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Available online at www.sciencedirect.com ScienceDirect Procedia - Social and Behavioral Sciences 191 ( 2015 ) 323 329 WCES 2014 Assessing Students Perception Of E-Learning In Blended Environment: An Experimental Study Sanja I. Bauk a* a University of Montenegro, Dobrota 36, 85 330 Kotor, Montenegro Abstract This paper presents and analyzes the examination of the sample of thirty students of master and doctoral studies from five different universities regarding their level of satisfaction with the available e-learning resources in blended environment at their high educational institutions. They were also asked about the kind of system they would like to have in the future. For the purpose of quantitative assessment of their perception, two well-known and structured approaches were used: one based on the Saaty s AHP method, and the other set up on the four-dimension Kano s model graphical scheme on the students' expectations of the system as it should be. Upon the obtained numerical and graphical results, the corresponding qualitative conclusions have been derived. 2015 2014 The Authors. Published by by Elsevier Elsevier Ltd. Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Selection and peer-review under responsibility of the Organizing Committee of WCES 2014. Selection and peer-review under responsibility of the Organizing Committee of WCES 2014 Keywords: E-learning resources, blended environment, students perception, Saaty s AHP method, Kano s model. 1. Introduction The significance of this research work refers to the fact that e-learning has become an almost indispensable segment of the complex ensemble of higher education. It is still actual the process of searching for new modalities of optimal combining traditional F2F and e-education. The review or relevant literature given in the following section supports the above statements. The trigger for writing this paper was my participation as a lecturer in a summer school held at the University of Zadar (SSAS Social Sciences and the Sea: Joint Seminar on Sustainable Development in European Maritime Regions, 24 Sep. - 2 Oct., 2013, Croatia) where I taught a group of thirty excellent students at master and doctoral level from five universities: University of Zadar, University of Montenegro, University of Szczecin, University of Teramo, and Odessa National Maritime University. Since I realized that they * Sanja I. Bauk Tel.+1-111-111-1111. E-mail address: bsanjaster@gmail.com 1877-0428 2015 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Selection and peer-review under responsibility of the Organizing Committee of WCES 2014 doi:10.1016/j.sbspro.2015.04.393

324 Sanja I. Bauk / Procedia - Social and Behavioral Sciences 191 ( 2015 ) 323 329 had a high level of logical thinking, I asked them to be the respondents to two questionnaires: one about their satisfaction with the existing e-learning systems they use at their home high education (HE) institutions in blended environment; and the other concerning their perception of an imaginary or ideal e-learning system they would like to have in the future. Thanks to their understanding and attentiveness we obtained the results presented and analyzed within this paper. 2. Review of some previous studies in the field Garrison, & Kanuka (2004) stated that Internet information and communication technologies (IICT) were transforming much of the society, and that higher education in the 21st century should not be an exception whatsoever. They also noticed that IICT provided the flexibility of time and place and the reality of unbounded educational discourse, allowing online learners to be both together and apart. They encourage dialogue, critical debate, negotiation and agreement in order to provide generous hallmark of contemporary higher education. Köse (2010) gave detailed and useful explanations on how Web 2.0 technologies can help in developing new, challenging e-learning opportunities in a blended learning environment. The author explained personal and classroom activities in online learning environment with Web 2.0 tools. Among the tools that support personal activities we can distinguish: Rich Site Summering (RSS), podcasting, You Tube channel, Facebook, etc. When it comes to classroom activities: wikis and video-conferencing have been considered in more detail. Some testing and grading options in on-line learning model have been examined, as well. A general model for blended learning by WebCT platform at universities in Spain was proposed by Perez-Marin et al. (2012) and the model was tested at 237 students with five different courses. The