAL SKILLS PROFILE BINGO CALLER/CHECKER

BEST OFFICIAL WORLD SCHOOLS DEBATE RULES

EVENT BROCHURE. Top Ranking Performers BEST IN THE WORLD 2017 GLOBAL Conference. Grange City Hotel, London th October 2017

What is Research? A Reconstruction from 15 Snapshots. Charlie Van Loan

Higher education is becoming a major driver of economic competitiveness

ALL-IN-ONE MEETING GUIDE THE ECONOMICS OF WELL-BEING

A Pipelined Approach for Iterative Software Process Model

Book Review: Build Lean: Transforming construction using Lean Thinking by Adrian Terry & Stuart Smith

Prevent Teach Reinforce

Local Activism: Identifying Community Activists (2 hours 30 minutes)

Welcome to the Purdue OWL. Where do I begin? General Strategies. Personalizing Proofreading

Success Factors for Creativity Workshops in RE

Tap vs. Bottled Water

Economics 201 Principles of Microeconomics Fall 2010 MWF 10:00 10:50am 160 Bryan Building

Community Power Simulation

Training Pack. Kaizen Focused Improvement Teams (F.I.T.)

COMMUNICATION & NETWORKING. How can I use the phone and to communicate effectively with adults?

IBM Software Group. Mastering Requirements Management with Use Cases Module 6: Define the System

What to Do When Conflict Happens

ECE-492 SENIOR ADVANCED DESIGN PROJECT

A Teacher Toolbox. Let the Great World Spin. for. by Colum McCann ~~~~ The KCC Reads Selection. for the. Academic Year ~~~~

Unit Lesson Plan: Native Americans 4th grade (SS and ELA)

Multiple Intelligence Teaching Strategy Response Groups

Stakeholder Debate: Wind Energy

Guidelines for Project I Delivery and Assessment Department of Industrial and Mechanical Engineering Lebanese American University

London School of Economics and Political Science. Disciplinary Procedure for Students

LEARN TO PROGRAM, SECOND EDITION (THE FACETS OF RUBY SERIES) BY CHRIS PINE

PEDAGOGICAL LEARNING WALKS: MAKING THE THEORY; PRACTICE

Extended Common Core Social Studies Lesson Plan Template

Team Dispersal. Some shaping ideas

PUBLIC CASE REPORT Use of the GeoGebra software at upper secondary school

Facing our Fears: Reading and Writing about Characters in Literary Text

Conducting an interview

What is PDE? Research Report. Paul Nichols

Language Arts Methods

Prepared by: Tim Boileau

Transcription:

SOFTWARE REQUIREMENTS ENGINEERING LECTURE # 5 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-II 18 th May, 2013

Instructor Information 2 Course Instructor: Assistant Professor Department of Software Engineering U.E.T Taxila Email: ali.javed@uettaxila.edu.pk Website: http://web.uettaxila.edu.pk/uet/uetsub/persites/mysite.asp?frmemail=ali.javed@uettaxila.edu.pk Contact No: +92-51-9047747 Office hours: Monday, 09:00-11:00, Office # 7 S.E.D Lab Instructor: Engr. Asra, Engr. Sobia

3 Presentation Outline Requirements Workshop Participants of Requirements Workshop Benefits of Requirements Workshop Preparation for Workshop Role of Facilitator Workshop Agenda Running the Workshop Brainstorming Roles for Brainstorming Objectives of Brainstorming Phases of Brainstorming Idea Generation Idea Reduction Rules Of Brainstorming Live Brainstorming Web based Brainstorming

4 Requirements Elicitation Techniques Interviews Questionnaires Background Reading Introspection Social Analysis Requirements Workshops Brainstorming and Idea Reduction Story Boarding Role Playing Prototyping Requirements Reuse

Requirements Workshop 5 A requirements workshop is a structured, assisted and collaborative event in which a selected group of stakeholders work together to discover, create, verify and document requirements, deliverables and work products The requirements workshop is perhaps the most powerful technique for eliciting requirements. It gathers all key stakeholders together for a short but strongly focused period. The use of an outside facilitator experienced in requirements management can ensure the success of the workshop. Brainstorming is the most important part of the workshop.

Participants of Requirements Workshop 6 Sponsor May not attend each workshop but might kick off the initial workshop Content Participants Subject matter experts and user representatives Facilitator Neutral skilled person who designs and lead the workshop Recorder Neutral person experienced in documenting the specific work product This role can be filled by an analyst, developer, tester, Project manager Planning Team A minimum of three people- a content participant, a technical member (can be analyst) and facilitator

What happens in Requirements Workshop 7 Team members create, review and complete important requirements deliverables The facilitator manages the group s process The Recorder documents the group s work as its proceeds

Benefits of Requirements Workshop 8 20% to 50% reduction in overall product defects Scope creep decrease from 80% to 10% or even 5% when workshops are combined with prototyping 5-15% time and effort savings You can get the inputs of all the stakeholders The functionality of the application is decided between the stakeholders and the manufacturers at early stage

Accelerating the Decision process 9 The more elicitation and requirements gathering techniques the team has in their toolkit, the more effective the team will be. Mostly the team does not have the luxury of time to either master or apply a variety of techniques. They have to pick one technique and go. If we have to apply one requirements elicitation technique in every circumstance, independent of project context and time frame then we would pick the requirements workshop The requirements workshop is designed to encourage agreement on the requirements of the application in a very short time. key stakeholders of the project gather together for a short, concentrated period, typically no more than one or two days.

Preparing for the Workshop 10 Proper preparation for the workshop is critical to success. Selling the workshop concept to stakeholders Ensuring the Participation of the Right Stakeholders Attending Logistics Logistics involve everything from structuring the proper invitation to travel arrangements to the lighting in the workshop meeting room. Preparation of Warm-up materials Project-specific information Out-of-box thinking preparation

Warm-up Materials 11 Project-specific information This might include drafts of requirements documents, suggested features, copies of interviews, analyst's reports on industry trends, bug reports from existing system, new management orders, new marketing data, and so on. Although it's important not to bury the attendees in data, it's also important to make sure they have the right data. Out-of-box thinking preparation Part of "getting their minds right" is encouraging attendees to think "out of the box." "Forget for a minute what you know and what can't be done due to politics. Forget that we haven't yet standardized our development process. Simply bring your insights on the features of this new project, and be prepared to think 'out of the box.'"

Role of the Facilitator 12 Establish professional and objective tone to the meeting. Start and stop the meeting on time. Establish and enforce the rules for the meeting. Introduce the goals and agenda for the meeting. Manage the meeting and keep the team on track. Facilitate a process of decision and consensus making, but avoid participating in the content. Make certain that all stakeholders participate and have their input heard. Control troublesome or unproductive behavior.

Workshop Agenda 13 Set an agenda before the workshop and publish it along with the other preworkshop documentation. Balance is the key, try to stay on the agenda, but do not strictly obey it, especially if good discussion is going on.

Running the Workshop 14 Allow for human behavior, and have fun with it. Do not attack other members. Do not get on a soap box. Do not come back late from a break. Workshop tickets Give every stakeholder workshop tickets 1 for being late 1 for cheap shot 1 for soap box [5 min position statement] 2 for great ideas

Running the Workshop 15

Workshop Problems and Suggestions 16 Problem Time Management It s difficult to get going after breaks and lunch Key shareholders may be late returning Grand standing, dominant positions Suggestions Facilitator keeps a timer for all breaks and Fines anyone that is late, everyone gets one Free pass Everyone gets one 5 minute position statement. Lack of input from stakeholders Facilitator encourages everyone to use 5- Minute position and great idea ticket. Negative comments, irrelevant behaviors, and turf wars Fading energy after lunch Use Cheap Shot Tickets, all others cost money. Light lunches, afternoon breaks, rearrange seating

Brainstorming 17 Brainstorming is a group technique for generating new, useful ideas and promoting creative thinking for finding the solution to a specific issue This is conducted as a conference with six to ten members The members are from the different departments and domain experts are also included This conference is headed by the organizer, who states the issue to be discussed The Conference is generally held in a round table fashion

Brainstorming 18 Every team member is allotted a certain time interval to express and explain their ideas Notepads are provided to all members to write their ideas and suggestions The team of Brainstorming will then decides the best idea by voting from the group and that idea is selected as the solution to the issue discussed in the conference

Brainstorming 19 It can be used to help elicit new ideas and features for the application define what project or problem to work on, to diagnose problems, Identify possible solutions and resistance to proposed solutions

Roles 20 There are three roles for participants in a brainstorming session: Leader -This person needs to be a good listener, Scribe -This person needs to write down EVERY idea clearly and where everyone in the group can see them and Team member - participants

Brainstorming 21 Typically, a portion of the workshop is devoted to brainstorming new ideas and features for the application. Brainstorming elicitation technique has a number of benefits. It encourages participation by all parties present. It allows participants to "piggyback" on one another's ideas. It has high bandwidth. Many ideas can be generated in a short period of time. The results typically indicate a number of possible solutions to whatever problem is posed. It encourages out-of-the-box thinking, that is, thinking unlimited by normal constraints

Phases of Brainstorming 22 Brainstorming has two phases: idea generation and idea reduction. Idea generation The primary goal during idea generation is to set down as many ideas as possible, focusing on breadth of ideas, not necessarily depth. Idea reduction The primary goal during idea reduction is to analyze all the ideas generated. Idea reduction includes pruning, organizing, ranking, grouping, refining, and so on.

Rules of Brainstorming 23 First, all the significant stakeholders gather in one room, and supplies are distributed. Then the facilitator explains the rules for brainstorming. Ascending to a level markedly higher than the usual Change Or Modify

Objective of Brainstorming 24 The facilitator also explains the objective of the process. The following questions are a few ways to state the objective. What features would you like to see in the product? What services should the product provide? What opportunities are we missing in the product or the market? After stating the objective of the process, the facilitator asks participants to share their ideas aloud and to write them down, one per sheet

25 Idea Generation HOW..?

Idea Generation 26 When a person comes up with an idea, he or she writes it down on the supplied materials. This is important for the following reasons: To make sure the idea is captured in that person's own words To make sure ideas are not lost To enable posting of ideas for later piggybacking To prevent delays in the creative process that could be caused by a single writer trying to capture all ideas

Idea Generation 27 As ideas are generated, the facilitator collects them and posts them on a wall in the meeting room. Again, no criticism of ideas can be tolerated. It is inappropriate to say, "That's a stupid idea," or even, We already have that idea on the wall. " The sole purpose is to generate ideas. The process tends to have a natural end; at some point, the stakeholders will simply run out of ideas.

28 Idea Reduction 1. Pruning Ideas 2. Grouping Ideas 3. Defining Features 4. Prioritizing Ideas

Idea Reduction 29 1. Pruning Ideas The first step is to "prune" those ideas that are not worthy of further investment by the group. The facilitator asks the participants whether each idea is worthy of further consideration and then removes an invalid idea The presence of ideas that can be easily pruned is an indicator of a quality process.

Idea Reduction 30 2. Grouping Ideas It may be helpful during this process to start grouping similar ideas Name the groups of related ideas. For example, New features Performance issues Enhancements to current features User interface and ease-of-use issues

Idea Reduction 31 3. Defining Features In this process, the facilitator walks through each idea that has not been pruned and asks the submitter to provide a one-sentence description. This gives the contributor the opportunity to further describe the feature and helps ensure that the participants have a common understanding of the feature. Examples:

Idea Reduction 32 4. Prioritizing Ideas Once the groupings of ideas have stabilized, the ideas should be prioritized since it is unlikely that all can be implemented (at least in the first release). Two ideas for prioritization are: Cumulative Voting: The Hundred-Dollar Test The Critical, Important, Useful Categorization

Idea Reduction 33 4. Prioritizing Ideas Cumulative Voting: The Hundred- Dollar Test Each member of the group is given $100 in idea money to be spent on purchasing ideas. All participants write down on a piece of paper how much they are willing to spend on each idea they think is important (i.e., they vote with dollars). The results are tabulated and the ideas are ordered based on the results. It might be necessary to limit how much can be spent on a single idea.

Idea Reduction 34 4. Prioritizing Ideas "Critical, Important, Useful Categorization Each participant is given a number of votes equal to the number of ideas, one-third of which are critical, one-third are important and one-third are useful. Each participant assigns one vote (critical, important, or useful) to each of the ideas. The results are tabulated where a critical vote is given a value of 9, an important vote is 3, and a useful vote is a 1. The ideas are prioritized based on the computed sums. Critical means that a stakeholder would not be able to use a system without this feature. Important means that there could be a significant loss of customer utility, perhaps even market share or revenue, or new customer segments served without the feature. Useful means nice to have. Each stakeholder is given only one- third of the votes from each category.

Live Brainstorming 35 All key stakeholders gather in one room. Supplies are distributed consisting of large sticky notes and marking pens. Facilitator explains rules and objective.

Live Brainstorming 36 Facilitator asks participants to share their ideas aloud and write them down, one idea per sheet. They are stated out loud so others can piggyback their ideas. This process often gives rise to the best ideas. No criticism or debate is allowed. If this rule is not enforced, some will be reluctant to contribute ideas. When a person comes up with an idea, he or she writes it down Idea generation should proceed until all participants feel it has reached a natural end.

Web-Based Brainstorming 37 Sometimes live brainstorming is not possible. In these situations, an alternative is to use the Internet or an intranet to facilitate the brainstorming process in a collaborative environment

For any query Feel Free to ask 38