SITUATING AN ENVIRONMENT TO PROMOTE DESIGN CREATIVITY BY EXPANDING STRUCTURE HOLES

Similar documents
1. READING ENGAGEMENT 2. ORAL READING FLUENCY

Between. Art freak. and. school freak. Lupes Facilitator : A magic teacher

Development of an IT Curriculum. Dr. Jochen Koubek Humboldt-Universität zu Berlin Technische Universität Berlin 2008

Evaluation of Usage Patterns for Web-based Educational Systems using Web Mining

Evaluation of Usage Patterns for Web-based Educational Systems using Web Mining

S H E A D AV I S C O L U M B U S S C H O O L F O R G I R L S

Mater Dei Institute of Education A College of Dublin City University

Automating the E-learning Personalization

1. READING ENGAGEMENT 2. ORAL READING FLUENCY

ECE-492 SENIOR ADVANCED DESIGN PROJECT

Breaking the Habit of Being Yourself Workshop for Quantum University

THE WEB 2.0 AS A PLATFORM FOR THE ACQUISITION OF SKILLS, IMPROVE ACADEMIC PERFORMANCE AND DESIGNER CAREER PROMOTION IN THE UNIVERSITY

Arizona s English Language Arts Standards th Grade ARIZONA DEPARTMENT OF EDUCATION HIGH ACADEMIC STANDARDS FOR STUDENTS

BUILD-IT: Intuitive plant layout mediated by natural interaction

Inside the mind of a learner

Book Review: Build Lean: Transforming construction using Lean Thinking by Adrian Terry & Stuart Smith

Unpacking a Standard: Making Dinner with Student Differences in Mind

SULLIVAN & CROMWELL LLP

The leaky translation process

PREP S SPEAKER LISTENER TECHNIQUE COACHING MANUAL

Learning Methods for Fuzzy Systems

TEAM-BUILDING GAMES, ACTIVITIES AND IDEAS

EDIT 576 DL1 (2 credits) Mobile Learning and Applications Fall Semester 2014 August 25 October 12, 2014 Fully Online Course

DIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE. Junior Year. Summer (Bridge Quarter) Fall Winter Spring GAME Credits.

Highlighting and Annotation Tips Foundation Lesson

Achievement Level Descriptors for American Literature and Composition

First Grade Standards

Software Security: Integrating Secure Software Engineering in Graduate Computer Science Curriculum

Nurturing Engineering Talent in the Aerospace and Defence Sector. K.Venkataramanan

Allington Primary School Inspection report - amended

A MULTI-AGENT SYSTEM FOR A DISTANCE SUPPORT IN EDUCATIONAL ROBOTICS

The Good Judgment Project: A large scale test of different methods of combining expert predictions

Journal title ISSN Full text from

EDIT 576 (2 credits) Mobile Learning and Applications Fall Semester 2015 August 31 October 18, 2015 Fully Online Course

PEPPERDINE UNIVERSITY THE GEORGE L. GRAZIADIO SCHOOL OF BUSINESS AND MANAGEMENT. ZHIKE LEI, Ph.D. BSCI 651- FEMBA BEHAVIOR IN ORGANIZATIONS

COMMUNICATION-BASED SYSTEMS

The Enterprise Knowledge Portal: The Concept

FEIRONG YUAN, PH.D. Updated: April 15, 2016

Grade 11 Language Arts (2 Semester Course) CURRICULUM. Course Description ENGLISH 11 (2 Semester Course) Duration: 2 Semesters Prerequisite: None

Emergent Narrative As A Novel Framework For Massively Collaborative Authoring

BPS Information and Digital Literacy Goals

Operational Knowledge Management: a way to manage competence

Oakland Unified School District English/ Language Arts Course Syllabus

Senior Research Fellow, Intelligent Mobility Design Centre

PAGE(S) WHERE TAUGHT If sub mission ins not a book, cite appropriate location(s))

Defining Numeracy the story continues David Kaye LLU+ London South Bank University

Alma Primary School. School report. Summary of key findings for parents and pupils. Inspection dates March 2015

The Flaws, Fallacies and Foolishness of Benchmark Testing

Seminar - Organic Computing

Agent-Based Software Engineering

A Metacognitive Approach to Support Heuristic Solution of Mathematical Problems

What is Thinking (Cognition)?

Livermore Valley Joint Unified School District. B or better in Algebra I, or consent of instructor

George Mason University Graduate School of Education Program: Special Education

PRODUCT COMPLEXITY: A NEW MODELLING COURSE IN THE INDUSTRIAL DESIGN PROGRAM AT THE UNIVERSITY OF TWENTE

Alpha provides an overall measure of the internal reliability of the test. The Coefficient Alphas for the STEP are:

INNOWIZ: A GUIDING FRAMEWORK FOR PROJECTS IN INDUSTRIAL DESIGN EDUCATION

K 1 2 K 1 2. Iron Mountain Public Schools Standards (modified METS) Checklist by Grade Level Page 1 of 11

A Case Study: News Classification Based on Term Frequency

Strategy Study on Primary School English Game Teaching

Mastering Team Skills and Interpersonal Communication. Copyright 2012 Pearson Education, Inc. publishing as Prentice Hall.

AGENDA LEARNING THEORIES LEARNING THEORIES. Advanced Learning Theories 2/22/2016

Introduction and Motivation

Improving Conceptual Understanding of Physics with Technology

The Virtual Design Studio: developing new tools for learning, practice and research in design

Module 12. Machine Learning. Version 2 CSE IIT, Kharagpur

Written by Wendy Osterman

Stephanie Ann Siler. PERSONAL INFORMATION Senior Research Scientist; Department of Psychology, Carnegie Mellon University

SELF: CONNECTING CAREERS TO PERSONAL INTERESTS. Essential Question: How Can I Connect My Interests to M y Work?

MGMT 3362 Human Resource Management Course Syllabus Spring 2016 (Interactive Video) Business Administration 222D (Edinburg Campus)

Project title: Ecological, what else? Sustainable schools on the fast lane in Europe! Final evaluation report. 2nd Dicember 2014.

Document number: 2013/ Programs Committee 6/2014 (July) Agenda Item 42.0 Bachelor of Engineering with Honours in Software Engineering

Communicative Language Teaching (CLT): A Critical and Comparative Perspective

A Teacher Toolbox. Let the Great World Spin. for. by Colum McCann ~~~~ The KCC Reads Selection. for the. Academic Year ~~~~

Tutor Coaching Study Research Team

MARKETING FOR THE BOP WORKSHOP

Course Syllabus p. 1. Introduction to Web Design AVT 217 Spring 2017 TTh 10:30-1:10, 1:30-4:10 Instructor: Shanshan Cui

The College Board Redesigned SAT Grade 12

Carolina Course Evaluation Item Bank Last Revised Fall 2009

This table contains the extended descriptors for Active Learning on the Technology Integration Matrix (TIM).

TIM: Table of Summary Descriptors This table contains the summary descriptors for each cell of the Technology Integration Matrix (TIM).

The Homo Ludens gives learning the swing that is needed

USER ADAPTATION IN E-LEARNING ENVIRONMENTS

DOCENT VOLUNTEER EDUCATOR APPLICATION Winter Application Deadline: April 15, 2013

Director, Intelligent Mobility Design Centre

Data Fusion Models in WSNs: Comparison and Analysis

Role of Blackboard Platform in Undergraduate Education A case study on physiology learning in nurse major

EDITORIAL: ICT SUPPORT FOR KNOWLEDGE MANAGEMENT IN CONSTRUCTION

Visual CP Representation of Knowledge

Should a business have the right to ban teenagers?

Managerial Decision Making

Kentucky s Standards for Teaching and Learning. Kentucky s Learning Goals and Academic Expectations

Evaluation Report Output 01: Best practices analysis and exhibition

Challenges for Higher Education in Europe: Socio-economic and Political Transformations

Laboratorio di Intelligenza Artificiale e Robotica

Universal Design for Learning Lesson Plan

MULTIDISCIPLINARY TEAM COMMUNICATION THROUGH VISUAL REPRESENTATIONS

PROCESS USE CASES: USE CASES IDENTIFICATION

Inspiring Science Education European Union Project

Libraries Embrace the Engineering Grand Challenges

Transcription:

SITUATING AN ENVIRONMENT TO PROMOTE DESIGN CREATIVITY BY EXPANDING STRUCTURE HOLES Public Places in Campus Buildings HOU YUEMIN Beijing Information Science & Technology University, and Tsinghua University, China and 1. Introduction JI LINHONG Tsinghua University, China Design is a function-target task under limited resources including technology, manufacture, knowledge, experience, cost and time. No laws link a system or structure to certain functions. Each design is an expedition to unknown artifact. A designer develops a design description, generally represented graphically, numerically, and/or textually, to achieve specified functions with tools available at hand within limited time and cost. The designer may be rich in knowledge and experience or not, but the specified function must be achieved through a physical object or virtual object. One approach of design is to design a novel device or equipment automatically by a computer design system. Unfortunately, in most cases, no such system is available. Hence, the designer must do it by himself. What the designer would generally do is to link some systems, devices, knowledge and experience that relates to the function, then he would try to combine these elements into a whole system in a cooperative manner. This process is a process of concept construction, generally called conceptual design. Creative design emerges when previously unrelated concepts, principles, functions, behaviors and structural elements are brought together and combined. No one, even a team, has completed knowledge. Therefore, design creativity is limited by knowledge limitation. On the other hand, the design is situated. According to the Heisenberg Uncertainty Principle, we cannot actually indicate the position of the electron exactly; the best we can say is that the electron is mostly here and

2 HOU YUEMIN, AND JI LINHONG partially somewhere else. Quantum mechanics also tells us that radioactive decay occurs entirely by chance and is unpredictable except in a statistical sense. Indeterminacy is ingrained in nature. It may be safe to say that novel ideas in design occur by chance and are unpredictable and immeasurable. One way to promote creativity is to extend knowledge space of the designers, which leads to extend design space. The other way is to situate an environment that may foster novel ideas and direct novel ideas towards creativity. Our claim is that proper public places can situate an environment that promotes design creativity in a sense to extend knowledge space and to increase the probability of creative design. The concept of structural hole (Gellynck, Vermeire, and Viaene 2007) is extended into domain, thinking and working structural holes, and these structural holes are used to explain the impact of public places on creative design. Examples of public places are discussed. We will start the discussion with an analysis on environment support to creativity based on review of current research. 2. Environment Support to Creativity A huge volume of literature has been published on creativity, but much less on creativity environment. We spent an awful lot of money on how to analyse, but we do not spend much money on creating an environment for creativity (of aircraft design) (Rutan 1996). The workplace environment can have a dramatic impact on mood, motivation, creativity and productivity of staff positively or negatively (Lee et al 2010). (1) Creativity needs quiet individual reflection Creativity results from bringing together and combining previously unrelated ideas, which usually happens only when a person has been thoroughly involved in a problem or situation for a long time (SonicRim 2010). (2) Creativity needs relaxation Creativity often take places in a natural context, e.g. at home or in the working place (SonicRim 2010). Someone s best ideas may come while walking on a beach (Young 2007), while someone s best ideas may be inspired by a chat with other persons. The creative process is iterative and punctuated by periods of incubation. The thoughts and ideas are incubated unconsciously or semiconsciously. Then they re-emerge as a new idea or concept. These periods of incubation happen best when we are engaged in relaxing, reflective or playful activity, when the mind has switched off from the problem at hand. (Lee et al 2010). (3) Creativity needs both formal and informal interaction. Creative ideas may occur at conscious, semiconscious, and subconscious mental sorting, grouping, and matching (Leonard anm Sensiper 1998). The interactions