obtained outcomes at the end of these courses were encouraging, with some variations in students final scores depending on the course type and students motivation to learn certain subjects. Kashefi et al. (2012) consider blended environment supportive for learning and teaching, stressing the important elements of this kind of teaching and learning especially in the fields of mathematics and engineering disciplines by relying their claims of numerous other references. The available literature in this field is abundant and it is practically impossible to refer to all important papers, although in the following part of this section we shall give a short review of papers whose authors deal with similar quantitative-qualitative approaches in measuring students perception of e-learning recourses to those applied in this experimental study. The similar analyses have been done previously by Wang (2003) and Daniel & Wang (2008), but with certain differences. Also, somewhat similar analyses were presented by Azliza, et al. (2012), where the awareness of e-learning that involves students from the University College in Malaysia as respondents was examined by a multiple regression analysis. A survey was conducted for assessing the students perceptions in relation to the gender, year of study, faculty, technology usage and the awareness of e-learning implementation. Another analysis of similar kind was done by Ozkan & Koseler (2009) who proposed a conceptual e-learning assessment model, i.e. hexagonal one suggesting a multi-dimensional approach for learning management system evaluation in six dimensions: system quality, service quality, content quality, learning perspective, instructor attitudes, and supportive issues. The explanatory factor analysis showed that each of the six dimensions of the proposed model had a significant effect on the learners perceived satisfaction. Bauk, Kopp at al. (2013) conducted an investigation among teachers, ITC professionals (from University of Graz, Austria), and students at the University of Montenegro upon their various perceptions of e-learning features and their importance in both teaching and learning co-production processes. This research has been done on the basis of Saaty s matrixes in combination with some rather simple, but indicative, analytical analysis. 3. Applied methodology and obtained results The survey among the students has been conducted through two basic steps: Students were asked to evaluate the e-learning systems they experienced at their home universities. In the analysis of their responses, a combination of binary approach and Saaty s AHP method has been used. The detailed description of the applied methodology can be found in Bauk, Šekularac-Ivošević et al. (2013); Students were asked to describe an ideal e-learning system upon their mindsets by using the Kano s model of assessing users satisfaction by the four-dimensional analytical and graphical model. The detailed description of the applied methodology can be found in Dominici & Palumbo (2013) and Walden (1993).

Sanja I. Bauk / Procedia - Social and Behavioral Sciences 191 ( 2015 ) 323 329 325 The following two sections present the results obtained by the first and the second survey conducted among the students, along with the following discussions. 3.1. Results of the first survey and brief discussion In the first round of the survey, students were asked to answer some simple questions about e-learning systems that they employ at their HE institutions, by giving yes, or no answers, while the sum of positive ones determined the rank of certain e-learning system category in the frame of four basic dimensions that have been considered here: interface (D1), communications (D2), instructional (teaching) materials (D3), and self-evaluation possibilities (D4). Then, students were asked to rank each of the above mentioned dimensions by the Saaty s AHP approach. The results of calculating the final rank of these dimensions on the basis of the consistent responds are given within Tables 1-3. It is important to note here that only ten of the thirty interviewed students gave consistent responses in terms of the Saaty s matrixes consistency constrain. The detailed description of the applied procedure is published by Bauk, Kopp et al. (2013), and also by Bauk, Šekularac-Ivošević et al. (2013). Table 1. Saaty s matrixes parameters of ten consistent responses Respondent Max. eigen vector Consistency index Consistency ratio R1 4.21484 0.0716121 0.0795689 R2 4.25829 0.0860957 0.0956619 R3 4.26505 0.0883491 0.0981657 R4 4.19275 0.0642509 0.0713899 R5 4.21756 0.0725201 0.0805779 R6 4.13077 0.0435913 0.0484348 R7 4.20496 0.0683208 0.0759120 R8 4.00000 0.9000000 0.0900000 R9 4.24632 0.0821068 0.0912298 R10 4.24114 0.0803815 0.0893127 Table 2. E-learning system dimensions rank assessment by each of ten selected respondents Dim. D1 D2 D3 D4 Resp. Weight Rank Weight Rank Weight Rank Weight Rank R1 0.0954243 4 0.404851 1 0.316813 2 0.182912 3 R2 0.413265 1 0.292222 2 0.107799 4 0.186714 3 R3 0.095027 3 0.438548 1 0.428024 2 0.038401 4 R4 0.272399 2 0.070333 3 0.592609 1 0.064659 4 R5 0.206969 3 0.433243 1 0.306349 2 0.053439 4 R6 0.365723 2 0.455203 1 0.060335 4 0.118739 3 R7 0.331386 1 0.125899 4 0.308389 2 0.234325 3 R8 0.142857 3 0.142857 3 0.571429 1 0.142857 3 R9 0.171573 4 0.242641 2.5 0.343146 1 0.242641 2.5 R10 0.126498 4 0.260556 3 0.279986 2 0.332961 1

326 Sanja I. Bauk / Procedia - Social and Behavioral Sciences 191 ( 2015 ) 323 329 Table 3. The aggregate rank of considered e-learning system dimensions Dimension D1 D2 D3 D4 Norm. weights 0.22590 0.28369 0.29044 0.19998 Final rank 3 2 1 4 It is obvious that instructional (teaching) materials occupy the highest position in students perception, while communications are on the second one, and interface and self-evaluation possibilities are on the third and the fourth position respectively. Having in mind this observation and the total score of students positive answers, the final rank of both analyzed e-learning dimensions and corresponding categories is given in Table 4. Table 4. Final ranks of examined e-learning system dimensions and categories D3: Instructional materials (Saaty - Rank 1) No. of yes IM1 Does the system of e-learning offer interesting instructional materials? 27 IM2 Are the offered materials up-to-date? 24 IM4 Are they comprehensible? 24 IM5 Are they inciting (for learning)? 23 IM6 Do they direct you to the right references? 23 IM3 Are they of the appropriate volume (extent)? 21 IM7 Do you participate in conceiving (creating) instructional materials? 8 D2: Communications (Saaty - Rank 2) No. of yes C2 Can you easily communicate to other students? 26 C3 Do you have simple access to common data? 26 C7 Are the announcements sufficiently clear and precise? 25 C6 Do you receive teachers' announcements on the courses regularly? 22 C8 Do you have mandatory on-line homeworks/tests/essays, etc.? 21 C1 Can you easily communicate to teachers? 19 C9 Do teachers spend enough time on on-line communication with students? 16 C5 Do you communicate via forums? 13 C4 Can you develop collaborative sites (wikis)? 12 D1: Interface (Saaty - Rank 3) No. of yes I1 Is the e-learning system easy to use? 28 I2 Is the e-learning system technically reliable? 24 I3 Can you quickly find the information you are looking for? 24 I4 Is the e-learning system generally good enough? 23 D4: Self-evaluation (Saaty - Rank 4) No. of yes SE6 Do you think that educational games can increase educational effects? 26 SE1 Does the system allow you self-evaluation? 24 SE5 Does the system allow you using educational games? 18 SE2 Are you satisfied with the manner in which it allows you self-evaluation? 15 SE7 Does the system allow you to show everything you know in the subject appropriately? 12 SE3 Do you have on-line colloquia and exams? 10 SE4 Do you consider on-line examinations better than traditional ones? 7

Sanja I. Bauk / Procedia - Social and Behavioral Sciences 191 ( 2015 ) 323 329 327 Sometimes figures speak better than words. Although the students assessment of available e-learning resources is quite clear in terms of considered features (Table 4), what should be stressed is that a relatively small number of students participate in conceiving (creating) instructional materials (IM7), and also a small number of them consider on-line examinations better than the traditional ones (SE4). It is also to be noticed that a rather small number of students answered positively to the questions concerning the usage of forums and wikies as ways of collaborative on-line activities (C4 and C5). Also, it is important to stress that less than half of the students (12 of them) answered positively to the question: Does the system allow you to show everything you really know in the subject (SE7)?. A third of the examined students have on-line colloquia (SE3), but this should not be treated as a problem, since most of the students prefer traditional to on-line exams (SE4). All the above mentioned might be indicative for future (re)designing of the systems of this kind. 3.2. Results of the second survey and brief discussion The second survey among the students was done in accordance with the recommendations of the Kano s model (Kano, 1984) for assessing the users expectations