Creating Responsible Citizens of Digital World What it is: Digital Media is a course that combines visual art theories, computer applications, and business techniques to empower students with the ability to analyze, critique, and create digital projects. Students learn to discriminate, differentiate, and recognize digital design and techniques in contemporary society, along with learning how to be responsible digital citizens. What we ll do: The course educates students about their role in digital citizenship through the following themes: responsible ethical participation in online communities understand the ethical effects through the exploration and creation of an identity the effects of disclosure and concealment of information the effects of appropriation in terms of authorship and ownership of digital media Projects Include: 1. Identity: Self-expression and self-exploration Digital Portfolio Demonstrate mastery of learned skills and content knowledge, along with evidence of student growth within content. Image Manipulation Knowledge of digital manipulation in politics, social networking, and marketing. Demonstrate understanding of importing images, photographic composition, visual effects, target audience, layout, and color schemes through the creation of an image. Photography Demonstrate understanding of basic guidelines for photographic composition through the creation of a photograph. Knowledge of camera operations. Understand history of camera and photography. Demonstrate ability to import images from external device.
2. Privacy: Opportunities and risks of sharing information with a vast audience Maintaining Privacy Understand privacy settings of Facebook. Understand the scope of the internet and demonstrate best practices of posting personal images on the web. Demonstrate best practices in the creation of a password. Audacity Demonstrate knowledge of potential effects of disclosure and concealment of information. Web Design Demonstrate knowledge of potential effects of disclosure and concealment of information. Understand the concept and responsibilities of web presence. 3. Authorship & Ownership: Ethics of appropriation and copyright issues Creative Commons Understand how creation has been altered by digital media and effects on claims of authorship. Kodu Create video game demonstrating proficiency of basic programming and syntax language. Understand effects on claims of authorship and ownership in online communities. Digital Film Understand the specific roles and demonstrate the specific tasks for the production of a digital short film. Create set(s) and props for movie. Demonstrate correct camera and lighting techniques in creation of film.
What we ll use: Software used in Digital Media Courses: Photoshop Photo Story Audacity Kodu Movie Maker for Windows 3 Prezi Microsoft Office Course Management System Weebly Blender Standards we Address: NETS STANDARDS 1. Creativity and Innovation 2. Communication and Collaboration 3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making 5. Digital Citizenship 6. Technology Operations and Concepts Positive Behavioral Interventions and Supports: All consequences stated in the student handbook will be enforced in the classroom. In order to create and maintain a respectful, responsible, and safe classroom environment, green slips will be used to reinforce positive behaviors and red slips may be used to address unsatisfactory behavior. Step 1 (3 red slips): Student and teacher discuss/complete reflection sheet, which should be taken home and signed by parent. Step 2 (6 red slips): Team meets with students and contacts parent. Step 3 (9 red slips): A behavior plan is created during a meeting with student, parents, and team. Step 4 ( 12 red slips): student begins a targeted intervention plan. Tardy Policy Students should make every effort to be on time to class. When you re late, you hold up your classmates learning as well. 1 st and 2 nd tardy Sign the caution log 3 rd tardy Receive a red slip 4 th tardy Call home to parents 5 th tardy Receive a detention
Be Respectful, Responsible, and Safe 1. Respect each other and the computer lab. 2. No food, drink, or gum in the Digital Media classroom. 3. No inappropriate websites, e-mail, games, unauthorized programs, or content. 4. Do not change any computer settings. 5. Follow the acceptable use policy.
Unit #5 Digital Media Rating Scale This proficiency scale or rating system is used in all four Unit #5 middle schools. A zero indicates that no work has been completed or turned in at the time work was graded. Score Descriptor Meaning 4 Exemplary (Super Skills) 3 Mastery (Good Skills) 2 Capable (Sound Skills) 1 Emergent (Developing Skills) The student exhibits HIGHLY developed abilities in successfully applying learned knowledge and skills pertaining to Digital Media. The student demonstrates a high intellectual and creative curiosity toward their work. In addition to exhibiting level 4 performance, this student exhibits in-depth inferences and applications that go beyond what was taught in class. The student demonstrates SUCCESSFUL application of learned knowledge and skills pertaining to Digital Media. This student had no major errors or omissions regarding any of the information and/or processes (simple or complex) that were explicitly taught. The student frequently exhibits an intellectual and creative curiosity that drives work. The student is USUALLY ABLE to apply learned knowledge and skills pertaining to Digital Media. The student is willing to explore work intellectually and creatively. This student s work had no major errors or omissions regarding simpler details and processes but major error or omissions regarding the more complex ideas and processes. The student is BEGINNING to show application of learned knowledge and skills pertaining to visual language, history, culture, processes, techniques and critiques or evaluations. The student is just beginning to show a spark of creative curiosity toward work. With help, this student exhibits a partial knowledge of some of the simpler and complex details and processes. 0 No Evidence (Didn t turn in) The student shows NO APPLICATION of learned knowledge and skills pertaining to Digital Media. The student lacks desire to explore work intellectually or creatively. Even with help, this student exhibited no understanding of skills and didn t turn in anything.
Dear parents and guardians; Welcome to Evans Junior High s Exploratory Digital Media class!!! Digital Media was introduced at the junior high level in 2009 and is a hybrid course that combines visual art, technology, and business techniques to empower students through the analysis, critique, and creation of digital projects. This course allows students to collaborate with their peers as they discover technologies such as digital/video cameras; along with various computer software. Students will gain the ability to differentiate, evaluate, and produce/perform digital designs and techniques in contemporary society. This course will last one semester, in which time we will utilize a variety of different media to increase students understanding of technology and its appropriate use. I m very excited to have the opportunity to teach this creative and interesting course once again! I feel that students will have high interest in this class and will do well as long as they put forth their best effort. Please take some time to read the syllabus, which is found online at http://www.unit5.org/page/9285 or by taking a photo of the QR code below; and discuss the rules for Digital Media with your child so they know what is expected of them. If you have any questions please feel free to e-mail me at kintnej@unit5.org or call the school at 557-4406. In addition to teaching Digital Media, I also teach Visual Art classes here at Evans Junior High. I m looking forward to a great trimester with your child! Sincerely, Jill Kintner Student name: Parent signature: