FRESHMAN YEAR LEARNING COMMUNITIES IN A COMPUTER ENGINEERING PROGRAM

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FRESHMAN YEAR LEARNING COMMUNITIES IN A COMPUTER ENGINEERING PROGRAM Dr. Doug Jacobson1 and Dr. Barb Licklider2 Session T2B Abstract - Learning Communities, a growing initiative at Iowa State University, aid freshmen in the transition to college life as students live in the same residence hall and attend a common block of classes. By combining learning communities with the concept of student-centered active learning, students will gain control of and adjust more quickly to their new environment, experience increased achievement, and persist in the program. First year computer engineering students involved in the learning community participated in two new courses during the 1999/2000 academic year. The new courses were framed within the context of active learning to better prepare students for continuation in computer engineering by increasing their skills in group work and providing essential life-long learning skills. Students completed their freshman year with a greater awareness of computer engineering, knowledge and skills for successful teamwork, and experience a quicker and more satisfying acclimation to the university and college life. The goal of project SUCCESS is: "To provide every student interested in Computer Engineering an opportunity to succeed at Iowa State University and to prepare him or her for their future careers." Engineering students take an academically challenging program of study beginning with rigorous courses in calculus, chemistry, and physics during their freshman year. While these courses are essential for providing a foundation upon which all engineering programs are based, many students find the courses difficult and elect not to continue their study of engineering. Project SUCCESS is an effort to help students survive the demands placed upon them as freshmen by providing a collaborative environment in which they will learn to seek assistance from and provide support to peers. INTRODUCTION Iowa State University is in the midst of a learning community revolution. During the 1998/1999 academic year nearly 1200 ISU freshman students were members of learning communities on campus. In 1999/2000 over 1700 students are involved and the estimate for 2000/2001 is over 2000. A learning community is comprised of approximately 15 students within a common academic area of study and they take a core block of classes together. About 40 percent of the students involved have a residential component to the learning community concept. The residential component involves having samegender students within a learning community live on the same residence hall floor. This experience during the freshmen year helps the student adjust to the personal and social aspects of college life, and surviving the academic demands to which few students are prepared to enter [1][2]. During the 1998/1999 academic year, the computer engineering program at Iowa State University implemented its first learning communities. An additional component of the computer engineering learning community is the requirement that the students involved meet twice each week for an experimental class. Class time is used to develop social skills, teamwork skills, as well as develop their interest in the field of computer engineering. [3] A typical computer engineering student that is not involved in a learning community is not introduced computer engineering concepts until the sophomore year. Based on the lessons learned from the first year we redesigned the program to add more technical content to the two first year courses. We use the new courses as a replacement of the required freshman engineering problem solving course. We also added live-in peer mentors to help support the students. This paper will outline the 1999/2000 Project SUCCESS and will provide insight into how both technical material and student support can be combined to enhance a student's first year experience. Results of student surveys and student feedback are presented. THE PURPOSE OF PROJECT SUCCESS The goal of Project SUCCESS is: "To provide every student interested in Computer Engineering an opportunity to succeed at Iowa State University and to prepare him or her for their future careers." Engineering students take an academically challenging program of study beginning with rigorous courses in calculus, chemistry, and physics during their freshman year. While these courses are essential for providing a foundation upon which all engineering programs are based, many students find the courses difficult and elect not to continue their study of engineering. Project SUCCESS is an effort to help students survive the demands placed upon them as freshmen by providing a collaborative environment in which they will learn to seek assistance from and provide support to peers. The primary objectives for Project SUCCESS are: 1 Department of Electrical and Computer Engineering, Iowa State University, Ames, IA 50011 2 Department of Educational Leadership and Policy Studies, Iowa State University, Ames, IA 50011 T2B-1

