Project Management Simulation. Managing by Project

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Project Management Simulation Managing by Project

Training beyond anything you ve ever done... Knowledge plus skills Theory plus practice Technical plus human side Process plus results Details plus big picture Work not a game Seasoned experts as instructors Manage 5 months in three days 1

Global Work Renaissance Work changes have outdated most management skills... The world of work is being so dramatically redefined by enterprise and government that our present skills of managing and leading are mostly ineffective, and often counterproductive. What worked in the past no longer does. Something very basic has changed. We work now in a world of information and knowledge... You and everyone else are gaining unlimited access to unlimited information. We are all learning to apply our new knowledge, and we are seeking the freedom to innovate. We expect work of meaning and purpose that makes full use of our creativity and imagination, that unleashes the human spirit at work. The working world and the nature of organizations are being transformed. We are all caught up in the changes. New leadership skills beyond the old are required... We can change with the times or be left out. Those who choose to change will need new skills that few managers and leaders now have. These skills must be learned, and can only be learned by actual experience and practice. That takes time. You can experience new ways to learn... The time needed to learn these new skills can be accelerated and made risk-free in Davis&Dean s Flight Simulations for Leaders. These workplace simulations are specifically designed for managers and leaders who decide to sharpen their competitive edge and stay in the game. That s our only business. 2

What is a Flight Simulation for Leaders like? You ll experience all the stages of learning... In a Davis&Dean Flight Simulation for Leaders, all stages of learning are experienced, from the Bliss of not knowing a skill exists, to the early Frustration of not having the skill, through the Awkwardness of trying a skill for the first time, and advancing to the Natural behaviors of the truly skilled. Continuing on, multiple skills are Integrated into new skill sets, which may then either Align with personal belief systems or engender new beliefs. You ll learn by doing it yourself... A Davis&Dean Flight Simulation for Leaders is a personal experience in which fully involved participants do the learning themselves, while being coached and guided by experts. Your learning is not directed simply at the acquisition of knowledge, but towards practicing and using relevant new leadership skills. You ll work in a leaderful team... In a workshop, up to six teams of three to five participants are immersed in realistic long-term workplace situations. Teams make everyday decisions, plus they deal with dilemmas and unplanned events that must be resolved within specified times, budgets, and other parameters. Each team s progress unfolds differently depending upon the decisions they make using their existing and newly learned skills and knowledge. It s real work, not a game... These simulations authentically replicate the workplace, although they are more focused, risk-free, and performed in compressed time. Success in a simulation, just as at work, is achieved not by manipulation, but by consistently applying good leadership and management practices, effective people skills, an integrated strategy, and the targeted functional skills being learned. Your guide is an expert... Davis&Dean Guides (instructors) must meet very high standards, including professional or advanced education supplemented by years of significant and applicable experience. In addition, they must successfully complete our comprehensive and demanding certification process before guiding Davis&Dean Flight Simulations for Leaders. A Guide s certification is reviewed regularly. 3

Managing by Project Increasingly, work is done by short-lived, real-time, projectspecific teams. As the core of an organization shrinks, better use must be made of the resources that remain and of the growing numbers of contractors, temporaries, and part timers. The complex resource management challenges that result are natural applications for project management skills. Project management skills apply to all of our work. They facilitate any activity comprised of defined interrelated tasks that must be completed on time and within budget, while meeting specified customer requirements. 4

Managing by Project Workplace Simulation Objectives In this very practical hands-on workshop, participants manage a complete project. They learn by actual experience and practice how to: Manage by project Use fundamental principles and tools Organize and lead a project team Plan, schedule, and control a project Get quality work done on time and within budget Emphasize the human side of project management Experience a project from beginning to end Value the customer s viewpoint Participants work in teams of three or four to plan and manage their project. 5

Project Name: Project Customer: Project Manager: Project Sponsor: Project Objective: What we expect to do: What we expect not to do: What someone else must do: TM Workshop Flow Project Planning Project Fundamentals Project Definition A E F G H B C D Project Definition/SOW Task List / WBS Network Diagram Bar Chart Resource Plan Budget Interim Reports Risk Management Controls / KPIs / Reports Leader/Manager Skills Finish Project 6

The Project Participants plan, staff, and manage a project modeled after an actual product development project MegaDriver. Memorandum To: From: MegaDriver Project Team M. S. Caine, Director Information Technologies Division Miller Global As you already know, the MegaDriver design you are about to work on is a software-driven hardware component of two new product lines for Miller Global the MiniDriver and the MicroDriver. In addition, we may find that it is a viable commercial product on its own. In order to incorporate the MegaDriver into the two internal products, which are now in the conceptual phase, it must be ready to dovetail into them. You will begin your project in Week 1 of the new year, and your target delivery date is 21 weeks from that date. I expect you to use every tool of project management you have ever learned and every concept of teamwork you have been exposed to, in order to insure MegaDriver s quality and delivery. MegaDrivers, when they are in production, will be required to run for at least 1200 hours without a failure. As your project progresses, I will expect to see your estimates of MTTF (Mean Time To Failure) when they become available. MTTF cannot be measured before Task 15 (Software Integration and Test) and must be measured for many weeks before we are satisfied with the results. Task 8 (Driver Final Assembly and Test) of your project will not finish, and the project will not be complete until the reported estimate of MTTF is 1200 hours or more. There is no benefit to having more than 1200 hours MTTF because other components in final assemblies that will incorporate a MegaDriver are not designed to take advantage of a higher MTTF. The corporation has allocated $750,000 for your project, based on the added value to our future products. A cost that exceeds this amount will significantly diminish the MegaDriver s value to the company. I want the people you use on this project to be the best. For that reason, I have endeavored to make available several good people in every category you need. Three people are now at work: Chris Wood, Lou Kolb, and Tony Caine. Many good people were recommended to me as replacements for Mike Adams, but I have decided that Tony Caine should fill the opening. He will be at work when your project begins. We have agreed to limit the number of people working on your project at any one time to 10. Use your experience and judgment to make the right selection of people. I m sure you will succeed. Let me know how I can help. Our first formal review will be in four weeks. 7

Project Definition/Statement of Work MegaDriver Development Project Project Name: MegaDriver Development Project Project Customer: (the user) M.S. Caine, plus the successor TRP projects: MiniDriver, MicroDriver, and Upgrade Control Building Project Manager: Participant Team (Us) Project Sponsor: Lincoln Miller Project Objective(s): To deliver a working MegaDriver 21 weeks after start date, at a cost of $750,000, and with a MTTF of 1200 hours. What we expect to produce: 1. Driver bearing 2. Bearing incorporated into a mechanical package of our design 3. Driver subassembly (the bearing and mechanical package) 4. User software in two versions domestic and foreign language version 5. Operating software 6. Driver final assembly 7. User documentation and manuals What we expect not to do: 1. No development work on Micro- and MiniDrivers. 2. No other work related to TRP (Technology Renewal Program). 3. No work toward making MegaDriver a stand alone commercial product. 4. Nothing that increases MTTF substantially beyond 1200 hours. What someone else must do: 1. To the extent we are not able to see the big picture, be responsible for our interface with successor TRP projects and products. 2. To the extent we are not able to, coordinate between us and the Control Building Upgrade project. 8

1.0 Driver 1.1 Driver Bearing 1.1.1 Feasibility 1.1.2 Machining 1.1.3 Fabrication 1.1.4 Test 1.2 Mechanical Package 1.2.1 Design 1.2.2 Fabrication 1.3 Subassembly 1.3.1 Fabrication 1.3.2 Test 1.3.3 Rework 2.0 User Software 2.1 Specs 2.2 Foreign Language 2.2.1 Program 2.2.2 Test 2.3 Domestic 2.3.1 Program 2.3.2 Test Work Breakdown Structure MegaDriver Development Project MegaDriver Development Project 3.0 Operating Software 4.0 Software Integration 5.0 Driver Final Assembly/Test 3.1 Specs 4.1 Integration and Test 3.2 Development 4.2 System Review 3.2.1 Program 3.2.2 Test 12 1 2 13 3 14 4 17 10 18 11 5 6 7 6.0 User Documentation Task Number Key 19 15 16 20 21 8 9 9

Network Diagram MegaDriver Development Project Driver 2 3 Bearing Machining Driver Bearing Fabrication Driver Driver 1 10 11 4 5 6 7 Bearing Mech Pkg Driver Mech Pkg Driver Bearing Driver Driver Feasibility Design Fabrication Test Subassembly Subassembly Test 12 User Software 13 Foreign Language Specs Language SW Test SW Program 14 Foreign 17 Domestic 18 Domestic Program Test User SW User SW 15 Software 16 Software & Test Review Integration System 19 Operating 20 Operating 21 Operating Specs Program Test Software Software Software Driver Subassembly Rework Driver Final 8 9 Assembly & Test User Documentation 10

Task Name 1 Driver Bearing Feasibility 2 Driver Bearing Machining 3 Driver Bearing Fab 4 Driver Bearing Test 5 Driver Subassembly 6 Driver Subassembly Test 7 Driver Subassembly Rework 8 Driver Final Assy / Test 9 User Documentation 10 Driver Mech Pkg Design 11 Driver Mech Pkg Fab 12 User Software Specs 13 Foreign Lang SW Program 14 Foreign Lang SW Test 15 SW Integration / Test 16 SW System Review 17 Domestic User SW Program 18 Domestic User SW Test 19 Operating SW Specs 20 Operating SW Program 21 Operating SW Test 1 Bar Chart MegaDriver Development Project Week 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 11

The Participant Team Interacts with a Virtual Team Team interactions are synergistic and interdependent Success of one team Depends on and Contributes to Success of the other team. 12

Virtual People To accomplish the project s work, the project team will consist of three to ten virtual (simulated) team members, depending upon the stage of the project. These are selected from the twenty people available. Notice that all have names; have primary skills, which implies secondary skills as well; have specific personality types (in the same proportion as in the general population); reflect the aging of the work force; and have been with the company for varying lengths of time. Ages are never disclosed to participants. Some of the virtual people are contractors. Personality types (Myers-Briggs Type Indicators) are not disclosed to participant teams, unless they take advantage of education opportunities for the MegaDriver Project team that result in discovery and definition of personality types. The people and relationship side of project management, a weakness of many project mangers, balances the technical skills learned in this workshop. People Skills Technical Skills Project Management Learning 13

Virtual Peoples Characteristics Virtual (simulated) people in the project have unique... names experiences mixes of skills moods maturity levels learning abilities personalities productivity variances capabilities to change... and other human attributes. The people can be... selected hired assigned coached trained promoted transferred counselled The human element is very realistic! 14

Available Virtual Team Members Years Name Primary Skill Type Age With Co Agee, Wallis E. Programmer ISTJ 42 21 Beal, Marion M. Technical Writer ISFJ 63 4 Caine, Tony S. Design Engr, SW INTJ 36 3 Darr, Kim E. Programmer ISTP 40 Contr Eaton, Morgan F. Programmer ISFP 29 7 Frey, Clary N. Technical Writer INFP 34 16 Gott, Sam H. Product Technician ESTP 50 27 Hart, Orris P. Exper Machinist ESTP 58 Contr Jager, Willie Product Technician ESFP 27 2 Kolb, Lou D. Design Engr, Electr ESFP 38 1 Lamb, Pat C. Product Technician ENFJ 24 Contr Miles, Lynn A. Design Engr, Product ESTJ 54 26 Nance, Kelly L. Design Engr, Electr ENTP 32 5 Omar, Oksana O. Exper Machinist INFJ 52 Contr Park, Leslie N. Design Engr, SW ESTJ 21 1 Reil, Sandy W. Product Technician ESFJ 30 Contr Sosa, Lee R. Programmer ESFJ 44 Contr Tong, Dia M. Design Engr, Electr INTP 47 Contr Wood, Chris G. Design Engr, Product ENFP 49 4 Yuko, Gerry A. Design Engr, SW ENTJ 45 Contr Note: Ages are not disclosed to class participants, but do affect virtual peoples interests, work style, motivation, needs, maturity, wisdom, etc. 15

Resource Planning A participant team selects its project team on the basis of personal information provided in the workshop manual. This data may be biased, of course the Performance Review by a former/current supervisor; the Resume by the writer himself/herself. The workshop manual includes a page, like the one on the next page, for each available virtual person. 16

Performance Review Name: Lynn A. Miles Title/Position: Product Design Engineer Years With Company: 26 Exceeds basic job Does not meet requirements basic requirements Meets agreed upon Maintains status quo stretch goals and equilibrium Works well without Prefers or requires clear direction detailed instructions Prefers creative, Prefers routine and adaptive situations predictability Prefers working Prefers working alone in a group Supports own Supports group needs and goals needs and goals Seeks out new ideas Adheres to the and concepts tried and true Plans work for team Uses m usual Finds w in most Comments Name: Lynn A. Miles Career Objective: Experience: Resume To continue working with this company, where I have spent 26 productive and satisfying years. A variety of increasingly responsible positions in the company, touching upon nearly every facet of product design and fabrication, and upon nearly every major new product manufactured by the company, and at nearly every level of management responsibility. Education: PMP MSEE BSEE Certified Project Management Professional PMI University of Texas University of Texas Observations Natural head for business and technical matters. Focused. A natural organizer at work and in other activities. Most successful when others feelings are remembered. Notes 17 17

Contingency Planning Unplanned events occur as the project progresses, and teams respond, adapt, or recover according to their contingency plans. Although there is a minor random effect, most unplanned events occur as responses to decisions made by the participant team. Unplanned Events Approval delays Slow project progress Absences Resignations Specification changes Program modifications Funding delays Changing priorities... and many others Unplanned Event / Windfall Contingency Plan Likelihood 1-10 Consequence 1-10 Impact L X C Action to Take Maple resigns 2 9 18 Replace with Ives For Task No. Rios available 7 6 42 Put on Task 16; watch it sing! Task 8 finishes early 3 9 27 Start early; pick up pace Team forms faster 7 2 14 Team bldg burns down 0.1 10 1 Team resigns en masse 1 10 10 Materials cost lower 2 8 16 Task 5: 2 wk delay 5 8 40 Add a person; educate Caine pulled temporarily 6 4 24 Caine works OT next week Who is Responsible for Action? 18

Budgeting To complete the planning process, all of the data developed so far are translated into a simple Budget... Sample Project Budget Labor & Benefits $ 170,000 Overtime 6,000 Education 19,000 Overhead 234,000 Materials 140,000 Meetings 7,000 Other Costs 50,000 Customer Relations 10,000 Quality Penalties -0- General & Administrative 114,000 Total Budget $ 750,000 19

Planning for Quality Quality is emphasized throughout the project. Quality customer relations Quality project management processes Quality of individuals selected Quality of project team (as a unit) Quality meetings Quality education Quality penalties for out-of-spec work Quality as a corporate value Quality principles are supported in all respects! Hours 1400 1200 1000 800 600 400 200 Mean Time To Failure Weeks 0 2 4 6 8 10 12 14 16 18 20 22 20

Managing the Project When planning is complete, the 21-week project begins... 1. Participant teams review their strategies 2. Make strategic and current decisions 3. Apply decisions to the MegaDriver Project 4. Work project for one week (simulated) 5. Read and analyze feedback on monitor 6. Respond interactively to situations and dilemmas 7. See immediate feedback to their responses 8. Print weekly management summary reports 9. Track progress on project control charts (KPIs) 10. Review and analyze short and long term results 11. Make next round of decisions 12. Continue for 21 weeks, or until project completes Week 8 Week 7 21

