Top Trends in elearning September 15 & 16, 2011 401 Leveraging the Latest Technologies for elearning Video, 3D Visualization, and Mobile Edward Prentice III, Centrax Corporation
Leveraging the Latest Technologies for elearning Video, 3D Visualization, and Mobile Centrax Corporation Edward Prentice III Edward Prentice III Founder & President: Centrax Corporation Custom elearning Development Curriculum Development Centrax Media - emarketing Session 401 Leveraging the Latest Technologies for elearning Page 1
What do these items have in common? What do these items have in common? Each generation used one of these devices for their main source of receiving content! Session 401 Leveraging the Latest Technologies for elearning Page 2
Millennials and Learning New generation of learners Grew up with computers, mobile phones, and the Internet Embrace newer technologies Multi-tasking/short attention spans Average 21 year old has played 10,000 hours of video games. New Delivery Mechanisms Training Anytime, Anywhere ipod iphone Blackberry Windows Mobile Netbooks Tablet PC ( Android/ Apple Ipad) Game Systems Wii PSP Session 401 Leveraging the Latest Technologies for elearning Page 3
Ultra-Mobile / Netbook PC Full PC capability on the go Wireless technology Learning anywhere, anytime Light Weight Current price point $250-$600 Macbook Air $999. -$1500 Tablet PC/ Handheld Portable Touch Screen IOS / Android / HP/ Win 7 Long Battery Life Session 401 Leveraging the Latest Technologies for elearning Page 4
Tablet Usage Sales Presentations Customer Service Repair Manuals Video Conferencing Medical Email / Doc Prep /etc. POLL Is your organization using Tablets in the workplace? Yes No Considering in next 6 months Considering in 1-2 years Session 401 Leveraging the Latest Technologies for elearning Page 5
Video Use in Learning 3D Use in Learning Session 401 Leveraging the Latest Technologies for elearning Page 6
3D Simulations Second Life Centrax Island Session 401 Leveraging the Latest Technologies for elearning Page 7
Second Life/ Virtual Environments Next generation of 3D Complete immersion Synchronous, real-time, media-rich 3D interface Experiential learning Virtual Environment Current Educational Uses Simultaneous conferences real world & SL Libraries, Museums, & Galleries Class meetings held in Second Life Evacuation simulations Session 401 Leveraging the Latest Technologies for elearning Page 8
Second Life Benefits Instructors using Second Life report: Higher discussion participation rates Learners develop sense of community Environment requires more engagement than web or phone conferencing Avatars enable learners to try out different personas in risk-free manner POLL Is your organization using Virtual Environments? Yes No Considering in next 6 months Considering in 1-2 years Session 401 Leveraging the Latest Technologies for elearning Page 9
Does it work? BP 50 Module program (2009 Brandon Hall Award winner) Third Party Analysis before and after elearning launch 87% of the users report improved performance at each location Does it work? Developed 10 Retail Training Series for Harley Davidson Franchisees 91% approval rating for the training programs Programs were easy to understand and the users learned the content quickly Session 401 Leveraging the Latest Technologies for elearning Page 10
Question What do you get when you take assets from everything discussed from video, 3D, and interactive elements, and blend them together? Tablet Mania Leveraging the latest in learning and marketing technology Combine presentations and training Experience it in action! Session 401 Leveraging the Latest Technologies for elearning Page 11
Selecting the Best Delivery Platform What type of content is it? When and how often does it need to be delivered? What is the length of the content? Do results need to be tracked? What type of devices does the target audience have already (i.e. Tablet, Netbook, etc.) Developing Content Content Type of content will dictate the delivery platform If it is primarily text based ( i.e. product specifications) then the device will work If it consist of large graphical diagrams or advanced screen interactivity, then mobile (small screens) devices would not be a good choice Session 401 Leveraging the Latest Technologies for elearning Page 12
Developing Content Delivery Timing If the content only needs to be delivered once a year then desktop or laptop systems can be used for delivery If the content changes frequently, then mobile devices should be looked at for delivery of just in time content Developing Content Content Amount Long format content (courses over 30 Min long) do not work well on small screens Shorter form ( 5 20 min) content can be targeted for mobile devices, keeping in mind if the type of content is good for just in time delivery Session 401 Leveraging the Latest Technologies for elearning Page 13
Developing Content Content Tracked? If the content needs to be tracked then mobile delivery may have some technical hurdles depending on each organization s Intranet and or LMS configuration Also there are security issues ( i.e. lost smart phone with sensitive data on it) to be aware of when delivering to mobile devices Selecting the Best Delivery Platform Devices Owned This mainly applies to mobile devices. Most organizations already supply the desktop or even laptop PCs. If the target audience already has a device, then they can be leveraged for delivering content. Session 401 Leveraging the Latest Technologies for elearning Page 14
Developing for the Delivery Platform Desktop / Laptop / Netbook/ Tablet With the larger screen, you can use engaging media such as 3D simulations /animation and video segments Sometimes there are bandwidth issues to consider, but these days broadband is everywhere and this issue is going away quickly Some of the newer netbooks may have limited processing power for some types of media (advanced gaming / graphics segments) Developing for the Delivery Platform Mobile Devices, Smart phones With the smaller screen, content will need to fit without having too small an image or text size and still be readable There are various Smartphone platforms (Apple, Windows Mobile, Android, Java, etc.) so content will need to be targeted to the specific platform in order to play properly Session 401 Leveraging the Latest Technologies for elearning Page 15
Q & A Centrax Corporation Edward Prentice III www.centrax.com eprentice@centrax.com 312-946-2010 Session 401 Leveraging the Latest Technologies for elearning Page 16