SITUATING AN ENVIRONMENT TO PROMOTE DESIGN CREATIVITY 3 between an individual and other human beings stimulate and enhance creative activities (Johnson and Carruthers 2006). (4) Creativity likely occurs as collective creativity Creativity likely occur when distant analogies are discovered, which likely emerges from within social interactions, called collective creativity. Creativity happens in the interaction between a person s thoughts and a socio-cultural context (Csikszentmihalyi 1996). Collective creativity can promote creativity by (1) help seeking assistance of others; (2) help giving willing devotion of time and attention to assisting with the work of others; (3) reflective reframing the comments and actions of others; (4) reinforcing activities that support individuals engaging (SonicRim 2001). (5) Creativity needs knowledge sharing Creativity most typically happens when people share their knowledge and opinions. Knowledge becomes meaningful in interactions with others and in combination with others' knowledge in order to create new knowledge (Lee et al 2010). To sum up, an environment that supports reflection, relaxation, formal and informal interaction, and knowledge sharing will foster and promote creativity, especially design creativity considering the complexity of design. 3. Situating an Environment to Promote Creativity by Expanding Structure Holes We use a concept of structural hole as the key to situate an environment that promotes design creativity. The term structural hole is coined to refer to the social gap between two groups. Structural holes often are the weak connections between clusters of densely connected individuals (Granovetter 2005). An abundance of structural holes create opportunities for the new combination and recombination of ideas (Gellynck, Vermeire, and Viaene 2007). We extend the structure hole into three classes: domain, thinking and working structural holes. The domain structural hole refers to the disciplines gap between two groups; the thinking structural hole refers to the thinking pattern gap between two groups; and the working structural hole refers to the space gap between the working state and non-working state. The domain structural hole creates opportunities for knowledge sharing and integration across traditional borders, which will leads to extend knowledge space. The thinking structural hole creates opportunities for distant analogies and new interpretations to promote collective creativity. The working structural hole creates opportunities for unpredictable fresh ideas through formal and informal interaction, quiet individual reflection at conscious, semiconscious, and subconscious levels, as well as relaxation.

4 HOU YUEMIN, AND JI LINHONG An environment that creates an abundance of structural holes can be situated by proper public places. Public places refers to an area or place that is open and accessible to community members and that is not owned or controlled by private interests (http://ct4ct.com/index.php?title=public_space). We focus on public places in campus building. Proper public places in campus building may be a entrance hall, staff restraurant, activity center, or corridor space. Public places in campus building create domain, thinking and working structural holes. (1) Entrance hall Entrance halls provide thinking and working structural holes. Figure 1 is the entrance hall of the aerospace building of TU Delft. The entrance hall is also used as reception, meeting, lecture, exhibition, information board, dinner party, concert, talk, and rest break. Figure 2 is the entrance hall of the architecture building of the Technische Universität Berlin. The entrance hall is also used as reception, dinner party, lecture, information broad, talk and rest. Figure 1. a. The entrance hall of the aerospace building of TU Delft, b. the back entrance of the building, c. The recruitment poster of an e-dragonfly design team in the entrance hall of the aerospace building of TU Delft. The entrance hall is also used as reception, meeting, lecture, exhibition, information board, dinner party, concert, talk, and rest. Figure 2. a. The entrance hall of the architecture building of the Technische Universität Berlin; b. the back door of the entrance hall of the architecture building. The entrance hall is also used as reception, dinner party, lecture, information broad, talk and rest. (2) Staff restaurant

SITUATING AN ENVIRONMENT TO PROMOTE DESIGN CREATIVITY 5 Staff restaurants provide thinking and working structural holes. Figure 3a is the staff restaurant of the aerospace building of TU Delft. It is also used as talk and small meeting, as well as exhibition in open day. Figure 3b is the staff restaurant of George Mason University. It is also used as university and student activities. Figure 3. a. The staff restaurant of the aerospace building of TU Delft. It is also used as talk and small meeting, as well as exhibition in open day; b. The staff restaurant of George Mason University. It is also used as university and student activities. (3) Activity centres Activity centres provide domain, thinking and working structural holes. Figure 4 is the Johnson Centre used as various university and student activities at the George Mason University. It is also the staff restaurant, commercial centre, bank, and news centre, the library, meeting rooms, computer rooms and multimedia rooms. Figure 4. a. The commercial centre, bank, and news centre in the first floor and meeting rooms, computer rooms and multimedia rooms in the second and third floor of the Johnson Centre at the George Mason University; b. the news centre in the first floor of the Johnson Centre at GMU; c. the library in the second floor of the Johnson Centre at GMU. The Johnson Centre is also used as various university activities and student activities. (4) Corridor space The corridor space provides working structural hole. Figure 5 is the corridor of the engineering building of the Università Politecnica delle Marche. The corridor is also used as study space, discussion space and information board. Figure 6 is the discussion and rest space in the corridor of the aerospace building of TU Delft. Several aircraft models are exhibited and some office facilities are placed in the corridor of the building.

6 HOU YUEMIN, AND JI LINHONG Figure 5. a. The corridor of the engineering building of the Università Politecnica delle Marche; b. one of the entrance of the building. The corridor is also used as study space, discussion space and information board. Figure 6. a. The discussion and rest space in the corridor of the aerospace building of TU Delft; b. the aircraft models and facilities in the corridor of the building. 2. Summary An environment that supports reflection, relaxation, formal and informal interaction, and knowledge sharing will foster and promote design creativity. The concept of structure hole are detailed into three classes: domain, thinking and working structural holes. The domain structural hole refers to the disciplines gap between two groups; the thinking structural hole refers to the thinking pattern gap between two groups; and the working structural hole refers to the space gap between the working state and non-working state. The domain structural hole creates opportunities for knowledge sharing and integration across traditional borders so that the knowledge space can be expended. The thinking structural hole creates opportunities for distant analogies and new interpretations to promote collective creativity. The working structural hole creates opportunities for unpredictable fresh ideas through formal and informal interaction, individual reflection as well as relaxation. An environment with abundance of structural holes can be situated by proper public places. Public places in campus buildings create domain, thinking and working structural holes. Proper public places in campus building may be a entrance hall, staff restraurant, activity center, or corridor space. The next step of this research is to establish a qualitative model of these three structure holes in order to build an evaluation model for design.

SITUATING AN ENVIRONMENT TO PROMOTE DESIGN CREATIVITY 7 Acknowledgements This research is partially supported by a grant from Beijing Information Science and Technology University References Bernus, JS and Chase, MA: 1990, Decision making in a networked environment, in H Eschenauer, J Koski and A Osyczka (eds), Technology and Communication, Springer- Verlag, Berlin, pp. 376 396. Minsk, ML: 1990, Process models for cultural integration, Journal of Culture 11(4): 49 58. Smythe, JS (ed.): 1990, Applications of Artificial Intelligence to Communication, CMP and Springer-Verlag, Berlin. Gellynck, X, Vermeire, B, and Viaene, J: 2007, Innovation in food firms: Contribution of regional networks within the international business context. Entrepreneurship & Regional Development, 19, pp. 209-226. Rutan, B: 1996, Scaled composites, in a documentary interview. Lee, S et al: 2010, The impact of environment, http://www.creativityincubator.com SonicRim, LS: 2001, Collective Creativity, AIGA Journal of Interaction Design Education, 3, pp. 1-6. Young, TM: 2007, Aircraft design innovation: creating an environment for creativity, Proc. IMechE Vol. 221 Part G: J. Aerospace Engineering, pp. 165-174. Leonard, D and Sensiper, S: 1998, The role of tacit knowledge in group innovation, California Management Review, 40(3), pp. 112-132. Johnson, H and Carruthers, L: 2006, Supporting creative and reflective processes, Int. J. Human-Computer Studies, 64, pp. 998-1030. Csikzentmihalyi, M: 1996, Creativity. Flow and the psychology of discovery and invention. New York: HarperCollins. Granovetter, M: 2005, The impact of social structure on economic outcomes, Journal of Economic Perspectives, 19(1), pp. 33 50. http://ct4ct.com/index.php?title=public_space.