Mental Models of a Cellular Phone Menu. Comparing Older and Younger Novice Users

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Mental Models of a Cellular Phone Menu. Comparing Older and Younger Novice Users Martina Ziefle and Susanne Bay Department of Psychology, RWTH Aachen University, Jaegerstrasse 17-19, 52056 Aachen, Germany {martina.ziefle, susanne.bay}@psych.rwth-aachen.de Abstract. The interrelationship between mental models of a cellular phone menu and performance depending on users age was under study. The mental representation was assessed through card-sorting technique in 32 novice users (16 aged 20-32, 16 50-64 years). First, they had to process four common tasks on two simulated mobiles enabling online logging of users actions. None of the older participants had a correct mental representation of the route to be taken to solve a task, and some were not even aware of the hierarchical nature of the phone menu. Younger participants, in contrast, had a fairly correct mental model. Furthermore, it was shown that the better the mental map of the menu, the better the performance using the device. In conclusion, the awareness of the hierarchical structure of the menu is of central importance to use a cellular phone properly. Therefore, it should be made more transparent to the user. 1 Introduction Why do older adults in particular face extreme difficulties when starting to use a new electronic device, for example a mobile phone? As reported by Maguire and Osman [7], the development of mobile phone technology seems to concentrate on what young and experienced users want, as thrilling gadgetry, possibly because they are the most heeded user group. In contrast, for the older users, an easy to use menu is the most important issue [7]. When older people purchase their first cellular phone they are offered a number of attractive services and features which they are indeed interested in. For example they see the practicality of having a calendar, an alarm clock and a phone all in one, and having the opportunity to check train departure times while being on the move seems attractive to them. However, after getting the phone and trying to use it for a short while, these ambitious plans often end in frustration. Disorientation is not restricted to older users. Younger people also experience difficulties with new mobile devices, as a young computer scientist states in a letter to the Economist (December 12th 2002): I recently bought a sophisticated mobile phone. I spent several hours trying to navigate its features and configure it to read my e-mail. I have a PhD in computer science but I still had a sense of helplessness. The battle for domination will be won S. Brewster and M. Dunlop (Eds.): MobileHCI 2004, LNCS 3160, pp. 25 37, 2004. Springer-Verlag Berlin Heidelberg 2004

26 M. Ziefle and S. Bay not just through sleek technical innovation but by companies who consider seriously the human perspective in their designs. Matt Jones, New Zealand. Older adults difficulties, however, seem to be located at a more fundamental level. For an insight into their specific problems, differences between younger and older people have to be considered regarding the basal cognitive requirements for the handling of a hierarchical information structure such as the cellular phone menu. 1.1 Differences in Information Processing Between Younger and Older Adults What are the differences in younger and older people s information processing? Several fundamental abilities necessary for information processing come into play when using a technical device with a complex hierarchical menu structure. The decline in memory capacity in older adults is a well-known issue, as well as the decrease in the speed of processing [e.g. 4] or a reduction in resources for information processing [9]. Good memory abilities should be of central importance for the use of devices with only a small display since the user has to memorize the functions and their location within the menu. Indeed, in a recent study it was shown that the higher users memory capacity, the better their performance using a cellular phone [3]. Further, spatial abilities have proven to decrease over the lifespan. For example a decline in mental rotation ability of 96% was shown in a study comparing 19 to 27 year olds with 66 to 77 year old participants [5]. Spatial abilities may play a substantial role for the use of cellular phones, since the menu of the phone is organized in a tree structure and spatial visualization abilities could be necessary for proper use of the menu because its functions are organized in various levels. Vicente, Hayes and Williges [12] showed in their experiment that spatial ability is of great importance for efficiency in finding information in a hierarchical arrangement of files. The positive impact of high spatial abilities on users performance navigating the functions of a cellular phones was also revealed in a recent study [3]. Zaphiris [13] has demonstrated that older adults experience particular difficulties with deep menu structures and tend to get more easily lost in broad or deep menus than young people. In the mobile phone, where the overall structure of the menu is not transparent, spatial abilities may be even more crucial, because the user has to build a mental representation of the structure when navigating through the functions. Here, older users should be even more disadvantaged than on a microcomputer task. That older people experience difficulties navigating in the user interface of a mobile was already reported in a survey [11] and demonstrated in experimental studies [3]. If navigation in a cellular phone menu can be compared to navigation in the natural environment, according to theory [10] three types of knowledge should be of importance: Landmark knowledge representing salient features on the route, procedural knowledge (or route knowledge) of the sequence of actions required to get from one point to another, and survey knowledge which represents the overall structure of the information and an overview of locations and routes in the environment. It is to be investigated whether older adults show more difficulty acquiring all three types of knowledge important for spatial orientation compared to younger users.

Mental Models of a Cellular Phone Menu 27 A third aspect which probably plays an important role is the fact that young adults today have had contact with menu-driven technology from much earlier on (e.g. video games), and this should have influenced their mental model of the functioning of menus in general namely the tree-like structure. This knowledge can be transferred to new devices, for example cellular phones. Older adults, on the other hand, may not have a proper mental representation of a cellular phone s organization of functions in categories within a menu (already the concept of menu may be unfamiliar to them). The present study aims at exploring the mental model of a cellular phone menu in younger and older novice users after having processed four common phone tasks on the device. 2 Method Sixteen university students (aged 20 to 32) were recruited for the experiment. For a comparable sample of older adults with regard to educational background, 16 persons with a university degree aged 50 to 64 were selected. The subjects processed four tasks which correspond to frequently used functions of a mobile phone: calling someone using the internal phone directory, sending a text message to a person whose number is saved in the phone directory, setting the phone to the status where the user s own number is not transmitted when calling someone and editing an entry in the phone directory. The tasks were not processed on real cellular phones but rather two models, the Nokia 3210 and the Siemens C35i, were simulated on a personal computer with a touchscreen in order to log user actions online (see Figure 1, left). Furthermore, the simulation enabled us to increase the size of the display and the keys to make sure that older participants are not disadvantaged due to poor readability of the menu or their inferior fine-motor abilities. Both simulated phones had comparable sizes (display, keys and fonts) and three menu items could be seen at a time on the display, as it is often the case in real cellular phones. A time limit of 10 minutes per task was set. Half of the participants (8 of the younger and 8 of the older group) solved the tasks using the Nokia 3210 simulation, half using the Siemens C35i. We have chosen to use two different widely-used cellular phone models, which dispose of a comparable functionality, for reasons of ecological validity. In the following, they are not further differentiated but results are reported for both phones taken together. Before processing the tasks on the simulated cellular phones, participants completed a questionnaire assessing age, profession and their experience using a number of technical devices (frequency of use and experienced ease using it). 21 of the 32 participants did not possess a cellular phone of their own. Of the 11 people who were owners of such a technical device, only one reported using the internal phone directory and sending text messages, while the others used it only to make and answer calls. The questionnaire was presented to the participants on a touchscreen, which enabled the users to get familiar with the experimental apparatus.

28 M. Ziefle and S. Bay After working on the solution of the fourth task, participants were asked for their experienced ease using the mobile phone and their difficulty understanding the menu functions as well as the keys of the phone. Then, the users mental representation of the cellular phone s menu was assessed through a card sorting technique (see Figure 1, right). Fig. 1. Left: Participant solving the phone task on a computer simulated cellular phone; right: participant arranging the menu functions in the card sorting task Phone Book Messages Call register Call settings Automatic redial Speed dialling Call waiting Send own number Set by network on Settings Call divert Used line off Games Phone settings Autom. answer Calculator Security settings Time Sounds Restore factory settings Fig. 2. Menu branch of the Nokia 3210 as example of the structure to be laid in the card sorting task As the whole menu of the phone contains too many functions, only the menu branch where the setting of hiding the own phone number when calling is located was selected for the card sorting task. Twenty-two cards with a menu function written on each were randomly spread on the table. The 22 functions corresponded in both phones to the original items on the first level of the menu and the branch used when

Mental Models of a Cellular Phone Menu 29 setting the phone to the status where the phone number is not transmitted. The participants were asked to arrange the cards on the table according to how they remember having seen them in the menu or, if they did not remember, how it makes most sense to them. When they had finished arranging the cards, the experimenter asked the participant to explain the laid structure in a few words. Figure 2 visualizes the menu branch to be reconstructed (exemplary for the Nokia users). 3 Results The results section will focus on detecting differences between the two age groups regarding their mental representation of the cellular phone s menu and show the relationship between incorrect or incomplete mental representations and the performance actually using the device. Results always include users of both cellular phones models, since differences between the two phones are not of central interest here. First, the users survey knowledge is analyzed, then the procedural knowledge, and finally, landmark knowledge. 3.1 Did Participants Have a Correct Representation of the Overall Structure of the Phone Menu? Survey Knowledge Analysis of the card sorting task revealed that 4 of the older subjects did not arrange the cards in a hierarchical structure. Instead, one subject arranged the cards in clusters of three, without an interconnection between the clusters, possibly, because he simply mirrored the arrangement of menu functions he had seen on the display (always three menu items were presented at a time). Two participants had no idea at all of how to arrange the cards because they could not imagine what was meant with the functions on the cards or how a menu could be organized. One user explained that it would have been the easiest if each function were allocated to a specific key. In the younger group, on the other hand, all participants laid a hierarchical menu structure (Table 1). Table 1. Number of users who laid a hierarchical and a non hierarchical menu structure in the card sorting task Mental representation of cellular phone menu hierarchical non hierarchical 20-32 years (N = 16) 16 0 50-64 years (N = 16) 12 4 To analyze the impact of having a mental representation of the menu s tree structure on the ability to effectively and efficiently interact with the device, the performance of those who laid a hierarchical structure in the card sorting task and those who did not is compared.

30 M. Ziefle and S. Bay Taking only the older subjects, it was shown that the 12 users with a mental representation of the tree structure solved on average 80.2% of the tasks (3.2 out of 4 tasks) while the others solved only 65.6% (2.6 tasks). This difference yielded statistical significance (t(14) = 2.43; p <.05). When considering all 32 participants, the difference between the two groups was even somewhat bigger with users who had a correct mental representation solving on average 89.7% of the tasks (3.6 tasks), thus 24.1% more tasks than the users who were not aware of the tree-structure (t(30) = 3.96; p <.001) (see Figure 3, left). The awareness of the hierarchical structure of the menu also had an effects on the time users needed to process the task (Figure 3, right), though not yielding statistical significance. tasks solved [%] 100 90 80 70 60 50 40 30 20 10 89.7 65.5 time on task [sec] 300 250 200 150 100 50 197.2 276.7 0 hierarchical non hierarchical mental representation of menu 0 hierarchical non hierarchical mental representation of menu Fig. 3. Performance using the cellular phone depending on a hierarchical mental representation of its menu; N=32 participants (16 between 20 and 32, 16 between 50 and 64 years) The correctness of the mental representation of the menu structure the survey knowledge of the menu - can also be expressed in the number of levels the participants used to structure the cards. The branch of the menu, which had to be clustered, consisted in fact of four levels in both phones. Of the older participants, only one arranged the cards in four levels, while in the younger group 6 persons did so (Table 2). Table 2. Number of users who laid 0 to 5 levels in the card sorting task Number of levels in the mental representation of the menu 0-1 level 2 levels 3 levels 4 levels 5 levels 20-32 years (N = 16) 0 3 5 6 2 50-64 years (N = 16) 4 9 1 1 1 Comparing the group with a correct mental representation of the depth of the menu with the rest of the participants regarding their performance solving the phone tasks, it is shown in Figure 4 that they not only solved more tasks (96.4% compared to 84%,

Mental Models of a Cellular Phone Menu 31 (30) = 2.24; p <.05), but also needed less time to process these tasks (109.9 sec compared to 234.4 sec, t(30) = 2.95; p <.01). 120 250 234.4 100 96.4 84.0 200 tasks solved [%] 80 60 40 20 time on task [sec] 150 100 50 109.9 0 correct incorrect mental representation of menu depth 0 correct incorrect mental representation of menu depth Fig. 4. Performance depending on the correct mental representation of the cellular phone menu s depth; N=32 participants (16 between 20 and 32, 16 between 50 and 64 years) The one person in the older group with a correct mental map of the menu depth solved 100% of the tasks and needed 140.5 seconds for that, while the remaining older participants solved only 75% (t(14) = 2.29; p <.05) and needed double the time to process them (281.1 sec, t(14) = 1.7; p =.1). This person with a correct mental representation of the menu depth thus met the performance of the younger participants using the mobile phone who solved on average 96.9% of the tasks in 142.1 seconds. Older participants arranged the cards in general in a much shallower structure (see Table 2), on average 2.1 levels, while younger subjects structured on average 3.4 levels (t(30) = 3.6; p <.01), thus being much closer to the correct depth of 4 levels. With a less strict criterion of the correct menu depth 4 +/- 1 levels - users can be divided into two groups of equal size. 16 participants had a mental representation of the phone s menu consisting of 3, 4 or 5 levels, 16 subjects thought the menu consisted of only two levels or did not think of a hierarchical structure at all. Only three older participants had met this criterion of laying 4 +/- 1 levels. Again it could be shown that even with this less strict criterion meaningful performance differences can be found. Participants laying 3, 4 or 5 levels solved 94.5% of the tasks taking 167.4 seconds, while the participants who structured the cards in 2 or less levels solved only 78.9 % (t(30) = 3.84; p <.01) and took 246.9 seconds for the processing of the 4 phone tasks (t(30) = 2.15; p <.05). The task of hiding their own number when calling, which was the most difficult and the one relevant for the card sorting task, was only solved by 5 of the 16 participants who structured less than three levels, while of the subjects with a more accurate mental model of the menu depth, 13 persons solved the task (t(30) = 3.20; p <.01). In summary, older participants showed to have an inferior survey knowledge of the phone menu than younger users, with not only a more shallow notion of the menu s

32 M. Ziefle and S. Bay depth, but sometimes not even a hierarchical representation. It could be shown that this inferior mental model was indeed associated with a poorer navigation performance. 3.2 Is the Path to Be Taken Represented in User s Mental Model? Route Knowledge The correct route from Settings to the point in the menu where the function of hiding the phone number has to be set on was only structured correctly by two participants, both belonging to the younger group (see Table 3). These two persons solved 100% of the tasks correctly while the rest solved on average only 85.8% (t(29) = 5.61; p <.001). When taking a less rigid criterion, namely that at least three of the four functions of the path to be structured are correct, still only 2 of the 12 persons who accomplished it are older subjects. Again, it could be shown that those with a nearly correct mental map of the route were able to solve more tasks correctly (95.8%) than the others (81.3%, t(30) = 3.33; p <.01) and needed significantly less time (139.8 sec compared to 247.6 sec, t(30)=3.0; p <.01) (Figure 3). Table 3. Number of users who laid the correct route in the card sorting task Correct mappings in the mental representation of the route 0 1 2 3 4 20-32 years (N = 16) 0 1 5 8 2 50-64 years (N = 16) 6 4 4 2 0 120 300 100 95.8 250 247.6 tasks solved [%] 80 60 40 20 81.3 time on task [sec] 200 150 100 50 139.8 0 mostly correct mostly incorrect mental representation of the route 0 mostly correct mostly incorrect mental representation of the route Fig. 5. Performance of users depending on their route knowledge; N = 32 participants (16 between 20 and 32, 16 between 50 and 64 years) Restating, it was demonstrated that route knowledge of the path in the phone menu to be selected is distinctly less represented in older participants mental model than in

Mental Models of a Cellular Phone Menu 33 the younger participants. This may explain older users inferior performance as it was shown that better representations of the route go along with the higher ability to solve tasks on the phone in a shorter period of time. 3.3 Are Salient Features of the Menu Branch Mentally Represented? Landmark Knowledge Landmark knowledge is defined here as the total number of correct mappings in the card sorting task. That is, the number of functions that have been correctly allocated to the corresponding superordinate term or to the first menu level. Apart from the right route to be taken these landmarks are also important for orientation as they can further indicate which way not to take in order to solve a specific task. Regarding landmark knowledge, older adults once again turned out to be inferior to the younger adults. The older group allocated on average only 4.5 of the 22 functions correctly, while in the younger group 11.4 cards were arranged to the right position within the menu. This difference is highly significant (t(30) = 5.8; p <.001). The importance of landmark knowledge, or which function is to be found under which category within the cellular phone menu, for successful interaction with the device was further demonstrated in the study: Correlations between the number of functions allocated to the right superordinate term and the percentage of tasks solved was r =.78 (p <.001), with time on task r = -.65 (p <.001). This means that the better the users landmark knowledge of the menu structure, the more tasks they solved and the less time they needed (see Figure 6). Fig. 6. Performance of users depending on their landmark knowledge; N = 32 participants (16 between 20 and 32, 16 between 50 and 64 years)

34 M. Ziefle and S. Bay 3.4 Comparison of Results with Children s Mental Models In a similar study the same tasks were applied to children and teenagers aged 9 to 16 [2]. In contrast to the adults, however, the kids processed the four tasks on the cellular phones twice. The kids mental representation of a cellular phone s menu is of special interest because it is assumed that due to their contact with technology from early on, they should have a fairly correct notion of its structure. Contrary to the expectation, 3 of the 21 participants did not cluster the functions in a hierarchical menu tree, thus resembling the older adults in their mental representation of the menu. The remaining 17 subjects however, had a fairly correct mental representation of the menu depth, with on average 3.7 levels. Accordingly, their survey knowledge was better than the young adults, but one has to take into consideration that the kids had processed the tasks twice before structuring the cards. The whole route was mapped by 7 participants correctly, thus again outperforming both adult groups, and landmark knowledge with on average 10.2 correctly allocated functions was nearly as good as in the young adult group. As in the adult group, a meaningful superiority in the performance using the cellular phone of participants with a more accurate mental map of the menu was found. Children who were aware of the hierarchical nature of the menu solved 92.5% of the tasks compared to 75% in the remaining group. Children with a correct representation of the route needed 85% less time than the rest to process the relevant task of hiding their own number. Thus route knowledge showed to have the greatest influence on the users performance using the phone. The correlation between landmark knowledge and time on task on the other hand, was smaller than in the present experiment, with r = -.48. 4 Discussion and Conclusion In the present study it was demonstrated that users mental model of how a mobile phone menu is structured significantly influenced their navigation performance. Crucial for the performance using a mobile phone is the knowledge that functions are arranged hierarchically (survey knowledge), the representation of the menu depth (route knowledge), as well as memorizing under which superordinate term each function is located (landmark knowledge). Thus, the three types of knowledge involved in spatial orientation in the natural environment [10] are also of importance for successful interaction with a cellular phone possessing a hierarchical menu structure. Further, it was corroborated that younger and older users mental models differ substantially. Older adults mental model of the menu was not always hierarchical, but instead linear or functions were arranged in clusters without any interconnection. Moreover, seniors showed to have a more shallow representation of the menu and allocated fewer functions correctly to superordinate terms. The specific attributes of older users mental representation resulted in inferior navigation performance compared to the younger group.

Mental Models of a Cellular Phone Menu 35 The factors that determine older users lower competency handling the cellular phone should be considered when designing cellular phones which are supposed to meet the demands of a broad user group: First, the declining memory capacity, which probably leads to difficulties learning landmarks ; that is, the location of functions within the menu. Secondly, as spatial abilities decline over the life span, it is even more difficult for seniors to orient themselves in the menu-tree, especially when hidden from sight as it is the case in a cellular phone due to the small display. A third important aspect may be the fact that most older adults are less experienced with technology, such as menu-driven devices. As a comparison with the results of a study analyzing children s mental model [2] has shown, however, the difficulty of building an appropriate map of the hierarchical menu structure is found not only in older people but also in the very young generation, which has grown up with technology from. The fact that we did not encounter this problem in our young adult group may be ascribed to having a sample of university students taking part in this study (and many other usability studies). Findings gathered with this user group should not be simply generalized for the broader population. The findings presented here may have implications for the design of cellular phones in general. First, the inherent menu structure seems not to be transparent to older users even if they are used to working with programs such as Windows Explorer, which is organized in the same fashion as our sample. One way of overcoming problems associated with hierarchical menu structures which was proposed in a recent study [8], is to use only one long alphabetical list of functions, where users can search by initial letters. This was evaluated with students. It is to be questioned whether this really helps users less experienced with mobiles as they often have no idea of the functions naming in the menu and simple recognition of functions and categories even though far from trivial should be easier than active recall of the right term for a specific function. It may be concluded therefore that the usability of a traditional mobile phone definitely has to be improved to meet demands not only of younger adults but of a broader user group, including children and seniors. One way of providing helpful navigation information is to make the menu structure more transparent through graphical hints on the display or in the manual. The positive impact of showing users a handout with the mobile phone s complete menu tree including the route to be taken to solve a task was already demonstrated [1]. But as most users prefer not to read the manual [6], this alternative will probably not have a strong impact on the usability of the device. The graphical hints on the display of phones currently found on the market differ distinctly regarding the type of information, such as the degree of survey knowledge, they provide. Headings, indicating which sub-menu was selected, provide some form of landmarks; scrollbars, for example, show where the user is currently located within a specific level of the menu, without providing neither landmark nor survey knowledge about the overall structure. Numbers displayed in a corner of the screen, representing the selected functions on each level (e.g. 3-2-4), provide information about the depth and breadth of the menu (survey knowledge) including the current location within the overall structure and how to get there (route knowledge),

36 M. Ziefle and S. Bay but are rather abstract. It will be very instructive to find out which of these (or alternative) forms of visualization helps users most, possibly compensating for the ongoing decline of cognitive functions in seniors. The findings of the present experiment also have implications for a support designed to help elderly users when starting to use a device like the cellular phone which has been claimed by Tuomainen & Haapanen [11]. Here, explaining the hierarchical tree structure of the cellular phone s menu should prove to be very helpful. The fact that, especially in older participants, landmark and route knowledge of the cellular phone s menu is rather poorly mentally represented may, as already mentioned, be ascribed to the large memory load imposed on the user by the current design realizations of the devices. Therefore it is especially important for this user group to have unambiguous naming and allocation of functions to submenus and categories in order to decrease memory load. This issue is currently under study. Acknowledgements. We acknowledge the participation of René Müller who collected and analyzed the data as well as Hans-Jürgen Bay for helpful comments on earlier versions of this paper. References 1. Bay, S.: Cellular phone manuals. Users profit from spatial maps. Proceedings of CHI, Conference on Human Factors in Computing Systems, Extended Abstracts (2003) 662-663 2. Bay, S., Ziefle, M.: Performance on mobile phones: Does it depend on proper cognitive mapping? In: D. Harris, V. Duffy, M. Smith and C. Stephanidis (Eds.). Human-Centred Computing. Cognitive, Social and Ergonomic Aspects. Vol. 3. Lawrence Erlbaum, Mahwah, NJ (2003) 170-174 3. Bay, S., Ziefle, M.: Design for all: User characteristics to be considered for the design of devices with hierarchical menu structures. In H. Luczak and K.J. Zink (Eds.) Human Factors in Organizational Design and Management. IEA Press, Santa Monica (2003) 503-508 4. Birren, J. E., Fisher, L. M.: Aging and speed of behaviour: Possible Consequences for psychological functioning. Annual Review of Psychology, 46 (1995) 329-353 5. Cerella, J. Poon, L. W., Fozard, J. L.: Mental rotation and age reconsidered. Journal of Gerontology, 36, 5 (1981) 620-624 6. Jordan, P.W.: An introduction to usability. Taylor & Francis, London (1998) 7. Maguire, M., Osman, Z.: Designing for older and inexperienced mobile phone users. In: C. Stephanidis (ed.). Universal Access in HCI: Inclusive design in the information society. Lawrence Erlbaum, Mahwah, NJ (2003) 439-443 8. Marsden, G., Jones, M.: Ubiquitous computing and cellular handset interfaces are menus the best way forward? South African Computer Journal, 28 (2002) 67-76 9. Salthouse, T. A., Prill, K. A.: Effects of aging perceptual closure. American Journal of Psychology, 101 (2) (1988) 217-238 10. Thorndyke, P. W., Goldin, S. E.: Spatial learning and reasoning skill. In: H. L. Pick & L. P. Acredolo. Spatial Orientation. Theory, research and application. Plenum, New York (1983) 195-217

Mental Models of a Cellular Phone Menu 37 11. Tuomainen, K. & Haapanen, S.: Needs of the Active Elderly for Mobile Phones. In: C. Stephanidis (ed.). Universal Access in HCI: Inclusive design in the information society. Lawrence Erlbaum, Mahwah, NJ (2003) 494-498 12. Vicente, K. J.; Hayes, B. C.; Williges, R. C.: Assaying and isolating individual differences in searching a hierarchical file system. Human Factors, 29 (3) (1987) 349-359 13. Zaphiris, P.: Age differences and the depth-breadth tradeoff in hierarchical online information systems. In: C. Stephanidis (Ed.). Universal access in HCI: Towards an information society for all. Lawrence Erlbaum, Mahwah, NJ (2001) 540-544