MMOG Subscription Business Models: Table of Contents

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DFC Intelligence DFC Intelligence Phone 858-780-9680 9320 Carmel Mountain Rd Fax 858-780-9671 Suite C www.dfcint.com San Diego, CA 92129 MMOG Subscription Business Models: Table of Contents November 2007

Conditions of Purchase Purchase of this multi-client study is on a nonexclusive basis. This study has not been commissioned or contracted for by any one person or organization. The information contained is confidential to the purchaser, and the purchaser agrees not to circulate or loan the study in whole or in part to: their subsidiaries or divisions, industry trade associations (if not the purchaser), the general public, the media, nor other parties not belonging to their company, agency or organization. Unauthorized reproduction and dissemination which is discovered by DFC Intelligence (the publisher) shall constitute grounds for legal prosecution and damages under U. S. copyright law. DFC Intelligence has made every attempt to verify the accuracy and completeness of information in this study from sources we believe to be reliable. It is understood, however, that our estimates, forecasts, opinions and recommendations represent the judgment of our analysts, based on the best information available at the time of publication. It is recommended that purchasers also consult other available business sources and not rely solely on this analysis as the basis for major strategic, financial, or management decisions. DFC Intelligence makes no warranty or representation, either expressed or implied, with respect to the information in this report. In no event will DFC Intelligence be liable for direct, indirect or consequential damages resulting from any defect or inaccuracy in this report, even if advised of the possibility of such damages. Information about specific companies is not intended to be a complete description, nor of their securities, nor is this study an offer to buy or sell such securities. DFC Intelligence s liability, if any, shall not exceed the amount paid for this study. 2007 DFC Intelligence, a California Corporation. All rights reserved. No part of this report may be sold, reproduced, or transmitted in any form or by any means, including photocopying, recording, or by any information storage and retrieval system, without the written permission of DFC Intelligence. This report is for individual use only. Redistribution requires a site license.

About This Report This report is based on a review of historical trends and opinions of leading members of the video game industry, including analysts, consultants, developers, publishers, retailers and consumers. This report has been prepared by utilizing a variety of primary and secondary research techniques including: telephone and personal interviews; analysis of market surveys, trade journals and company literature; extensive database searches; and DFC Intelligence s original compilations and analysis. A DFC Intelligence report is more than a collection of raw statistics. We carefully scrutinize and analyze data from a variety of sources. The result is a comprehensive overview that puts facts and figures in context. Anyone who has attempted to collect figures for the online game industry knows that is difficult to obtain accurate statistics. We have studied market surveys, investment analyst reports and other sources of industry information. Our statistics and forecasts are based on the careful analysis of the available research, a great deal of which is contradictory. In many cases, we made assumptions based on the best available information. We feel our figures accurately reflect past and future market conditions. At the very least, these numbers track the industry trends and accurately estimate the market share of the various players. MMOG Subscription Models is a report designed to look specifically at the business model for high-end subscription MMOGs. This is a model that has become popular in North America, Europe and Japan with games that charge as much as $15 a month for users to play. This report focuses on how individual products can expect to make money from a high-end subscription model. For a complete understanding of the industry, the information in this report is designed to be supplemented by additional DFC reports. Other DFC reports go into detail about the history of the business, other business models such as advertising and virtual items, Asian markets and pay-per-use models, forecasts by markets and genre, and our reports that highlight case studies, company profiles and individual products.

Table of Contents I. OVERVIEW... 6 II. BUSINESS MODELS... 8 A. High-End Subscription and Retail Model... 8 1. Retail Revenue and Expansion Packs... 16 2. Business Model Assumptions... 17 3. Business Model for Mega-Hit High-End Subscription MMOG... 21 4. Business Model for Big-Hit High-End Subscription MMOG... 36 5. Business Model for Hit High-End Subscription MMOG... 51 6. Business Model for Modest Success High-End Subscription MMOG... 66 Index of Tables Table 1 Top MMOG Games Subscribers and Revenue: 2006... 10 Table 2 Top MMOG Games Subscribers and Revenue: 2005... 12 Table 3 Top MMOG Games Subscribers and Revenue: 2004... 14 Table 4 Top High-End Subscription MMOGs: 2005-2006... 17 Table 5 Mega-Hit Subscription MMOG Scenario Five-Year Revenue... 22 Table 6 Mega-Hit Subscription MMOG Scenario Ten-Year Revenue... 23 Table 7 Mega-Hit Subscription MMOG Scenario Five and Ten-Year Cumulative Revenue Comparison... 24 Table 8 Mega-Hit Subscription MMOG Scenario Five-Year Publisher Revenue by Source... 25 Table 9 Mega-Hit Subscription MMOG Scenario Ten-Year Revenue Publisher Revenue by Source... 27 Table 10 Mega-Hit Subscription MMOG Scenario Five-Year Publisher Development and Support Costs... 29 Table 11 Mega-Hit Subscription MMOG Scenario Ten-Year Publisher Development and Support Costs... 30 Table 12 Mega-Hit Subscription MMOG Scenario Five-Year Publisher Gross Profit... 31 Table 13 Mega-Hit Subscription MMOG Scenario Ten-Year Publisher Gross Profit... 32 Table 14 Mega-Hit Subscription MMOG Scenario Five-Year Publisher Cumulative Gross Profit... 33 Table 15 Mega-Hit Subscription MMOG Scenario Ten-Year Publisher Cumulative Gross Profit... 34 Table 16 Mega-Hit Subscription MMOG Scenario Five and Ten-Year Cumulative Gross Profit Comparison... 35 Table 17 Big-Hit Subscription MMOG Scenario Five-Year Revenue... 37 Table 18 Big-Hit Subscription MMOG Scenario Ten-Year Revenue... 38 Table 19 Big-Hit Subscription MMOG Scenario Five and Ten-Year Cumulative Revenue Comparison... 39 Table 20 Big-Hit Subscription MMOG Scenario Five-Year Publisher Revenue by Source... 40 Table 21 Big-Hit Subscription MMOG Scenario Ten-Year Revenue Publisher Revenue by Source... 42 Table 22 Big-Hit Subscription MMOG Scenario Five-Year Publisher Development and Support Costs... 44

Table 23 Big-Hit Subscription MMOG Scenario Ten-Year Publisher Development and Support Costs... 45 Table 24 Big-Hit Subscription MMOG Scenario Five-Year Publisher Gross Profit... 46 Table 25 Big-Hit Subscription MMOG Scenario Ten-Year Publisher Gross Profit... 47 Table 26 Big-Hit Subscription MMOG Scenario Five-Year Publisher Cumulative Gross Profit. 48 Table 27 Big-Hit Subscription MMOG Scenario Ten-Year Publisher Cumulative Gross Profit. 49 Table 28 Big-Hit Subscription MMOG Scenario Five and Ten-Year Cumulative Gross Profit Comparison... 50 Table 29 Hit Subscription MMOG Scenario Five-Year Revenue... 52 Table 30 Hit Subscription MMOG Scenario Ten-Year Revenue... 53 Table 31 Hit Subscription MMOG Scenario Five and Ten-Year Cumulative Revenue Comparison... 54 Table 32 Hit Subscription MMOG Scenario Five-Year Publisher Revenue by Source... 55 Table 33 Hit Subscription MMOG Scenario Ten-Year Revenue Publisher Revenue by Source.. 57 Table 34 Hit Subscription MMOG Scenario Five-Year Publisher Development and Support Costs... 59 Table 35 Hit Subscription MMOG Scenario Ten-Year Publisher Development and Support Costs... 60 Table 36 Hit Subscription MMOG Scenario Five-Year Publisher Gross Profit... 61 Table 37 Hit Subscription MMOG Scenario Ten-Year Publisher Gross Profit... 62 Table 38 Hit Subscription MMOG Scenario Five-Year Publisher Cumulative Gross Profit... 63 Table 39 Hit Subscription MMOG Scenario Ten-Year Publisher Cumulative Gross Profit... 64 Table 40 Hit Subscription MMOG Scenario Five and Ten-Year Cumulative Gross Profit Comparison... 65 Table 41 Modest Success Subscription MMOG Scenario Five-Year Revenue... 67 Table 42 Modest Success Subscription MMOG Scenario Five-Year Cumulative Revenue Comparison... 68 Table 43 Modest Success Subscription MMOG Scenario Five-Year Publisher Revenue by Source... 69 Table 44 Modest Success Subscription MMOG Scenario Five-Year Publisher Development and Support Costs... 71 Table 45 Modest Success Subscription MMOG Scenario Five-Year Publisher Gross Profit... 72 Table 46 Modest Success Subscription MMOG Scenario Five-Year Publisher Cumulative Gross Profit... 73 Table 47 Modest Success Subscription MMOG Scenario Five-Year Cumulative Gross Profit Comparison... 74