DRAFT. Design in Europe Britain and the Netherlands. Course Description

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Design in Europe Britain and the Netherlands Course Description This program will follow two main tracks; (1) the design of products and multisensory experiences for cultural, commercial and public spaces called narrative environments, and (2) the history and evolution of modern European design expression, from the iconic Mini Cooper and the mini skirt, to the Rietveld chair and the International Style. Each track will explore multiple design disciplines and cross-over one another to reveal the continued influence of British and Dutch design. Europe is steeped in history, it s the ultimate museum without walls and a record of over one thousand years of influential architecture and design. Compared to design in the United States, particularly California, European design contends with the restrictions of adapting to the old rather than the freedom of creating the new. Britain and the Netherlands are two European countries that are unsurpassed when it comes to innovative and influential art, architecture and design. Starting in the ancient English city of York, this program will travel to the vibrant creative capital of London, and then to the Dutch cities of Utrecht and Amsterdam where design truly infiltrates everyday life (see detailed schedule for itinerary and day trips to other cities). Lectures and discussion in the first week of the course will introduce the basic definitions and principles for designing narrative environments and for understanding the evolution of British and Dutch design. Field trips will include structured meetings with museum experts and design professionals, and rely on independent student research to explore and understand how environments communicate information, and mesh together to form vibrant cities and cultural landmarks. A visual journal will be used to capture notes, objects, sketches/ diagrams, design ideas, and a photographic record of events and sites. Creative project assignments will examine the expanded role of the designer as inventor and protagonist, communicator of information, and shaper of style and place. DES 187 Narrative Environments and DES 198 Independent Study Dates: June 30 July 28, 2018 (Summer Session I) email: tjmcneil@ucdavis.edu Phone: Office Hours: By appointment Course assignments will be tailored to allow students to explore their own particular area of design interest including: exhibition, product, fashion, textiles, visual communication, digital media, lighting, interiors, architecture, engineering, design history, theory and criticism. During the program we will brainstorm ideas, study the methods used to display and interpret a breadth of historical and contemporary material unique to Europe, and develop design solutions to entertain, inform and inspire diverse audiences across a range of public environments, settings and venues.

Program Objectives To build knowledge creating multi-sensory experiences for the built/natural environment To explore audience driven content delivery methods and narratives To provide tools, resources, and action steps for academic and professional advancement To understand how design responds to differing cultural and historical influences Summary of Course Projects and Grading Each project introduces professional design standards and techniques. Because of the range of student skill-sets, emphasis is placed on proactive design exploration, research and creative experimentation. Individual instruction and group discussion occur regularly to foster the generation of ideas and monitor progress. Pre-Requisite Courses Previous coursework in architecture, art or design (both studio and/or history and theory) is recommended but not essential. Readings Selected articles, book chapters, and features on topics associated with the course work and assignments are available in the course reader. These readings may be called upon during class. Recommended publications to consult in advance of the program are: Exhibition Design, Philip Hughes, 2010 (revised 2015) Creating Exhibitions, Polly McKenna-Cress and Janet A. Kamien, 2013 Narrative Spaces: On the Art of Exhibiting, Kossmann, Mulder, Oudsten, 2012 Exhibition Design, Pam Locker, 2011 Materials and Equipment You are required to have the following items (most can be purchased when you arrive): Visual journal (8.5 x 11 inch hard bound sketchbook) Pencils (soft and hard), fine pen Glue stick Watercolor paint box or colored pencils Digital camera Laptop computer and accessories (optional but highly recommended) Course Schedule See the detailed program schedule for key dates and all travel destinations. The specific activities for each day are subject to minor revisions. The class meets five days a week with morning sessions 9 a.m. 12 p.m. and afternoon sessions 1 4 p.m. The schedule will vary depending on the activity, location and work to be completed. WEEK 1 York: June 30 July 6 Project 1 and visual journal: Lectures, field work, visits and trips WEEK 2 York: July 7 July 13 Project 2 and visual journal: Lectures, field work, visits and trips WEEK 3 London: July 14 July 20 Project 3 and visual journal: Lectures, field work, visits and trips WEEK 4 Utrecht: July 21 July 28 Visual journal: Lectures, field work, visits and trips Project 1: Creative placemaking & wayfinding (20%): Due: July 5, 2018 (submit in a format for group critique and presentation) Project 2: Creating a narrative experience (20%): Due: July 13, 2018 (submit in a format for group critique and presentation) Project 3: Designing an exhibition (20%): Due: July 20, 2018 (submit in a format for group critique and presentation) Visual Journal: What is British and Dutch Design? (30%) Due: July 27, 2018 Course Participation (10%) Includes attendance, being on time, discussion and critique participation, teamwork, and being prepared with readings. Grades are determined by: your work, methodology, creativity and design originality your ability to explore, develop and refine a wide range of solutions your ability to clearly communicate your ideas in person, in images and words your active participation, both in groups, critiques and studio work sessions your visual journal and its completion. your attendance and completing assignments by the specified deadlines Your final grade is not necessarily an accumulation of assignment grades, but rather a weighted consideration of the above. Attendance Attendance is required for all classes unless instructed otherwise. Please be on time for all classes, lectures, studio work, field trips and critiques. Remain for the entire duration of the class unless excused. Because you are participating in time-sensitive field trips and excursions punctuality is incredibly important. Being late jeopardizes the schedule for EVERYONE! Review the program schedule and follow the times listed. Any changes will be announced. Presentations and Etiquette Please attend all presentations and meet the assignment deadlines. Late or incomplete work will affect your grade. Our guests have kindly set aside their time for you, acknowledge this by being attentive and respectful during guest lectures and events. Mobile phones, tablets and laptops should be turned off during this time.