from an imaginary or ideal e-learning system which students would like to have. This does not assume the existence of a linear relationship between the product and/or service performance and users (students ) satisfaction. In other words, the higher quality of product/service does not necessarily lead to higher satisfaction with all product attributes or service requirements. Using the Kano s model, the quality attributes having the greatest influence on users satisfaction are identified, and these should be used to focus on priorities for product or service development and improvement (Hinterhuter et al., 1997). The basic attributes upon the Kano s model are as follows (Walden, 1993): Attractive: an attribute that gives satisfaction if present, but that produces no dissatisfaction if absent; One-dimensional: an attribute that is positively and linearly related to user satisfaction that is, the greater the degree of fulfilment of the attribute, the greater the degree of user satisfaction; Must-be: the presence of these product/service attributes will not increase users satisfaction level significantly, while their absence will cause extreme dissatisfaction; Indifferent: an attribute whose presence or absence does not cause any satisfaction or dissatisfaction to customers; Reverse: an attribute whose presence causes customer dissatisfaction, and whose absence results in customer satisfaction; and Questionable: it means that it is not clear weather customers expect these attributes since they gave unusable responds due to misunderstanding the questions of the survey, or making an error when filling in the questionnaire. Aiming to create their perception map, the students were required to answer the following ten questions (Table 5). They were supposed to choose one among the offered answers for both functional and dysfunctional dimension of the Kano s model. According to their answers, and by using a specific Kano s matrix for transforming qualitative, i.e. linguistical responses into corresponding numbers (Walden, 1993), excluding reverse and questionable answers, the final results have been obtained and presented in Figure 1. Table 5. Questions and potential answers: Kano s model Questions relevant for mapping the students perception of e-learning system Q1: Technical reliability of the system Q2: User-friendly interface Q3: Quality/quantity of instructional materials Q4: Presence of audio/video recordings Q5: Collaborative activities Q6: Self-evaluation possibilities Possible answers to both functional/dysfunctional dimensions of the analysed system Both is & is not statements: I like it It must be that way I am neutral I can tolerate it

328 Sanja I. Bauk / Procedia - Social and Behavioral Sciences 191 ( 2015 ) 323 329 Q7: Mandatory assignments I dislike it Q8: Presence of F2F learning besides e-learning Q9: E-tutor(s) presence Q10: Available access to e-learning system at any time Figure 1. Students perception map created on the basis of the Kano s graphical model Before discussing the obtained results it is important to note that the strategic implications of the Kano s model can be summarized as follows: (1) fulfil all must-be requirements, (2) be competitive regarding one-dimensional requirements, (3) stand out with attractive requirements, (4) not spend time and money on developing a requirement to which customers are indifferent, and (5) avoid reverse requirements (Dominici & Palumbo, 2013). On the basis of students responses and further calculus it can be assumed that the technical stability of the system (point 1) and presence of self-evaluation features (point 6) are among the categories that must-be involved into the system. Their presence will not increase their satisfaction level significantly, while their absence will cause extreme dissatisfaction, though they should be fulfilled upon the general recommendations of the Kano s model. Since the answers regarding the accessibility of audio/video materials are on the boundary line between indifferent and mustbe zone (point 4), it might be treated as one of the must-be categories, as well. The accessibility of the system at any time (point 10) is positioned into one-dimension zone. Therefore, the designer of the system should take it into consideration as a possible competitive advantage of the system. Students are indifferent in terms of characteristics such as: user-friendly interface (point 2), quality and quantity of instructional materials (point 3), collaborative activities (point 5), obligatory assignments (point 7), and existence of e-tutor (point 9). These mean that the e- learning system designers should not spend