Castle View Computing Overview Year 1 Year 6 Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2 Programming: Algorithms

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Y1 Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2 Programming: Algorithms Use games and activities to write simple 3/10/16 Multi-media Unit 2: Text (BookCreator) Use the spacebar, back space, enter, shift and arrow keys. Start to use two hands when typing. Word process short texts, rather than copying up written work. Data: Databases (2 simple 2 graph) Know that images give information. Say what a pictogram is showing them. Put data into a program (pictogram). Sort objects and pictures in lists or simple tables. Programming Unit 1: Bee Bots (app) Give and follow instructions, which include straight and turning commands, one at a time. Explore outcomes when instructions are given in sequence. Give a simple sequence of instructions. 27/2/17-27/3/17-digital literacy Multi-media Unit 1: Graphics (2 paint a picture) Use ideas to generate ideas for work and use features and tools for editing and creating. Online: talking about websites Exploring websites and functions, navigating by clicking back completing searches Programming Unit 2: Daisy Dino/Bee Bots (app) Discuss/explore what will happen when instructions are given in a sequence. Give a sequence of instructions to complete a simple task. Instructions use both movement commands and additional commands. Ongoing throughout year: E-Safety (inc. E-Safety Week) Make decisions about whether or not statements or images found on the internet are likely to be true. Identify different devices that can go on the internet, and separate those that do not. Identify what things count as personal information. Identify when inappropriate content is accessed and act appropriately. Remember and use Sidʼs Top Tips http://www.thinkuknow.co.uk/5_7/ E-safety day 7 th February 2017

understand what are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions create and debug simple programs use logical reasoning to predict the behaviour of simple programs use technology purposefully to create, organise, store, manipulate and retrieve digital content recognise common uses of information technology beyond school use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Y2 Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2 Programming: Algorithms Use games and activities to write simple 3/10/16 Online: Email Recognise an email address. Find the @ key on a keyboard. Contribute to a class email. Open and select to reply to an email as a class. Multi-media Unit 2: Video (imovie app) Capture video. Discuss which videos to keep and why. Arrange clips to make a short film that conveys meaning. Add simple titles and credits. Select text and make simple changes including bold, italic and underlined. Data: Databases (2 simple 2 question) Place objects and pictures in a list or a simple table. Make a simple Y/N tree diagram to sort information. Create and search a branching database. Programming Unit 1: Daisy Dino (app) Use the repeat command within a series of instructions. Plan a short story for a sprite and write the commands for this. Edit/refine a sequence of commands. 27/2/17-27/3/17-digital literacy Multi-media Unit 1: Sound Recording (Garage Band, 2 compose, photostory) Use sound recorders, at and away from, a computer to capture and playback sound. Use software to record music and sounds. Change sounds they have recorded. Save, retrieve and edit sounds. Programming Unit 2: Unit 2: Move the turtle Generate a sequence of instructions including right angle turns. Create a sequence of instructions to generate simple geometric shapes (oblong /square). Discuss how to improve/change their sequence of commands. Ongoing throughout year: E-Safety (inc. E-Safety Week) Identify obviously false information in a variety of contexts. Recognise that a variety of devices (XBox, PSP etc as well as computers and phones) connect users with other people. Identify personal information that should be kept private. Consider other people s feelings on the internet. Remember and use Sidʼs Top Tips.http://www.thinkuknow.co.uk/5_7/ E-safety day 7 th February 2017

understand what are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions create and debug simple programs use logical reasoning to predict the behaviour of simple programs use technology purposefully to create, organise, store, manipulate and retrieve digital content recognise common uses of information technology beyond school use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2 Multi-media Data: Database Multi-media I Can animate Textease EBooks Y3/4 Programming: Algorithms To write and debug To understand how computers use 3/10/16 Online: Using search engines appropriately Navigate the internet Consider reliable sources Acquire, store and combine images from cameras or the internet for a purpose. Use the print screen function to capture an image. Select certain areas of an image and resize, rotate an image. Edit pictures using various tools in paint or photomanipulation software. Choose information to put into a data table. Recognise which information is suitable for their topic. Design a questionnaire to collect information. Sort and organise information to use in other ways. Programming: Logo/Daisy Dino Write a simple program in Logo to produce a line drawing. Use more advanced Logo, Use the repeat command within a series of instructions. Use the if then command and predict the result. 27/2/17- Create a new ebook with a front cover and add or remove pages. Combine text, images and sound Add information about the author and title for publishing. Get quicker at typing using both hands. Use different fonts sizes, colours and effects to communicate meaning. Online: Unit 1: Blogging Navigate to view their class/school blog. Understand that their class/school blog can be updated from a range of devices. Comment on their class/school blog. Subscribe with an adult s email to receive updates about their class/school blog. 27/3/17-digital literacy Align text left, right and centre.

