Innovation, Creativity & 1
Think how much you can achieve with a little... 3
About us offers highly customised learning solutions in order to develop the knowledge, skills and behaviours of professionals in the aviation and aerospace industry. As an company, the knowledge and expertise shared during our training is drawn directly from the industry intelligence and experience of our mother company. Hands-on, executive training in three areas of Aviation Management Operational Management Innovation & expertise How do you like to learn? Business Simulations Learning Units Serious Games Team Facilitation Self-assessment Coaching Consulting Master classes Customised training Networking Team events 6
Your needs How do I move forward that little bit faster? How to get my team thinking about innovation? How can training help? Innovation & Creative solutions for your innovation needs With a better understanding of the big picture, maybe you would react differently Imagine if you could design, assess and test different business models Think of how to create human-centered innovative ideas and solve problems How about practicing creativity techniques in order to foster innovation? Why not build a team in order to promote creative ideas, products and services Innovation Leadership Systems Thinking Business Thinking Design Thinking Creative Thinking 7
Assisting in the development of your way of thinking in order to optimise creativity improve business acumen encourage collaboration foster innovation 8
> INNOVATION & CREATIVITY Creative Thinking Design Thinking Business Thinking System Thinking Innovation Leadership IP in Collaboration > AGILITY Getting started in Agile Agile Coaching Sprint 0 - Agile Project Launch Programme Operational Management 9
Creative Thinking Who should attend? Participants from any professional background wishing to find and optimise their creativity skills and apply them to their working environment. A diverse mix of profiles and experience is particularly desirable for creative thinking sessions What are the learning objectives? Develop a creative attitude Become acquainted with creativity techniques Run the innovation process Use criteria to select ideas Sell your ideas Climate to innovate Course content Participants will go through various creativity and innovation techniques such as; creativity essentials creativity styles creativity rules and process combining experiential learnings brainstorming techniques selection and development of innovative ideas Reconnect to your natural creative self to forge and manage innovation teams Practice creativity techniques & foster innovation in your organisation > DURATION 2 days > MAXIMUM PARTICIPANTS 15 > MAIN ADVANTAGE Learn and be inspired by your peers and your environment 10
Design Thinking Who should attend? Professionals involved in innovation, research and technology projects, product development projects, business transformation projects Professionals looking to apply the principles and practices of the 6 iterative Design Thinking process stages through a hands-on innovation project Create human centered innovative ideas and solve problems What are the learning objectives? Discover leading practices to focus your project on the rapid delivery of business value. This training equips you with pragmatic solutions and user-centric solutions for your innovation projects. Learn the fundamentals of Design Thinking Apply the Design Thinking principles in the frame of a simulation Take away a comprehensive hands-on Design Thinking toolbox Course content The course structure allows participants to start from empathy and observation and move to prototyping and testing. Experience the 6 phases of Design Thinking: Understand, Observe, Point of View, Ideate, Prototype, Test» Knowing your audience to create meaningful innovations Frame the right problem to create the right solution Brainstorm the possibilities Build a representation of your idea and present it Share your ideas, get feedback and refine your solution Protoptype and test with users Learn from feedback and iterate prototyping and testing > DURATION 2 days > MAXIMUM PARTICIPANTS 12-14 > MAIN ADVANTAGE 20% Theory vs 80% PRACTICE 11
Business Thinking Who should attend? Innovators and anyone willing to experiment with the business side of an innovation; a must-have for an idea to become a reality Design, assess and test business models What are the learning objectives? Understand how stakeholders influence the design of innovative solutions Learn how to focus innovation on the creation of value for the end-user Develop your intrapreneurial posture and ability to successfully pitch your innovation project Course content The importance of a business model in innovation - create your own Building, testing and innovating your business model The importance of a solid Value proposition in innovation - create your own Business Case KPIs: Understand which KPIs are requested for a business case - create your own Pitching an offer - Convince an external innovation board to fund your innovation project > DURATION 2 days > MAXIMUM PARTICIPANTS 15 > MAIN ADVANTAGE Pitch your offer to an external board of business angels 12
Systems Thinking Who should attend? Professionals who want to perceive and understand a complex situation or organisation before taking action as part of an innovation or problem-solving project What are the learning objectives? Understand how Systems Thinking uses habits, tools and concepts to make sense of the interdependent structures of dynamic systems Become familiar with the essential attitudes, language and perspectives necessary to recognise and deal with complex situations Gain a better understanding of systems in order to identify the leverage points leading to your desired outcomes Understand the big picture, the links and interactions between the parts, to better act on a situation Systems thinking is a vantage point from which you see a whole, a web of relationships, rather than focusing only on the detail of any particular piece. Events are seen in the larger context of a pattern that is unfolding over time. Course content Experience games and playroles and practice case studies on Systems Thinking Use the appropriate Systems Thinker language (vocabulary) and attitudes Use a set of visual tools to co-create models of understanding System of Interest Causal loop Diagram System coupling diagram Systemigram > DURATION 2 days > MAXIMUM PARTICIPANTS 12 > MAIN ADVANTAGE Learn to step back and see the full picture 13