more time and money on these e-learning system features in blended model; possibly these features are good enough with the systems that respondents still use, so they did not consider them as those in which more funds and creativity are to be invested. The presence of F2F in addition to e-learning is somehow in the central point of the Kano s graph (point 8), so the attitude of the interviewed students towards this model of knowledge transfer is not quite clear, but this system will undoubtedly sustain as the most flexible one. However, all this is still at the level of assumptions and further and more extensive surveys and in-depth interviews are undoubtedly to be carried out. 4. Conclusions The scope of this experimental research work is to show how two quantitative methods can be applied in assessing students perceptions when it comes to e-learning system features: one method when the already existing systems are in question (Saaty s AHP), and the other when it comes to expressing students wishes or opinions

Sanja I. Bauk / Procedia - Social and Behavioral Sciences 191 ( 2015 ) 323 329 329 regarding an ideal system to be developed in the future (Kano s model). All the examined students had some previous experience with e-learning system within the blended model at their home HE institutions, and they had high logical thinking capacities. However, the interviews need to be conducted upon a larger group of students, and teachers might be involved, as well, in order to provide the validity of the numerical results and corresponding qualitative observations. There is also the possibility of involving a larger number of researchers, teachers and students in redesigning the questionnaires in order to examine and evaluate the performances of the existing e- learning systems and for the purposes of refining them in the future. Revised questionnaires and larger groups of respondents (both students and teachers) from the here involved or other HE institutions should therefore lead us to the point when we could claim that the obtained results might be treated as generic ones for improving the existing and (re)building new e-learning systems in blended context, otherwise, here presented observations will remain at the experimental level. References Azliza, Y., Kadir, A.Z.A., Zainudin, O., & Zurairah, A., (2012), Students awareness toward e-learning in education, Procedia Social and Behavioral Sciences, 67, 93-101. Bauk, S., Kopp, M., & Avramović, Z., (2013), A case study on introducing e-learning into seafarers' education, JITA - Journal of Information Technology and Applications, 3(1), 34-43. Bauk, S., Šekularac-Ivošević, S., & Jolić, N., (2013), Seaport positioning supported by some quantitative and qualitative approaches, Transport, ifirst, 1-12. Daniel, Y.S., & Wang, Y.S., (2008), Multi-criteria evaluation of the web based e-learning system: A methodology based on learner satisfaction and its applications, Computer & Education, 50, 894-905. Dominici, G., & Palumbo, F., (2013), How to build an e-learning product: Factors for student/customer satisfaction, Business Horizons - Kelley School of Business, Indiana University, 56, 87-96. Garison, R.D., & Kanuka, H., (2004), Blended learning: Uncovering its transformative potential in higher education, The Internet and Higher Education, 7, 95-105. Hinterhuter, H.H., Matzler, K., Bailom, F., & Sanewein, E., (1997), Un modello semiqualitativo per la valutazione della soddisfazione del cliente, Micro and macro marketing, April no., 127-143. Kano, N., (1984), Attractive quality and must be quality, Hinshitsu (Quality, eng.), 14(2), 147-156. Kashefi, H., Ismail, Z., & Yusof, Y.M., (2012), Supporting engineering students thinking and creative problem solving through blended learning, Procedia Social and Behavioral Sciences, 56, 117-125. Köse, U., (2010), A blended learning model supported with Web 2.0 technologies, Procedia Social and Behavioral Sciences, 2, 2794-2802. Ozkan, S., & Koseler, R., (2009), Multi-dimensional students evaluation of e-learning systems in the higher educational context: An empirical investigation, Computers & Education, 53, 1285-1296. Perez-Marin D., Santacruz, L., & Gomez, M., (2012), A proposal for a blended learning methodology and how to apply it with university students, Procedia Social and Behavioral Sciences, 46, 5458-5462. Walden, D. (1993). A special issue on: Kano s methods for understanding customer defined quality, Centre for Quality of Management Journal, 2(4), 1-37. Wang, Y.S., (2003), Assessment of learner satisfaction with asynchronous electronic learning system, Information and Management Journal, 41(1), 216-223.