National Advisory Committee on Creative and Cultural Education (NACCE, 1999;

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National Advisory Committee on Creative and Cultural Education (NACCE, 1999; hereafter NACCE) provided a definition of creativity that could be, and has been, harnessed by educationalists. This identified four characteristics of creative processes. First, that they always involve thinking or behaving imaginatively. Second, that this imaginative activity is, overall, purposeful: that is, it is directed to achieving an objective. Third, that creative processes must generate something original. Fourth, that the outcome must be of value in relation to the objective. An important element of this definition is that it anchors creativity within purposeful activity that is, in turn, given meaning from coming within a given domain What is creativity?

Education is seen as a nurturer of talent required for the creative industries of the UK. Similarly, the Next Gen report of NESTA has stated that schools would need to change their teaching of ICT in order to support the creative industries of console game production and film effects (Livingstone & Hope, 2011 p 1). ` ` EU Educational and Training 2020 Policy (2012) has reinforced this view in its emphasis on innovation as a core educational objective Why is Creativity Important?

A shift from theories which prioritise creativity as an individual psychological property to those which, in addition to the cognitive development of the child, pay attention to the social and contextual environment in which creativity can flourish. In this regard, studies by a range of influential scholars on creativity in England have placed a strong emphasis on open, exploratory and collaborative spaces as essential to enabling creativity (Jeffrey and Craft, 2004; Cremin et al., 2006). Creativity & Culture

The sixth myths identified by Sharp are the assumptions that: (i) creativity is confined to arts and culture, leading to the under-recognition of the role and significance of creativity in fields such as design, technology, engineering and science; (ii) that knowledge transfer across domains is unproblematic; (iii) that creativity equals fun; (iv) that creativity is an elite trait, restricted to a few very talented individuals; (v) that education for creativity can be provided through unstructured play and unsupported activity; and (vi) that creativity does not require a high level of subject knowledge.. Six Myths about Creativity

Building upon the definition of information by Gregory Bateson (1973) as information is a difference that makes a difference, it might be argued that creativity is about identifying and then harnessing difference to enable successful innovation. ` The need for creativity?

The very nature of creativity in education remains ambiguous. To what extent creativity in primary education is conceived of as involving creative partnerships, as opposed simply to valuing and nourishing children s ideas in multiple contexts, is not clear. To what extent collective or collaborative creativity is valued as against individualised models is also unclear, similarly there are still slippages in language between creative teaching, teaching for creativity and creative learning. Creativity in Education

The CPR (2009: 489) provided an elaboration of this process, acknowledging creativity within cultural parlance whilst emphasising the active role of the learner: Creativity is understood not only in terms of exposure to artistic and imaginative endeavour but as contributing to the quality and capacity of children s thinking and to their perseverance and problem solving abilities... children are now viewed as competent and capable learners, given the right linguistic and social environment and teaching which engages, stimulates and challenges their understanding. Creativity & Learning

(i) creativity is dependent upon pedagogy and, as such, (ii) different pedagogies within different subject domains may foster or hinder creativity QCA (2005) suggested that it is possible to identify when pupils are thinking and behaving creatively in the classroom by using the following framework: questioning and challenging; making connections and seeing relationships; envisaging what might be; exploring ideas, keeping options open; reflecting critically on ideas, actions and outcomes. Creativity & Teaching

Sternberg (2006: 87-88) creativity is dependent on six distinct but inter-related resources: intellectual abilities, knowledge, styles of thinking, personality, motivation and environment. In Creativity: find it, promote it, the QCA (2005) suggested that it is possible to identify. when pupils are thinking and behaving creatively in the classroom by using the following framework: questioning and challenging; making connections and seeing relationships; envisaging what might be; exploring ideas, keeping options open; reflecting critically on ideas, actions and outcomes in Learning: Creative Approaches that Raise Standards, Ofsted (2010: p 3) pupils motivation, progress and attainment in primary and secondary schools are improved by creative approaches to learning such as stimulating pupils with memorable experiences and practical activity; allowing pupils to question, explore and challenge ideas; encouraging pupils to think creatively; and supporting pupils to reflect on and evaluate their learning Enhancing Creativity

questions relating to assessment are not insignificant for teachers seeking to develop creativity in pupils; indeed they are crucial.... creativity cannot occur without some form of content. Indeed, creativity requires content in terms of knowledge and skills to provide it with a purpose or challenge, and to add or to gain value. Why Assess Creativity?

Ferrari, et al. (2009: 2) proposes a series of requisites for creativity and innovation in schools. These factors have been called enablers and are the circumstances or support mechanisms that make creativity and innovation more likely to thrive. These are: assessment; activities to encourage learners to benefit from what that have learned together in order to highlight future progress rather than emphasis competitive comparison culture; where students' ideas, interests and opinions are welcome. curriculum; which balances prescription and flexibility. individual skills; in a way which recognises that there is a minimum threshold of knowledge teachers; have a vital role in the kindling or stifling of creativity technology, stimulating alternative ways of fashioning knowledge creation and meaning making tools space, resources and networks, in order to provide virtual and real interactive opportunities and structures for learning and teaching How to Assess Creativity?

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