Teaching Visualization in Multidisciplinary, Interdisciplinary or Transdisciplinary Mode

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Teaching Visualization in Multidisciplinary, Interdisciplinary or Transdisciplinary Mode Gitta Domik University of Paderborn, Germany domik@uni-paderborn.de March 2008 1 Visualization is multidisciplinary by nature The fields of scientific and information visualization are multidisciplinary by their nature. Most of the visualization problems solved and published since the advent of Visualization in Scientific Computing in 1987 [MDB87] have been posted by disciplines other than computer science. Building bridges between disciplines to derive at the most expressive and effective visual presentations for particular users and specific visualization aims has been an inherent part of doing visualization in the past, including Renaissance Teams [Cox88] or knowledge-based visualization systems, e.g. [GTD97], [GLLS97]. With the expansion into Visual Analytics, we are involving even more disciplines in the solution part, and harnessing new problem domains. By these reasons or others, we tend to see more often a mixture of students of different disciplines in our visualization courses than in other courses that we teach out of the computer science department. Having students of different disciplines in one course is a challenge as well as a great opportunity. Gerhard Fischer [DF05] states: If the world of working and living relies on collaboration, creativity, definition and framing of complex problems and if it requires dealing with uncertainty, change, and intelligence that is distributed across cultures, disciplines, and tools then [university] programs should foster transdisciplinary competencies and mindsets that prepare students for having meaningful and productive lives in such a world. Thus, we can see our visualization courses that host students of multiple disciplines as an opportunity for our students to develop abilities they might not gain in any other course. Computer science students would learn to collaborate with other disciplines, get ready to tackle complex, real life problems, and end up with a new view of the opportunities and limitations of their own field. Students of other disciplines might be drawn into computer science or math concepts they did not know they cared about [FIS05a] and together a new understanding of the problem at hand and its solution might evolve. But as well as a great opportunity, teaching students of multiple disciplines in one class room provides quite a challenge: finding a common basis from which to teach from, hoping to interest all of them, allowing for meaningful collaboration between them and expanding each knowledge domain. This paper offers a basis to distinguish between multidisciplinary, interdisciplinary and transdisciplinary courses as applied to visualization courses and offers two strategies to aid collaboration between students in such courses: in this sense it is meant to supply a practical and tactical foundation for teaching interdisciplinary visualization courses. This paper does not intent to provide content for (multidisciplinary) visualization courses; for content of such courses the website www.uni-paderborn.de/cs/vis is being referred to. 2 Define multidisciplinary, interdisciplinary and transdisciplinary education 1

Let s start out by being clear about distinctions between multidisciplinarity, interdisciplinarity and transdisciplinarity. An educator might teach somewhere between these expressions, but nevertheless there are differences between these terms. Among all terms describing different models of cooperating disciplines, e.g. multidisciplinary, interdisciplinary, cross-disciplinary, integrative learning, collaborative teaching, three terms have emerged: multidisciplinary, interdisciplinary and transdisciplinary. In the following definitions, [Kle06] defines these three terms for education, while [Ros92] and [Nic99] define the same terms for research/science. We can see the comparable phrasing in these definitions and thus will not distinguish later in the paper between these origins. Multidisciplinarity: Several disciplines are being employed either in a sequential or juxtaposed mode. Integration of these disciplines is not an important aspect of the science or education project at hand. [Kle06]: Multidisciplinary approaches juxtapose disciplines, adding breadth and available knowledge, information and methods. Yet, they speak as separate voices in an additive and encyclopaedic melange. Moreover, disciplinary elements retain intact. [] The lowest degree of integration occurs in sequenced designs that leave students to identify connections by themselves. Team teaching does not occur typically, either. [Ros92]: Researchers work in parallel or sequentially from disciplinary-specific base to address common problem. [Nic99]: Multidisciplinarity concerns studying a research topic not in only one discipline, but in several simultaneously. [] In other words, a multidisciplinary approach overflows disciplinary boundaries while its goal remains limited to the framework of disciplinary research. Interdisciplinarity: Knowledge from different disciplines is being integrated. [Kle 06]: Interdisciplinary designs go further in models that [are] associated with the key actions of focusing and blending. Content is revised [] and team teaching may occur. Subjects and disciplines become tools for studying a theme, a problem, a question, or an idea. [Ros92]: Researchers work jointly but still from disciplinary-specific basis to address common problem. [Nic99]: Interdisciplinarity has a different goal from multidisciplinarity. It concerns the transfer of methods from one discipline to another. Transdisciplinarity: Knowledge from different disciplines is being integrated to form new understanding of a problem at hand. This might not only create new knowledge, but also change or expand knowledge within participating disciplines. [Kle06]: The greatest degree and scope of integrative restructuring is typically associated with transdisciplinary approaches. Disciplinary and subject boundaries are blurred and connections magnified in a new organizational framework [ ]. Integration becomes the purpose of education, not simply a tool. [Ros92]: Researchers work jointly using shared conceptual framework drawing together disciplinary-specific theories, concepts, and approaches to address common problem. 2

[Nic99]: Transdisciplinarity is [] radically distinct from multidisciplinarity and interdisciplinarity because of its goal, the understanding of the present world, which cannot be accomplished in the framework of disciplinary research. Stokols [Sto06] broadens the discussion on transdisciplinary science starting from Rosenfield`s definitions. Transdisciplinary scientific collaboration being an important factor in achieving results in scientific work, he analyzes collaboration and finds circumstances that facilitate transdisciplinary collaboration: (1) members` strong commitment to achieving transdisciplinary goals and outcomes (2) interpersonal skills of team leaders (3) history of prior collaboration among team members (4) spatial proximity of team members` offices and laboratories (5) schedule frequent face-to-face meetings for brain-storming of ideas (6) establish electronic linkages among participants (7) foster institutional supports for transdisciplinary collaboration and factors that constrain transdisciplinary collaboration: (1) substantial time required to establish common conceptual ground and informal social ties (2) unrealistic expectations and ambiguity about shared goals and products (3) conflicts among alternative disciplinary views of science (4) bureaucratic impediments to cross-departmental collaboration. To better grasp the background of above definitions, it might be enlightening to know the focus of these four researchers: Rosenfield focused on transdisciplinary research and developed a common framework to analyze health conditions by linking health and social sciences in a transdisciplinary research environment to come to a new, more complete understanding. Basarab Nicolescu is the president of the Centre International de Recherches et Études Transdisciplinaires (CIRET) in Paris; his focus is both on transdisciplinary research and education. Stokols is a faculty member at the University of California Irvine and researcher at the UCI Transdisciplinary Tobacco Use Research Center, where transdisciplinarity has been targeted as a research strategy to understand and fight nicotine addiction. Klein is Professor of Humanities in Interdisciplinary Studies at Wayne State University; she specifically researches interdisciplinarity for education and offers also the historical view of teaching disciplinary and interdisciplinary curricula. Klein`s definitions for multi-, inter-, and transdisciplinary education are a close match to those for multi-, inter-, and transdisciplinary science and research. Derry and Fischer [DF05] and others use definitions for transdisciplinary science and education interchangeably. In a well documented education experiment, DiGiano, Shao and House [DSH08] describe very similar obstacles in interdisciplinary education as found by Stokols in transdisciplinary science collaboration. It is the opinion of the author, that making use of research into transdisciplinary science and research is a valuable add-on to the ongoing discussion on transdisciplinary education. 3

We can see that interdisciplinarity is sandwiched between multidisciplinarity and transdisciplinarity. It places higher demands on educators and students than multidisciplinarity but lower demands than transdisciplinarity. How these demands can be expressed in a teaching situation for visualization courses will be explored in the next chapter. But at what educational level will students be mature to collaborate with other disciplines? Derry and Fischer [DF05] specifically argue for a transdisciplinary education at graduate level. Rosenfield [Ros92] also places transdisciplinary training at the early graduate level, because a solid grounding in their own discipline, respect for the contributions that other disciplines can make, and the sensitivity to cooperative endeavour is a prerequisite to perform transdisciplinary research. Transdisciplinary education aims at a new understanding of issues: students need depth in their own discipline in order to analyze and synthesize knowledge across disciplines. Graduate level is therefore a valuable recommendation for this highest stage of teaching multiple disciplines. By default we can conclude that other levels can/should be taught earlier in the curriculum. 3 A pragmatic look at multidisciplinary, interdisciplinary and transdisciplinary courses on visualization One pragmatic way to deal with interdisciplinarity versus disciplinarity is to see the terms multi/inter/transdisciplinarity as a continuum that rises above unidisciplinarity and defines different ways of diverse disciplines working together. While interdisciplinarity is defined as an integration of knowledge from different disciplines, multidisciplinarity offers somewhat less integration (students will be subjected to views of different disciplines but might have to do any blending and contrasting of knowledge themselves) and transdisciplinarity somewhat more integration (students will particularly focus on the between, across and beyond disciplines ). 3.1 Characteristics of visualization courses serving multiple disciplines In a unidisciplinary setting a computer science educator teaching a visualization course has to expand his/her own disciplinary knowledge by knowledge of other disciplines, such as perception or statistics to teach course content, or biology to present a specific visualization problem. The same holds true for a multidisciplinary course, where students from different disciplines are being taught, but with a similar teaching strategy. Experts may be invited (as in a unidisciplinary setting) to present an application problem, but these experts will have a guest status without responsibility for the outcome of the course. Typically each student or each group of students present their own solution to a visualization problem. It is left up to the student to compare different disciplinary approaches. In an interdisciplinary setting, more than one educator or problem domain specialist will be available to represent knowledge from different disciplines. Still, in most cases, one educator will have the sole responsibility for the course. Students from different disciplines interact with each other to solve problems. Educator(s) may use these combined approaches to discuss different disciplinary views. But even if interdisciplinary problem solving is not a topic of the course, students will learn about 4

their different abilities that aid in the solution to visualization problems while interacting with other team members or with other course teams. Transdisciplinarity in a visualization course adds on to interdisciplinary courses and can be accomplished by sharing teaching responsibilities between educators of different disciplines. Educators, students (and maybe other experts) analyze and synthesize the presented views and craft solutions to visualization problems in developing a joint approach within multiple disciplines. In order to be ready for transdisciplinary work, students should be at graduate level to exhibit sufficient depth in their own discipline. Table I summarizes these characteristics at different levels of interdisciplinarity. Mode of Disciplinarity Educators Students Dealing with multiple disciplines unidisciplinary multidisciplinary interdisciplinary Typically one educator. Typically one educator is responsible for course, but other speakers (of faculty or application experts) may have guest appearances. Typically one educator is responsible for course, but other experts (of faculty or application experts) will have guest appearances. From same discipline. Typically from multiple disciplines. From multiple disciplines. Students from different disciplines interact with each other. Educator presents visualization themes from the view of one discipline, but expands into the knowledge of other disciplines (e.g. perception; sciences) as needed to represent core topics and applications. While main educator presents core topics, guest speakers may present problems from application areas or their view on core topics. Students work on visualization problems out of their own discipline. Main educator presents core topics and guest speakers present problems from application areas or their view on core topics. Educators/speakers may take time to discuss different disciplinary views with their students. Students form interdisciplinary groups to solve visualization problems. transdisciplinary Typically several educators from different disciplines share responsibility for As in interdisciplinarity. Additionally students have an active part in analyzing and synthesizing the Educators/experts present core topics and problems from application areas. Educators take time to discuss different disciplinary views with their students. Students form interdisciplinary groups to solve 5

course. Additionally experts from other disciplines may make guest appearances. presented views. Typically students are at graduate level, in order to demonstrate sufficient depth in their own discipline. visualization problems and reflect their solutions in view of unidisciplinary solutions. Even experts who are not responsible for the grading of students might stay until the end of the course to help analyzing and synthesizing visualization processes and problems. 3.2 The continuum of disciplinarity Table I: Classification of visualization courses. We have now attached specific characteristics to multidisciplinarity, interdisciplinarity and transdisciplinarity on a continuum (see Figure 1) and may use these characteristics to rank our own courses. TD: Several educators from different disciplines share responsibility of course. Educators and students analyze and synthesize disciplinary views at problems. Best at grad level. ID: One or more educators/speakers. Problem solving is done in interdisciplinary teams. MD: One educator. Each student solves problems out of own discipline. Figure 1: Continuum rising above unidisciplinarity and describing multidisciplinarity (MD), interdisciplinarity (ID) and transdisciplinarity (TD). In order to evaluate the usefulness of Figure 1, three collaborative and interdisciplinary courses listed on the visualization education website (www.upb.de/cs/vis) were used to place them at approximate locations on the continuum (Fig. 2). 6

3D and Immersive Visualization Tools for Learning. Three educators of different disciplines share responsibility of course. Educators and students of multiple disciplines (at least three different disciplines) form teams to work on visualization problems. [Wol05] Animation Art and Technology. Two educators of different disciplines share course responsibility. [DH05] Creativity and Technology. One educator. Interdisciplinary teams. [Dom05] Figure 2: An attempt to place three courses of the Visualization Courses WorldWide website (www.upb.de/cs/vis) on the continuum of Figure 1. 3.3 What can we gain from transdisciplinarity? In order to judge where we stand in developing the abilities demanded by Derry and Fischer [DF05] (collaboration, creativity, definition/framing of complex problems, dealing with uncertainty, dealing with change, gaining knowledge distributed across disciplines), these abilities are being checked against what students would learn in typical multidisciplinarity, interdisciplinarity and transdisciplinarity courses. Collaboration: only interdisciplinary and transdisciplinary courses apply collaboration between disciplines. Creativity: if it is valid that Creative activity grows out of the relationship between an individual and the world of his or her work, as well as from the ties between an individual and other human beings [Fis05b] then, again, inter- and transdisciplinary education may add to this ability. However, only transdisciplinarity demands and encourages creativity when analyzing and synthesizing various disciplinary views. Definition/framing of complex problems: Most complex problems (e.g. drug abuse of children, relationship between crime and immigrants, sustaining health, sustaining the environment) can only be understood when viewed in a common framework of various disciplines. Transdisciplinary courses practice merging and contrasting disciplinary views. Dealing with uncertainty and Dealing with change: no arguments here. Gaining knowledge distributed across disciplines: This is the essence of what transdisciplinary education would practice. Also in interdisciplinary groups students may blend disciplinary knowledge, however, in many cases it is not demanded from them. 7

It seems, indeed, that only transdisciplinarity as defined by [Ros92], [Nic99] and [Kle06] will develop most of these abilities. Multidisciplinarity will add little to the development of these skills. 4 Strategies that can encompass different disciplines Combining students of several disciplines into one course does not necessarily lead to a transdisciplinary or interdisciplinary education. So what strategies can we rely on to support students of different disciplines to work together in a meaningful way? It is basically up to the educator and his/her teaching environment that will decide on the best strategy. I am presenting two strategies (Breath-First, Long Tail Education) that have been used successful in a multidisciplinary setting. 4.1 Breadth-First A breadth-first approach can be seen as a top-down method and may be used in any unidisciplinary educational setting to discuss first the general idea of a method and later on the deeper issues involved. In this paper I am using breadth-first to discuss a broad approach that covers understanding of a computer science principle for a number of disciplines. I hereby refer to the Computing Curricula in Computer Science 2001 [CC2001] and the notion of approaching a topic by a holistic view that would integrate profounder principles at appropriate places. In the Computing Curricula Report 2001 one suggestion was to create an introductory breadth-first course that introduces the field to majors and nonmajors alike. This approach was used in [DG06] to develop a teaching/learning tool SIMBA/Computer Pictures [SD03] to teach visualization. SIMBA/Computer Pictures provided a top layer of content that would be appropriate for students of computer science and media studies alike. It starts with an application concerned with an environmental issue, involving simulated environmental data and visualizations. When travelling down layer by layer, the content would become harder to understand for media students and more appropriate for computer science students only. The thus organized tutorial on visualization takes about a half of a semester to cover. A similar breadth-first approach has been used within the teaching/learning tool SIMBA to teach computer-generated color. This tutorial only takes about two lectures to cover. Again, the upper layer contains content about color appropriate for any discipline. In this case the application that is used as a start-up and first motivation to learn more about the topic is Microsoft`s color editor and its nonintuitive user interface. Any student of any discipline can relate to this editor, use it, but quickly get stuck in explaining the colors we see and the numbers that are manipulated with this editor. The further down a student travels through the layers, the more content on hardware and programming is revealed mostly only appropriate for students who want to program OpenGL or another API or programming language. In a survey of 80 computer science students (m: 63, f: 17) we asked what would motivate them to study computer-generated color. Most of them picked application/visualization (m: 40%, f: 30%) over the historical or technology/hardware oriented approaches, or even over web design. Technology/hardware was only picked by 11% of men, and not by a single women. Considering that the latter approach is one of the main approaches in Computer Graphics textbooks, we can argue for a Breadth-First approach being well accepted 8

by computer science (male as well as female) students in sections of computer graphics. Breadth-First education has the advantage in a multidisciplinary setting to create a common language for all students, which facilitates collaboration among them. In interdisciplinary and transdisciplinary settings this collaboration is a basis to the teaching mode itself. 4.2 Long Tail Gerhard Fischer refers to Long Tail Education in [Fis07]. Long Tail is a term used in economy to discuss certain statistical distributions of product sales. The basic idea is described in Chris Anderson`s book The Long Tail [And06]. The long tail is the shallow end of a distribution that starts out with a high population at the origin. In Figure 3 the head of the distribution (green area under the curve near the origin) is similar in size to the long tail (yellow area). Anderson argues that products that are in low demand or have low sales volume can collectively make up a market share that rivals or exceeds the relatively few current bestsellers and blockbusters, if the store or distribution channel is large enough. Figure 3: From http://en.wikipedia.org/wiki/long_tail. In this distribution the y axis describes the number of sales, the x axis describes the selection of products. The Long Tail is the yellow area of the statistical distribution. Notice that the green and yellow areas under the curve are quite comparable in size. As prominent examples of Long Tail businesses, Amazon and the itunes Store have succeeded in making substantial sales by catering to the Long Tail interest of their costumers. Long tail education is a strategy of teaching promoted in [Fis07] for higher education. In this case, the head of the distribution is basic knowledge (what we all need to know to perform in our professions) while passions and hobbies of a person are in the long tail of the distribution. His argument is that if we can find personally meaningful problems in the long tail we can find intrinsic motivation for students to study content in the head of the knowledge distribution and deepen their knowledge in their own area of interest even further. He quotes two examples of successful long tail learning experiences: the movie [October Sky] and a high-school course [Fis05]. In both cases learning fundamental issues in engineering (October Sky) and computer science and math (high-school course) came about by a passion for a hobby widely unrelated to the final knowledge that evolved over time. Using Long Tail education in a multidisciplinary visualization course is a very different approach to teaching than breadth-first. While there is no guarantee of students using the same terms to describe the points they want to get across between disciplines, finding a common passion between students might be enough intrinsic motivation to find commonalities and make an extra effort to understand each other. 9

Students should find topics on their own that reach across disciplines. Probably environmental issues, health, social topics, data on sports events, or the use of the Internet might be among those. 5 Summary The goal of this paper is to understand the gain for university students when participating in a transdisciplinary visualization course. First, multidisciplinary, interdisciplinary and transdisciplinary education are defined and presented on a continuum rising above disciplinary teaching. As a pragmatic look at these definitions, an exemplary mapping between visualization course characteristics and the definitions for multidisciplinary, interdisciplinary and transdisciplinary education is presented. The gain in transdisciplinary education as compared to multi- or interdisciplinary education is informally evaluated. One of the main factors in interand transdisciplinary education is the quality of collaboration between students of various disciplines. Here, two methods to accomplish a meaningful collaboration are being presented: Breath-First as applied to a visualization course by G. Domik and Long Tail Education as described by G. Fischer. 6 Acknowledgement Many thanks to the members of the Center for LifeLong Learning & Design at the University of Colorado at Boulder, and especially to its director Professor Gerhard Fischer, for providing me with background information and inspiring debates on transdisciplinary education. 7 References [And06] Anderson, C.: The Long Tail: Why the Future of Business is Selling Less of More, Publisher Hyperion 2006, ISBN 1401302378. [Cox88] COX, D. J.: Renaissance Teams and Scientific Visualization: A Convergence of Art and Science, Collaboration in Computer Graphics Education, SIGGRAPH 88 Educator's Workshop Proceedings, D. Cox, p. 81 104, August 1-5, 1988. [DF05] DERRY, S. AND FISCHER, G.: Toward a Model and Theory for Transdisciplinary Graduate Education,, Paper presented at 2005 AERA Annual Meeting, Symposium, "Sociotechnical Design for Lifelong Learning: A Crucial Role for Graduate Education", Montreal, April 2005 http://l3d.cs.colorado.edu/~gerhard/papers/aera-montreal.pdf. [DG06] DOMIK, G., GOETZ, F.: A Breadth-First Approach for Teaching Computer Graphics, Education Papers, pp. 1-5. (Eurographics 2006), Vienna, Austria, September 4-8, 2006. [CC2001] Computing Curricula 2001 Computer Science: www.computer.org-portal-cms_docs_ieeecsieeecs-education-cc2001-cc2001.pdf [DH05]http://wwwcs.upb.de/cs/ag-domik-static/visualisierung/visreport/curriculum/courses_ww_2005/vis-collab/hodgins/p_hodgins.html [Dom05]http://wwwcs.upb.de/cs/ag-domik-static/visualisierung/visreport/curriculum/courses_ww_2005/vis-collab/domik/p_domik.html [DSH08] DIGIANO, C., SHAO, M.P., HOUSE, A: Anticipating Challenges in Interdisciplinary Computing Experiences, (forthcoming), contact authors through digi@computer.org 10

[Fis07] FISCHER, G.: Building New Worlds Together: Meta Design and Social Creativity", Google, Boulder Engineering Open House, November 2007, http://l3d.cs.colorado.edu/~gerhard/presentations/slides-google2007.pdf [Fis05a] FISCHER, G.: Computational Literacy and Fluency: Being Independent of High-Tech Scribes. In J. Engel, R. Vogel, & S. Wessolowski (Eds.),/ Strukturieren - Modellieren - Kommunizieren. Leitbild mathematischer und informatischer Aktivitäten,/ Franzbecker, Hildesheim, pp 217-230; 2005 http://l3d.cs.colorado.edu/~gerhard/papers/hightechscribes-05.pdf [Fis05b] FISCHER, G.: Beyond Binary Choices: Understanding and Exploiting Trade-Offs to Enhance Creativity. In J. S. Gero, & M. L. Maher (Eds.), Computational and Cognitive Models of Creative Design, Key Centre of Design Computing and Cognition, University of Sydney, Sydney, Australia, pp. 71-92, 2005. http://l3d.cs.colorado.edu/~gerhard/papers/final-heron05-final.pdf [GLLS97] GRAW, K.U.; S.LANGE; N.LÓPEZ DE CHÁVEZ; H.SCHUMANN: Konzept und Realisierung einer intelligenten Visualisierungshilfe, Universität Rostock, Fachbereich Informatik, CS-08-97 Preprint 1997. [GTD97] GUTKAUF, B., S. THIES, AND G. DOMIK: A User Adaptive Chart Editing System based on User Modeling and Critiquing, Int. Conference on User Modeling (UM 97), Chia Laguna, Sardinia, Italy, June 1997. [Kle06] KLEIN, J. T.: A Platform for a Shared Discourse of Interdisciplinary Education, Journal of Social Science Education, Volume 5, Number 2, September 2006, pp 10-18 ISSN 1618-5293, www.jsse.org. [MDB87] MCCORMICK, B., DEFANTI, T., AND BROWN, M.: Visualization in scientific computing. Computer Graphics, 21(6), 1987 [Nic99] NICOLESCU, B.: The transdisciplinary evolution of learning, http://www.unesco.org/education/educprog/lwf/dl/nicolescu_f.pdf, 1999. [October Sky] A 1999 movie produced by Charles Gordon based on the 1998 book Rocket Boys by Homer Hickam. [Ros92] ROSENFIELD, P. L.: The potential of transdisciplinary research for sustaining and extending likages between the health and social sciences. Social Sciences and Medicine, 35: 1343 57, 1992. [SD03] SCHRÖDER, M., DOMIK, G.: Veränderungen von Lehreinheiten durch veränderte Ansprüche am Beispiel Computerbilder, DeLFi 2003 Die 1. e-learning Fachtagung Informatik, München, Germany, S. 402 411, September 2003. [Sto06] STOKOLS, D.: Towards a Science of Transdisciplinary Action Research, American Journal of Community Psychology, 38: 63-77, 2006. [Wol05]http://wwwcs.upb.de/cs/ag-domik-static/visualisierung/visreport/curriculum/courses_ww_2005/vis-collab/wollensak/p_wollensak.html 11