Digital Gaming and Simulation Course Syllabus Design and Creation of Games GAME 1306-1 Semester with Course Reference Number (CRN) Instructor contact information (phone number and email address) Office Location and Hours 65681 Fall 2013 Christopher Khuong (713) 718-6743 Email: christopher.khuong@hccs.edu Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong Office Hours: by appointment Office: C256, Faculty Room Course Location/Times Course Semester Credit Hours (SCH) (lecture, lab) If applicable Total Course Contact Hours Continuing Education Units (CEU): if applicable Course Length (number of weeks) Saturday 9:00am 11:00am West Loop Room C124 8/26/2013-12/15/2013 Credit Hours 2.00 Lecture Hours 4.00 Laboratory Hours 96 N/A 16 Digital Gaming & Simulation - Design & Creation of Games 1
Type of Instruction Course Description: Lecture/Lab Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. Course Prerequisite(s) ENGL 0310 or 0349 Departmental approval GUST 0341 (7th -9th Grade Reading) MATH 0306 (Basic Math Pre-Algebra) Academic Discipline/CTE Program Learning Outcomes 1. Prepare a design document for a solo game 2. Develop a game or simulation based on the solo design documentation 3. Jointly develop the design documentation for a team project 4. Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. 2. 3. 4. 5. Develop documentation (pitch and concept) and create a simple game or Learning Objectives (Numbering system should be linked to SLO - e.g., 1.1, 1.2, 1.3, etc.) SCANS and/or Core Curriculum Competencies: If applicable 1. Learn about the history of games from an analytical point of view. 1. Analyze existing and future games to understand what constitutes a game. 1. Analyze existing games and simulations to understand capabilities, requirements, and limitations of games and simulations. 1. Learn a simple game engine to understand the programmatical and graphical elements of a game or Develop documentation (pitch and concept) and create a simple game or 1. Conceive, document, and create an original video game or SCANS Foundation Skills - Basic -Listening Foundation Skills - Basic -Speaking Foundation Skills - Thinking -Creative Foundation Skills - Thinking -Problem Solving Digital Gaming & Simulation - Design & Creation of Games 2
Foundation Skills - Thinking -Reasoning Workplace Competencies - Information -Interprets & Communicates Workplace Competencies - Information -Acquires & Evaluates Course Calendar Instructional Methods Student Assignments This calendar is subject to change at the instructor s discretion. Students will be immediately notified if for any reason the schedule changes. Syllabus 1 Aug. 26 & 28 Definition of a Game; The Industry; Game vs. Entertainment; History; Genres - Sept. 2 Holiday: Labor Day 2 Sept. 4 Team Roles; Game Production and Work Pipeline; Team Communication 3 Sept. 9 & 11 Game Concept, Characters, Setting, Story 4 Sept. 16 & 18 Marketing, Public Relations 5 Sept. 23 & 25 Pitch & Concept 6 Sept. 30 & Oct. 2 Pitch & Concept 7 Oct. 7 & 9 Midterm Review 8 Oct. 14 & 16 Midterm Review Midterm Exam 9 Oct. 21 & 23 Middleware Introduction, Programming and Creating Assets 10 Oct. 28 & 30 Game Assignment 11 Nov. 4 & 6 Game Assignment 12 Nov. 11 & 13 Game Assignment 13 Nov. 18 & 20 Game Assignment 14 Nov. 25 Finals Pre-Production - Nov 27 Holiday: Thanksgiving 15 Dec. 2 & 4 Finals Production 16 Dec. 9 & 11 Finals Game Release 17 Dec. 16 Final Grades Face to Face + 34 hrs. Web-enhanced Digital Gaming & Simulation - Design & Creation of Games 3
Papers Papers Papers Lab Exercises Develop documentation (pitch and concept) and create a simple game or Papers Projects Lab Exercises Student Assessment(s) Quizzes/Tests which may include: definitions, matching, multiple choice, true/false, short answer, brief essay Various assigned readings from textbooks Quizzes/Tests which may include: definitions, matching, multiple choice, true/false, short answer, brief essay Various assigned readings from textbooks Quizzes/Tests which may include: definitions, matching, multiple choice, true/false, short answer, brief essay Various assigned readings from textbooks Develop documentation (pitch and concept) and create a simple game or Instructor's Requirements Digital Gaming & Simulation - Design & Creation of Games 4
Program/Disciplin e Requirements: If applicable NO late assignments will be given credit, even if you are absent, unless previous arrangements were made with the instructor. No assignments will be accepted after the last day of instruction. NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor. HCC Grading Scale A = 100-90 B = 89-80: C = 79-70: 4 points per semester hour 3 points per semester hour 2 points per semester hour D = 69-60: 1 point per semester hour 59 and below = F IP (In Progress) W(Withdrawn) I (Incomplete) AUD (Audit) IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. See "Health Science Program/Discipline Requirements" for grading scale. Instructor Grading Criteria Instructional Materials The grade for the semester will be determined as follows: Item 30% Midterms & Finals 25% Quizzes 45% Assignments Percent Total 100% Textbook: Fundamentals of Game Development (Chandler & Chandler), ISBN: 978-0-7637-7895-8 External Portable Hard Drive Two presentation folders with a clear front. Make sure they have holder for a CD. HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights At Houston Community College, professors believe that thoughtful student feedback is necessary to improve teaching and learning. During a designated time near the end of the term, you will be asked to answer a short online survey of research-based questions related to instruction. The anonymous results of the survey will be made available to your professors and department chairs for continual improvement of instruction. Look for the survey as part of the Houston Community College Student System online near the end of the term. Digital Gaming & Simulation - Design & Creation of Games 5
Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: Access CE Policies on their Web site: http://de.hccs.edu/distance_ed/de_home/faculty_resources/pdfs/de_syllabus. pdf http://hccs.edu/ce-student-guidelines Digital Gaming & Simulation - Design & Creation of Games 6