1. Enhance student learning by: introducing students to basic computer engineering projects, providing an environment for students to practice teamwork skills, connecting students to the computer engineering faculty and facilities through authentic, real-world situations, promoting problem solving, critical thinking, and ethical reasoning, providing an environment for students to practice presentation skills, and developing an understanding of study skills and their learning styles. 2. Provide an environment to facilitate the transition from high school to college and ultimately into society by: developing a learning community of computer engineering students, providing an opportunity for students to develop connections and friendships to aid in their collegiate transition, encouraging persistence in the program, developing a professional identity, and supporting academic progress through the freshman basic engineering curriculum. 3. Provide teamwork and leadership skills through: dealing with diversity, understanding of group/team dynamics, and developing social competence. 4. Meet the demand of society for students in the field of computer engineering by: increasing the retention rate of students in the program, and increasing the number of women and minorities entering the program. Currently, freshmen engineering students have no direct exposure to their major area of study until the sophomore year. Project SUCCESS provides an opportunity for students to begin the process of networking and interacting with peers and computer engineering faculty during the first year. Students work on team projects related to the field of computer engineering and their subsequent courses. Analysis of departmental data supports the belief that few students change majors from computer engineering once they begin taking computer engineering courses during the sophomore year. Through Project SUCCESS, students will begin to internalize a professional identity as a computer engineer. Another aspect of Project SUCCESS is an effort to help meet the growing demand for students in the information technology fields. We are using Project Success as a marketing tool to help increase the number of students coming to the ISU computer engineering program. By providing an environment where students can succeed and learn we hope to increase the number of women and minorities entering our environment where students can do well. The components of Project SUCCESS will help ensure that students do succeed. Typically, the electrical/computer engineering department has shown a recruitment effort of 10% female among incoming freshmen students. Recent history of the department shows that 7.5% of all electrical engineering undergraduate students are women while 9.5% of the computer engineering undergraduate students are women. During the first year of the project, 8 of the 23 students involved in the computer engineering learning community were women, which represents 40% of the women in the freshman computer engineering class. The second year of the project about 75% of the women in the freshman call were also in the learning community. Another aspect that has helped with the recruitment of women is using women already in the program to recruit new women. During the second year of the project we had two women contact potential women to talk to them about the learning community. We also hired a woman as a peer mentor to live on the dorm floor with the freshman women. STRUCTURE OF PROJECT SUCCESS Project SUCCESS is an integrated approach to engineering education that illustrates the university's goal of strengthening undergraduate teaching, programs, and services. The project is a model for developing a student-centered learning environment that supports innovation and excellence in teaching and advising while increasing student learning. Student outcomes for the project are driven by the promotion of critical thinking, teamwork, and promotion of life-long learning in an environment that enhances improved teaching techniques and experiential-based course content. The project also supports the College of Engineering's Blueprint for Excellence for engineering education as it conforms to the Model for Educational Experience by adhering to the principles of learning based, practice-oriented, and active involvement by and for the students. The underpinnings of the project lie in the concept of integrating experiences from the freshmen foundation courses into a coherent program to support the challenges and celebrate the successes of the participants as they live and learn in a safe, collaborative environment. The components that comprise Project SUCCESS can best be shown in the figure below and are described below: Active Learning: At the heart of Project Success is the concept of active learning. We have coupled with the College of Education to help provide an environment where the students not only learn, but also learn how to learn. The department has created a large active learning complex that is designed to provide space where students can work together. Learning Communities: We use learning communities or teams as the focal point for Project Success. Every student will be placed into a team of 15 other computer engineering students. These teams will take core freshman classes together and will be the focal point for the introduction to computer engineering course. program. The recruitment does no good if we cannot provide the T2B-2

Peer Mentoring: The year we have two live-in peer mentors that work with the students by providing both academic and social support to the students. The model is one peer mentor per 30 students. One peer mentor lives with 30 men and one peer mentor lives with the 15 women. The 15 other men are in a house adjacent to the women's floor and are help the woman peer mentor. Active Learning Career Awareness Peer Mentoring Successful Students Leadership and Teamwork skills Problem Solving and Life long learning Faculty Involvement Industrial Mentors Peer Tutoring Learning Communities Peer Tutoring: Peer tutors are available for the teams to help them with the course material. We hold helps sessions on what every class is giving the students problems. These help sessions are run by the peer mentors and the graduate students who are helping with the communities. We also bring in outside support for Chemistry help sessions Industrial Mentoring: A new component that we will add in 2000 is industrial mentors. We will identify several engineers that will be available for students and will help students start to make career decisions. Career Awareness: The introduction to computer engineering and problem solving course allows the students to work on problems that provide motivation and awareness of the field. We use small mobile robots to help teaching problem solving, teamwork skills and to introduce students to computer engineering. Problem Solving: The students are introduced to engineering problems and methods to solve the problems in the Introduction to Computer Engineering and problem solving courses. The small robots provide an excellent platform to work on open-ended problems that require very little explanation yet can be quite complex. Leadership and Teamwork Skills: The students develop leadership and teamwork skills through various exercises and Faculty Involvement: The students work with the faculty and have a chance to get to know faculty in the department. IMPLEMENTATION OF PROJECT SUCCESS The first year we had 23 students (15 men and 8 women) in the learning community. The men were housed in a resident hall about 1 mile from the department. The women did not want to live the that dorm so they are housed all over campus. The students in the learning community took several classes together including, calculus, chemistry, engineering problem solving, and physics. A key component to the success of the first year project was the creation of the two courses for the students. The students took these courses in addition to the 123.5 credits needed to graduate. The courses were designed to enhance the student's experience at Iowa State University and to provide an insight into the field of computer engineering. During the first semester the course met twice a week for one hour. The first part of the semester dealt with survival skills and building community among the group. The later part of the first semester dealt with academic support and robots. The robots [4] were chosen as a method to provide insight into computer engineering and problem solving because they encompassed almost everything a computer engineer would do while in the workforce. We could design simple problems that could be described in a few sentences, but would require both creative thought and logical thinking to solve. A major change was proposed for the 1999/2000 learning community as a result of the 1998/1999 learning community. The two one credit courses was changed into two courses each with two credits. This two course sequence replaced the required 3 credit engineering problem solving course. We decided we needed a stronger academic component to the course and that using the robots for problem solving was better than using pure programming at the computer screen. The courses have gone through a major redesign with a stronger coupling between the academic material and the cooperative learning material from Project LEA/RN Table 1 Fall Spring Course Credits Course Credits Intro to Computer 2 Intro to computer 2 Engineering and Engineering and problem solving I problem solving II Chemistry 4 Physics 5 Calculus I 4 Calculus II 4 While the Office of the Registrar coordinated the scheduling of freshman participants, the cohesiveness of the project depended on the ability of the Computer Engineering faculty to work with the participants in fostering the social interaction skills and academic confidence that will lead to success. The development of the activities. T2B-3

introductory Computer Engineering course to aid in those areas is critical to the success of the project. Table 1 shows the first year course load for a typical student in the learning community. Other courses in the first year were up to the student. In order for this project to work several people from different disciplines were needed to provide support. Dr. Barb Licklider provided support in the form of two graduate students to help with the cooperative learning aspects of the project. The Electrical and Computer Engineering (ECpE) Department provided graduate student support for the technical aspect of the project. The University funded part of the project through a faculty fellowship awarded to Dr. Jacobson of $25,000 and the ECpE department purchased the robots for $10,000. The support from Dr Licklider and the staff of Project LEA/RN [5] turned out to be a critical component for the success of the project. They brought in activities for the students that helped build community and foster a sense of belonging. They also helped the students overcome many social problems that most first year students encounter. This combination of technical material and student interaction coupled with cooperative learning was not only continued into the following year's project, but helped drive several changes which will be discussed in the conclusion section. We offered many evening help sessions for different classes depending on what the students were having trouble with. The help sessions were run by the graduate students and consisted of primarily working problems and sample tests. The help sessions were offered in either the residence halls or in the departmental building. Another key component of the project was the recruitment of students into the program. The first year 235 letters were mailed to the students that had been admitted to the department during the spring of 1998 and they were asked to respond by May of 1998. We had 15 men sign up by May and one women. We talked to several of the women we mailed the information to and discovered that one of the concerns was the housing. We dropped the requirement that the women all live together and were able to attract 8 women into the program. In 1999 we sent out 270 letters and had 45 men sign up and 13 women. This was only 2 short of the goal of 60 total students. Housing was not an issue for the woman this year since the dorm was close to campus. In response to feedback from the first year we modified the introduction to computer engineering course to include c programming and problem solving. During Fall 1999, students in the computer engineering learning community participated in the first semester course, CprE 183X Introduction to Computer Engineering and Problem Solving I. This course plus the follow on course CprE 184X are used as a replacement for the required freshman engineering course entitled Engineering problem solving with c. Formative evaluation was conducted on an ongoing basis throughout the semester to determine students' current skills, attitudes, and knowledge and progress toward reaching the objectives of the project. CprE 183X Course Description: 2 credits: Introduction to computer engineering and teamwork. Project work effectively in teams. Group problem solving. Individual interactive skills for small and large groups. Team based group skills. Computer based projects. Solving engineering problems and presenting solutions through technical report. Solution of engineering problems using the C language. CprE 184X 2 credits: Introduction to computer engineering and teamwork. Project based examples from computer engineering. Group skills needed to work effectively in teams. Group problem solving. Individual interactive skills for small and large groups. Team based group skills. Computer based projects. Solving engineering problems and presenting solutions through technical report. Solution of engineering problems using the C language. CprE 183X and 184X meet twice a week for a total of three hours. During the one hour block we work on social issues and deliver technical content. During the 2 hour lab we work on interactive skill and one problem solving. CprE 183X was designed with special emphasis on the supporting laboratory experiments and interactive activities. The instructional approach focused on introducing cooperative learning strategies and teaming concepts in the context of hands-on laboratory experiments. Students designed, implemented and tested computer based projects in an interactive, team oriented approach. During 184X more time is spent on problem solving. The problem solving is focused on using the robots. Most of the sessions revolved around programming the robots, however every class started with an opening go round and ended with a closing go round. The two go rounds allowed us to assess where the students were and what problems they were having. STUDENT REACTION AND RESULTS While it is difficult to quantify the results of the project we have some data and many comments from students that indicated the learning community was a success. The first question we are often asked is what was the retention rate. While retention is not a primary goal of the project it is a something that can be measured. The university retention rate was 22 out of 24 came back in their sophomore year to ISU. One of the two students left within the first week of school. The retention rate for the program is higher than the university average. The students formed very strong bonds that are still in place today. One interesting situation was observed when Dr. Jacobson walked back to one of the high tech clusters in the department's active learning center where a group of five students were working. These students were all part of the learning community in 1998/1999. The students were working on a circuit problem for the beginning electric circuits course. One student was writing on the whiteboard while the other students were talking through the solution. This course uses a web based tutorial to help with homework assignments. The students can submit their answers to be checked by the computer. These five based examples from computer engineering. Group skills needed to T2B-4

students were observed working on the problem for a couple of minutes in a very collaborative environment. Once they thought they have the right answer one of them typed it into the computer and when they found out the answer was correct they were very excited and then proceeded to go on to the next problem. It was at that moment we saw true learning taking place. This group spends a large amount of time working on problems together. We used several instruments to try and measure the student's reaction to the learning communities. The consensus was that they felt this was a good experience and well worth the extra time. It helped them develop a community and to give them insight into computer engineering. Quoting some of the students from answers on the survey sheets can best summarize the results. Listed below are a few responses to the question should the learning team experience be provided for first year students next year. Yes, I got a lot out of it and I definitely think that other kids should have the same opportunity that I had. Yes, definitely, This was a great experience and I would love to continue it of possible Absolutely. Everyone I talked to (college bound seniors) I told to try to get into a learning team. The response from every student was positive. It was so positive that several of them have been working with the students from the 1999/2000 learning team. We have also observed that many of the students in the learning community have become active in other department and student organizations. They have become positive role models for other students. CONCLUSIONS AND LESSONS LEARNED We learned several things that have helped shaped the learning community for 1999/2000. The 1999/2000 learning community has almost 60 students. The major lessons and issues are provided below. One issue that came out of this first year experience was that we ended up helping students make a discussion that computer engineering was not the right major for them, so our retention rate in the department was slightly lower than other first year students. However we suspect that the second year retention rate will be much higher. We struggled with this at first when we had several students switch majors during the first year, but in talking with them they made the right decision. One negative side effect of the learning community is that at least one student was worried about changing majors because she felt she would disappoint the group and the staff. We had to have a talk with all of them about making choices that were best for them. Several of the students who changed majors stayed in the group during the spring semester and were still very much part of the community. In a couple of cases we found out while talking with the students one on one about changing majors, that they were pushed into computer engineering by their parents. The learning community and support from the staff helped these students make the difficult decisions. We learned we need to use different recruitment methods for women that for men. The men signed up for the community while the women did not. After making personal contact with each potential women we were able to get several signed up. For the 1999/2000 year we contacted each potential women students directly after send out the mass mailing. We made these contacts before the deadline, and we got 13 women to signup, which is about 75% of the incoming women in computer engineering. We also developed a color brochure to be mailed to each potential student that indicated computer engineering as a major. This brochure has also been handed out to any potential student visiting the department. A major change was proposed for the 1999/2000 learning community as a result of the 1998/1999 learning community. The two one credit courses was changed into two course each with two credits. This two course sequence replaced the 3 credit engineering problem solving course. We decided we needed a stronger academic component to the course and that using the robots for problem solving was better than using pure programming at the computer screen. The courses have gone through a major redesign with a stronger coupling between the academic material and the cooperative learning material from Project LEA/RN The last lesson we learned was it is difficult to stay on top of social and personal problems the students have since many revolve around their residential life. For the 1999/2000 learning community we hired two live-in peer mentors that have been helping support the students. One of the peer mentors is a student from the 1998/1999 learning community. We hope the peer mentors can help the students even more than we are able to. As of the date of submission for this paper we have been able to identify several issues that will be changed in the 2000/2001 program. During the 1999/2000 year we decided to have the CprE 183X course split into two parts, the social aspect and the technical part. This did not work very well. The students could not transfer the two concepts and began to resent the active learning and social aspects. We made a change in CprE 184X to very tightly couple the active learning and social aspects with the technical material. We have noticed a marked increase in the students attitudes and the their achievement on the exams. Another issue we had to struggle with was on the assessment of the learning in the two course sequence. Several students did poorly during the first semester 183X course and received grades below a C. In most cases the students were finding it difficult to write c programs. The dilemma we had was how to handle the students that did not pass. We could make them take the freshman engineering course, or offer another version 183X. Neither solution was ideal. We decided that are goal was to have them learn the material and if it took two semesters then we should change the grading. We gave each student the choice to either let their first semester grade stand or to have the second semester grade replace the first semester grade. They needed to make the decision before the midterm exam in 184X. Approximately 25% of the students chose to have the 184X grade also replace the 183X grade. We are still convinced that the overall project is achieving its goals. One limiting factor to the growth of the program is the resources required to support the program. Not only the money required for the peer mentors but the faculty time and faculty support. For these reasons we are continuing on a path of modest T2B-5

growth. We are currently planning to increase the number of students to 75 next year and add one additional peer mentor. We are also actively seeking industrial sponsors for the program Project SUCCESS [6] is an integrated approach to engineering education that illustrates the university's goal of strengthening undergraduate teaching, programs, and services. The project is a model for developing a student-centered learning environment that supports innovation and excellence in teaching and advising while increasing student retention in the engineering program. Student outcomes for the project are driven by the promotion of critical thinking, teamwork, and promotion of life-long learning in an environment that enhances improved teaching techniques and experiential-based course content. The project also supports the College of Engineering's Blueprint for Excellence for engineering education as it conforms to the Model for Educational Experience by adhering to the principles of learning based, practice-oriented, and active involvement by and for the students. The underpinnings of the project lie in the concept of integrating experiences from the freshmen foundation courses into a coherent program to support the challenges and celebrate the successes of the participants as they live and learn in a safe, collaborative environment. BIBLIOGRAPHY [1]. Cross P., "Why Learning Communities? Why Now?," About Campus, July - August 1998, pp 4-11. [2]. Tinto V., "Reconstructing the first Year of College," Planning for Higher Education, Volume 25, Fall 1996, pp 1-6. [3]. Tinto V., Goodsell-Love A., Russo P., "Building Community", Liberal Education, Fall 1993, pp 16-21 [4]. http://www.akpeters.com Rug warrior home page [5]. http://www.educ.iastate.edu/ess/learn.htm Project LEA/RN's home page [6]. http://www.lc.ee.iastate.edu Learning community web site T2B-6