Erasmus+ Forward-Looking Cooperation Projects INFODAY- PRIORITY 4 28 January 2019 Vladimir GARKOV, DG EAC, unit B.2 Sumathi SUBRAMANIAM, DG EAC, unit B.1 Image: Shutterstock.com 1
PRIORITY 4 Promoting innovative and cross-disciplinary approaches to STEAM teaching in education
Priority 4 - Background Policy Documents Council Recommendation on Key Competences for Lifelong Learning Communication on School development and excellent teaching for a great start in life (COM(2017) 248 final) Renewed EU Agenda for Higher Education (COM(2017) 247 final) In support of the development of, and the interest in, Science, Technology, Engineering and Maths (STEM) competence and making STEM careers more attractive 3
Challenge: Europe faces a STEM skills gap Across EU-28: <15% STEM students - fewer graduates even fewer women Eurostat, 2016 Closing the gender segregation in higher education => increase in EU GDP per capita by 2.2 to 3.0% in 2050 4
Solution Quantity and Quality of STEM students and graduates must increase 5
How? A paradigm shift from STEM to STEAM Why? To increase young people's interest and motivation to study STEM subjects and to choose STEM careers What is STEAM? TEACHING AND LEARNING & CURRICULA that INTEGRATE STEM and non-stem subjects INCLUDE transversal skills such as high level digital competences, critical thinking, problem-solving, management and entrepreneurial skills LINK to economic, environmental and social challenges 6
AIM Support Member States to reform education systems with a lifelong learning approach to enhance resilience of EU citizens in an era of rapid technological and demographic change provide quality STEAM education increase enrolment and academic success of students address gender segregation at higher-education level produce a workforce with the right STEM skills that can better cope with complex challenges in the digital era through creative and interdisciplinary approaches 7
Objectives Align local, regional and national policies, strategies and objectives to foster STEAM education Identify and tackle the main challenges in STEAM education Build on ongoing national and European initiatives to develop more strategic approaches supported by education-research-business-government cooperation for increased outreach and impact of STEAM education Promote the modernisation and uptake of STEAM education through more multi-disciplinary curricula and programmes Address gender gaps and stereotypes at institutions of higher education Facilitate mutual learning, exchange of experiences and good practice on STEAM education approaches 8
TEACHERS AND TEACHING Provide the necessary training for teachers to deliver STEAM education traditional barriers between subjects are removed focus on innovation and solutions to real world problems curricula that are context-based, inquiry-based, ICT-enriched, promote collaborative learning, and the use of extra-curricular activities teaching that is interesting, interactive and relevant in order to engage and motivate students 9
Expected Results Frameworks and/or Recommendations for initiatives, objectives, strategies and policies Preliminary proof of concept of approaches for STEAM teaching and learning, including curricula development and teacher training in innovative pedagogies with crossdisciplinary approaches that include exposure to industry European added-value through trans-national cooperation and mutual learning 10