Chronology of the Modern Exhibition Experience Interpretive Methods: Analog 1700 1800 1900 1940 1950 1960 1970 1980 1990 2000 PASSIVE Personal Experience INTERACTIVE Social/Reciprocal Experience Accessible Mystical View Nationalism Systematic Spectacle Populism Contextual Touch Modern British Design History Exceptionalism Didactic Discover Boom Blockbuster Interactive Inclusive Immersive Social Participatory New Media Networked Contemplative Sensory Looking/Viewing Feeling/Touching Modern Dutch Design History Discovery Doing/Making Participatory Exchanging/Modifying DESIGN IN EUROPE SUMMER ABROAD 2017 PROFESSOR: TIM McNEIL DES 187-SA17 DIBN-01 1700 1800 1900 1940 1950 1960 1970 1980 1990 2000 1600 1700 1800 1900 1920 1940 1970 1980 1990 2000 Industrial Revolution Great Exhibition Arts and Crafts Movement Festival of Britain Swinging Sixties Punk Is British Design Dead? Golden Age Polders and Dams Amsterdam School de Stijl Public Design Droog How design conscious are the Dutch? DESIGN IN EUROPE SUMMER ABROAD 2017 ORIENTATION SESSION - TIM MCNEIL UCD MAY 2017 DESIGN IN EUROPE SUMMER ABROAD 2017 ORIENTATION SESSION - TIM MCNEIL UCD MAY 2017

THE BASICS What is a Narrative Environment? Refer to Kossmann.dejong s 12 concepts in the course reference materials. These will help to frame the exhibition/narrative environment. Types of Narrative Environments Commercial environments include retail spaces, trade shows, corporate displays and restaurants; any space that is communicating a brand story and trying to sell you something. Starbucks is a good example, where a consistent customer experience is conveyed through staff, decor, graphics, music and smell. Cultural environments include museums and historical sites. These are highly narrative spaces where the principal means of visitor communication are exhibit based experiences, which are presented in an open-ended, informative and educational manner. The California Academy of Sciences is a good example. Entertainment environments include theme parks and attractions; any place where storytelling is delivered primarily through interaction. Disneyland is the archetypal example and sports arenas, theaters and museums are influenced by how Disney manages crowds, entertains diverse audiences, and sells fun. Design Engagement and Storytelling Methods Contemplative is a static form of communication that uses predominantly twodimensional graphic elements such as words, images and illustrations. Less than 10% of people actually read messages in the built environment. Sensory is a mode of exhibition interpretation that uses passive physical elements, such as sound, smell, and light to deliver content. These techniques use a highly emotive form of communication that can transcend multiple languages, cultural identities and demographic forces. Discovery is as an active method of interpretation that uses hands-on participatory elements such as playing games, simulated rides, solving puzzles and dress-up. People are far more likely to absorb an idea when they physically have to discover the content or answer a question. Children s museums use this method extensively. Participatory is an interpretive method that uses reciprocal interactive elements such as computer kiosks, activities and games, facilitated discussions, talks and role playing. Science centers, theme parks and expositions use these techniques to create immersive and memorable experiences.

THE BASICS Designing for Your Audience What do people want? To seek experiences that are functional, educational, entertaining, esthetic, escapist, and social AUDIENCE FACTORS Audience Contextual Experiences Falk and Dierking, 1992 Personal Context: prior knowledge, experiences, motivation, values Sociocultural Context: cultural background, interactions with others Physical Context: environmental factors, design, comfort, accessibility Understanding Audience Needs Visitors Bill of Rights by Judy Rand Comfort; Orientation; Welcoming & Belonging; Enjoyment; Socializing; Respect; Communication; Learning; Choice & Control; Challenge & Confidence; Revitalization Plan for Audience Behavior People who visit exhibition environments can be described as: Streakers (spend seconds) Strollers (spend minutes) Studiers (spend hours) Cater to Audience Behavior Bernice McCarthy Imaginative people: seek meaning, ask why? Analytical people: seek facts and ask what. Common people: ask how does it work. Dynamic people: ask what if. OR The Visual Learner: Image based exhibits that use visual impact rather than words The Auditory Learner: Verbal communication based exhibits that use sound and narration The Kinesthetic Learner: hands-on exhibits that allow for touch and physical interaction DESIGN FACTORS Universal Design Principles The Center for Universal Design, 1997 1: Equitable use: design is useful and marketable to people with diverse abilities. 2: Flexibility in use: design accommodates a wide range of individual preferences and abilities. 3: Simple and intuitive use: design is easy to understand, regardless of the user s experience, knowledge, language skills or current concentration level. 4: Perceptible information: design communicates necessary information effectively to the user, regardless of ambient conditions or the user s sensory abilities. 5: Tolerance for error: design minimizes hazards and the adverse consequences of accidental or unintended actions. 6: Low physical effort: design can be used efficiently and comfortably and with a minimum of fatigue. 7: Size and space for approach and use: appropriate size and space is provided for approach, reach, manipulation, and use regardless of user s body size, posture or mobility. Design Thinking Process Courtesy of IDEO Empathize: understand user/audience Define: research problem, challenge, need Ideate: create various concepts Prototype: test most promising concepts Refine: select the best solutions Implement: design and production

INTERPRETIVE APPROACHES IN THE EXHIBITION ENVIRONMENT Reference Courtesy of the Museum of Lost Wonder by Jeff Hoke, 2008.

PROGRAM SCHEDULE - subject to change DESIGN IN EUROPE JUNE 30 JULY 28, 2018 WEEK 1 (York, UK) WEEK 2 (York, UK) 30-Jun 1-Jul 2-Jul 3-Jul 4-Jul 5-Jul 6-Jul 7-Jul 8-Jul 9-Jul 10-Jul 11-Jul 12-Jul 13-Jul Saturday Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday Tuesday Wednesday Thursday Friday ARRIVAL ORIENTATION STUDIO TRAVEL RESEARCH RESEARCH TRAVEL OPEN OPEN RESEARCH RESEARCH TRAVEL RESEARCH STUDIO York York York Leeds York York Edinburgh York York York York Whitby York York Flight to London ORIENTATION- STUDIO- 9:00 SITE VISIT- 10:30 SITE VISIT- 11:00 CLASS 9:00 am. SITE VISIT- 10:00 OPEN DAY- OPEN DAY- SITE VISIT- 11:00 CLASS- 9:00 am. ACTIVITY- 10:30 CLASS- 9:00 am. CLASS- 9:00 am. - Heathrow or 5:00 p.m. a.m. Course and a.m. Yorkshire a.m. Jorvik Viking 1:00 p.m. a.m. National Students are free Students are free a.m. Guided tour -1:00 p.m. a.m. Beach and -1:00 p.m. 12:00 p.m. Manchester GROUP DINNER- project overview. Sculpture Park. Center and DIG. Meetings with Museum of to stay in to stay in of York Minster. Meetings with town. GROUP Meetings with Independent Airport. Train to 6:30 p.m. SITE VISIT- 2:00 GROUP LUNCH- SITE VISIT-3:15 instructor for Scotland. GROUP Edinburgh or Edinburgh or RESEARCH- 1:00- instructor for LUNCH- 12:30 instructor for research and York. Check into p.m. Castle 1:30 p.m. SITE p.m. York's project 01. LUNCH- 1:30 p.m. return to York to return to York to 5:00 p.m. project 02. p.m. SITE VISIT- project 02. meetings with accommodation. Museum. VISIT- 4:00 p.m. Chocolate Story. STUDIO- 1:00- SITE VISIT- 4:00 explore the explore the Independent RESEARCH- 2:00-2:00 p.m. Whitby RESEARCH- 2:00- instructor. PRE PICNIC- 6:00 National Science GROUP DINNER - 4:00 pm. p.m. Whisky surrounding area surrounding area research for 5:00 p.m. Abbey. ACTIVITY- 5:00 p.m. STUDIO- 1:00- ORIENTATION- p.m. and Media 6:00 p.m. July 4th Presentation and Experience. and other cities and other cities project 02. Independent 4:30 pm. Beck Independent 4:00 pm. 4:00 p.m. ACTIVITY- 7:00 Museum event. critique of Project (Castle Howard, (Castle Howard, ACTIVITY- 7:30 project research. Hole. project research. Presentation and p.m. York Bus 01. Overview of Manchester, Manchester, pm. York ghost GROUP TEA- 5:00 critique of Project Tour project 02. Leeds, Leeds, tour. p.m. Betty's Tea 02. Scarborough, Scarborough, Rooms. Liverpool). Liverpool). LOCATION A.M. Lecture P.M. Lecture P.M. Lecture DES 187 PROJECTS Project 1: Placemaking & Wayfinding - 1 WEEK PROJECT Project 2:Narrative Experience - 1 WEEK PROJECT DES 198 PROJECT Project 5 (Independent Study): Visual Journal- What is European Design? NIGHTS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 York:

PROGRAM SCHEDULE - subject to change DESIGN IN EUROPE JUNE 30 JULY 28, 2018 WEEK 3 (London, UK) WEEK 4 (Utrecht, NL) 14-Jul 15-Jul 16-Jul 17-Jul 18-Jul 19-Jul 20-Jul 21-Jul 22-Jul 23-Jul 24-Jul 25-Jul 26-Jul 27-Jul 28-Jul Saturday Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sunday Monday Tuesday Wednesday Thursday Friday Saturday TRAVEL OPEN STUDIO RESEARCH RESEARCH STUDIO STUDIO TRAVEL OPEN TRAVEL RESEARCH TRAVEL TRAVEL STUDIO DEPARTURE London London London London London London London Utrecht Utrecht Amsterdam Utrecht Otterlo Amsterdam Utrecht Utrecht TRAVEL- 10:00 OPEN DAY- STUDIO- 9:00 SITE VISIT- 10:00 SITE VISIT- 10:00 STUDIO- 9:00 STUDIO- 9:00 TRAVEL- 8:00 OPEN DAY- SITE VISIT- 10:30 SITE VISIT- 11:00 SITE VISIT- 10:00 SITE VISIT- 10:00 CLASS- 9:00 am. PROGRAM ENDS a.m. train to Students are free a.m. Central St. a.m. Victoria and a.m. Tate Modern. am. Central St. am. Central St. a.m. London to Students are free a.m. Amsterdam a.m. Centraal a.m. Kröller- a.m. Visual journal :( Travel home or London. Check to explore London Martins School of Albert Museum. SITE VISIT- 2:00 Martins School of Martins School of Utrecht. Check-in to explore Utrecht design studio Museum, Bruna Müller Museum Rjiksmuseum. project. elsewhere in into London and the Art and Design Permanent p.m. London Art and Design Art and Design at Utrecht and the visit. SITE VISIT- Museum. SITE and sculpture SITE VISIT- 2:00 STUDIO- 1:00- Europe. accommodation. surrounding area. (CSM). Overview collection and design studio. (CSM). Meetings (CSM). accommodation. surrounding area. 2:00 p.m. VISIT- 2:00 p.m. park. GROUP p.m. Stedelijk 4:00 pm. ORIENTATION- of project 03. special ACTIVITY- 6:15 with instructor for Presentation and ORIENTATION- Amsterdam design Rietveld Schröder LUNCH- 12:30 Museum. Exhibition, 2:00 p.m. SITE VISIT- 2:00 exhibitions. p.m. Dennis project 03. critique of Project 5:00 p.m. studio visit. House tour. p.m. ACTIVITY- ACTIVITY- 5:00 presentation, p.m. visit to the GROUP DINNER- Severs House. RESEARCH- 2:00-03. ACTIVITY- ACTIVITY- 4:30 2:00 p.m. Explore p.m. Canal boat review and Design Museum. 6:00 p.m. GROUP DINNER- 5:00 p.m. 1:00 p.m. p.m. Architecture De Hoge Veluwe tour critique of visual ACTIVITY- 7:30 7:30 p.m. Independent riverboat to tour. National Park. journals. GROUP p.m. Theater project research. Greenwich and DINNER - 6:00 Observatory. p.m. GROUP PICNIC - 2:00 p.m. Design Studio Design Studio Design Studio Location TBD Project 3: Exhibition - 1 WEEK PROJECT Project 4: Visual Journal - 1 DAY PROJECT NIGHTS 15 16 17 18 19 20 21 22 23 24 25 26 27 28 London: Utrecht: