Beyond Flatland in primary school mathematics education in the Netherlands

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FI US University of Colorado Boulder Beyond Flatland in primary school mathematics education in the Netherlands Marja van den Heuvel-Panhuizen Freudenthal Faculty of Social and Behavioural Sciences Freudenthal Faculty of Science

Faculty of Science Faculty of Social and Behavioural Sciences Secundary Education Early Childhood Special Education Primary Education Vocational Education Freudenthal Faculty of Social and Behavioural Sciences Freudenthal Faculty of Science

Overview A summary of the guiding principles of RME A blind spot in RME? An online game to introduce early algebra in primary school A new project aimed at making the primary school mathematics curriculum more mathematical

Realistic Mathematics Education realistic to imagine = ZICH REALISEREN meaningful context real world or fantasy world formal world of mathematics ~1968 2015 still under construction over the years different accentuations

Realistic Mathematics Education Mechanistic Mathematics Education - teaching is transmission * atomized * step-by-step - bare number calculations - little attention applications (especially not at the start) - fixed procedures, recipes - distinct strands - mostly individual seat work - much guidance - activity principle - reality principle - level principle * various levels of understanding * progressive schematization * models as bridges - intertwinement principle - interactivity principle - guidance principle

Realistic Mathematics Education - reality principle applications source applications target

TIMSS 2003 Study - Grade 8 International average: 38% got a full credit US students: 52% got a full credit NL students: 74% got a full credit

Formal strategy 6 1 = 6 5 5 1 5 6 number of scoops 1 5 30 kg 1 5 1 6 5 6 Informal context-connected strategy 1 scoop holds 1 kg; 5 so, 1 kg is 5 scoops and 6 kg is 6 times 5, is 30 scoops.

Rather than beginning with abstractions or definitions to be applied later, one must start with rich contexts that ask for mathematical organization; or, in other words, one must start with contexts that can be mathematized. What humans have to learn is not mathematics as a closed system, but rather as an activity, the process of mathematizing reality and if possible even that of mathematizing mathematics. (Freudenthal, 1968)

Educational Studies in Mathematics 1 (1968), 3-8

1987

mathematizing real world 1 2 mathematics

Realistic Mathematics Education - level principle * various levels of understanding * progressive schematization * models as bridges Grade 8 Grade 1

Grade 1 Maureen 1 1 1 1 1 1 1 1 1 1 1 1 1 Thijs and Nick 5 1 5 1 1 Luuk Hannah First, put three guilders out of the six to the seven guilders; that makes ten guilders; and three makes thirteen guilders Six and six is twelve; and one makes thirteen guilders

cross-section Grade 1 six and six is... formal calculation 5 1 5 1 1 calculation by structuring 1 1 1 1 1 1 1 1 1 1 1 1 1 calculation by counting calculation by structuring longitudinal-section formal calculation

Realistic Mathematics Education progressive complexization - level principle * various levels of understanding * progressive schematization * models as bridges

progressive schematization 12 6394 1200 100 5194 1200 100 3994 1200 100 2794 1200 100 1594 1200 100 394 120 10 274 120 10 154 120 10 34 24 2 10 532 r. 10 12 6394 2400 200 3994 2400 200 1594 1200 100 394 360 30 34 24 2 10 532 r. 10 12 6394 6000 500 394 360 30 34 24 2 10 532 r. 10 12 6394 532 60 39 36 34 24 r. 10

Realistic Mathematics Education - level principle * various levels of understanding * progressive schematization * models as bridges

model of 8 0 model for

Realistic Mathematics Education 75-28= arithmetic rack - level principle * various levels of understanding * progressive schematization * models as bridges empty number line bar ratio table

mechanistic mathematics education Realistic Mathematics Education Solve the problems. Do it in a smart way. Estimate. The box should not contain more than 100kg. Can everything be placed in the box? Will you get 5 euro deposit money? Will you get more or less than 5 euro deposit money? ~1968 2015

mechanistic mathematics education Realistic Mathematics Education

% market share RME textbooks % market share Mechanistic textbooks 1960s 1980s 1987 1992 1997 2004

Overview A summary of the guiding principles of RME A blind spot in RME? An online game to introduce early algebra in primary school A new project aimed at making the primary school mathematics curriculum more mathematical

UK government-funded World Class Arena programme NL Survey in 2004 152 high achieving (top 25%) fourth-graders from 22 schools 15 problems from the World Class Tests 26% correct 24% correct

TEXTBOOK ANALYSIS to identify opportunity-to-learn solving puzzle-like tasks

Types of taskes You have a soup cup (300 ml). How can you use it to measure 2100 ml of water? You have a soup cup (300 ml), a mug (200 ml) and a glass (250 ml). Show different ways in which you can use these containers to measure 1500 ml of water. You have a 5-liter and a 3-liter jug. How can you take 4 liters of water out of the big bowl using these two jugs? You may pour water back into the bowl. STRAIGHT- FORWARD TASKS GRAY-AREA TASKS PUZZLE-LIKE TASKS

GRAY-AREA TASKS (Pluspunt, Workbook 6, p.15)

GRAY-AREA TASKS Pay the exact amount. Try it in at least five ways. Draw the money. (De Wereld in Getallen, Arithmetic book 6A, p. 59)

PUZZLE-LIKE TASKS 1 Three times the same number. together 160 together 300 together 150 together 560 together 370 (De Wereld in Getallen, Arithmetic book 6A, p. 36)

PUZZLE-LIKE TASKS (De Wereld in Getallen, Arithmetic book 6A, p. 67) 5 Fill in the squares. Use the numbers 10, 20, 30, 40, 50, 60 each two times. The middle box shows to total of each row and column.

Textbook series Results textbook analysis De Wereld in Getallen Talrijk Pluspunt Rekenrijk Wis en Reken Puzzle-like tasks Gray-area tasks Alles Telt 0 2 4 6 8 10 12 14 16 18 20 % of units

There are 218 passengers and 191 crew members on a ship. How many people are on the ship altogether? Answer: % correct NL 81

Duncan first traveled 4.8 km in a car and then he traveled 1.5 km in a bus. How far did Duncan travel? A 6.3 km B 5.8 km C 5.13 km D 4.95 km % correct NL 73

In a soccer tournament, teams get: 3 points for a win 1 point for a tie 0 points for a loss Zedland has 11 points. What is the smallest number of games Zedland could have played? Answer: % correct NL 36

Let s have a look at the source of RME

The new objectives of Wiskobas In short: the new objectives concerned mathematising, e.g. generalising, proving, schematising, symbolising, using models (p. 21) The six subject areas from which Wiskobas takes its content and instructional activities [ ] are: arithmetic, measuring, geometry, probability and statistics, relations and functions, language and logic (p. 119)

Machine language in Wiskobas (Scenario M7) Leerplanpublikatie 2, 1975 Block schemes to crack a number game Think of a number, add 10, multiply by 2, subtract the number you started with, subtract this starting number again, what number did you get?

block scheme explanation think of a number +10 x 2 +10 +20 subtract the number you started with +20 subtract again the number you started with write down +20 20 DONE

Freckleham in Wiskobas (Scenario M2) Leerplanpublikatie 2, 1975 Visualizing relations Reasoning by means of arrow language and using symbols Intuitively making use of logical concepts and properties Investigating properties of relations (transitivity)

Freckleham mayor postman

Map of Freckleham Freckleham

Greetings Freckleham I you means I have more hairs than you I you means I have more freckles than you a c b d

VIEW ON CHANCE Kijk op kans Janssen & Goffree, 1972/1973

VIEW ON CHANCE H T Hh Th h Ht Tt t

Overview A summary of the guiding principles of RME A blind spot in RME? An online game to introduce early algebra in primary school A new project aimed at making the primary school mathematics curriculum more mathematical

Angela is 15 years now and Johan is 3 years. In how many years will Angela be twice as old as John? Age Angela Frequency information used (N = 152) Age John Absolute age difference remains the same Angela older, then John as well Angela is 2x as old as John 122 120 69 59 63 80% 79% 45% 39% 41%

Hit the target

Covarying quantities in Hit the target

For every hit: 3 points For every miss: 1 point is taken away With how many hits and misses do you get 15 points in total? What is the game rule for 15 points, 15 hits, 15 misses? Are there other game rules for 15 points, 15 hits, 15 misses? What is the game rule for 16 points, 16 hits, 16 misses? Are there other game rules for 16 points, 16 hits, 16 misses? What is the game rule for 100 points, 100 hits, 100 misses? Are there other game rules for 100 points, 100 hits, 100 misses?

Overview A summary of the guiding principles of RME A blind spot in RME? An online game to introduce early algebra in primary school A new project aimed at making the primary school mathematics curriculum more mathematical

Netherlands Initiative for Education Research Proposal submitted in 2012 Proposal submitted in 2014

Beyond in primary school mathematics education Edwin Abbott

dynamic data modeling probability early algebra

Theoretically enhanced by - Embodiment theory - Representational re-description theory - Variation theory

- Our sensori-motor system has an important role in developing conceptual understanding - The same neural substrate used in imagining is used in understanding (Gallese & Lakoff, 2005) - Embodiment theory - Representational re-description theory - Variation theory

The RR theory describes the development of representations, which can bring students to higher levels of thinking. The initial implicit, embodied knowledge, is in a next step re-described in verbal or other types of symbolic representations and, as such, becomes available for explicit verbalsymbolic reasoning and explicit hypothesisled experimentation. (Karmiloff-Smith, 1992) - Embodiment theory - Representational re-description theory - Variation theory

- Embodiment theory A necessary condition for learning is the possibility to experience variation and distinguish between what changes and what remains invariant. (Marton & Booth, 1997; Marton & Pang, 2013) Being able to discover structure and to identify patterns is considered the essence of mathematics (Watson & Mason, 2006) Therefore, variation theory is considered a powerful design principle for mathematics education (e.g. Sun, 2011; Li, Peng & Song, 2011) - Representational re-description theory - Variation theory

dynamic data modeling probability early algebra Aim Flatland project Investigating whether and in what ways these content domains do have potential to foster Higher-Order Thinking skills in primary school students Research questions 1. Which mathematical HOT skills emerge in primary school students in solving problems on dynamic data modeling / probability / early algebra? 2. To what degree can theory-based learning facilitators (variation in tasks, opportunities for embodiment, and hints for representational redescription) contribute to the (further) development of these HOT skills? 3. What constitutes a teaching sequence for developing HOT skills in primary school mathematics education?

Year 1 (Sept 2015-Aug 2016): Pilot phase (design of tasks and try-out) Year 2 (Sept 2016-Aug 2017): Main experiments Staged comparison design Micro-genetic and macro-genetic analyses Condition classes/ students 1/ 25 Oct-Nov 16 Jan-Feb 17 Apr-May 17 Jun 17 LESSON M1 1-6 M2 M3 M4 m1-6 A/B 1/ 25 M1 M2 LESSON 1-6 M3 M4 m1-6 1/ 25 M1 M2 M3 LESSON 1-6 M4 m1-6

1 Part-project 1: HOT in dynamic data modeling The HOT skills aimed at in this project include representing dynamic data related to motion, reflecting on these representations, refining them and using them for reasoning, hypothesizing and testing predictions about Time Distance Velocity DiSessa et al. (1991) Nemirovsky et al. (1998) Radford (2009) Van Galen et al. (2012)

1 Changing speed of a moving object can be described at different levels of understanding: by tracing the traveled distance in a geographical map by an interval graph by a conventional time-velocity graph

1 Learning facilitators General: Task variation Variation in motion (with pauses, with sudden stop) visual representation perspective (equal time segments equal distance segments) Condition A: Hints for representational re-description Making the implicit knowledge about the relation between time-distance-speed more explicit Condition B: A + Opportunities for embodiment Using student-operated sensors that generate graphical representations

Design of tasks (1) Exploring swing movements The rucksack

Design of tasks (1) Exploring swing movements The rucksack Carolien in the swing What happened in the second phase?

1 Design of tasks (1) Exploring swing movements The rucksack Carolien in the swing (2) Tracing the intruders movement Sensor 2 Sensor 1

Part-project 2: HOT in dealing with probability in primary school The HOT skills aimed at in this project include having a qualitative elementary understanding of the probability of events, using sample space as a basis for predicting outcomes of probabilistic events, and being able to reflect on and explain these predictions 2 [T]he first and essential step in solving any probability problem is to work out all the possible events and sequences of events that could happen [...] and working out the sample space is not just a necessary part of the calculation of the probabilities of particular event, but also an essential element in understanding the nature of probability. (Bryant & Nunes, 2012, p. 3)

2 Flip the two coins. What is the chance you will have a tail? Flip the two coins. What is the chance you will have a tail?

2 Learning facilitators General: Task variation Variation in context (coins, dice, spinners) with same sample space sample space within same context Condition A: Opportunities for embodiment + Hints for representational re-description Giving opportunities for carrying out probabilistic events physically and giving hints to focus students attention to all possible outcomes Condition B: A + Perceptual approach A marble-scooper random generator is used that is considered to function as an epistemic resource (Abrahamson, 2014)

2 Abrahamson, D. (2014). Rethinking probability education: Perceptual judgment as epistemic resource. In E.J. Chernoff & B. Sriraman (Eds.), Probabilistic thinking: presenting plural perspectives (pp. 239-260). New York: Springer. four-marbles-scooper 16 possible outcomes 5 categories of outcomes

3 Part-project 3: HOT in solving early algebra problems The HOT skills aimed at in this project include comparing combinations of quantities, revealing the structure of these combinations in order to create new equivalent or nonequivalent combinations of quantities, using isolating and/or substituting strategies to identify the values of unknowns, and developing context-connected representations, eventually evolving into more abstract notations Non-symbolic or pre-symbolic approach to algebraic thinking in the primary grades (Kieran, 2004) Algebraic thinking is searching for generalizations (Caspi & Sfard, 2012) Since the ability to generalize requires distinguishing between what changes and what remains invariant in particular instances, experiencing variation is considered significant for the learning of algebra (Al-Murani, 2006).

3 Learning facilitators General: Task variation Variation in the combination of quantities which students have to compare tasks affordances (prompts for an isolation and/or a substitution strategy) Condition A: Opportunities for ICT-based embodiment + Hints for representational re-description Giving opportunities to experience embodiment through dynamic interactive applets physical embodiment Condition B: Opportunities for surrogate embodiment + Hints for representational re-description Providing students with learning movies in which they can observe problem solving of knowledgeable others

3 Design of tasks Keep the hanging mobile in balance Can you find out how this thing works?

3 Take a look at the above pictures and draw the correct amount of balls in the pictures below 1. 2. 3. How many? How many? How many? How many? How many? How many? Now do the same thing with as little balls as possible

3 Example of student work: 1. solving by isolation 2. solving by isolation and substitution

3 Will be continued m.vandenheuvel@fi.uu.nl m.vandenheuvel-panhuizen@uu.nl