Innovation Leadership Who should attend? This training is for you if: you a part of a community that can make a difference (e.g. Innovation catalysts, innovators) you have an explicit mission to boost and drive innovation through the organisation. you have lots of ideas but you are having difficulties making it happen in the BIG organisation you need support in moving forward and bringing an idea to reality you want to raise your capacity to identify and speak to the right person Encourage and influence the production of creative ideas, products, services What are the learning objectives? Understand the context and situation surrounding an innovation; key indicators of success/failure (learning fast) including market readiness Identify the relevant innovation ecosytem; Persuasion and negotiation to engage resources, stakeholders and create effective collaboration Identify uncertainty; assumptions, beliefs, legal context, competition, internal resistance, conflicting business policies. Then reduce, remove and mitigate this uncertainty Know which innovation methods and tools to apply according to the situation Be able to identify and create knowledge from experiments, targeted actions, prototypes, enquiries, interviews, research Prepare the tactical plan and apply Agile methods to boost and accelerate the progress of an innovation Course content Agile methodology Stakeholder management Building effective networks How and when to prototype Intelligent questioning and enquiry > DURATION 2 days > MAXIMUM PARTICIPANTS 12 > MAIN ADVANTAGE DO THINGS THE RIGHT WAY! 14
Intellectual Property in Collaboration Who should attend? People involved in innovation and legal interactions What are the learning objectives? Understand the regulatory aspects and idea protection on innovation matters. Understand how to manage the protection of Intellectual property. Increase understanding about associated benefits by protecting IP rights Feel more comfortable with law and practices Own a toolbox for IP management Understand the mechanisms and legal aspects in managing IP rights in a collaborative relationship Course content? Scope of collaborative contexts Cost sharing Risk sharing Time saving Valuable creation and leveraging technical synergies Types of collaboration in innovation process Collaboration to create Impact of financing sources on IP ownership, assignment Collaboration for exploitation and dissemination of previously created innovation Legal Best practices > DURATION 3 days > MAXIMUM PARTICIPANTS 12-15 > MAIN ADVANTAGE STRATEGIC & OPERATIONAL APPROACH 15
Getting started in Agile Who should attend? Professionals involved in projects and starting their Agile Journey. What are the learning objectives? Put the fundamentals of the Scrum framework to work Examine the contribution of each role to the project success Acknowledge and discuss the benefits of Agile Scrum in project management Gather a concrete toolbox for immediate application to your projects Looking for a starting point to acquire and practice Agile techniques, skills and tools? Hands-on application of the Agile principles, artefacts, roles and rituals in the frame of a project simulation. Participants are challenged on their practices, behaviours and mindsets whilst striving to deliver value during 3 iterations (sprints) Course content Introduction to Agile Scrum 16 Plan an Agile Project (Planning User Involvement) Governance of an Agile Project (Scrum Roles, Scrum Meetings, Reviews, Tools and Reporting) Agile iterative Approach and artefacts Putting it into Practice Plan and progressively develop usercentric solutions Uphold the values of a self-organised agile team The Scrum Master, an agile Coach The Product Owner, owner of the Vision Manage and engage stakeholders with agile rituals Grand Design Challenge A serious game based on the design of famous buildings/monuments Debriefing used to formalise the learning Learning is focused on best practices and toolbox application > DURATION 1 day > MAXIMUM PARTICIPANTS 15 > MAIN ADVANTAGE CHALLENGING YOURSELF!
Agile Coaching Who should attend? Agile teams involved in projects What are the learning objectives? Our coaching programme is designed to enhance team practices, in a measurable and sustainable fashion, in order to focus on the business goals and objectives of the team and organisation. Want to optimise your agile practices and behaviours? Looking to engage in a deep sustainable transformation in order to be a truly agile organisation? Course content Business Transformation Governance and Decision-Making Programme Management Framework Implementation People and Mindset Practice optimisation A coaching programme that is based on the assessment of your current agile practices and maturity level. It is a tailored solution that may cover a broad spectrum of teaching, mentoring, facilitating, problem solving, planning, leadership, team-building and mastery of skills and knowledge > DURATION As per diagnostic and agreed requirements > MAXIMUM PARTICIPANTS 15 > MAIN ADVANTAGE YOUR PROGRAMME, YOUR WAY 17
Sprint 0 Agile Project Launch Programme Who should attend? Professionals involved in Innovation, Research and Technology Projects, Product Development Projects, Business Transformation Projects, etc. What are the learning objectives? Structure and launch your Sprint project Gain methods and tools to quickly develop new innovative solutions, designed with people at the centre Build an efficient Project Team with a focus on autonomy, engagement and collaboration Course content Want to set-up a highly effective collaborative environment to rapidly develop an innovative user-centric solution The Sprint Induction Programme is a customised, hands-on module during which you will learn the fundamentals of the Agile Scrum and Design Thinking frameworks whilst applying them in the frame of your Sprint project Agile Learn the basics of an agile framework Set-up and organise your Sprint project Define your Sprint project governance Design Thinking Learn the basics of Design Thinking Plan your Sprint project to maximise desirability, viability and feasibility of your innovation Practice creative techniques to develop innovative ideas focused on end-users and customers Team Building Discuss team roles and individual contributions to project success Nominate the Sprint s Scrum Master and Product Owner Establish a team charter and organise the governance of the project > DURATION 2 days > MAXIMUM PARTICIPANTS 15 > MAIN ADVANTAGE TABLE OF CONTENTS 18
Contacts Stephan Hirsch Head of Business Development Phone +33 5 62 12 11 29 Mobile +33 6 22 28 06 68 stephan.hirsch@airbusiness-academy.com Visit our Website Keep in touch @AirBusiness_Ac AirBusiness Academy SAS AirBusiness Academy Jean François Barrand Innovation & Phone +33 5 62 12 11 31 Mobile +33 6 09 66 21 94 jean-francois.barrand@airbusiness-academy. com Anouchka Ganivet Innovation & Phone +33 5 62 12 11 52 Mobile +33 7 71 37 77 94 anouchka.ganivet@airbusiness-academy.com Johanna Pineda Figueroa Innovation & Phone +33 5 62 12 11 27 Mobile +33 7 71 37 77 96 johanna.pineda@airbusiness-academy.com GAGED IN VELOPING OPLE 19
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