Ongoing throughout year: E-Safety (inc. E-Safety Week) use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact Make judgements in order to stay safe, whilst communicating with others online. Tell an adult if anything worries them online. Articulate examples of ʻgoodʼ and ʻbadʼ behaviour online Identify personal information that should be kept private Internet research: Use of websites designed or children to locate information ipad work linking to research theme including use of pic collage, tag cloud, I movie and additional programs when decided. Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple work and to detect and correct errors in and programs understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2 Programming: Data: Database Programming: Graphics Unit 2: Kodu Textease Unit 1: Scratch Unit 1: ebooks Y4/5 Programming: Algorithms To write and debug To understand how computers use 3/10/16 Multimedia: Unit 1: Animation I can animate Plan what they would like to happen in their animation. Take a series of pictures to form an animation. Create a 3D digital world for a game with land, water and scenery. Add a sprite to their world. Program their sprite to navigate their 3D world with an input. Use conditional statements ( if then ) to create dangerous items in their world. Create and search a branching database. Sort and organise information to use in other ways. Create a database from information I have selected. Navigate the Scratch environment. Create a background and sprite for a game. Add inputs to control their sprite. Use conditional statements (if then) within their game. 27/2/17- Create a new ebook with a front cover and add/remove pages/sub pages. Produce a multimedia ebook combining video, pictures, text and audio Attach author data for publishing and publish book. Multimedia Unit 2: Video (imovie trailer) Capture video for a purpose. Discuss the quality of videos and chose which to keep and which to re-shoot. Trim and arrange clips to convey meaning. Add titles, credits, slide transitions, special effects and talk about the effect these have on the audience. Move items within their animation to create movement on playback. 27/3/17-digital literacy Edit/improve their animation.

Ongoing throughout year: E-Safety (inc. E-Safety Week) E-safety day 7 th February 2017 use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact Recognise social networking sites and social networking features built into other things (such as online games and handheld games consoles). Make judgements in order to stay safe, whilst communicating with others online. Tell an adult if anything worries them online. Identify dangers when presented with scenarios, social networking profiles, etc. Articulate examples of ʻgoodʼ and ʻbadʼ behaviour online. Act as a role model for younger pupils, including promoting Sidʼs Top Tips. Internet research: Use of websites designed or children to locate information ipad work linking to research theme including use of pic collage, tag cloud, I movie and additional programs when decided. Blogging: Pupils to blog their work over the year including typed written work, videos created Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple work and to detect and correct errors in and programs understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2 Programming: Programming: Kodu Data: Database Scratch Y5/6 Programming: Algorithms To write and debug To understand how computers use 3/10/16 Online: Unit 1: Blogging Navigate to the blog once it is created. Create a new post, save it as a draft and publish it. Embed photos, hyperlinks and videos into posts. Build up their blog content over the year. Design a two player combat game within a 3D world with suitable camera angles for dual play. Use a keyboard to control the sprites behaviours. Use the page of code function in Kodu to change sprite behaviour depending on score/condition within the game. Their game finishes if the player wins or loses and the player knows if they have won or lost Evaluate the effectiveness of their game and debug if required. Create data collection forms and enter data from these accurately. Know how to check for and spot inaccurate data. Know which formulas to use when I want to change my spreadsheet model. Make graphs from the calculations on my spreadsheet. Sort and filter information. Understand that changing the numerical data effects a calculation. Design their own game including sprites, backgrounds, scoring and/or timers. Their game uses conditional statements, loops, variables and broadcast messages. Their game finishes if the player wins or loses Evaluate the effectiveness of their game and debug if required. 27/2/17-27/3/17-digital literacy Multimedia: Unit 1: Monkey Jam Plan a multiscene animation including characters, scenes, camera angles and special effects. Use stop-go animation software with an external camera to shoot the animation frames. Adjust the number of photographs taken and the playback rate to improve the quality of the animation. Publish their animation and use a movie editing package to edit/refine and add titles. I movie-to link with end of year play Storyboard and capture videos for a purpose. Plan for the use of special effects/transitions to enhance their video. Transfer footage to imacs for more advanced editing. Trim, arrange and edit audio levels of video to improve the quality of their outcome. Add titles, credits, transitions, special effects. Export their video in different formats for different purposes

Ongoing throughout year: E-Safety (inc. E-Safety Week) E-safety day 7 th February 2017 use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact Discuss scenarios involving online risk. State the source of information found on the internet. Discuss the validity of websites used and ways to ensure sites are reliable Tell an adult if anything worries them online. Identify dangers when presented with scenarios, social networking profiles, etc. Articulate examples of ʻgoodʼ and ʻbadʼ behaviour online. Act as a role model for younger pupils, including promoting Sidʼs Top Tips. Internet research: Use of websites designed or children to locate information ipad work linking to research theme including use of pic collage, tag cloud, I movie and additional programs when decided. Blogging: Pupils to blog their work over the year including typed written work, videos created Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple work and to detect and correct errors in and programs understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact