Introduction to Physical Problem-Solving

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1 Introduction to Physical Problem-Solving Dr. Catherine Newman

Introduction to Physical Problem-Solving: Teaching Everyday Designers 2 @ DDR 2011. Cape Town, South Africa C. Newman Visiting WEP Professor of Mechanical Engineering & Product Design. KAUST. Saudi Arabia {Catherine@CatKayNew.Com} A. Rockwood Chair - Winter Enrichment Term & Associate Director of Geometric Modeling and Scientific Visualization Research Center. KAUST. Saudi Arabia {alyn.rockwood@kaust.edu.sa} T. Shahin M.S - Design, Dynamics & Controls. Dept. Mechanical Engineering. KAUST. Saudi Arabia {tamer.shahin@kaust.edu.sa} Abstract In January 2011, a course titled: Introduction to Physical Problem-Solving was taught as a 3-day workshop at KAUST (King Abdullah University of Science and Technology) in Saudi Arabia. This workshop was designed as an opportunity for participants to begin to develop their physical problem-solving sensibilities and the course topics provided a foundation for students who may need to construct simple prototypes, one-off apparatuses or proof-of-concept designs or who may wish to expand their creativity through exposure to new things. The three major topics covered in this course were Materials, Tools and Electronics for Prototyping. Thirtyseven masters and doctoral students participated in this course from seven disciplines: Computer Science, Earth Science & Engineering, Electrical Engineering, Materials Science & Engineering, Bioscience, Mechanical Engineering, Applied Mathematics & Computational Science. This multi-disciplinary group was also a multi-gendered, multi-national collection of students, with a wide range of hands-on experiences, who eagerly adopted the practical methods of investigation, experimentation and observation offered in this course. This paper covers the underlying pedagogy for Introduction to Physical Problem-Solving, including the course objectives and the additional attributes of the instructional design which bring this course to life. An account of the course activities is provided and the paper concludes with a set of observations and next steps of development. Keywords: Physical Problem-Solving, Everyday Designers, Innovation, Physical Understanding

INTRODUCTION Scientists and engineers frequently face small and large design problems throughout the course of their work in research and industry and often must address these challenges creatively because of a lack of available ideal materials, a need for a quick design solution or because of the highly unique requirements of the design scenario. These disciplines benefit from training in design thinking as well as exposure to new materials and techniques to inspire innovation and support the forward movement of work in these fields. The study of design-thinking skills and exposure to common materials, tools and electronics, presents a creative paradigm in a manner pedagogically appropriate for graduate students outside of the design-centered disciplines. Addressing this educational need using strong pedagogical techniques supplements the theory-based knowledge currently emphasized in these fields and provides the real-world critical thinking skills which are an essential in creating an innovative workforce. In January 2011, a course titled: Introduction to Physical Problem-Solving was taught as a 3-day workshop at KAUST (King Abdullah University of Science and Technology) in Saudi Arabia. These three days served as a brief survey of a longer course, The Essentials of Physical Problem-Solving and the workshop was designed as an opportunity for participants to develop their physical problem-solving sensibilities. Directed towards graduate students involved in research, the course topics provided a foundation for students who may need to construct simple prototypes, one-off apparatuses or proof-ofconcept designs or who may wish to expand their creativity through exposure to new things. The three major topics covered in this course were Materials, Tools and Electronics for Prototyping. Thirty-seven masters and doctoral students participated in this course from seven disciplines: Computer Science, Earth Science & Engineering, Electrical Engineering, Materials Science & Engineering, Bioscience, Mechanical Engineering, Applied Mathematics & Computational Science. This multi-disciplinary group was also a multigendered, multi-national collection of students, with a wide range of hands-on experiences, who eagerly adopted the practical methods of investigation, experimentation and observation offered in this course. This paper covers the underlying pedagogy for Introduction to Physical Problem-Solving, including the course objectives and the additional attributes of the instructional design which bring this course to life. An account of the course activities is provided and the paper concludes with a set of observations and next steps of development. 3 WHAT IS PHYSICAL PROBLEM SOLVING? Participants were asked this very question at the opening of the course: Please share with us your interpretation of the course title. Some participants thought the title meant we would be - mathematically modeling the real-world, however for the purposes of this course, Physical Problem-Solving represents the ability to find solutions to unique physical challenges routinely encountered while working in the fields of science and engineering, by using the available materials, tools and creative design-thinking skills to address the problem in a real-world context. Physical Problem-Solving fosters thinking practically and strives to provide frameworks for addressing future problems in a manner that is logical and safe. Physical Problem-Solving is not about finding the correct solution rather is about

developing the skills that allow one to find a suitable solution to a real-world problem and understanding the logic and process that brought about the solution. This type of work and education is helpful for everyday designers who need to build prototypes, one-off apparatuses and proof of concept designs, but also fosters the development of an intuition and habit of observation that tethers theoretical knowledge to real-work experience and places value on this type of life-long learning in all disciplines. 4 MOTIVATION FOR COURSE This course was borne from a handful of personal educational and industry experiences which can be summarized with the following five takeaways; - All innovative work is multidisciplinary, meaning that discoveries made under the heading of a single discipline have typically been supplemented with knowledge from a host of additional disciplines (Mills 2009; Moyo 2011; Friedman 2009) - Lack of hands-on experience in formal education introduces a disconnect from realworld solutions, whereby a form of understanding is lost. - Given that there simply isn t enough time to learn everything in school, curiosity and a framework for life-long learning is essential (Goldin, 2008). - Individuals are responsible for having a command of their own knowledge and must utilize what learning methods they deem necessary to achieve a personal grasp of any topic. How one integrates this knowledge into her/his existing understanding is important. - Scientists and Engineers are Designers too, who are constantly designing solutions in the course of their work and are therefore considered Everyday Designers. These motivations necessitate the cultivation of a set of design-thinking skills, including: the ability to make cross-disciplinary and even inter-disciplinary connections, conscience frameworks on continuous learning and observation, and the confidence to approach new subjects and methods safely. (Wood, 2006; Scardamalia, 2006; Svihla, 2008). The motivation for this course was overwhelmingly echoed through statements given by workshop participants when asked why they had enrolled. - I don t how to do anything physical (computation student) - Because it is useful for labwork - To connect digital communications theory with practical electrical circuits - To learn how to work with tools and build prototypes - In our masters it is all about papers and theory, not much physical, - Interested in trying physical experience to help understand my field better. - I took the course because it will help me in solving problems in physical frameworks - I call an technician to fix his electric problems at home, because I don t have the experience or confidence to do it myself. (electrical engineer) - To develop skills as a researcher

UNIQUE COURSE PHILOSOPHY In order to develop a type of physical intuition and habit of observation in each course participant, the pedagogical approach works from the following tenets; - Learning is Personal: learning is not a linear process of simple knowledge collection whereby learners can passively assimilate the information in front of them verbatim and with ease; it is instead a complicated and convoluted process requiring effort and attention (Spiro, 2008, Reddy, 1979). Knowledge must be individually ingested, digested, and metabolized in order to be sensible = made sense of/have meaning. Furthermore, accurate and complete learning, especially the type of learning which attains a flexible command of any topic for later use in a creative or innovative fashion will be intensely personal. The instructional design must take this into account (Joanssen, 1999; Jensen, 2005; Pollack, 2002). - Exposure: in today s modern context the boundaries around any body of knowledge are constantly being expanded. Attaining a complete education of a clearly defined scientific or engineering subject isn t going to happen during a single concentrated period of study. Developing personal and shared frameworks for sorting, selecting and incorporating new and diverse information allows individuals to maintain their understanding as the body of knowledge evolves. In engineering and science, exposure is especially important as the topology of any given subject is regularly shifting based on new advances. An essential aspect of educating involves exposing everyday designers to advances in related subjects (Newman 2009). - Defining Design Scenarios A Priori Is Limiting: while defining rigid design scenarios where the context and requirements are clear does control the educational context, it also limits the opportunities for self-directed learning and unexpected a-ha moments, (recall that this course is taught to adult graduate students). Requiring participants to self-define a design scenario, with input from the course facilitator, relates the course subject material to the participant s knowledge and need, as well as helps to address the challenge of teaching a course comprised of participants with a diversity of motivations, educational backgrounds, prior knowledge and learning styles. Educational researchers Hatano and Inagaki differentiate between instructional methods which train classical experts and methods which train adaptive experts. Adaptive experts being those who can flexibly apply their existing knowledge in novel situations (Hatano 1986). Since this seminal work, instructional methods which encourage the development of adaptive expertise have been emphasized to support innovation (Edelstein 2010). The IPPS course design is mindful that adult learners are diverse with respect to both the variety of learning experiences and the ways in which new information will be integrated into the existing life experience, as well as the range of external and internal motivations which elicit each person s participation [Ackerman 96, Galbraith 04, Brookfield 91, Savin-Baden 04]. - Instructor as Facilitator: in keeping with the tenet above that the instructional design should empower workshop participants, the majority of each day was spent doing independent creative problem-solving, tethered directly to the subject of the day and the instructor serving more as a facilitator for self-directed learning rather than a more traditional director of activities [Kirschner 06]. Participants were provided with background information and a general set of project requirements and are then required to define individual project objectives and to document the course of their process. Workshop sessions concluded with a postmortem group discussion, which served to relate new information to prior experiences and to illustrate the different 5

approaches and results employed and produced during the workshop time. This dense series of sessions relied on the participation of everyone to optimize the amount of information learned and shared in the short time. 6 MATERIALS, TOOLS AND ELECTRONICS? Why focus on materials, tools and electronics? What enables the translation of an idea into its physical embodiment? Materials, Tools and Electronics. Before now we could argue that a lack of exposure to materials and tools could hold back scientists, engineers and other types of inventors but today a basic understanding of electronics must be included in this list. When it comes to these topics, those of us not exposed at a young age, will not necessarily know how to begin to broach these subjects. The aim of the course was to expose participants to some of the more common materials, tools and electronics used in prototyping and to provide a framework for integrating the participant s ongoing subject understanding past the conclusion of the course. TOPIC 1 MATERIALS With the objective of helping participants to develop their own understanding of the nature of materials, an understanding which goes beyond the finite material properties found on paper, every student was given a unique material to work with for the day. Participants, as graduate science and technology students, were required to define their own research approach and procedure given the following research objective: describe this material using your own descriptive terms and by identifying/determining relevant material properties. This exploration may utilize both standardized and non-standard testing methods - but all tests should include an hypothesis and rational. - Example materials included: melamine foam, silicone sheet, adhesives, structural plastics, a range of metals and coated fabrics. - Tools for investigation and observation included: hammers, a hatchet, saws, microscopes... Participants were given two hours to investigate their material and to document their work while the course facilitators walked around the class to ask probing questions. Different approaches to investigation were taken. Some students got their hands dirty right away, while others began by utilizing the reference texts available in the classroom and still others began by conducting preliminary research on the internet. Some examples of tests conducted included: - Heating their materials and testing for its melting and burning properties. - Checking for conductivity of heat and electricity. - Testing for types of strength such as tensile, shear, bending and compression. - Studying the material workability like drilling, cutting, sawing, etc. - Observing the abrasiveness using a range of abrasive materials. - Chemical reactions with water, oil, and common solvents. After the two hour work period, students were asked to clean up and reconvene as a group. The day ended with a postmortem group discussion, where students described their material and its properties. Special effort was made to compare and contrast the experiences of different people and materials and to make connections between different materials.

TOPIC 2 TOOLS AND SAFETY The aim of Tool portion of the workshop was to introduce participants to tools which were a step beyond non-powered hand tools but not as complex as fully automated machine tools. Rather than placing the emphasis on mastering the four tools presented, the emphasis was on how to approach working with these types of tools and to learn an extendable framework for approaching Tools in the future, including more complex and powerful tools. Naturally, safety was of the utmost importance and participants began the session with a 20 question safety quiz. In addition, all students were required to wear safety googles and to tie back their hair. Dusk masks and gloves were available to all participants for use at their discretion, along with the reminder that they were each responsible for their personal safety and should not proceed with anything they did not feel comfortable with. After reviewing the safety quiz, the students were given the task of selecting four different materials to work with at each of the four tool stations based on their personal interest or relevance to their research. The stations were Hand Drills, Bench Grinder, Hacksaws, and Palm Drills. Hand Drill Station: Participants learned how to use the hand drill including the various features such as how to change the speed and direction of the chuck, how to change the drill bit and in some cases how to use the hammer function. Participants were also introduced to a variety of types of drill bits (standard bits, hole saws, Christmas tree bits, fluted bits, etc.) and how to appropriately select a drill bit based on the material and sample thickness (concrete, plastic, metal, wood). Participants were tasked to determine the appropriate bits for use with their four preselected materials and then to qualify the appropriate speeds and feeds for the materials. A hands-up survey revealed that almost 50% of participants had no previous experience using a hand drill. Bench Grinder: The bench grinder station was the most structured introduction to the tool and its features. Vegetarian hot-dogs were used to demonstrate the damage that this seemingly very simple tool can have on the hands and skins and water was used to demonstrated how easily the face and eyes can injured without the presence of the grinder s safety shield. Participants were instructed to compared the effect of the two available grinding wheels (fine and course grain) on each of their four materials and then to observe the results using the digital microscope. Hacksaw Station: At the hacksaw station, participants were tasked to study the effects of a range of hacksaws and files on their four selected materials, taking note of which tools provided a clean cut to their materials, and which could be used accurately. Heavy emphasis was placed on the use of the investigation tools available such as the digital microscope and jeweler s loop to develop an appreciation for the nature of the cuts created using different types of blades on different materials. Palm Drill (Dremel) Station: The principles of this tool are very similar to that of the more common hand drill (a motor used to turn a drill bit, changing bits, a spindle speed, etc.) but in addition a much wider variety of accessories are available. The presence of bits which can be used for milling, polishing, grinding, chamfering, sawing etc. introduce students to the tool actions more commonly available only with larger machine tools such as mills, lathes, and band saws. Demonstrating this connection, exposes participants to the range of material actions which may come in handy when innovating, provides an appreciation for the professional quality 7

the mechanized version of these tools can provide over efforts done by hand, and illustrated that these tasks may be accomplished by hand if needed in a prototyping or one-off scenario. In the post workshop survey, one participant wrote, The most important experience for me was being able to work hands-on with tools such as drills and bench grinders. Normally, I'd be reluctant to use these tools for anything due to the danger that is associated with them, but now I feel more confident about using them for whatever I might need them for - ELECTRICAL ENGINEER TOPIC 3 ELECTRONICS Given the omnipresence of electronics, every scientist and engineer should know the common materials, tools and construction principles used in simple electronics. The day s topics included, Safety Instructions when working with Soldering Irons, How to use Solder, and How to use a Multimeter, including measurements of voltage, current, resistance and How to verify a simple electrical connection. Participants were briefly introduced to the common electronic materials: FR4, solder, solder wick, gauges of wire, LEDs, and resistors. After the introduction, participants were given different electronic kits based on their level of previous experience. Some were given a basic LED button kit with a handful of elements to solder and others were given multimeter, metronome or transmitter/receiver kits. No two people were given the same kit. Some participants were able to get the kits working the first time, while others needed to do some troubleshooting to identify mistakes. As participants finished their kits, they presented the result, a description of the process and the difficulties they needed to trouble shoot. 8 COURSE ATTRIBUTES Additional aspects of the course design established the course richness and contributed to the high level of engagement observed in participants. The three primary contributing attributes were the organization of the classroom, the class tone and the self-directed nature of the course. A. CLASSROOM ORGANIZATION The classroom dynamic is very important, especially for the independent yet collaborative learning requirements. For each topic, the classroom was organized uniquely, which served to structure the interactions between participants. Table 1: Classroom Setup figure 1. Materials figure 2. Tools figure 3. Electronics The smaller rectangles represent 4 person tables and the largerr rectangle represents a larger island of tables where shared materials and tools are centrally located.

9 Materials. Each student worked with a single material but tools for testing and observation were shared. Individual workspaces were arranged organically, end to end around an island tabletop containing the available tools for testing and observation. (see figure 1) Tools. Participants were required to make the physical transition from the materials classroom setup to the tools setup, which had four stations through which teams of participants rotated. This setup maintained the island tabletop containing the tools available for testing and observation. (see figure 2) Electronics. For this portion of the workshop participants were again required to assist in the rearrangement of the classroom into one which had everyone sitting around a large central table. This arrangement allowed for the sharing of common electronic materials such as solder wick and wire strippers as well as facilitating conversation between participants. (figure 3) B. COURSE TONE The course opened with participant introductions including; name, major, interpretation of course title and example of physical types of work done in research, industry work or spare time. The purpose of this exercise was to expose participants to the range of backgrounds and interests in the room. There were enough examples of people with either no experience or with very specific interests to allow room for everyone s level of experience and range of interests. An additional aspect of the course tone included not allowing more than one person to talk at a time. This series of sessions relied on the participation of everyone to optimize the amount of information learned and shared in the short time and listening to others placed value on collective learning. Clean up also played an essential role in the course tone. The act of cleaning up as a group before starting the post-mortem discussion supplied a period of reflection and allowed participants to appreciate the work and effort that had taken place. Secondarily, framing cleanup as a portion of the process serves for through instruction as it is an expected habit when working in a innovative multidisciplinary workspace. C. SELF-DIRECTED NATURE OF COURSE While a lot of pedagogical emphasis is placed on working in teams the objective of the course isn t to teach how to work collaboratively, but rather to foster individualized understanding. Instructionally, a lack of tools and materials for each participant can be designed around without necessitating group work. Notice that for each topic while most of the activities were individual, collaborative components manifest themselves. Additionally, the role that observation plays in achieving self-directed learning can be facilitated by the course instructor. Individual observation can help to direct the investigations outlined in the material and tool sections, observing others provides an additional level of learning and can establish a form of collaboration [Linsey 2006; Gagne 1996; Jonassen 1999;]. SURVEY RESULTS A short survey was given to the participants at the conclusion of the course. A clear key takeaway presented itself. What portion of this subject or learning approach was new? On

average 83% of participants learned something new from each of the course topics. Additionally participants were asked to comment on their comfort and willingness to learn more about these topics after taking this course. I have always been interested in learning about these stuff and I have already worked on them during my undergrad. But innovative use of materials is something I am deeply interested in working upon now. I would look for other tools. I want to continue exploring how to use theses tools because it is important even in the daily life. How to repair the most simple things in my house for example. Materials - Some comfort and willingness, Tools - Quite comfortable and willing to learn more, Electronics - Totally comfortable and willing to learn more Electronics and working safely the topic is nice and yes i am willing to take more classes and learn. I was very excited to work with materials, tools and electronics. I mostly liked the tools session. And perhaps from now on I will have the courage to touch any tool I see and try to fiddle around it a bit. 10 DISCUSSION With the completion of the workshop, some lessons learned and new questions present themselves. Who is this class for? Which majors and which areas of study? Beckman has already discussed the benefits of design thinking skills for a range of disciplines [Beckman 07] and the physical nature of the course may appeal to types of learners rather specific disciplines and so perhaps the better question to ask and as a subject for future research may be, How do different disciplines benefit from this course? For example, during this incarnation of the course 7 majors participated. Computer Science, Earth Science & Engineering, Electrical Engineering, Materials Science & Engineering, Bioscience, Mechanical Engineering, Applied Mathematics & Computational Science. As examples, when asked to describe an important experience had during the 3-day workshop, An Earth Science student wrote, During the three days I have got the chance to work on these materials and to identify the real physical properties of every type. Also, using tools to cut, drill... is a new experience for me. and a Marine Science student wrote, I learned to create a very simple circuit, including the theory behind the different components in it (e.g. capacitors, resistances), which is of course very basic stuff, but which was entirely new to me. I think that this new knowledge about the functioning of electrical systems was very positive for me. Perhaps surprisingly but certainly not the sole comment of this type is from a Mechanical Engineering student, Using practical tools during the course such as the grinder, drill, etc that I haven't used before. Also, a pre-work analysis to the task and analysis during execution such as observing material during drilling process. Number of Students. This course had to be redesigned a week before the course because of the unexpectedly high number of participants. The course was still a raging success but the instructor s sense is that this is unsustainable. Again the emphasis of this course is individualized learner experiences and adequate yet structured learning time-in. The proper ratio of participants should be determined by the amount of time allotted and the that functionally allows each participant to complete the entire learning process...thinking, doing and post-mortem, for example.

11 Exposure to? For this course many materials and tools came from the USA. Should exposure to this course mean exposing them to all possible tools and materials or exposure to what the student s will have access to? One hybrid solution could include working with students before the workshop to identify what institution should stock after the course. NEXT STEPS IN COURSE DEVELOPMENT As stated in the introduction, this 3-day workshop was a part of a larger course in development called The Essentials of Physical Problem Solving. This semester long course both exposes participants to a range of materials, tools and electronics through methods which places these resources in scenarios found across the design and life cycles, including material selection and alternative material substitution, formative test design, and designing solutions with limited resources. Naturally there are improvements to be made to the 3-day workshop which also benefit both forms of the course. 1. Because the workshop is so short, additional written materials are needed in order to transform the three days into a lasting learning experience. This would include strong written materials to be used in class and used for reference after the course. 2. Some participants requested also some time to assess existing products or devices, reviewing the materials, tools and electronics used and even more materials. 3. Design for Flexibility. The teaching of this course is going to vary during every instance based on the institution, the students, their educational backgrounds, needs and motivations.

12 REFERENCES 1. Ackerman, P. 1996. A theory of adult intellectual development: process, personality, interests, and knowledge. Intelligence, 22(2):229-259. 2. Beckman, S. & Barry, M. 2007. Innovation as a learning process: embedding design thinking. California Management Review, 50(1). 3. Brookfield, S.D. 1991. Understanding and Facilitating Adult Learning: A Comprehensive Analysis of Principles and Effective Practices. 2nd edition. New York: Jossey-Bass. 4. Edelstein, D., 2010. How Is Innovation Taught? On the Humanities and the Knowledge Economy. Liberal Education. 96(1). 5. Friedman, T. 2009. Invent, invent, invent. New York Times, June 27, www.nytimes.com/2009/06/28/opinion/28friedman.html. 6. Galbraith, M.W. 2004. Adult learning methods: a guide for effective instruction. 3rd edition. Krieger Publishing. 7. Gagné, R. 1966. Varieties of learning and the concept of discovery: A critical appraisal". Shulman, L. S. and Keislar, E. R. (Eds) Learning by discovery: A critical appraisal. Chicago: Rand McNally and Co. 8. Goldin, C., Katz. L. F. 2008. The race between education and technology. Cambridge, MA: Harvard University Press 9. Hatano, g., inagaki, K. 1986. Two courses of expertise. Child Development and Education in Japan: 262 272. 10.Jensen, E. 2005. Teaching with the Brain in Mind. Association for Supervision & Curriculum Development. 11.Jonassen, D.H., & Rohrer-Murphy, L. 1999. Activity Theory as a Framework for Designing Constructivist Learning Environments. Educational Technology Research and Development (ETR&D), 47(1), 61-79. 12.Kirschner P.A., Sweller, J., and Clark, R.E. 2006 Why minimal guidance during instruction does not work: an analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychologist 41 (2) 75 86 13.[Linsey 06] - Linsey, J., Cobb, B., Jensen, D., Wood, K., and Eways, S., 2006, Methodology and Tools for Developing Hands-on Active Learning Activities. 14.[Mills - 09] - Mills, M., and J. Ottino. 2009. We need more Renaissance scientists. Forbes.com, June, 3, www.forbes.com/2009/06/03/phd-engineering-scienceclayton-christensen-mark-mills-innovation-research.html 15.[Moyo 11] - How the West Was Lost : Fifty Yeasts of Economic Folly and the Starck Choices Ahead. Dambisa Moyo. 2011

13 16.Newman, C. 2010. Information Scaffolding: Application to Technical Animation. disseration, University of California, Berkeley. Dept. of Mechanical Engineering. 17.Pollock, E., Chandler, P., & Sweller, J, 2002. Assimilating complex information. Learning and Instruction, 12, 61 86. 18.Reddy, M. J. 1979. The Conduit Metaphor: A Case of Frame Conflict in Our Language About Aanguage. Metaphor and Thought. Cambridge University Press. 19.Savin-Baden, M., & Major, C.H. 2004. Foundations of Problem-based Learning. Maidenhead, UK: Open University Press. 20.Scardamalia, M. & Bereiter, C. 2006. Knowledge Building: Theory, Pedagogy, and Technology. In K. Sawyer (Ed.), Cambridge Handbook of the Learning Sciences (pp. 97-118). New York: Cambridge University Press. 21.Spiro, R.J., Coulson, R.L., Feltovich, P.J., & Anderson, D. (1988). Cognitive Flexibility Theory: Advanced Knowledge Acquisition in Ill-structured Domains. In V. Patel (ed.), Proceedings of the 10th Annual Conference of the Cognitive Science Society. Hillsdale, NJ: Erlbaum. 22.V Svihla, AJ Petrosino, T Martin 2008. Learning to Design: Interactions that Promote Innovation. Proceedings of International Conference on Engineering Education. 23.Wood, K., and Linsey, J., 2006, Understanding the Art of Design: Tools for the Next Edisonian Innovators, in A. Markman and B. Ross (Eds.), The Psychology of Learning and Motivation, 47, pp. 65-122.

14 ABOUT THE AUTHORS Dr. Catherine Newman has a Ph.D. in Mechanical Engineering from the University of California, Berkeley and has been working as a product design consultant in Silicon Valley for the past 5 years. Her work has been published in design magazine ReadyMade and has been pictured in the New York Times and Wall Street Journal. Catherine travels teaching a customized version of the Introduction to Physical Problem-Solving at colleges and universities internationally. Catherine@CatKayNew.com. Dr. Alyn P. Rockwood is Associate Director of the Geometric Modeling and Scientific Visualization Research Center, and Professor of Applied Mathematics at KAUST. His honors include multiple teaching awards, the COFES 2007 Innovation in Technology Award, and the CAD Society "Heroes of Engineering" Award. His current research is focused on developing new modeling techniques for industrial design and animation, volume meshing for FE analysis, 3D model compression, and engineering applications of Clifford Algebra. He is also Chair of the KAUST Winter Enrichment Program, which brings in over 90 top speakers courses and cultural events in a two week period. Tamer Shahin s graduated with Bsc of Mechatronics Engineering from Jordan University of Science and Technology (JUST) where he got experience in working with both mechanical and electrical systems. After graduation he worked for a year in Taipei, National Taiwan University, at the New Energy Center (NTU-NEC) designing solar energy related products. After that he got a masters in Design Dynamics and Control, from King Abdullah University of Science and Technology (KAUST). Now working at the Technology Advancement and Application(TAA) at KAUST as a solar systems engineer.

Please describe an important experience you had during this 3-day course. I learned that any material could be used innovatively to solve many problems in the field and that what we learn theoretically is very different from what we see in practice. MECHANICAL ENGINEER.!! I learned to create a very simple circuit, including the theory behind the different components in it (e.g. capacitors, resistances), which is of course very basic stuff, but which was entirely new to me. I think that this new knowledge about the functioning of electrical systems was very positive for me. MARINE SCIENTIST.!! I liked working with the Drill machine the most. I was looking to learn the correct way of using it and I think I learned it in this course. COMPUTER SCIENTIST.!! The use of some tools, in fact I have some theoretical knowledge about materials types. During the three days I have got the chance to work on these materials and to identify the real physical properties of every type. Also, using tools to cut, drill... is a new experience for me. EARTH SCIENTIST.!! It is always good to use tools because by the simple fact of knowing them then you can figure put what kind of problems you can solve. MECHANICAL ENGINEER.!! I think the exposure to the grinder and other power tools was necessary for many of the students; as well as the lesson on soldering. These tools are necessary for making prototypes and setting up experiments. APPLIED MATHEMATICIAN.! Drilling, cutting, shaping; all these were new for me. I didn't expect that these would be so much fun. The plastic brought from the States was quite interesting. The soldering gave me more confidence. Although I thought I was not good at soldering,i finished the two projects very quickly. So, while I was trying to avoid (soldering), now I look forward to it. The toy like projects increased my interest manifold. ELECTRICAL ENGINEER.!! The most important experience for me was being able to work hands-on with tools such as drills and bench grinders. Normally, I'd be reluctant to use these tools for anything due to the danger that is associated with them, but now I feel more confident about using them for whatever I might need them for. ELECTRICAL ENGINEER.! It was helpful hands on training. I wish we learn more about real manufacturing housing of electronics in different environment that Dr. Catherine aware of it and has great experience in it. ELECTRICAL ENGINEER.!! It was helpful to develop and learn techniques using different tools. ELECTRICAL ENGINEER.!! Using practical tools during the course such as the grinder, drill, etc that I haven't used before. Also, a pre-work analysis to the task and analysis during execution such as observing material during drilling process. MECHANICAL ENGINEER.! I practiced how to be creative and use my hands to create and test materials. EARTH SCIENTIST. I learnt how to use the drill, a tool I have never imagined myself using. The course increased my understanding of materials and enriched with several ways of usage and testing materials. MATERIAL SCIENTIST Please provide an example of something from this course that you will apply in your work. The way you think is the most important thing that I have learned in this course. I will think like you do. MATERIAL SCIENTIST.!! The different ways that we learned of testing a material. COMPUTER SCIENTIST. It comes to my mind that all the tools and/or the material, could be used to design a coarse prototype of a device intended for solving a particular need or solely for the purpose of running some test on it. MECHANICAL ENGINEER. I noticed that it seemed the students that would need more exposure to these tools stopped coming; which is unfortunate for them. APPLIED MATHEMATICIAN.!! Soldering, definitely I will apply it. Also, the workshop of understanding material properties and asking yourself the right questions like, "how can I use it?" gave me a new approach of looking at things around me. ELECTRICAL ENGINEER.! Since we worked with so many different materials, an important thing that I learned is that there are many creative ways for testing the properties of materials. I think this creative approach might potentially be useful in my research.electrical ENGINEER.! Observations during working out a task. MECHANICAL ENGINEER.! For me, my work is computational geoscience, in which I'm not managing physical stuff. But, such an experience is very important in the seismic data acquisition in which we can use electronic devices. Such a knowledge is important even for people like me who are doing computational work. It is an enrichment for me. EARTH SCIENTIST.!! Having the knowledge does not necessary leads to developing and ideas. Being practical and using any material you have to create something can give a better approach to the research. It can also help you to maintain the importance of developing something relevant to society. EARTH SCIENTIST.