Roselle Public Schools

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Career and Technical Education Curriculum Computer Science II Grade 11

Mission The Roselle Public School District is committed to and will prepare ALL of our students for college, work, and life. We will provide a safe, clean, positive and supportive learning environment in which ALL students can successfully develop socially, emotionally and academically into lifelong learners and responsible, productive citizens. We will continually strengthen and align our curriculum with state, national and international standards that are engaging, rigorous, relevant, and implemented consistently. We will ensure that all students, parents, staff, and community members are respected and informed in our family friendly schools. We will strive to motivate all of our students through various innovative instructional strategies, methods and techniques. Utilizing students skills, talents, and unique abilities, we will prepare them to meet the demands of an ever changing competitive 21 st Century global society. Vision To prepare ALL our students for college, work and life in high achieving. Core Beliefs High Academic Achievement is a priority. Continuous improvement is essential. Learning is a lifelong process. Students, staff, parents and community members are partners in education and all have a personal responsibility in the educational process. Every school in Roselle can be a high performing school. Curriculum and instruction must foster 21 st Century skills. Our schools must be clean, safe, orderly, welcoming and nurturing environments where all students and staff can focus on and engage in the process of teaching and learning. All children have skills, talents and unique abilities. Children are our greatest resource and the key to our global future. All children can learn and shall be provided equitable opportunities for a quality, relevant education. Preparing our students for college, work and life is a priority. Our students deserve and have a right to high quality effective Principals and Teachers. 2016 2017 Computer Science II 2

21st Century Skills LEARNING & INNOVATION INFORMATION, MEDIA & TECHNOLOGY SKILLS LIFE & CAREER SKILLS Creativity and Innovation Information Literacy Flexibility and Adaptability Think Creatively Access and /evaluate Information Adapt to Change Work Creatively with Others Use and Manage Information Be Flexible Implement Innovations Media Literacy Initiative and Self-Direction Critical Thinking and Problem Analyze Media Manage Goals and Time Solving Create Media Products Work Independently Reason Effectively Use Systems Thinking Make Judgments and Decisions Information, Communications and Technology (ICT Literacy) Be Self-Directed Learners Social and Cross-Cultural Solve Problems Apply Technology Effectively Interact Effectively with Others Work Effectively in Diverse Teams Communication and Collaboration Communicate Clearly Collaborate with Others Productivity and Accountability Manage Projects Produce Results Leadership and Responsibility Guide and Lead Others Be Responsible to Others 2016 2017 Computer Science II 3

Career Ready Practices Career Ready Practices describe the career-ready skills that all educators in all content areas should seek to develop in their students. They are practices that have been linked to increase college, career, and life success. Career Ready Practices should be taught and reinforced in all career exploration and preparation programs with increasingly higher levels of complexity and expectation as a student advances through a program of study. CRP1 CRP2 CRP3 CRP4 CRP5 CRP6 CRP7 CRP8 CRP9 CRP10 CRP11 CRP12 Act as a responsible and contributing citizen and employee Apply appropriate academic and technical skills Attend to personal health and financial well-being Communicate clearly and effectively and with reason Consider the environmental, social and economic impacts of decisions Demonstrate creativity and innovation Employ valid and reliable research strategies Utilize critical thinking to make sense of problems and persevere in solving them Model integrity, ethical leadership and effective management Plan education and career paths aligned to personal goals Use technology to enhance productivity Work productively in teams while using cultural global competence 2016 2017 Computer Science II 4

Career Cluster 9.3.IT. 1 9.3.IT. 2 9.3.IT. 3 9.3.IT. 4 9.3.IT. 5 9.3.IT. 6 9.3.IT. 7 9.3.IT. 8 9.3.IT. 9 9.3.IT. 10 9.3.IT. 11 9.3.IT. 12 9.3.IT. 13 Pathway Standards INFORMATION TECHNOLOGY (IT) Demonstrate effective professional communication skills and practices that enable positive customer relationships. Use product or service design processes and guidelines to produce quality information technology (IT) product or service Demonstrate the use of cross-functional teams in achieving IT project goals. Demonstrate positive cyber citizenship by applying industry accepted ethical practices and behaviors. Explain the implications of IT on business development Describe trends emerging and evolving computer technologies and their influence on IT practices Perform standard computer backup and restore procedures to protect IT information Recognize and analyze potential IT security threats to develop and maintain security requirements Describe quality assurance practices and methods employed in producing and providing IT products and srvices Describe the use of computer forensics to prevent and solve information technology crimes and security breaches NA Demonstrate knowledge of hardware components associated with information systems Compare key functions and applications of software and determine maintenance strategies for computer systems. PROGRAMMING & SOFTWARE DEVELOPMENT (IT PRG) 9.3. IT-PRG.1 Analyze customer software needs and requirements 9.3. IT-PRG.2 Demonstrate the use of industry standard strategies and project planning to meet customer specifications. 9.3. IT-PRG.3 Analyze system and software requirements to ensure maximum operating efficiency 9.3. IT-PRG.4 Demonstrate the effective use of software development tools to develop software applications 9.3. IT-PRG.5 Apply an appropriate software development process to design a software application. 9.3. IT-PRG.6 Program a computer application using the appropriate programing language. 9.3. IT-PRG.7 Demonstrate software testing procedures to ensure quality 9.3. IT-PRG.8 Perform quality assurance task as part of the software development cycle 9.3. IT-PRG.9 Perform software maintenance and customer support functions 9.3. IT-PRG.10 Design, create and maintain database 2016 2017 Computer Science II 5

GUIDELINES FOR ADAPTING INSTRUCTIONAL MATERIALS FOR STUDENTS WITH DISABILITIES AND STUDENTS AT RISK Enlarge Print Problem Visual Perception, Visual Skills for Reading Behavior Reduce Distraction on Page Visual Perception, Visual Skills in Reading, Spelling, Computation, Behavior, Arithmetic Readiness, Problem Solving Enlarge Space In Which Student Responds Visual Perception, Handwriting, Motor, Behavior Color Code Material Visual Skills in Reading, Reading Comprehension, Spelling, Memory, Perception, Problem Solving, Computation, Behavior Utilize Arrows for Directionality Visual Perception, Visual Skills in Reading, Spelling, Handwriting, Motor, Perception, Arithmetic Readiness, Computation, Behavior Modify Vocabulary Reading Comprehension, Inner Language, Receptive Language, Problem Solving, Behavior Tape Record Material Reading Comprehension, Auditory Skills in Reading, Auditory Perception, Receptive Language, Memory, Problem Solving, Behavior, Arithmetic Readiness, Computation Retype materials on primary typewriter Utilize individual magnifying glasses Reduce problems or items on page Frame specific items on page Adaptation / Strategies Provide separate answer sheet with space for response Provide blackboard/whiteboard for written response Project material on wall using opaque projector Enlarge font within document Cover area on page to reduce items Color code topic sentence in reading test and supporting sentences in another color Color code directions, examples, and problems in different colors Color code math symbols (= + - x) for easy recognition Provide arrows as cues for following obstacle course Utilize arrows to indicate direction of math operations on number line Rewrite directions in workbook Provide vocabulary list with synonyms or simplified directions Instructor gives information or directions in simplified terms Record directions for learner to refer to Record test; verbal or written learner response Record passage; learner follows written text Provide arrows at top of worksheet or tape on desk as a reminder of left to right progression in reading or writing 2016 2017 Computer Science II 6

I. Course Description Course name: Computer Science II Internet Technologies Web Design and Computer Science II is a full year course for students continuing in the Academy of Information Technology. The AoIT set of courses is designed to introduce, develop and reinforce the essential skills in Information Technology that is vital for success in today s world. The main aspect of this second year course is to provide an introduction and development to programming logic and industry software and technologies that are used to develop and design web sites. Current industry standard software and techniques are used. Microsoft WORD, EXCEL and PowerPoint are used for documentation and presentation tasks. Hypertext Mark-Up Language (HTML), JavaScript and Adobe FLASH, PhotoShop and Dreamweaver are used for web site design and development. This AoIT course also provides continued development to computer literacy, business application software, text editors, code generators and Graphical User Interfaces. Possible jobs in the field Median Median wages wages state national Computer network support specialist $65.300 $59.100 Computer programmer $82.200 $74.300 Software developer, applications $93.700 $90.100 Software developer, systems software $107.300 $99.000 Web developers $70.200 $62.500 2016 2017 Computer Science II 7

II. OBJECTIVES Upon completion of Computer Science II, the students will be able to: A. Analyze, define and solve a given problem B. Develop algorithms used in problem solving techniques C. Identify careers related to Information Technology D. Discuss current issues relating to Information Technology E. Understand and practice safety techniques F. Design documentation using Microsoft WORD and EXCEL G. Design presentation materials using Microsoft PowerPoint H. Design web based applications using JavaScript I. Design web based applications using FLASH J. Design web based applications using PhotoShop K. Design web based applications using Dreamweaver 2016 2017 Computer Science II 8

III. Software, Textbooks and Instructional Materials A. Software 1. Adobe Creative Suite 3 Web Premium a. PHOTOSHOP b. FLASH c. DREAMWEAVER 2. HTML 3. JavaScript 4. Microsoft Office a. WORD b. EXCEL c. POWERPOINT 5. Internet 6. Notepad B. Resources 1. Adobe Dreamweaver CS3 Comprehensive Concepts and Techniques Shelly Cashman Series Gary Shelly, Thomas Cashman, Dolores Wells and Steven Freund Course Technology - Boston 2009 ISBN : 14239-1242-X 2. Adobe Photoshop Revealed CS3 Jim Shuman Thomson Course Technology - 2008 ISBN : 1-4263-2539-1238 3. Creating Web Pages with HTML and Dynamic HTML Patrick Carey Thomson Course Technology 2001 ISBN : 0619-01969-7 4. Adobe Web Collection Revealed Premium Edition Sherry Bishop, Jim Shuman, Elizabeth Eisner Reding Thomson Course Technology 2008 ISBN : 978-1-4283-4083-1 5. Adobe FLASH CS3 Revealed Jim Shuman Thompson Course Technology 2008 ISBN : 978-1-4283-1963-9 2016 2017 Computer Science II 9

IV. INSTRUCTIONAL STRATEGIES Web Design and Computer Science I encompasses many different types of open-ended problems of a mathematical or business nature. The goal of Computer Science I is to develop computer literacy skills and to introduce and develop web based design and creation skills. Microsoft Office skills are introduced, developed and reinforced that eventually will be used for independent presentations and to solve business problems. Therefore, all students must demonstrate the following skills: 1. Critical thinking 2. Decision making 3. Software engineering 4. Use of technologies 5. Self-management skills 6. Time-management skills 7. Teamwork In order to apply these skills, the instructional strategies will incorporate solving a number of case studies. By analyzing these open-ended problems, students apply all of the above skills in great detail. They create a model solution by applying the divide and conquer technique. V. COURSE OUTLINE 1. HTML / DHTML A. Review of CS3 B. Javascript Programming C. Javascript Objects and Events D. MultiMedia E. Dymanic Page Layout F. Dynamic Content G. Special effects H. Event Model I. Windows and Frames 2016 2017 Computer Science II 10

2. JavaScript A. Introduction B. Scripting Basics / Programming Control Structures C. Images D. Frames E. Window F. Forms G. Dynamic Pages H. Events I. Cookies 3. DREAMWEAVER A Introduction to CS3 B. Creating a Local Site C. Web Pages, Links and Images D. Tables and Page Layout E. Forms F. Templates and Style Sheets G. Absolute Positioning, Image Maps and Navigation Bars H. Frames 4. FLASH A. Introduction B. Flash Environment C. Objects D. Symbols and Interactivity E. Animations F. Special Effects G. Publishing Movies H. Graphics I. Actionscript J. Sound and Video K. Behaviors 2016 2017 Computer Science II 11

5. PHOTOSHOP A. Editing an Image B. Selection Tools C. Layers D. Drawing and Painting with Color 6. Microsoft Office A. WORD B. EXCEL C. POWERPOINT 7. Computer Literacy A. The System Unit B. Hardware 8. Projects / Presentations 9. Safety 10. Career 2016 2017 Computer Science II 12

VI. EVALUATION, PROFICIENCIES and CCCS A. Evaluation: Tests Quizzes Labs / projects Homework / Notebook Participation B. Proficiencies: Upon completion of Computer Science II, the student will be able to: A. Analyze, define and solve a given problem B. Develop algorithms used in problem solving C. Identify careers related to Information Technology D. Discuss current issues relating to Information Technology E. Understand and practice safety F. Design documentation using Microsoft WORD and EXCEL G. Design presentation materials using Microsoft PowerPoint H. Design web based applications using JavaScript I. Design web based applications using Adobe FLASH J. Design web based applications using Adobe PhotoShop K. Design web based applications using Adobe Dreamweaver 2016 2017 Computer Science II 13

C. CCCS 8.1.12.A.1 - Construct a spreadsheet, enter data, and use mathematical or logical functions to manipulate data, generate charts and graphs, and interpret the results. 8.1.12.A.2 - Produce and edit a multi-page document for a commercial or professional audience using desktop publishing and/or graphics software. 8.1.12.A.4 - Create a personalized digital portfolio that contains a résumé, exemplary projects, and activities, which together reflect personal and academic interests, achievements, and career aspirations. 8.1.12.D.1 - Evaluate policies on unauthorized electronic access (e.g., hacking) and disclosure and on dissemination of personal information. 8.1.12.D.2 - Demonstrate appropriate use of copyrights as well as fair use and Creative Commons guidelines. 8.1.12.D.3 - Compare and contrast international government policies on filters for censorship. 8.1.12.D.4 - Explain the impact of cyber crimes on society. 8.1.12.E.1 - Develop a systematic plan of investigation with peers and experts from other countries to 8.2.12.G.1 - Analyze the interactions among various technologies and collaborate to create a product or system demonstrating their interactivity. D. Common Core State Standards Alignment READING Key Ideas and Details: CCSS.ELA-LITERACY.RI.11-12.1 - CCSS.ELA-LITERACY.RI.11-12.2 - CCSS.ELA-LITERACY.RI.11-12.3 Craft & Structure: CCSS.ELA-LITERACY.RI.11-12.4 - CCSS.ELA-LITERACY.RI.11-12.5 - CCSS.ELA-LITERACY.RI.11-12.6 Integration of Knowledge and Ideas: CCSS.ELA-LITERACY.RI.11-12.7 - CCSS.ELA-LITERACY.RI.11-12.8 WRITING Text Types and Purposes: CCSS.ELA-LITERACY.W.11-12.1 - CCSS.ELA-LITERACY.W.11-12.1.A - CCSS.ELA-LITERACY.W.11- - 2.1.B - CCSS.ELA-LITERACY.W.11-12.1.C - CCSS.ELA-LITERACY.W.11-12.1.D - CCSS.ELA-LITERACY.W.11-12.1.E - CCSS.ELA-LITERACY.W.11-12.2 - CCSS.ELA-LITERACY.W.11-12.2.A - CCSS.ELA-LITERACY.W.11-12.2.B - CCSS.ELA-LITERACY.W.11-12.2.C - CCSS.ELA- LITERACY.W.11-12.2.D - CCSS.ELA-LITERACY.W.11-12.2.E - CCSS.ELA-LITERACY.W.11-12.2.F - CCSS.ELA-LITERACY.W.11-12.3 - CCSS.ELA-LITERACY.W.11-12.3.A - CCSS.ELA-LITERACY.W.11-12.3.E Production and Distribution of Writing: CCSS.ELA-LITERACY.W.11-12.4 - CCSS.ELA-LITERACY.W.11-12.5 - CCSS.ELA-LITERACY.W.11-12.6 Research to Build and Present Knowledge: CCSS.ELA-LITERACY.W.11-12.7 - CCSS.ELA-LITERACY.W.11-12.8 - CCSS.ELA-LITERACY.W.11-12.9 SPEAKING & LISTENING Comprehension and Collaboration: CCSS.ELA-LITERACY.SL.11-12.1 - CCSS.ELA-LITERACY.SL.11-12.1.A - CCSS.ELA-LITERACY.SL.11-12.1.B - CCSS.ELA-LITERACY.SL.11-12.1.C - CCSS.ELA-LITERACY.SL.11-12.1.D - CCSS.ELA-LITERACY.SL.11-12.2 - CCSS.ELA-LITERACY.SL.11-12.3 Presentation of Knowledge and Ideas: CCSS.ELA-LITERACY.SL.11-12.4 - CCSS.ELA-LITERACY.SL.11-12.5 - CCSS.ELA-LITERACY.SL.11-12.6 LANGUAGE Conventions of Standard English: CCSS.ELA-LITERACY.L.11-12.1 - CCSS.ELA-LITERACY.L.11-12.1.B - CCSS.ELA-LITERACY.L.11-12.2 - CCSS.ELA-LITERACY.L.11-12.2.B Knowledge of Language: CCSS.ELA-LITERACY.L.11-12.3 Vocabulary Acquisition and Use: CCSS.ELA-LITERACY.L.11-12.4 - CCSS.ELA-LITERACY.L.11-12.4.C - CCSS.ELA-LITERACY.L.11-12.5 - CCSS.ELA-LITERACY.L.11-12.6 2016 2017 Computer Science II 14

VII. SCOPE and SEQUENCE Introduced Developed Reinforced I D R Grade 11 HTML I D Dreamweaver I D Microsoft Office I D R Computer Literacy I D Projects / Presentations I Safety I Career I 2016 2017 Computer Science II 15