Project Scope Changes As their project progresses, participant teams are asked to perform additional tasks not included in their original plan. Teams can decide to ask for additional budget to cover the added project scope. If they do, negotiations begin with their virtual project sponsors, resulting in an increased budget. The Task List, Work Breakdown Structure, Network Diagram, Bar Chart, Resource Plan, Contingency Plan and Key Performance Indicators are then officially changed to reflect the added project scope. Project tracking is altered accordingly. 22

Key Performance Indicators (KPIs) Project performance is measured and tracked by the participant team each week. They can choose any number of measures to track, but at a minimum they must track these four KPIs: Expected Project Finish MTTF Wk 24 Wk 23 Wk 22 Wk 21 Wk 20 Wk 19 Wk 18 1400 1200 1000 800 600 400 200 0 2 4 6 8 10 12 14 16 18 20 22 0 2 4 6 8 10 12 14 16 18 20 22 Estimated Final Cost Quick Performance Index 850 825 800 775 750 725 700 1.8 1.6 1.4 1.2 1.0 0.8 0.6 0 2 4 6 8 10 12 14 16 18 20 22 0 2 4 6 8 10 12 14 16 18 20 22 23

Skills Integration Quality People Skills Management Leadership Teamwork Megadriver Miller Global Project Definition Bar Chart Work Breakdown Structure Network Diagram Budget Key Performance Indicators Contingency Plans By the end of the workshop, all the elements of Managing by Project are integrated. You have a new set of skills! 24

Application to Job Participants learning in this workshop has value only if they can apply it to their everyday work. Our experience is that participants apply what they have learned the very next day! Everything participants experience in this workshop is related to their real world. In addition to the hundreds of decisions and actions already described, they also make site visits periodic planning reviews and reports monthly project progress reports final project completion review Before leaving the classroom, participants commit in writing to what they will apply next week at work in the long term at work 25

Why do Flight Simulations for Leaders work? Compressed experience methods have been used in flight simulators for many years. These methods give airplane pilots risk-free experience in a short time so they can learn and integrate new skills. Davis&Dean Flight Simulations for Leaders are much the same, replicating management and leadership situations so new skills can be focused on, practiced, and learned quickly. Flight Simulations for Leaders You learn by doing Energized classroom insures full participation Telescoped time dimension allows rapid learning Risks are taken without fear of failure or repercussion Attention is focused on skills to be learned and applied Decisions are followed by immediate, continuous feedback High transfer of learning results from accurate mirror of the workplace Intensity and emotion lead to long term internalizing of the experience 26

Time is short, but... What if... there were a fast, effective way to learn the new, complex skills required of today s successful leaders? What if... in a classroom, you could immerse yourself in a relevant, realistic re-creation of your workplace, accurately reflect the complexity of your job, inundate yourself in the dozens of simultaneous, multi-dimensioned dilemmas that leaders face, and add the urgency and intensity of a collapsing time-line? What if... you could learn to quickly assess a situation, integrate all the data available to you, forge a team decision, see results instantly, and get continuous, timely performance feedback? What if... you could lock in your learning with actual reinforced experience, and capture how it feels to successfully apply your new skills with the confidence of an accomplished leader? What if... it could be done in two or three days? That s what we guarantee with Davis&Dean Flight Simulations for Leaders, and what we do for the world s most progressive companies on six continents. These unique, computer-based workplace simulations are designed to seize your attention and give you the best value-added education there is: skills you can take to work that will change forever how you live and lead. 27

Workplace Simulations from Davis&Dean Davis&Dean offers many other Flight Simulations for Leaders TM in the field of Project Management. Please visit our web site or call us for complete information. www.davisdean.com info@davisdean.com 1.435.986.4321 1.800.488.8172

321 North Mall Drive Building VW-102 St George, UT 84790 USA 1.435.986.4321 Fax: 1.435.986.4322 info@davisdean.com www.davisdean.com